User Score
7.2

Mixed or average reviews- based on 226 Ratings

User score distribution:
  1. Negative: 43 out of 226

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  1. Jan 31, 2023
    7
    I am sorry, but this is breaking the concept of Fates. The inclusion of a golden route is completely against the idea of Fates. The Story might even be worse than the story of Conquest, it hurts, especially if you enjoyed the other two games. The gameplay is decent, but this is mainly due to the Fire Emblem formula being awesome to begin with. Map design isn't great and you just get wayI am sorry, but this is breaking the concept of Fates. The inclusion of a golden route is completely against the idea of Fates. The Story might even be worse than the story of Conquest, it hurts, especially if you enjoyed the other two games. The gameplay is decent, but this is mainly due to the Fire Emblem formula being awesome to begin with. Map design isn't great and you just get way too many (under-leveld) units. Expand
  2. Jan 29, 2023
    0
    Fails as a game.
    Fails as a story.
    It's probably the worst FE experience in the franchise. The gameplay, cast and story are all pathetic. I have no idea what the critics saw in this one. Then again, user reviews are usually more accurate.
  3. Nov 4, 2022
    7
    Buen mix de los dos caminos sin ofrecer demasiadas diferencias. Se vuelve a ir de dificultad cinco pueblos.
  4. Apr 21, 2022
    10
    I absolutely loved Revelation but was annoyed that it could only be bought on the nintendo eshop. At first i didn't want to buy the third path but i'm glad I did. Refusing to take sides, trying to gather allies to stop an evil threat felt even better here. The low point is that there are too many plotholes here. There were plotholes in Birthright and Conquest but not as much.Fire EmblemI absolutely loved Revelation but was annoyed that it could only be bought on the nintendo eshop. At first i didn't want to buy the third path but i'm glad I did. Refusing to take sides, trying to gather allies to stop an evil threat felt even better here. The low point is that there are too many plotholes here. There were plotholes in Birthright and Conquest but not as much.Fire Emblem Fates was my first game in the series. I enjoyed every path and rated a 10/10 each time because each iteration had a good plot, especially Conquest, had a awesome gameplay each time, each path felt different from the others (with Revelation being even more interesting due to the fact you refuse to take sides) and i never felt bored. All the bashing and hate about this game is a mystery to me.. Maybe i'll find other fire emblem games even better but this one was the first and the one that made me fall in love withe the fire emblem games. Expand
  5. Jan 31, 2022
    9
    Fire emblem fates revelation and just fire emblem fates as a whole even with the problems is a game I still no matter what, always remember fondly. While it's story could certainly go for some improvements in several areas, everything else from it's gameplay and map design across all 3 pathways are varied, well made and has something for all types of fe fans, to it's top notch soundtrackFire emblem fates revelation and just fire emblem fates as a whole even with the problems is a game I still no matter what, always remember fondly. While it's story could certainly go for some improvements in several areas, everything else from it's gameplay and map design across all 3 pathways are varied, well made and has something for all types of fe fans, to it's top notch soundtrack and voice acting. I know it's not everyone's cup of tea and I understand why so many others dislike it but maybe, if you want, give it or at least one pathway a 2nd shot and maybe with all 3 reviews in mind, you might see it in a different light. Expand
  6. Aug 20, 2021
    9
    Fire Emblem: Fates is, surprisingly, an astonishingly worthy follow-up to its predecessor, Awakening. While it may not appeal to those in the fanbase looking for a hardcore, merciless strategy-RPG, Fates is extremely entertaining.

    Fates continues Awakening's move towards accessibility and lowering the bar to entry - Casual mode returns, and most weapons no longer break after multiple
    Fire Emblem: Fates is, surprisingly, an astonishingly worthy follow-up to its predecessor, Awakening. While it may not appeal to those in the fanbase looking for a hardcore, merciless strategy-RPG, Fates is extremely entertaining.

    Fates continues Awakening's move towards accessibility and lowering the bar to entry - Casual mode returns, and most weapons no longer break after multiple uses (save for healing staves and rods). Revelation, in comparison to Birthright and Conquest, brings an end to the story those two games began, setting aside the option to explore two divergent paths in favour of a singular, cliché conclusion that is very much the standard for most of the games in the series (an evil dragon god of some sort being at the heart of all the evil in the game). While Fates' story is less compelling than Awakening's increased depth in certain areas (especially some of the game's mechanics) combined with the aforementioned lower bar to entry makes this a great time, and invites multiple playthroughs.

    If you enjoyed Awakening, I can almost guarantee that Fates will scratch the itch for more Fire Emblem. While it may not always do enough to differentiate itself from its legendary predecessor (even shamelessly aping some of its characters), it is a fantastic game in its own right that continues the upward trajectory that Awakening began for the Fire Emblem series.
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  7. May 22, 2021
    9
    Game: Fire Emblem Fates Revelations
    Genre: Strategy RPG
    Developer: Intelligent Systems Publisher: Nintendo System: Nintendo 3DS (3DS) Year of Release: 2016 Length of Playthrough: 45 Hours Total Score: 94/100 Value Score: 9.4/10 • Story: 10/10 • Characters: 10/10 • GamePlay: 10/10 • Graphics: 9/10 • Sound: 7/10 • Music: 8/10 • Length: 10/10 • Replay Value: 10/10 •
    Game: Fire Emblem Fates Revelations
    Genre: Strategy RPG
    Developer: Intelligent Systems
    Publisher: Nintendo
    System: Nintendo 3DS (3DS)
    Year of Release: 2016
    Length of Playthrough: 45 Hours

    Total Score: 94/100
    Value Score: 9.4/10

    • Story: 10/10
    • Characters: 10/10
    • GamePlay: 10/10
    • Graphics: 9/10
    • Sound: 7/10
    • Music: 8/10
    • Length: 10/10
    • Replay Value: 10/10
    • Player Value: 10/10

    Pros
    +Great story and character interactions
    +Self contained story with a choice that affects characters being available or not
    +Marriage system in tact from Awakening
    +Art and character design as great as Awakening
    +Customizable town system
    +Sidequests available that are free and also from marriages
    +Complete story compared to Birthright and Conquest
    +Includes all playable characters and My Castle items from the other two routes

    Cons
    -Voice acting limited compared to Awakening
    -Full story divided into two other games and as separate DLC
    -No maps to grind for money or exp unless you buy them as DLC

    ---

    Series Scorewise comparison sake

    Fire Emblem Awakening (3DS): 94
    Fire Emblem Fates Birthright (3DS): 93
    Fire Emblem Fates Conquest (3DS): 92
    Fire Emblem Fates Revelations (3DS): 94
    Fire Emblem Echoes Shadows of Valentia (3DS): 90
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  8. Dec 29, 2020
    6
    Like the rest of the fates games, I like the mechanics. However, the story in this one is really dumb and a lot of the maps are too gimmicky. The other two dates games are much better unless your priority is shipping all the characters from both sides.
  9. Nov 19, 2020
    2
    Revelation isn't just the worst of the Fates trio, it's the worst Fire Emblem game, period.
    *The story is a nonsensical journey strung together by one "shocking" revelation after another. Worse still, because this is seen as the golden route, Birthright and Conquest are effectively invalidated.
    *Unit balance is a mess, ranging from flagrantly overpowered units like Ryoma or Xander, to
    Revelation isn't just the worst of the Fates trio, it's the worst Fire Emblem game, period.
    *The story is a nonsensical journey strung together by one "shocking" revelation after another. Worse still, because this is seen as the golden route, Birthright and Conquest are effectively invalidated.
    *Unit balance is a mess, ranging from flagrantly overpowered units like Ryoma or Xander, to lv.10 unpromoted units that can barely survive the maps they're recruited in, giving you little room for experimentation.
    *The gimmicky level design and inconsistent enemy strength makes repeated playthroughs a chore
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  10. Sep 6, 2020
    6
    This review contains spoilers, click expand to view. Fire Emblem Revelation is my least favorite FE game. It’s not without its pros, however. The class system in Fates is excellent, and Revelation has the most customization of the three. The soundtrack is very good and the overall aesthetic of Valla is very pleasing, and about half of the cast is super likable. But then, you look at the bad side of Fates. All three paths have bad stories, ranging from just mediocre to literal garbage. Revelation easily has the worst one. They shoehorn in this curse where if you talk about Valla outside of Valla, you just fade away. It’s only there to give the avatar unnecessary struggles. And, everyone sucks up to the avatar, it’s prevalent in other FEs, but it’s the worst in Fates. They’re all head over heels for them but as soon as they side with the other nation, everyone suddenly hates the avatar. And the whole last 10 chapters of the game take place in Valla, and about half of them could be cut out because they feel like filler or they’re just super bland. However, Revelation has, in my opinion, the worst map design in any FE. Chapters 24 and 25 are prime examples. In 24, you have an NPC guiding you. They give you two sets of instructions, and they’re right the first times, but eventually they tell you to open a certain door. If you open that door, all your units within a certain space have their HP reduced to 1, including the unit that opened the door. So, it’s pretty much a guaranteed reset if you care about keeping everyone alive. In 25, you have your units split into two groups. There are two elevators that transport your units across several rooms. But, the elevators are very finicky, and if you aren’t careful, your already smaller groups could be broken up. Not to mention the enemies. They’re all big problems. They have Swordmasters and Master Ninja, the two dodgiest enemies in the game, and high power Spear Masters and Onmyoji just to also throw you off, not to mention Kinshi Knights and Mechanists, both bow wielding classes to threaten your fliers. Once you break three chains, you gain access to the room with the boss. However, they’re not alone, and the chapters objective is to defeat the boss, so once you can access the room, you can weave your way through the generic enemies and make your way to the boss, killing them in one round of combat. Such a difficult chapter, only for the “boss” to be weak and easy to deal with. So, Revelation has a garbage story, some pretty awful maps, and I didn’t even mention the playable characters. Look, there are plenty of good characters in Revelation. Oboro is one of my favorites in the entire series, and just about everyone is entertaining. But then there’s Peri. If you like Peri, that’s good and all, but I see no merit. In Fates, everyone has one single character trait and that’s it (there are some exceptions). Peri’s is that she loves to kill people... innocent people. It feels like the “I’m not like other girls” but in real life, who loves murder documentaries and staying up too late, but she’s also dumb and infantile. She talks in a baby voice and says stuff like “Say goodbye to your intestines!” A lot of people say she’s the worst FE character, and I can agree. Peri’s the worst offender of one note characters, but there are plenty others, like Arthur having abysmal luck or Orochi being a fortune teller. They aren’t offensively bad, but just kinda predictable. Now, with all the bad out of the way, I wanna focus on the good. Fates has one of the best OSTs in the series, some of my favorites are “Road Taken”, “Warmth is Gone”, and “Thorn in You”. There aren’t any bad tracks, some may be bland, but the majority are great. Heck, Revelation’s endgame chapter is phenomenal, something nobody expected. After nightmares like the elevator chapter, you’d expect to hate the endgame, but it’s arguably the best endgame chapter in any 3DS Emblem. Valla is very pleasing to the eyes, with vibrant colors and a soothing soundtrack to match the aesthetic. While I say that Revelation is the worst FE, that doesn’t make it awful. It has some stinky chapters here and there, but it also has some good ones, like 16 and the aforementioned Endgame. While some characters suck, there are also a lot of good ones that you get attached to. Revelation is the weakest Fates game, but like I said, it’s not without merit. Expand
  11. Feb 13, 2020
    6
    second best in the FATES trilogy It has a satisfying ending So buy it !!
  12. Mar 26, 2019
    9
    This has been a long journey, spanning 3 different games and over 100 hours, but Revelations was by far the best, both in terms of story and gameplay. No deaths that stabbed you in the heart (in the same ways as the previous games at least), earning exp from castle battles, and a massive cast of playable characters were only a few of the things that took their already great game and madeThis has been a long journey, spanning 3 different games and over 100 hours, but Revelations was by far the best, both in terms of story and gameplay. No deaths that stabbed you in the heart (in the same ways as the previous games at least), earning exp from castle battles, and a massive cast of playable characters were only a few of the things that took their already great game and made it even more amazing. This was a journey worth building up for, and the Finale did not fail to deliver. If you've not gotten into Fire Emblem, there is no better time, I promise you. Expand
  13. XV_
    Aug 4, 2018
    9
    I only played Conquest before Revelation and as it turns out I think the later doesn't have the same punishing difficulty but has a decent amount of challenge, that being said, I don't think the story unfolds as interesting as Conquest but I really liked the "what if" aspect of it (MINOR SPOILER AHEAD), it's interesting how 2 characters that were enemies before, here they need to tag alongI only played Conquest before Revelation and as it turns out I think the later doesn't have the same punishing difficulty but has a decent amount of challenge, that being said, I don't think the story unfolds as interesting as Conquest but I really liked the "what if" aspect of it (MINOR SPOILER AHEAD), it's interesting how 2 characters that were enemies before, here they need to tag along or even marry. As far as gameplay goes the thrill is the same as always, in my case I always choose classic mode to feel real tension in battle and to spice things up. In the end is not an outstanding entry of FE series but still gives you a lot of entertainment. Expand
  14. May 21, 2018
    0
    I bought this game due to good reviews. I feel as if I've been duped because it lacks a soul. The story is so generic and bare, and the horrible voice acting sounds just like it's been copied from Pokemon. I may have enjoyed the game if I was 12, but no.
  15. Sep 1, 2017
    10
    An amazing game and a great finale to the fates trilogy, it basically combine the other two games, which means the story is uneven at times, but the game makes up for it, great game
  16. Jun 17, 2017
    0
    Really weird maps with tedious gimmicks, awful unit balance where most of the cast joins significantly underleveled to the point where grinding is practically necessary to get them up to speed with enemies let alone your stronger units, and a trash story sets Revelation apart in terms of being the weakest Fates game, and probably weakest overall Fire Emblem game. Even the music was prettyReally weird maps with tedious gimmicks, awful unit balance where most of the cast joins significantly underleveled to the point where grinding is practically necessary to get them up to speed with enemies let alone your stronger units, and a trash story sets Revelation apart in terms of being the weakest Fates game, and probably weakest overall Fire Emblem game. Even the music was pretty phoned in with a new area for this version of Fates being full of glorified elevator music. Expand
  17. Apr 27, 2017
    10
    El mejor DLC de toda la historia, un acceso completo a toda una historia y obtener todos los elementos de las otros juegos de la serie de Fates, y una historia que enriquese la experiencia con cualquiera de las otras historias paralelas a esta
  18. Dec 28, 2016
    8
    To be sure, there were some mild disappointments with regards to the closing entry in the Fire Emblem Fates series. First of all, I don't think the overall storyline needed to be told throughout three games- having just spent the last six months of my life playing Fire Emblem games, I ask myself if they were really all that different- Birthright and Revelation are so similar that I feelTo be sure, there were some mild disappointments with regards to the closing entry in the Fire Emblem Fates series. First of all, I don't think the overall storyline needed to be told throughout three games- having just spent the last six months of my life playing Fire Emblem games, I ask myself if they were really all that different- Birthright and Revelation are so similar that I feel like I shouldn't have spent time on both. Second, I didn't like the way that you were able to get the entire roster of both games in this one game. Given that you're almost guaranteed to use all the royal families from both sides in this game, it means that you have very little room for anyone else in your party- so why even bother giving us these characters? I felt bad knowing that characters I liked from the prior games were just going to be entirely ignored during my playthrough. Not to mention, you spend several levels getting the crew from Birthright together before you even start on Conquest- I was hoping you would get some of each. Then, all at once, the entire Conquest crew joins you in a single level. It was dramatically imbalanced and was something of a shock to my roster. I did not like that. Third, the game's difficulty level is very skewed. The first few levels provide something of a challenge, but then I found myself hideously over-leveled by only the 4th or 5th level, and this was playing on Hard. I played a few of the Skirmish maps just to develop the relationships and weapon skills of some of my characters, but not to level up. Still, I found myself breezing through most of the game without a hitch until the very last level, when the only real challenge showed up. Even then, I beat it on my first try. So, the challenge of the game just isn't there.

    With that said, I still really like the Fates franchise for the changes that it made to the game- I like the way they revamped the Support/Pair UP system, the way that they removed weapon durability in favor of having more diverse weapon options, the way that you collect and forge weapons and the introduction of ninjas and debuffs. I do not like how the reclass system does not reset your level, meaning that you would have to grind out gold to buy seals to increase your max level if you desired to obtain other special abilities or weapon proficiencies, and I didn't even bother with this feature. I also did not like many of the My Castle features, particularly levelling up Lilith (because it took a lot of unskippable time and didn't serve a purpose outside of the Invasion levels) and inviting others to your home (that also took a lot of unskippable time and offered only a minor bonus). I also didn't like that you accumulated lots of vegetables that you could never really put to good use, outside of buying outfits. That doesn't make any sense.

    So, overall, I'm pleased with the franchise, but I wish they could've made the story worth being told across three games- then again, this is Fire Emblem. You're not here for the story- in which case, one game would have sufficed.
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  19. Sep 26, 2016
    8
    This review contains spoilers, click expand to view. Definitely the second best, it follows the most kind mindset, but doesn't feel as satisfying as Conquest. Story is good, and some levels are hard. Annoying that 3 of the siblings appeared late in the game: Xander, Leo, and Ryoma. Rip Anthony and Zola, wanted both but got neither. 8/10, needs more Takanori. Expand
  20. Sep 21, 2016
    8
    This game was very good in my opinion, the plot was a bit uneven but I could accept it. The characters were very fun to have interact. The gameplay made me feel like a god, so I loved that too.
  21. Jul 17, 2016
    3
    Revelation is, without a single doubt, the worse path of Fire Emblem Fates. Not only that, but it is a solid contender for worse Fire Emblem game ever. The most important feature of the series, i.e. the gameplay, is terribly lacking. Maps are quite weak in terms of strategy, but they are also a hassle to complete, not because of their difficulty, but because they are lengthy on purpose. IRevelation is, without a single doubt, the worse path of Fire Emblem Fates. Not only that, but it is a solid contender for worse Fire Emblem game ever. The most important feature of the series, i.e. the gameplay, is terribly lacking. Maps are quite weak in terms of strategy, but they are also a hassle to complete, not because of their difficulty, but because they are lengthy on purpose. I stopped at chapter 12 (out of 27). Expand
  22. Jul 10, 2016
    10
    Fire Emblem is definitely one of my top 5 franchises ever, and I think superior to XCOM as the best turn-based tactical strategy game, and with far better story and character development on top of better tactics. Revelation is a unique take on the story, and not as hard as Conquest, but it is still definitely worthy of your purchase and time. It expands and improves on everything inFire Emblem is definitely one of my top 5 franchises ever, and I think superior to XCOM as the best turn-based tactical strategy game, and with far better story and character development on top of better tactics. Revelation is a unique take on the story, and not as hard as Conquest, but it is still definitely worthy of your purchase and time. It expands and improves on everything in Awakening and keeps all the good stuff, exactly what a sequel in a long-running game series should do. I really hope they make amiibo for the top 5-6 characters from the trilogy. I would buy them all! Expand
  23. Jul 1, 2016
    9
    + Great difficulty level, its always fair and rewards tactical thinking, and turning off perma death is great for new players
    + watching your units relationships with eachother develop is rewarding and fun
    + Replay value, you can play through any of the campaigns again and have a new experience by favouring different units, trying out different romance paths or upgrading units to
    + Great difficulty level, its always fair and rewards tactical thinking, and turning off perma death is great for new players
    + watching your units relationships with eachother develop is rewarding and fun
    + Replay value, you can play through any of the campaigns again and have a new experience by favouring different units, trying out different romance paths or upgrading units to different classes
    + Emotional story with believable characters...

    - ...Even if the dialogue is stilted at times
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  24. Jun 21, 2016
    7
    As weird as it is to say, Revelation was not as good as Birthright or Conquest. It was fun, but it was easy. Almost too easy. It kind of felt like the developers realized just how stupid hard Conquest was and were trying to apologize with Revelation. Add to that a rather lackluster story that didn't seem to sew any of the pieces from the other two games together and it really felt kindaAs weird as it is to say, Revelation was not as good as Birthright or Conquest. It was fun, but it was easy. Almost too easy. It kind of felt like the developers realized just how stupid hard Conquest was and were trying to apologize with Revelation. Add to that a rather lackluster story that didn't seem to sew any of the pieces from the other two games together and it really felt kinda "meh." It's really too bad considering how much they set themselves up with first. It feels like they really just ran out of steam. Expand
  25. Jun 8, 2016
    5
    Fire emblem Fates revelations is the last of the three fates games to be realized in north America and is supposed to be a mix-up of the other two versions that ties up all loose ends to the stories. I personally am a huge fan of Conquest, having finished it four times and I have not played birthright since it was specifically described as an entry point to newcomers or fans who got intoFire emblem Fates revelations is the last of the three fates games to be realized in north America and is supposed to be a mix-up of the other two versions that ties up all loose ends to the stories. I personally am a huge fan of Conquest, having finished it four times and I have not played birthright since it was specifically described as an entry point to newcomers or fans who got into the series with the last entry thanks to the previous game, fire emblem awakening, but I have watched LPs of it. I have purchased revelations and am currently on the tail end of my second play through, and to put it bluntly, I find this game to be quite mediocre compared to both other versions and feel it was very rushed.

    Revelation is a piece of DLC, which, in our day and age, is overused to the point it feels like the developers are pulling money from your wallet. To justify the existence of DLC, a game should be fully finished, which is somewhat the case for the other fates games, however their story has been intentionally cut and left out many explanations to justify this game's existence. Since this is the DLC game, it is almost guaranteed to be the last path played by the player, so it should therefore bring something fresh to the table. This is not the case at all, as for the first half of the game, the story is a blatant and lazy copy and paste from Birthright. The second half is excruciatingly repetitive to the point where the emotional moments lose all impact. The game also suffers from weak and generic villains who are completely stupid and act very unsubtle. This includes the main antagonist who has the exact same motivations as the villain from this game's predecessor and who's actual interesting backstory is locked between another paywall. The writing is otherwise bad and pays no attention to details, but I won't elaborate to avoid spoilers
    Out of the three versions, Revelations has definitely the worst game play because of a sheer lack of play testing. It is still a tactical RPG like the other two versions but is significantly less enjoyable due to very bad gimmicks that will slow the game to a crawl in the second half and put terrible and tedious gimmicks in the first chapters. There is a severe lack of character balance, which makes about two thirds of the units fairly worthless unless the player ginds for hours on end. Finally, there is a chapter that does not function well at all, chapter 21, where the special gimmick gets screwed up and stops working, which is another example of how rushed and empty the game feels.
    This game has the least exclusive content. It only has one unique character, Fuuga, and has only three new supports for each character. It has less unique chapters because this game has no unique paralogue levels. Other than that, the fact you receive units from both sides breaks the balance and allows for an extremely easy late game. This game was made to take more money from your pockets and because it exists, the other two versions have an intentional bad ending. You are better off spending your 20$ on another E-shop title, because this game brings little to the table and had no heart or soul put into it unlike its two sister games. It plays the worst, has the least content and you buying it will encourage Intelligent systems to pursuit such a despicable practice.
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  26. Jun 1, 2016
    10
    This is in my top five games of all time. Revelation is a must own for any 3ds owner. Everything is perfect in this game. The stages are wonderful, the characters are well thought out, and the localization isnt even bad, the deal with localization is people are little brats ( only because i cant curse on here ) and wont accept there are differences between the cultures of the good ol' USThis is in my top five games of all time. Revelation is a must own for any 3ds owner. Everything is perfect in this game. The stages are wonderful, the characters are well thought out, and the localization isnt even bad, the deal with localization is people are little brats ( only because i cant curse on here ) and wont accept there are differences between the cultures of the good ol' US of A and the land of the rising sun (Japan). 10/10 Expand
  27. May 12, 2016
    7
    There's not much to say about this game. It combine the characters from both Birthright and Conquest. The story somewhat weird. The battle music not as good as Birthright or Conquest. Just play it when you want more of Fire Emblem Fates or after you beat Birthright, because it's difficulty more like Birthright rather than Conquest.
  28. Apr 22, 2016
    1
    I am not happy to admit that I thoroughly loathe this game. NOW LISTEN- I adore the FE series my favorite being Blazing Sword (known as just Fire Emblem in USA). Which is why I despise this game. Every Fire Emblem game ads something new and meaningfull to the general gameplay of the series- refinements that have 0 downsides. For example- Sacred Stones started the trope of choosing multipleI am not happy to admit that I thoroughly loathe this game. NOW LISTEN- I adore the FE series my favorite being Blazing Sword (known as just Fire Emblem in USA). Which is why I despise this game. Every Fire Emblem game ads something new and meaningfull to the general gameplay of the series- refinements that have 0 downsides. For example- Sacred Stones started the trope of choosing multiple classes- much appreciated. But what does fates offer- the emphasis on player choice. Sounds cool right?It is. but in execution, this game falls flat on its face. selling hardly different endings for 3/4 the price of the game itself. Big mistake on all fronts. not to mention, the different versions offer nothing but different story, no gameplay improvements anywhere. speaking of gameplay, nothing has changed since awakening, meaning its good, but has gone nowhere, not to mention all models and textures are ripped from the last game, and results in this game being a cash grab with, copy-paste anime characters with no interesting characteristics, thus going against one of Fire Emblems concepts, new ,original, and developing characters (Hector for example). this game gets low ratings from me because im attatched to the traditional FE formula of being original and adding new, game- changing concepts. I dont want to hate this game, but in truth... it... *inhales*... sucks. Expand
  29. Apr 5, 2016
    1
    This review contains spoilers, click expand to view. Fire Emblem Fates: Revelation is an attempt to fill in the plot holes that are left by the other two routes, thus completely undermining the idea that the three games are separate and are complete. However, it is immediately undermined by the fact that both families turn on Corrin, the main character, for refusing to fight ignoring everything they've done in the last ten years. The main purpose of this story is to fill in the plot holes left by the other two routes. Chapter 5's attack was done by a strange purple cloaked figure, which you encounter again over the course of Revelations. The writing is definitely the weakest due to inconsistencies. They declare Corrin their enemy in Chapter 6 only to start siding with him by Chapter 10, literally the next time they meet and fight. By Chapter 16, the people of Nohr and Hoshido meet again and are suddenly best friends, even allowing you to marry some of the characters from opposing royal families together. The second half of the story rests entirely on an actual leap of faith. Over the course of a very short period of time, they go from "Death to the traitor" to "We will jump off a cliff with you" attitude. During the story, there are three character deaths that could have been avoided (they literally heal one of them while leaving the other four to die) and bringing back characters just to die again for no real reason. To top it off, there is almost no voice acting in the game other than in the pre-rendered scenes, including the private quarters scenes, unless you count random grunts and sound effects.

    Another major problem with Revelations is the excessive use of Dragon Veins and turn based puzzles. While these are interesting at first, they force you to choose members of the royal family in your team because they are the only ones that can use the Dragon Veins. The rest of the characters are kind of there to support them when you are forced to separate your team in two like on most maps. If you earn new units on the map, they count against your team limit and further restricts your ability to choose your own team. To top it off, they often come under leveled. To make things even worse, the Dragon Veins have to be operated every turn, putting multiple characters out of combat just to make sure you don't die from damage over time or endless enemy spawns.

    The only thing that saves this game from being abysmal is some of the gameplay features. The combat and pairing features are great. Any maps without arbitrary turn related puzzles and dragon veins are great. Enemies make use of the terrain and special weapons on the map in order to slow your advance. It's just too bad they still didn't give most enemies skills and just gave them higher stats.
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  30. Mar 30, 2016
    5
    This review contains spoilers, click expand to view. Revelation predictably suffered from character overload. The plot moved along WAY too quickly in the first half, and dragged by monotonously in the second. You get all of your characters dumped on you in the first 18 chapters, resulting in several levels in which you get 3 or 4 new characters, all of whom are underleveled compared to your previous units. There were also WAY too many royal units, which I always felt like I needed to use, resulting in me benching some of the characters I rather liked, such as Keaton, Kaden and Kagero. A few of the levels were particularly good (like the Warp Tile one), while some just seemed unnecessary (moving rubble).
    The story in this one felt rushed or half-done compared to the other two stories. Almost right away, the war- the central plot of the other two- gets pushed into the background as you tackle the true threat. Yes, you were still fighting to end the war, but having the whole second half of the game take place in Valla just led me to feel oddly detached. Valla felt empty, like it was just there to add some battles. What's more, the royals of both sides joined you way too quickly. I would have been okay with things if you had only finally gotten Xander and Ryoma in maybe chapter 24 or 5, with just a handful of Valla levels before you face the final boss. Plus, after playing through Conquest and Birthright, I just felt tired, and actually put the game down for a couple of days on chapter 26 because I just couldn't be bothered to continue.
    Revelation was the least enjoyable of the three for me, but that by no means makes it a bad game, just not particularly good.
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Metascore
88

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 21
  2. Negative: 0 out of 21
  1. Jun 23, 2016
    90
    Overall, it’s impressive that the model works – a branching story that acts as ‘either/or, then both’ could feel like a cash-in quite easily. The fact that each version of Fates manages to offer something unique is an impressive feat. I hope it doesn’t become an ongoing trend in the series, but as an experiment with the formula it feels just right.
  2. 90
    The best of the Fire Emblem Fates trilogy and one of the best portable strategy games ever made, with a perfect blend of the best elements of the first two chapters.
  3. Jun 8, 2016
    90
    Revelations is another great addition of 3DS, offering engaging gameplay and beautiful visuals, while its biggest asset is its captivating story. As such, it is highly recommended to approach it after you complete Birthright and Conquest, the previous two chapters of this saga.