User Score
7.2

Mixed or average reviews- based on 226 Ratings

User score distribution:
  1. Negative: 43 out of 226

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  1. Jun 21, 2016
    7
    As weird as it is to say, Revelation was not as good as Birthright or Conquest. It was fun, but it was easy. Almost too easy. It kind of felt like the developers realized just how stupid hard Conquest was and were trying to apologize with Revelation. Add to that a rather lackluster story that didn't seem to sew any of the pieces from the other two games together and it really felt kindaAs weird as it is to say, Revelation was not as good as Birthright or Conquest. It was fun, but it was easy. Almost too easy. It kind of felt like the developers realized just how stupid hard Conquest was and were trying to apologize with Revelation. Add to that a rather lackluster story that didn't seem to sew any of the pieces from the other two games together and it really felt kinda "meh." It's really too bad considering how much they set themselves up with first. It feels like they really just ran out of steam. Expand
  2. Dec 29, 2020
    6
    Like the rest of the fates games, I like the mechanics. However, the story in this one is really dumb and a lot of the maps are too gimmicky. The other two dates games are much better unless your priority is shipping all the characters from both sides.
  3. Sep 6, 2020
    6
    This review contains spoilers, click expand to view. Fire Emblem Revelation is my least favorite FE game. It’s not without its pros, however. The class system in Fates is excellent, and Revelation has the most customization of the three. The soundtrack is very good and the overall aesthetic of Valla is very pleasing, and about half of the cast is super likable. But then, you look at the bad side of Fates. All three paths have bad stories, ranging from just mediocre to literal garbage. Revelation easily has the worst one. They shoehorn in this curse where if you talk about Valla outside of Valla, you just fade away. It’s only there to give the avatar unnecessary struggles. And, everyone sucks up to the avatar, it’s prevalent in other FEs, but it’s the worst in Fates. They’re all head over heels for them but as soon as they side with the other nation, everyone suddenly hates the avatar. And the whole last 10 chapters of the game take place in Valla, and about half of them could be cut out because they feel like filler or they’re just super bland. However, Revelation has, in my opinion, the worst map design in any FE. Chapters 24 and 25 are prime examples. In 24, you have an NPC guiding you. They give you two sets of instructions, and they’re right the first times, but eventually they tell you to open a certain door. If you open that door, all your units within a certain space have their HP reduced to 1, including the unit that opened the door. So, it’s pretty much a guaranteed reset if you care about keeping everyone alive. In 25, you have your units split into two groups. There are two elevators that transport your units across several rooms. But, the elevators are very finicky, and if you aren’t careful, your already smaller groups could be broken up. Not to mention the enemies. They’re all big problems. They have Swordmasters and Master Ninja, the two dodgiest enemies in the game, and high power Spear Masters and Onmyoji just to also throw you off, not to mention Kinshi Knights and Mechanists, both bow wielding classes to threaten your fliers. Once you break three chains, you gain access to the room with the boss. However, they’re not alone, and the chapters objective is to defeat the boss, so once you can access the room, you can weave your way through the generic enemies and make your way to the boss, killing them in one round of combat. Such a difficult chapter, only for the “boss” to be weak and easy to deal with. So, Revelation has a garbage story, some pretty awful maps, and I didn’t even mention the playable characters. Look, there are plenty of good characters in Revelation. Oboro is one of my favorites in the entire series, and just about everyone is entertaining. But then there’s Peri. If you like Peri, that’s good and all, but I see no merit. In Fates, everyone has one single character trait and that’s it (there are some exceptions). Peri’s is that she loves to kill people... innocent people. It feels like the “I’m not like other girls” but in real life, who loves murder documentaries and staying up too late, but she’s also dumb and infantile. She talks in a baby voice and says stuff like “Say goodbye to your intestines!” A lot of people say she’s the worst FE character, and I can agree. Peri’s the worst offender of one note characters, but there are plenty others, like Arthur having abysmal luck or Orochi being a fortune teller. They aren’t offensively bad, but just kinda predictable. Now, with all the bad out of the way, I wanna focus on the good. Fates has one of the best OSTs in the series, some of my favorites are “Road Taken”, “Warmth is Gone”, and “Thorn in You”. There aren’t any bad tracks, some may be bland, but the majority are great. Heck, Revelation’s endgame chapter is phenomenal, something nobody expected. After nightmares like the elevator chapter, you’d expect to hate the endgame, but it’s arguably the best endgame chapter in any 3DS Emblem. Valla is very pleasing to the eyes, with vibrant colors and a soothing soundtrack to match the aesthetic. While I say that Revelation is the worst FE, that doesn’t make it awful. It has some stinky chapters here and there, but it also has some good ones, like 16 and the aforementioned Endgame. While some characters suck, there are also a lot of good ones that you get attached to. Revelation is the weakest Fates game, but like I said, it’s not without merit. Expand
  4. Nov 4, 2022
    7
    Buen mix de los dos caminos sin ofrecer demasiadas diferencias. Se vuelve a ir de dificultad cinco pueblos.
  5. Jun 8, 2016
    5
    Fire emblem Fates revelations is the last of the three fates games to be realized in north America and is supposed to be a mix-up of the other two versions that ties up all loose ends to the stories. I personally am a huge fan of Conquest, having finished it four times and I have not played birthright since it was specifically described as an entry point to newcomers or fans who got intoFire emblem Fates revelations is the last of the three fates games to be realized in north America and is supposed to be a mix-up of the other two versions that ties up all loose ends to the stories. I personally am a huge fan of Conquest, having finished it four times and I have not played birthright since it was specifically described as an entry point to newcomers or fans who got into the series with the last entry thanks to the previous game, fire emblem awakening, but I have watched LPs of it. I have purchased revelations and am currently on the tail end of my second play through, and to put it bluntly, I find this game to be quite mediocre compared to both other versions and feel it was very rushed.

    Revelation is a piece of DLC, which, in our day and age, is overused to the point it feels like the developers are pulling money from your wallet. To justify the existence of DLC, a game should be fully finished, which is somewhat the case for the other fates games, however their story has been intentionally cut and left out many explanations to justify this game's existence. Since this is the DLC game, it is almost guaranteed to be the last path played by the player, so it should therefore bring something fresh to the table. This is not the case at all, as for the first half of the game, the story is a blatant and lazy copy and paste from Birthright. The second half is excruciatingly repetitive to the point where the emotional moments lose all impact. The game also suffers from weak and generic villains who are completely stupid and act very unsubtle. This includes the main antagonist who has the exact same motivations as the villain from this game's predecessor and who's actual interesting backstory is locked between another paywall. The writing is otherwise bad and pays no attention to details, but I won't elaborate to avoid spoilers
    Out of the three versions, Revelations has definitely the worst game play because of a sheer lack of play testing. It is still a tactical RPG like the other two versions but is significantly less enjoyable due to very bad gimmicks that will slow the game to a crawl in the second half and put terrible and tedious gimmicks in the first chapters. There is a severe lack of character balance, which makes about two thirds of the units fairly worthless unless the player ginds for hours on end. Finally, there is a chapter that does not function well at all, chapter 21, where the special gimmick gets screwed up and stops working, which is another example of how rushed and empty the game feels.
    This game has the least exclusive content. It only has one unique character, Fuuga, and has only three new supports for each character. It has less unique chapters because this game has no unique paralogue levels. Other than that, the fact you receive units from both sides breaks the balance and allows for an extremely easy late game. This game was made to take more money from your pockets and because it exists, the other two versions have an intentional bad ending. You are better off spending your 20$ on another E-shop title, because this game brings little to the table and had no heart or soul put into it unlike its two sister games. It plays the worst, has the least content and you buying it will encourage Intelligent systems to pursuit such a despicable practice.
    Expand
  6. Mar 28, 2016
    6
    First off, I want to start out by saying I'm a big Fire Emblem fan and that I enjoyed Birthright, Conquest, and awakening and would easily consider playing them again. In fact, the whole localization didn't bother me that much and I feel like they did a pretty decent job. Before you write me off or hate me, I have a very good reason behind the score I gave it. In a nutshell, Fire EmblemFirst off, I want to start out by saying I'm a big Fire Emblem fan and that I enjoyed Birthright, Conquest, and awakening and would easily consider playing them again. In fact, the whole localization didn't bother me that much and I feel like they did a pretty decent job. Before you write me off or hate me, I have a very good reason behind the score I gave it. In a nutshell, Fire Emblem Fates: Revelations is a very boring game.

    I'll admit that I stopped playing after chapter 19, but even getting through half the game and it being that much of a struggle is something in and of itself was pretty difficult to do after chapter 14, which is a middle finger for Conquest fans. Anyways, I'll give you my review on why I just couldn't finish this game and why it's almost not worth your 20 dollars.

    [Warning this part of the review contains spoiler]

    I'll start off with the story. The premise of the story is actually pretty good in chapter 7 since it decides to explain what's going on and kind of gives you a better idea of the main villain aka Anakos. It's weaker storywise than hidden truths, but it had potential. The deaths are just really stupid in this one, like really, really stupid (Conquest did two of the three deaths better) and it's just very poorly written. Before you point your finger to the treehouse, this is Intelligent Systems. It basically is just chapter 7 then filler to get all the characters...then chapter 7's exact story again in case you forgot it. Most of the Royals are 1-dimensional and they're really the only characters you see.

    And I'm pretty sure everyone in their right mind can openly admit Izana's **** death can summarize the **** chapter. That reminds me that most of the plot twists are mind-numbingly obvious and that every boss pre chapter 24 is either a boss we fought before or just a generic enemy. I did skim for what happens after I stop and I will say that it looked cool and really good.

    [End of Spoiler here]

    Let's talk about the maps now. Fire Emblem was never really big on the main story so I often will forgive a bad plot for really cool and fun maps. Conquest and Birthright did have fun and enjoyable maps with the former having maps up to par with the Fire Emblem franchise. Conquest's maps aren't "hard" but they require more strategy to beat which is why I enjoyed that game. If you though anything Birthright threw at you was bad, Revelation somehow figured out a way to be worse than Birthright. Skirmish battles are more enjoyable.

    I know one part of this hate for Revelation's maps is because I jumped out of Conquest which had excellent AI...like really, really good AI that I'd be excited to see in future installments. The AI in Revelations in the first half will suicide attack one of your units even if they only do no damage (Conquest enemies were smart and knew when to attack and even used skills to be cheap). Btw, you'll be lucky if an enemy even has a skill at all. The IS staff though it'd be super challenging if they used Promoted enemies instead. Other than a 1% crit, these tougher enemies are a complete joke.

    Now you're looking at me and probably going "So what, Birthright did a lot of that stuff too." Well Birthright didn't reuse good maps and make them bad (which is another thing I'm bothered about). Birthright did however allow for a variety of characters to be used without the use of grinding. You could use almost any character and they'd be useful the whole game (bar a few exceptions) which made replayability a lot better. In revelations, 80% of the cast is just bad and shouldn't even be waster on experience for...including Effie and Niles.

    Revelation was designed for all the Royals to be used, and Royals are OP which makes the game ridiculously easy. The fact that if your unit isn't promoted by 19 and doesn't have an attack over 32, you may as well pitch them as you can only bring 12 units, 10 of which will be royals. It's just a large barrier to use a character who's only half as good since almost all characters come in severely underleveled.

    That's enough bashing on this path I'm not going to bother finishing. People who are into my castle and all that wireless stuff will definitely want to pick this one up due to having the full cast and giving children new skills. There are also some interesting support convos that can only be done in this poorly designed path. There's a few cool things in the campaign, but honestly I'd say save your money for any other FE game like Sacred Stones which has a much better plot.

    And if you still think this is a 9 out of 10 game, there's a chapter where you have to slowly break ice blocks to reach the boss who doesn't move. Did I mention enemies drop stat boosting items like dracoshields?
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  7. May 12, 2016
    7
    There's not much to say about this game. It combine the characters from both Birthright and Conquest. The story somewhat weird. The battle music not as good as Birthright or Conquest. Just play it when you want more of Fire Emblem Fates or after you beat Birthright, because it's difficulty more like Birthright rather than Conquest.
  8. Mar 30, 2016
    5
    This review contains spoilers, click expand to view. Revelation predictably suffered from character overload. The plot moved along WAY too quickly in the first half, and dragged by monotonously in the second. You get all of your characters dumped on you in the first 18 chapters, resulting in several levels in which you get 3 or 4 new characters, all of whom are underleveled compared to your previous units. There were also WAY too many royal units, which I always felt like I needed to use, resulting in me benching some of the characters I rather liked, such as Keaton, Kaden and Kagero. A few of the levels were particularly good (like the Warp Tile one), while some just seemed unnecessary (moving rubble).
    The story in this one felt rushed or half-done compared to the other two stories. Almost right away, the war- the central plot of the other two- gets pushed into the background as you tackle the true threat. Yes, you were still fighting to end the war, but having the whole second half of the game take place in Valla just led me to feel oddly detached. Valla felt empty, like it was just there to add some battles. What's more, the royals of both sides joined you way too quickly. I would have been okay with things if you had only finally gotten Xander and Ryoma in maybe chapter 24 or 5, with just a handful of Valla levels before you face the final boss. Plus, after playing through Conquest and Birthright, I just felt tired, and actually put the game down for a couple of days on chapter 26 because I just couldn't be bothered to continue.
    Revelation was the least enjoyable of the three for me, but that by no means makes it a bad game, just not particularly good.
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  9. Mar 11, 2016
    6
    Compre el Fates SE y puedo decir,
    Fates es como el universo marvel, la historia real es Revelation, mientras que Conquest y Birthright son los universos de "What if" cada uno con sus cosas buenas y malas.
    El juego debió solo ser Revelation y como packs de DLC's Conquest y Birthright para conocer como pudo ser, semejante al "The Future Past" pack en Awakening. Pros - Tienes todas las
    Compre el Fates SE y puedo decir,
    Fates es como el universo marvel, la historia real es Revelation, mientras que Conquest y Birthright son los universos de "What if" cada uno con sus cosas buenas y malas.
    El juego debió solo ser Revelation y como packs de DLC's Conquest y Birthright para conocer como pudo ser, semejante al "The Future Past" pack en Awakening.

    Pros
    - Tienes todas las armas y equipos
    - Exponencial cantidad de conversaciones

    Contra
    - Censura y retirada de contenido, acá no encontraras lo perdido en los otros dos, mala localización y modificación de conversaciones como todas las relaciones S de Kana y podrás reirte del meme que volvieron la conversación de SaizoxBeruka

    De todas maneras la ruta es superior a las otras dos, pero los 3 juntos no forman un juego lastimosamente y solo son $80 de relleno de un juego de $40 que no se entrego. Hubiera sido mejor al finalizar un juego sufrir de un sentido de perdida y tener la opción de regresar en el tiempo para hacerlo esta vez bien en un NG+.

    Nintendo ademas tiene problemas serios en la treehouse que esta erosionando su antigua y fiel fanbase con contenido correcto por algunos Social Justice Warriors.
    Expand
  10. Feb 13, 2020
    6
    second best in the FATES trilogy It has a satisfying ending So buy it !!
  11. Jan 31, 2023
    7
    I am sorry, but this is breaking the concept of Fates. The inclusion of a golden route is completely against the idea of Fates. The Story might even be worse than the story of Conquest, it hurts, especially if you enjoyed the other two games. The gameplay is decent, but this is mainly due to the Fire Emblem formula being awesome to begin with. Map design isn't great and you just get wayI am sorry, but this is breaking the concept of Fates. The inclusion of a golden route is completely against the idea of Fates. The Story might even be worse than the story of Conquest, it hurts, especially if you enjoyed the other two games. The gameplay is decent, but this is mainly due to the Fire Emblem formula being awesome to begin with. Map design isn't great and you just get way too many (under-leveld) units. Expand
Metascore
88

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 21
  2. Negative: 0 out of 21
  1. Jun 23, 2016
    90
    Overall, it’s impressive that the model works – a branching story that acts as ‘either/or, then both’ could feel like a cash-in quite easily. The fact that each version of Fates manages to offer something unique is an impressive feat. I hope it doesn’t become an ongoing trend in the series, but as an experiment with the formula it feels just right.
  2. 90
    The best of the Fire Emblem Fates trilogy and one of the best portable strategy games ever made, with a perfect blend of the best elements of the first two chapters.
  3. Jun 8, 2016
    90
    Revelations is another great addition of 3DS, offering engaging gameplay and beautiful visuals, while its biggest asset is its captivating story. As such, it is highly recommended to approach it after you complete Birthright and Conquest, the previous two chapters of this saga.