Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 61 Metascore
    • 60 Critic Score
    Provides a decent amount of enjoyment, but is let down in a number of crucial areas, particularly longevity, and its realism in certain areas.
    • 61 Metascore
    • 50 Critic Score
    The biggest problem with the game, though, is the AI - both the enemy's and your own units.
    • 61 Metascore
    • 60 Critic Score
    When Lifeline works, it works niftily... but when it doesn't, it actually isn't working at all.
    • 60 Metascore
    • 80 Critic Score
    The game is short, but the last chapter can be pretty challenging and the main boss fight is a serious pain in the, uhh, wrist.
    • 60 Metascore
    • 50 Critic Score
    It lacks any compelling features and gameplay decisions are trite, obvious, or both. Life is tedious enough without games like ER.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, we didn't quite get the sensation of frantic frustration and glory we usually do with pinball games.
    • 60 Metascore
    • 80 Critic Score
    While the final cocktail that is Rogue Agent breaks very little new ground, the eye powers and deathtraps are extremely welcome additions to the shooter arsenal.
    • 60 Metascore
    • 60 Critic Score
    It's solid-looking, but terribly tedious and irritatingly hard at points. In co-op, it's better, but it's a still a long way from being good.
    • 60 Metascore
    • 50 Critic Score
    It's just one extended chair wrecking, box-shoving session. And that's a house of pain, to be sure.
    • 60 Metascore
    • 80 Critic Score
    While the final cocktail that is Rogue Agent breaks very little new ground, the eye powers and deathtraps are extremely welcome additions to the shooter arsenal.
    • 60 Metascore
    • 80 Critic Score
    Its use of the DS touchscreen is innovative, despite its handful of control issues. Platformers don't always have to be walks in the park, and it's rare to have one challenge you this much mentally.
    • 60 Metascore
    • 40 Critic Score
    A mediocre sequel.
    • 60 Metascore
    • 70 Critic Score
    Although the time in between turns alone may push modern gamers' patience past the breaking point, Risk: Global Domination stays true to its heritage and the enhanced online capabilities will go a long way towards maintaining players' interest.
    • 60 Metascore
    • 70 Critic Score
    We love the ambition in this take on the Big Apple, but sometimes the inexpert mechanics just can't be ignored.
    • 60 Metascore
    • 80 Critic Score
    Gets the most important element right: it gives gamers a taste of being a stunt driver without losing touch of every game's ultimate goal: high in fun, low in frustration.
    • 60 Metascore
    • 80 Critic Score
    Never before has the Jedi experience been this visceral and accessible at the same time, and Revenge of the Sith has something for hardcore fans and curious onlookers alike. The Force is strong with this one.
    • 60 Metascore
    • 70 Critic Score
    If you're a Larry fan from way back, Magna Cum Laude takes the series into a pleasing new direction. But it needs a greater variety of challenges to be more appealing.
    • 60 Metascore
    • 60 Critic Score
    It's a shame that a better marriage of the imaginative and compelling mini-games of "Crash" and the interesting platforming segments from Spyro couldn't be found. If you're determined to pick up one of these games, Crash is a slightly better choice.
    • 60 Metascore
    • 60 Critic Score
    The bungled trick feature is really a disappointment, because the action-packed moto-racer hiding in Speed Kings would have been a fine thing on its own.
    • 60 Metascore
    • 60 Critic Score
    For every few strides Asphalt: Urban GT takes, it seems to stumble once. In the end, it's serviceable, very good-looking, but by no means an outstanding portable racer.
    • 60 Metascore
    • 70 Critic Score
    While it's not as polished as most modern offerings, it's priced to sell and still raises grins like nothing else.
    • 60 Metascore
    • 60 Critic Score
    It's not a game that hums with careful design or thoughtful implementation. Nevertheless, if you can cope with its many flaws it'll reward you with a lengthy and addictive experience.
    • 60 Metascore
    • 50 Critic Score
    The few frights it does have lessen considerably once you discern whether the spirit you're dealing with is friendly or not. Repetitive tasks and bland environments keep this one from being an enjoyably unsettling outing.
    • 59 Metascore
    • 80 Critic Score
    Ultimately, The Shadow of Aku's excellent controls, just-right fighting action, humor, and easy-on-the-eyes visuals do the Samurai Jack license proud.
    • 59 Metascore
    • 60 Critic Score
    One of the major gripes about Frantix is the control; not that it's bad, but rather that it's awkward and inappropriate for timed challenges.
    • 59 Metascore
    • 60 Critic Score
    Lacks the sort of innovation or fine polish to make something really fresh or engaging, and it suffers some of "Myth II"'s inherent flaws.
    • 59 Metascore
    • 40 Critic Score
    You can be quietly gnashing your teeth for almost a minute on occasion for all the loading to be completed.
    • 59 Metascore
    • 80 Critic Score
    Ultimately, The Shadow of Aku's excellent controls, just-right fighting action, humor, and easy-on-the-eyes visuals do the Samurai Jack license proud.
    • 59 Metascore
    • 40 Critic Score
    More of a tech demo than a solid game. The engine is pretty and the characters look great, but it's sorely lacking in the gameplay department.
    • 59 Metascore
    • 60 Critic Score
    With a quality golf backbone to give purpose to the MMO portions, Shot Online's formula has the potential to be a hole in one, but this implementation turns it into more of a double bogey.

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