• Publisher: Atlus
  • Release Date: Feb 20, 2007
Metascore
66

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 2 out of 21
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  1. 40
    While the characters are funny and there is a definite old-school/hardcore edge to the design, only those in the market for a tough-as-nails dungeon crawler are likely to find enjoyment here.
  2. Punishing players and withholding any reward adds replay, right? At first I thought this game was a joke, but I was wrong. It’s a joke and total garbage.

Awards & Rankings

84
58
#58 Most Discussed DS Game of 2007
User Score
8.2

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 16 out of 21
  2. Negative: 2 out of 21
  1. PatrickR
    May 2, 2009
    8
    I see alot of reviews complaining about mortality and the loss of all items as being the deal breaker. I'll admit that at a time I was I see alot of reviews complaining about mortality and the loss of all items as being the deal breaker. I'll admit that at a time I was often getting killed and loosing it all, but once I got into the flow of the game, dying is a very avoidable scenario. I also find the system for powering up weapons rewards skilled players alot more then people claim. I find working towards being able to power up my weapons with various talismans and tricks to be very rewarding. Full Review »
  2. M
    Dec 2, 2008
    6
    What's the point in having randomly generated dungeons when you have such shallow combat and have the levels looking all the same? It What's the point in having randomly generated dungeons when you have such shallow combat and have the levels looking all the same? It hardly affects the experience, I think it would have been better if they just made a single design for every dungeon that actually looked good. Putting talismans on your weapons was pretty cool but I think it would've been a lot better if the game was more lenient with them letting you easily put a couple on your sword without grinding, reminds me WoW. The game is only good for it's characters and simple story but the game isn't really big on that either. Full Review »
  3. DaveO.
    May 31, 2008
    9
    Izuna requires a little bit of time and patience to figure out how the mechanics work, but once you do, it's really an excellent game. Izuna requires a little bit of time and patience to figure out how the mechanics work, but once you do, it's really an excellent game. Many reviewers have called it "unforgiving", but in fact that's not true at all. In Izuna, dying is really not a big deal, as you get to keep all your experience points, and you can just jump back in and start playing again. Over all, it's a well-designed game with addictive gameplay and nice visuals and music. Full Review »