- Publisher: Namco
- Release Date: Dec 7, 2004
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Nintendo PowerTwo advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]
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Some will scoff at the game's seemingly wacky control schemes and twitchy vehicle handling, but those who enjoy arcade racers will likely find something to enjoy here.
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Game InformerThe problem I had is that you cannot calibrate your cars' steering wheel to your liking in order to get rid of its large dead spot. [Jan 2005, p.145]
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Its horrible touch screen controls notwithstanding, Ridge Racer DS is a fast-paced thrill ride that's without a doubt the best racing game for the Nintendo DS.
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Extremely playable.
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AceGamezIt is for the multiplayer, and probably the multiplayer alone, that you'll be playing Ridge Racer DS for quite some time.
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Although there’s glitches-a-plenty and very little tracks, you’ll be able to find something in RRDS that’s non-existent in "Asphalt: Urban GT"... a good time.
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While it's certainly a competent racing game, Ridge Racer DS's awkward driving and collision model feel very dated by today's standards.
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The outcome: a lesson in how not to use the touch screen in games. You'll immediately feel like you're in a round of bumper cars as you automatically swerve from side to side. You literally have no control in this manner.
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Looks and feels a little dated (despite it being "new"), and control and gameplay issues combined make for a sometimes frustrating game.
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There's just too much about it that gets up our nose, and however much we jam our finger up there trying to straighten it out, favouring the outside line or not, it still slides back and forth just out of reach.
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While PSP owners get a polished looking racer, Ridge Racer DS looks more like a relic from earlier days of gaming, and plays like one too.
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GMR MagazineCompetent on all levels, offering solid if unexceptional value. [Feb 2005, p.110]
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A fun arcade-style racing game that could have benefited from more features, like the ability to customize cars (you can only choose color and transmission type), compete in tournaments, or embark on a dynamic career mode with cash prizes instead of trophies.
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games(TM)By trying so hard to justify exciting new uses for the DS's touch screen, NST has forgotten such crucial elements as a rear view mirror or the ability to track your opponents on each map.
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Collision detection problems and sloppy mechanics plague this otherwise fun title, and multiplayer is really the best aspect of the game.
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A tiny map exists in the top right hand corner, but in a full race, it only indicates your position – which renders it useless when you need to know how far in front the leader is.
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Strip away the unique “qualities” of the game and you’re left with an average racer that’s sadly left wheel-spinning on the grid compared to Ridge Racers on the Sony PSP.
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The third issue to be dealt with is the game’s poor AI and atrocious collision detection, items that cry out to be dealt with as a pair.
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Electronic Gaming MonthlyJust look at the screenshots of Ridge Racer for the PSP to get an idea of Namco's priority as far as the next generation of handhelds - it ain't DS. [Jan 2005, p.140]
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Putting a tiny map down there is a bad idea. It takes your eyes too far from the action on the top screen and caused me to lose control of my car.
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The whole thing screams ‘generic Ridge Racer game X’, with its borrowed tracks, borrowed handling and overall lack of depth.
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If you can put up with the dire controls, the sometimes frustrating difficulty level and that hugely irritating RR commentator, you might want to give this a look.
Awards & Rankings
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7
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9
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#9 Most Discussed DS Game of 2004
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User score distribution:
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Positive: 2 out of 7
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Mixed: 5 out of 7
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Negative: 0 out of 7
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May 28, 2014
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Jun 18, 2013
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MaxM.Aug 25, 2005