Metascore
80

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 20
  2. Negative: 0 out of 20
  1. Feb 12, 2015
    91
    Gunman Clive 2 is everything a fan of the original game could want: it improves on an already strong framework, without feeling like a rehash.
  2. Feb 1, 2015
    90
    It may be short, but it means that all the fat has been trimmed to produce an unmatched experience that can (and should) be enjoyed by every 3DS owner.
  3. Jan 29, 2015
    90
    We recommend it as a must buy for fans of action platformers, especially those that enjoy retro nods and winks with their modern day experiences - this one's a straight shooter.
  4. 90
    Gunman Clive 2 is a fantastic 2D platformer that improves upon the original in just about every single way.
  5. Feb 3, 2015
    88
    This is an awesome tribute to old-school action platformers, very, very cheap although quite short, but definitely worth your time and money.
  6. Nintendo Force Magazine
    Apr 20, 2015
    85
    The value and quality for the price is tremendous, and if you've got an itch for some old-school platforming action with a unique aesthetic that's old-school in a whole other way, then we really cannot recommend this latest Clive adventure enough. [Issue #14: Old vs. New – March/April 2015, p.27]
  7. Jan 30, 2015
    85
    The $2.99 pricepoint is the cherry on top of this delicious platforming dessert.
  8. Apr 3, 2015
    82
    A fun, challenging, stylistically original and short (but not expensive) platform/action game. Well spent money.
  9. Aug 30, 2015
    80
    While it’s over sooner than you’d like, Gunman Clive 2 is a gorgeous little indie game regardless of if you’ve played the first title or not. The gorgeous level design and constant variety make this a short burst of challenging fun that every 3DS owner should own.
  10. Feb 18, 2015
    80
    Gunman Clive 2 is a very nice sequel to its predecessor. Gameplay is still fun and challenging and the extra characters really contribute to the overall game.
  11. Feb 9, 2015
    80
    Gunman Clive 2 is a traditional sequel. As with its predecessor, the stages are short, but intense. The graphics uses more color, but the platforming has also changed properly. Traces of both Super Mario Galaxy and Uncharted are able to spot. With just a little more experimenting could Gunman Clive 2 have been an unforgettable gem.
  12. Feb 9, 2015
    80
    Pure 8 and 16 bit fun. 25 levels plenty of platforming, action and surprises.
  13. Feb 8, 2015
    80
    A message of love for the golden age of the 2D Action-Platformers: this is Gunman Clive 2, which with its well crafted level design, distinctive graphical appeal and low price, deserves to be played by a large part of the Nintendo 3DS audience.
  14. 80
    This sequel surpasses expectations by going bigger and better than before. The gorgeously illustrated graphics, fun boss fights, and multiple gameplay types amount to a great new installment in the (hopefully) ever-growing franchise.
  15. Feb 6, 2015
    80
    Gunman Clive 2 has an undeniable old-school sensibility missing from the glut of new-age nostalgia-fueled independent titles.
  16. Feb 14, 2015
    70
    Gunman Clive 2 is a welcome platformer, designed on a similar track as other 2D action platformers. Its art style sets it apart, though, and the marvelous details and graphical environment are a delight to look at. On the downside, its lifespan feels shorter and some instances, such as the flying stages, feel out of place.
  17. Jan 30, 2015
    70
    Gunman Clive 2 is full of good ideas and surprises, but it can often feel a little flat.
  18. Feb 10, 2015
    69
    Arcade fun, short and sweet and cheap like a short sweet cheap thing.
  19. 50
    The biggest problem with Gunman Clive 2 is that for all the attempts to expand on the original game's formula, it remains a very limited game. It's not just that it's over quickly, but it doesn't do anything to really make it something memorable. It's fun, it's not much more than that, but that might well be enough to give it a go.
User Score
7.7

Generally favorable reviews- based on 52 Ratings

User score distribution:
  1. Positive: 37 out of 52
  2. Negative: 7 out of 52
  1. Feb 27, 2015
    9
    Would you believe it if I told you that the best mega an game in years was out right now, and it only cost $3? If that sounds too good to beWould you believe it if I told you that the best mega an game in years was out right now, and it only cost $3? If that sounds too good to be true, then you haven't experienced one of the most amazingly refined platformers of this generation, Gunman Clive 2. In fact, if you like platformers in general, then just pick this game up RIGHT NOW. You won't regret it, and If you do, then you only spent $3.

    So, this sequel to the eshop hidden gem has the titular Gunman Clive, Ms. Johnson, and newcomer Chieftain Bob embark on a journey across the world to stop the bandits once and for all after their leader burns down their town in the first level. Yeah, the story isn't much, but it does have a very funny ending, and you can't really complain about story in a platformer too much unless it's painfully bad. The 3 characters all play differently, and offer a tremendous amount of replay value to an already substantial game. Gunman Clive himself is just a standard character, while Ms. Johnson is a slow version of Clive, but she has the princess peach float which can be very helpful for platforming segments. Chieftain bob however is an incredibly unique character. He has no shooting attack, and can only stab enemies. This means that you really have to think about your actions more, since e entire game is designed with shooting in mind. However, his stab Is also the strongest attack in the game, and can actually one shot a lot of enemies.
    There's even a fourth character to unlock after you beat the game for the first time, but I won't spoil that here.

    As for the presentation, the game still has that signature notebook sketch style, but it's gotten a major pallet upgrade with even more varied colors and locales. It keeps things very fresh and pleasing to look at, and once again looks great in 3d. The soundtrack is also very atmospheric and upbeat, and fits every new environment perfectly. For a game made by mostly one guy and a small team of translators, this game is incredibly stylized.

    Finally, the gameplay. It plays a lot like a typical megaman game, what with the jumpin'n'shootin, and has some contra-esque power ups. Though, it does have fewer power ups than the original, but it's not really an issue became the ones used here are fine. The game's difficulty is very fair, with no lives and instant respawns, and varying levels for beginners and pros alike. In terms of level design and length, this game is leaps and bounds over its predecessor. There are 25 total stages, each taking 5-20 minuets. My total play time for my first run was 2 1/2 hours, and. As previously mentioned, there are 3 other characters, so you get around 10 hours with all characters, not including time trials or no damage runs or difficulty settings. For $3, this value really can't be beat. As for level design, the game is constantly evolving and innovating with every stage presenting a new element, and each element gets expanded upon at least once. There's elements of Mario Galaxy, DKC, Mega Man, Contra, and even some Star Fox segments. All of these keep the game consistently fresh and entertaining with every new stage, and it really gets you hooked.

    The only criticism I have is that some platforing elements do feel a little clunky at times. These include the gravity bending, oil wells, dinosaur climbing, and ice levels. They can all feel a little inprecise at times, as I found myself dying from slipping off unfairly at times as a result.

    Either way, those are small imperfections on a near perfect game, and they don't ever make it unplayable or unfun. The bottom line is that this game is one of the best platformers of the generation, right up there with shovel knight, Rayman legends, and Mario 3d world. And if you really needed to read all of this review to reassure yourself on this game, just trust me: it's worth every penny you spend on it.
    Full Review »
  2. Feb 15, 2015
    9
    This is the sequel of the first game, Gunman Clive. And, it doesn't disappoint. The stages have good designs, the enemies are well designed,This is the sequel of the first game, Gunman Clive. And, it doesn't disappoint. The stages have good designs, the enemies are well designed, and the characters are different in good ways. Gunman Clive and Mrs. Johnson are almost the same, but the Native American character was a more challenging way to experience the game, only having a melee weapon, but can hit twice with his spear.

    The bosses are really fun, mostly because there wacky and creative. The second boss was the most weird because after he dies, he goes in to his ship, where he bounces around. But, there too easy. The first boss, you could just avoid then hit him in the behind and take no damage, and with the spear man, all the bosses are pretty easy.

    I really like this series, and this game is worth the measly 2 dollars its asking. Get the game and it will leave you impressed, and finish it from start to the end.
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  3. Feb 12, 2015
    3
    I was a big fan of the first Gunman Clive, but with the new mechanics the game is almost unplayable. The gravity mechanic makes the controlsI was a big fan of the first Gunman Clive, but with the new mechanics the game is almost unplayable. The gravity mechanic makes the controls freak out so that you're never quite sure which way Clive is going to go, and the third-person perspective segments are ridiculously hard to control or aim with.

    However, I did like the addition of the Native American character, even though it felt a little racist. The music is good and I'm glad that the unlockable character made it back in to the sequel.

    The game isn't a complete failure but the controls are bad enough where I wouldn't buy it again.
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