Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 66 Metascore
    • 70 Critic Score
    A fun time, in spite (or because) of its ludicrous story and cutscenes, which you won't find in any other serious racer.
    • 71 Metascore
    • 70 Critic Score
    It feels good on the PS2 pad, even, though a joystick is (of course!) preferable.
    • 67 Metascore
    • 70 Critic Score
    A fun time, in spite (or because) of its ludicrous story and cutscenes, which you won't find in any other serious racer.
    • 67 Metascore
    • 60 Critic Score
    Even the most polished, glitzy pool game would just be another pool game if it didn't bring some new challenge, so the fact that online play is included here counts as a large counterbalance to its presentation failings.
    • 67 Metascore
    • 70 Critic Score
    A fun time, in spite (or because) of its ludicrous story and cutscenes, which you won't find in any other serious racer.
    • 72 Metascore
    • 70 Critic Score
    It has many game mechanics in common with "EverQuest," the potential for town building like "Shadowbane," and a complex crafting system like "Ultima Online" or "Galaxies."
    • 64 Metascore
    • 60 Critic Score
    There is a big flaw in this Operation, however, and it's control. Simply put, the simplicity and elegance of "Splinter Cell" is not to be found in the IMF.
    • 77 Metascore
    • 70 Critic Score
    The plot, graphics and general fun of discovery should be enough to keep you happy despite the fact that 12 hours is about all the time it'll take you to complete the game.
    • 78 Metascore
    • 70 Critic Score
    A very comprehensive strategy game that is surprisingly easy to pick up and just gets deeper and more addictive the more you play it.
    • 66 Metascore
    • 60 Critic Score
    Doesn't stray terribly far from the formula, to both its credit and detriment.
    • 75 Metascore
    • 80 Critic Score
    Super-serious types who regularly dust their Ninja Scroll collections might have problems with its goofy, irreverent tone, but pure gamers will find a lot of pure fun.
    • 77 Metascore
    • 80 Critic Score
    Super-serious types who regularly dust their Ninja Scroll collections might have problems with its goofy, irreverent tone, but pure gamers will find a lot of pure fun.
    • 72 Metascore
    • 50 Critic Score
    Lots of different stars, ships, and aliens may be nice, but there is no excuse for unwieldy controls, a horribly high learning curve and pacing that takes a good dozen hours before things get interesting.
    • 57 Metascore
    • 70 Critic Score
    Is SpyHunter a fun, playable game? Definitely. Is it an improvement over the last one? Sure, but it's still too "samey" overall, and it's certainly a better success on the single-player front.
    • 56 Metascore
    • 70 Critic Score
    As a single-player quest to gather robots and unlock secrets, Gotcha Force can get a little tedious. As a game to make you scream at your friends, however, it's perfect.
    • 78 Metascore
    • 100 Critic Score
    Planet Moon set out to create a game that was pure, visceral fun and it did just that. You can sit down and play for ten minutes or ten hours and still be enthralled.
    • 80 Metascore
    • 80 Critic Score
    The game offers unparalleled variety and choice in the actual gameplay. The non-intrusive design sets just as much of a precedent as did Deus Ex, which is a joy to realize. The game feels a bit short -- especially considering how much choice the player is given -- and the presentation values could have been polished up more, but it's an experience like no other.
    • 73 Metascore
    • 90 Critic Score
    It achieved something that is very rare in gaming: well-developed and believable characters. That, in itself, is no mean feat, but mix it with the game's delightful combat, varied design, and admirable coherence of style and creative vision, and you have something very special.
    • 84 Metascore
    • 90 Critic Score
    Needless to say, the story is strong, contains all the typical Bioware twists, turns and quality writing, and fans of power-D&D will have a lot to crow about.
    • 66 Metascore
    • 60 Critic Score
    There is a big flaw in this Operation, however, and it's control. Simply put, the simplicity and elegance of "Splinter Cell" is not to be found in the IMF.
    • 84 Metascore
    • 80 Critic Score
    The game offers unparalleled variety and choice in the actual gameplay. The non-intrusive design sets just as much of a precedent as did Deus Ex, which is a joy to realize. The game feels a bit short -- especially considering how much choice the player is given -- and the presentation values could have been polished up more, but it's an experience like no other.
    • 79 Metascore
    • 100 Critic Score
    Planet Moon set out to create a game that was pure, visceral fun and it did just that. You can sit down and play for ten minutes or ten hours and still be enthralled.
    • 87 Metascore
    • 100 Critic Score
    Packed with atmosphere, accessible gameplay and sweet visuals, Beyond Good & Evil has most definitely reached beyond our expectations. Don't miss it.
    • 71 Metascore
    • 70 Critic Score
    Out of the box it's not as fun as its predecessors, and nowhere near as deep or engaging as Madden or ESPN.
    • 78 Metascore
    • 70 Critic Score
    Long-term appeal is dependent on having a suitably committed group of friends to play with. You'll need at least three players for a satisfying game, and four is much better.
    • 62 Metascore
    • 80 Critic Score
    Offers an interesting combination of an established universe with a different game genre.
    • 73 Metascore
    • 70 Critic Score
    It ultimately lacks the long-term appeal of EA's offering.
    • 84 Metascore
    • 90 Critic Score
    It achieved something that is very rare in gaming: well-developed and believable characters. That, in itself, is no mean feat, but mix it with the game's delightful combat, varied design, and admirable coherence of style and creative vision, and you have something very special.
    • 73 Metascore
    • 70 Critic Score
    A pulpy, good time. Just don't expect to come back after completion for any particularly inspired level design or captivating combat.
    • 57 Metascore
    • 70 Critic Score
    Is SpyHunter a fun, playable game? Definitely. Is it an improvement over the last one? Sure, but it's still too "samey" overall, and it's certainly a better success on the single-player front.

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