- Publisher: Nintendo
- Release Date: Aug 28, 2006
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Nintendo PowerThe combination of classic and new elements makes it the most wholly satisfying Star Fox game yet. [Oct. 2006, p.88]
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Combined with the fun dogfighting and smart stylus control, this is better action than we deserve in a portable.
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Star Fox Command has great controls and introduces a strategic layer that's fairly interesting. However, the random feel of the story battles and the frantic multiplayer mode don't make the most of this game's solid foundation, which might cause nostalgic fans to long for the series' good old days.
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The game looks and runs great, controls wonderfully and is a perfect example of gaming done right on the DS.
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Just saying the word 'strategy' may turn off some gamers who aren't typically into that genre, but even if you're not, at least give a shot. We have a feeling many people will be pleasantly surprised.
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Though some of its design is questionable, the game is still one of the best Star Fox branded titles in years. The varied and branching single player campaign will keep you glued to your Nintendo DS for multiple playthroughs.
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The fast-paced Star Fox action, easy controls, and the fun multiplayer portions definitely outweigh the bad.
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The mandatory touch screen controls for Command actually work very well.
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You fly in open space, which is a good thing. It gives you more freedom, but does so at a price - a time limit.
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Games Master UKLooks like a return to form for Fox - strategy and top flying action meshed brilliantly. [Oct 2006, p.63]
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Nintendo GamerNot the Star Fox we were hoping for, but one that's surprisig in pulling off the risks that it takes. [Oct 2006, p.58]
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Play MagazineIt was only a matter of time before Star Fox found its way onto the DS. Instead of being a remixed version of a classic Star Fox(the N64 version springs to mind), Star Fox Command is an original effort offering up some interesting new ideas as well as classic McCloud shooting action. [Oct. 2006, p.67]
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Aside from a rather light multiplayer component, Star Fox Command has few flaws and is a must-have for DS owners.
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I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
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A great looking, fast paced action shooter if not for the strategy element in between but, in my opinion its always good to have something new and the maps offer a little challenge when you first play them. [JPN Import]
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While not without flaws, SFC most definitely brings the franchise backs to its former glory.
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The stylus controls might still need some work but the core idea is sound, with accuracy and precision that previous Star Fox games - and air combat titles in general - just never offered before.
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Star Fox Command isn't a return to the glory days or a flawless project that redefines the series, but it's a solid and interesting title that takes on new ideas and comes up with something entirely worthwhile.
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Wi-Fi battles are there, but you're more likely to hang around this furry crew for its intense, tactical battlefields.
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The turn-based and map-scouring gameplay is a fresh take on the series, even if the timed missions aren’t nearly as epic as the battles of the previous games.
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It stays true to its roots by delivering an engaging combat and multiplayer experience and add some much needed depth in the form of strategic maps.
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Even though the game is somewhat easy it still manages to breathe new life into the StarFox franchise and anyone with a DS would be crazy not to pick up this title and give it a go.
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games(TM)It’s intuitive to the extent that you’ll quickly stop looking at the touch screen and instead play from instinct. It feels perfect. [Oct 2006, p.114]
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Game InformerStar Fox Command isn't the second coming, but it is a great start to repairing a franchise that had crashed and burned. [Oct. 2006, p.113]
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The sole fact that Star Fox Command is entirely about dogfighting is enough to make fans of the series rejoice. The action is intense; single-player is packed with replay; and the controls will quickly grow on you like a tick on a dog.
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The strategy is a welcome touch with the game’s fantastic controls and nice use of the touch screen. If you want a game that makes use of most of the DS’ key features, this is the game for you.
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Star Fox Command is the odd game that finds itself being better in practice than theory. The distilled elements are fantastic but the inter-complexities don’t gel completely.
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Pelit (Finland)The stylus controls are fine and everything works as it should. But there is a certain lack of charisma - that extra something that makes a good game great. [Feb 2007]
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The Star Fox fighter squadron returns in this solid flight combat game, which distinguishes itself with its strategic elements and well-designed touch-screen controls.
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An interesting twist on the Star Fox franchise adding strategy and touch screen controls.
Awards & Rankings
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16
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10
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#10 Most Discussed DS Game of 2006
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12
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#12 Most Shared DS Game of 2006
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User score distribution:
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Positive: 30 out of 69
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Mixed: 25 out of 69
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Negative: 14 out of 69
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M.OusSep 2, 2006
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Jun 6, 2023
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Apr 9, 2020