This game really is incredibly charming, and it's clear that the creators were fans of the disney platformers from the good old days. I couldn't help but smile seeing things like Aladdin showing up and stunning an enemy by throwing an apple at him, or the numerous pete shaped enemies and hazards making me think back to that 2 player game starring Mickey and Donald. On top of that, theThis game really is incredibly charming, and it's clear that the creators were fans of the disney platformers from the good old days. I couldn't help but smile seeing things like Aladdin showing up and stunning an enemy by throwing an apple at him, or the numerous pete shaped enemies and hazards making me think back to that 2 player game starring Mickey and Donald. On top of that, the graphics are incredibly nice. The backgrounds are richly detailed and colourful and the sprites are easy on the eyes. People have slammed this game for using 2D sprites, but honestly, the console's 3D works best with that kind of style. Just play Mutant Mudds. I'm glad 2D sprite based gaming lives on in spirit. However, this game is far from perfect. It sadly inherits all the problems I had with Henry Hatsworth and Monster Tale. Mickey walks at a snail's pace and his jump is incredibly floaty. Also, this game's idea of difficulty is giving the enemies way too much health and having them everywhere, surrounded by narrow corridors, usually made of spikes. It's nice and at the same time nostalgic to see the level aesthetics and enemies from Aladdin, but while in that game, it takes one swift, satisfying jump to beat down the bad guys, in here, you'll be jumping on them 4 or 5 times before they finally decide to die. I find that combat tends to get rather repetitive because of this. And while you can upgrade Mickey in the shop, it really doesn't seem to make much of a difference. Plus in a 2D sidescroller that harkens back to days of old, I don't feel like I should be required to grind money and buy abilities. Feels like a waste of time. On the topic of time, another problem I had with this game was the drawing mechanic. It works fine at first, but you really notice how long it takes for your drawings to come to life in the second boss fight (which you might remember if you're a fan of a certain SNES game I've mentioned twice). He destroys the platforms you walk on, and you have to redraw them. The fact that it takes a split second for him to destroy them and a good 3-5 seconds for them to re-appear after you've drawn them makes this mechanic feel really flow breaking. Having said that, it's still a fairly decent game. Tolerate the flaws and you'll really be able to enjoy the lovely visuals and creative callbacks.… Expand