- Publisher: Atlus
- Release Date: Feb 20, 2007
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If you're looking for a serious story of epic proportions and melting the senses graphics and sounds, Izuna may not be your cup of tea, instead you might want to pick up Final Fantasy III. If you're looking for a solid dungeon crawler packing a challenge, Izuna is the ninja for you.
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You may not be worthy of playing Izuna. Chat with the Oracle a few times, and maybe you'll figure out if you are.
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Izuna is one rough quest, and the old-school gameplay and unforgiving difficulty are a stark contrast to the story’s lighthearted tone. However, if you’re looking for a good story and one tough cookie, then this one is for you.
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The action may grow somewhat trite and drawn out and the whole "someone looted me while I was passed out" aspect kind of sucks, but the attention to old school detail and gameplay really packs a mean wallop and the localization is incredibly amusing and fun.
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If you're in the dark about Roguelikes but still want a taste of one, it's better to start with the more accessible Pokémon Mystery Dungeon: Its difficulty is more gradual, it's got touch-screen controls, and it features more than one party member, which is easier to deal with than Izuna's solitary dungeon-crawling. But those who already love the genre -- or want to "graduate" from Pokémon -- will still find great enjoyment from Izuna.
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A fun game. While it is often incredibly difficult, you’ll eventually get through the dungeons.
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Izuna will find its fans, but it will also alienate plenty of gamers that may be expecting a funny, fuzzy, anime frolic.
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While the quirky game play and novelty of random content may not keep younger gamers coming back for dungeon runs, Izuna will certainly entice old-school RPG fans simply as a challenge to their gamer's ego.
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A game that’s everything but mainstream, and while it will appeal greatly to its intended niche audience casual gamers and fun-loving current-day RPG fans are forewarned; this game is hard, merciless, and a blast from gaming’s “kill or be killed” past.
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Nothing more than a short and simple game that provides a thoroughly unsatisfying experience. While the localization is excellent, not only is there not enough of it, what's already there is lost in the torrent of monstrous difficulty, subpar aesthetics, and an overly simplified game system.
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Despite its simplistic nature and barbaric difficulty level, Izuna: The Legend of the Unemployed Ninja can be intensely satisfying.
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Play MagazineIzuna, like all Rogue style dungeon crawlers, takes patience, dedication, and the type of gamer who is a glutton for punishment. [Jan. 2007, p.83]
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Nintendo PowerYou'll be thrown into the deep end right at the start, and will probably have to play each dungeon over and over again to master it. [Mar. 2007, p.88]
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Without learning how to best use the items and talismans available to Izuna, this is a frustrating trip. But for those who enjoy the way Izuna forces players to use more than just a handful of attacks, the strategy of battle and the joy of victory can be quite fulfilling.
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A true Rogue derivative, Izuna’s difficulty and depth will likely only be appreciated by fans of the genre.
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A little bit of humor and a fun bunch of characters go a long way towards making all the dungeon-hackery go by smoothly.
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As long as you’re comfortable with a great degree of difficulty (and a bit of monotony), and provided you’re comfortable with your own mortality, Izuna offers a reasonable distraction.
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Any prospective patron should be well-prepared for an extremely challenging relationship that will strain even the most-committed Rogue-devotee. But, for the very few fans still looking to recruit in that toughest of niche sectors, Izuna is a worthy hire.
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She's got a cute smile and there are some nice touches, but Izuna: Legend of the Unemployed Ninja doesn't help the inexperienced, and doesn't reward the skilled. Don't hire this dungeon-crawler.
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While the characters are funny and there is a definite old-school/hardcore edge to the design, only those in the market for a tough-as-nails dungeon crawler are likely to find enjoyment here.
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Punishing players and withholding any reward adds replay, right? At first I thought this game was a joke, but I was wrong. It’s a joke and total garbage.
Awards & Rankings
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84
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58
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#58 Most Discussed DS Game of 2007
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User score distribution:
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Positive: 16 out of 21
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Mixed: 3 out of 21
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Negative: 2 out of 21
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PatrickRMay 2, 2009
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MDec 2, 2008
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DaveO.May 31, 2008