- Publisher: Capcom
- Release Date: Nov 18, 2005
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The puzzle elements are incredibly clever in places because they're constructed of elements that really haven't been done anywhere before.
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While the touch-screen stuff can get a little difficult when the action gets intense, the game makes good use of the DS’s unique abilities.
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The conversion from console to handheld was pretty nice, it still retains the fun VJ feel as well as the stylish gameplay. And the touch screen puzzles are very nice.
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While the game is rather short, and the love/hate activations of the some of the Viewtiful powers, this is an extremely fun game.
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Putting it on the DS was an excellent decision. The touch screen abilities go a long way to keep the game innovative and fun.
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VJ is certainly impressive to look at, although the swing to a more puzzle-orientated play won't please everyone. [NGC]
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It's disappointing that there's no option to enjoy the game at your own pace, as it can bring the game to a screeching halt. But otherwise, Double Trouble is a stellar example of how great games can be adapted for the Nintendo DS.
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Besides the creative use of the DS touchpad, Capcom did a great job translating the cartoonish style of the Viewtiful Joe franchise onto the Nintendo handheld.
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The game's change in tempo may turn off some players, but don't be fooled. This is still the genuine Viewtiful Joe article, especially in the face of the somewhat limp GameCube Red Hot Rumble release.
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Clover Studios should be applauded for designing a game around the DS strengths (much like many Japanese developers), although some aspects contain a few niggles, an original title is far more enjoyable than an uninspired console port.
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Running around and making time your bitch is a sensation nothing else on the DS can duplicate.
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Pelit (Finland)Double Trouble! makes clever use of DS's touch screen. Action works fine and the puzzles even better. It is 100% Viewtiful Joe all right. [April 2006]
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The implementation isn't quite seamless, and it can be frustrating at times, but the touch screen features do give you a few more ways to interact with enemies and environments. As a result, Double Trouble takes a much more puzzle-focused approach to the standard side-scrolling beat-'em-up formula.
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Electronic Gaming MonthlyDoes a pretty good job of walking the line between reheated leftovers and fresh meat. [Dec 2005, p.178]
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Though flawed, it adds a handful of creative new elements to the basic mix, preventing it from being a callow rehash. There are better games for DS, but this one demonstrates moxie, technical brilliance and no lack of ambition.
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Game InformerFalls a bit short of the excellence displayed by the franchise so far. [Dec 2005, p.190]
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The graphical engine, the imaginative VFX powers, and the style of the game are all positive. The issues with combat and the hassle of switching between input methods on the fly are not.
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Nintendo PowerGraphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]
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You're not really getting anything new, but you are getting a solid action game using a tried-and-true formula that's really difficult not to like.
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Being able to thrash baddies on a handheld is gratifying experience. But Joe’s new abilities and the use of the Touch Screen make this game feel a little bit offbeat. If you don’t mind the tedious puzzles and lack of difficulty, this might be something worthwhile.
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Double Trouble is still undeniably a lot of fun - clever ideas, decent puzzles, and so on - but rather like the name, which seems to be struggling to fit the standard jokey Game Name: DS format, the end result isn't quite good enough.
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Edge MagazineMaddening moments are far enough between to be only a minor blemish on an otherwise fantastic portable action game. [Jan 2005, p.90]
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Much like Matt LeBlanc’s success on television cannot translate to the silver screen, so Viewtiful Joe seems better suited for a home console adventure, with bigger pictures and less demanding controls.
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The variety of moves keeps the game engrossing. You may be unlikely to return to it once you have played it, but reuniting Captain Blue with his movie seems reward enough.
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Double Trouble, like previous games in the series, is a good 12-15 hours long on the first play through. However, this time repetition sets in far quicker than before with quite a few of the later levels becoming quite laborious for all but the most determined of gamers.
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The touch-screen controls interrupt the flow of the action and lead to plenty of frustration. Furthermore, the puzzles are too simple, the challenge too lacking, and the overall length too short.
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The problem is that the 2D beat'em up parts and the clever touch-based puzzle parts are two separate beasts that just don't mesh well together.
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The result of meddling with Joe's mechanics is pure mediocrity. Though lefties will scream in frustration, the action is never bad, merely bland.
Awards & Rankings
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23
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33
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#33 Most Discussed DS Game of 2005
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10
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#10 Most Shared DS Game of 2005
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User score distribution:
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Positive: 12 out of 18
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Mixed: 4 out of 18
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Negative: 2 out of 18
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Jun 15, 2011
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SuperSeanJan 30, 2006
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BlatherscyteBlunderbussNov 16, 2005