- Publisher: Nintendo
- Release Date: Aug 28, 2006
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While lacking in many areas, Star Fox Command is easily the best Star Fox game in years.
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Official Nintendo Magazine UKStar Fox Command has its frustrations but the multiplayer helps make up for these. If you can learn to accept the series' new direction, there's a decent strategy game in here somewhere. [Dec 2006, p.88]
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Star Fox Command could have benefited from a few difficulty levels, but it's still a cool shooter that shouldn't be missed.
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Where the developers really missed the boat was in multiplayer. The standard combat arenas are all well and good, but that's pretty much all there is.
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Edge MagazineUltimately, the tiny, intricate design just doesn't give Command enough elbow room to develop true depth or challenge, but it's thoroughly satisfying all the same, and a worthy side-show to the Star Fox circus. [Oct 2006, p.87]
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It falls in an uncomfortable category somewhere between good and average that makes it almost impossible to define. There are flashes of genius, marred by long moments of mediocrity. Excellent flight sections are needlessly maimed by an over tight timer and difficult controls.
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If you can look past the remarkably unbalanced multiplayer mode and the “put on some type of 3D glasses to fully understand the visually appalling 2D red Virtual Boy boxes” that the player must fly through in order to complete every other mission, the Star Fox Command will bring a smile to your face.
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The mix of strategy and shooting works quite well, and although there isn’t enough strategy here for Advance Wars veterans, shooting enthusiasts are well catered for.
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A lack of variety and challenge however stand in the way of this game being a resounding success.
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The touch-screen combat, for the most part, works well. However, once the difficulty begins to increase, flying your craft through obstacles and shooting specific targets becomes frustratingly fiddly work, as you frantically tap and flick the stylus pen.
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Star Fox Command isn't quite a return-to-form for the series; it's best to think of it as a good few steps on the road to recovery.
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Star Fox: Command's strategic elements bog down its exciting flying levels, but it looks great, and multiplayer is thankfully free of turn-based antics.
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A strong, if slightly unremarkable, addition to the Star Fox series, Star Fox Command capably takes the shooter onto the DS, with a handful of good ideas, adequate use of the DS capabilities and a strong sense of design.
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There's never been a great "Star Wars" game for a handheld system. Right now, Star Fox Command is the closest you'll get to taking a run on the Death Star.
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Even if the campaign is too easy, too frustrating, and too obtuse, the turn-based strategy element, Arwing-focused combat, ranked multiplayer and single cartridge Ad-Hoc matches are all awesome features, making this a fox worth mounting on your wall.
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Electronic Gaming MonthlyOn the whole, Command's an average shooter buoyed by some commendable bursts of innovation. [Oct. 2006, p.117]
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But it’s nice to see that Nintendo is at least vaguely on track with this series – maybe we’ll get a traditional entry next, and maybe this time they’ll let us configure the controls.
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While the gameplay is fairly easy, Starfox Command is a step back in the right direction for the franchise after the missteps during the Gamecube years.
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Exploring new gameplay elements the developers have breathed life into a series that could have been lost forever. The quirks that the game suffers from are more like hiccups in the attempt to create a classic title using an entirely new gameplay mechanic, the stylus.
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It never completely captures the intensity or fun of previous Starfox titles and the strategy elements don’t offer enough depth to completely make up for it.
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Placed in the context of the Star Fox series, however, it is profoundly disappointing. It lacks Lylat Wars' balleticism, subtle difficulty curve and queer beauty, and its dialogue and plot really are extraordinarily bad.
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Not as fun as a genuine Starfox, but it's a fair offering for his first handheld adventure.
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Star Fox Command is by no means a complete mess, but there's just nothing that compelling about it. Tellingly, I just couldn't help thinking that I'd rather be playing a conversion of the N64 game and forgetting about all this strategy nonsense.
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As a Star Fox game, it falls well short of what it should have been.
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netjakThe core game is still in there in Command, but it's buried under layers of gimmicky interfaces and an atrocious framework.
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I hope that Nintendo sees the error of its ways soon and pulls Fox & Co. out of this interminable nosedive.
Awards & Rankings
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16
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10
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#10 Most Discussed DS Game of 2006
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12
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#12 Most Shared DS Game of 2006
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User score distribution:
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Positive: 30 out of 69
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Mixed: 25 out of 69
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Negative: 14 out of 69
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M.OusSep 2, 2006
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Jun 6, 2023
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Apr 9, 2020