- Publisher: Nintendo
- Release Date: Aug 28, 2006
Summary:
Star Fox returns to its roots with a blistering space shooter on Nintendo DS. Lylat needs help. Players hop into their Arwing fighter and fight through a unique branching storyline of missions, all rendered in gorgeous 3-D. Star Fox DS brings a new strategic element to the series with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map. Players can blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection. [Nintendo]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://e3.nintendo.com/games/ds/star_fox_ds/ |
| Developer: | Q-Games |
| Genre(s): | Action, Simulation, Shooter, Flight, Shooter, Third-Person, Combat, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1-6 Players |
| ESRB Descriptors: | Mild Fantasy Violence |
| Offline Modes: | Competitive |
| Connectivity: | Game Sharing Wi-Fi |
| Online Modes: | Competitive |
| Number of Online Players: | 4 Players Online |
| Cast | Credit |
|---|---|
| Shigeru Miyamoto | Producer |
| Satoru Iwata | Executive Producer |
| Satoru Iwata | Executive Producer |
| Hajime Wakai | Music |
| Hajime Wakai | Music Composition |
| Rhodri Broadbent | Programming |
| Masato Mizuta | Sound Effects And Programming In Game |
| Takaya Imamura | Producer |
| Dylan Cuthbert | Director |
| Yutaka Kurahashi | Character Design |
| Yutaka Kurahashi | Enemy Model Design |
| Yutaka Kurahashi | Enemy Model Design |
| Yutaka Kurahashi | Enemy Model Design |
| Yasuhiro Miki | Game Engine Lead |
| Yasuhiro Miki | Player And Camera Programming |
| Paul Leonard | Art Lead |
| Paul Leonard | Stage Model Design |
| Paul Leonard | Stage Model Design |
| Ryuji Nishikawa | Player And Camera Programming |
| Ryuji Nishikawa | Programming Lead |
| James McLaren | Technology Lead |
| Takahiro Matsuya | Network And Schedule Direction |
| Shouichi Tominaga | Technical And Map Direction |
| Kazushi Maeta | Strategy And Enemy Direction |
| Kazushi Maeta | Strategy Map Design |
| Satoshi Ogino | 2d Design |
| Satoshi Ogino | User Interface And 2d Design |
| Satoshi Ogino | User Interface And 2d Design |
| Erik Slivken | Enemy Programming |
| Kouichi Sato | Assistant Network Programming |
| Kouichi Sato | Game Sequence Programming |
| Kouichi Sato | Game Sequence Programming |
| Masahiro Yokota | Game Sequence Programming |
| Shinichiro Tanaka | Network Programming |
| Hirokazu Eki | Assistant Network Programming |
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