Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
While there is no questioning the game's ability to sap huge portions of your life, we'd dare say there may be better ways to spend said portions of said life until next year's edition hits Xbox Live. [Winter 2002, p.92]- Xbox Nation Magazine
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- Critic Score
Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]- Xbox Nation Magazine
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- Critic Score
Like a supermodel who's missing a leg - beautiful, but not entirely functional on the catwalk. [Oct 2004, p.94]- Xbox Nation Magazine
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- Critic Score
There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]- Xbox Nation Magazine
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- Critic Score
It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]- Xbox Nation Magazine
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- Critic Score
Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]- Xbox Nation Magazine
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- Critic Score
The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]- Xbox Nation Magazine
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- Critic Score
The most impressive element of the game is its level design: The enormous locales allow for hours of exploration and trickery. [Fall 2002, p.119]- Xbox Nation Magazine
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- Critic Score
The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]- Xbox Nation Magazine
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- Critic Score
While "NBA 2K3" is a tighter (and perhaps better) game from top to bottom, it doesn't have the same energy, rabid fanbase, or guts as NCAA. [Feb/Mar 2003, p.86]- Xbox Nation Magazine
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- Critic Score
Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]- Xbox Nation Magazine
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- Critic Score
What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]- Xbox Nation Magazine
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- Critic Score
An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]- Xbox Nation Magazine
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- Critic Score
Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]- Xbox Nation Magazine
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- Critic Score
The web-slinging parts of the game are brilliantly done...Yet on the ground, the game looks and feels remarkably ugly. [Sept 2004, p.94]- Xbox Nation Magazine
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- Critic Score
Breathtakingly good when it comes to stadium detail, batting stances, facial expressions, facial expressions and the like, [but] the game lacks an essential bit of realism that keeps it from elite status. [Apr/May 2003, p.90]- Xbox Nation Magazine
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- Critic Score
While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]- Xbox Nation Magazine
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- Critic Score
If up-tempo action and innovative control are more important to you than realism and online play, this may be your b-ball baby in 2003. [Winter 2002, p.99]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
It's just too bad that for every step forward Midway takes with Alliance, it takes two steps back with sloppy gameplay, cheesy, ridiculously gory visuals, and some truly soulless character design. [Winter 2002, p.89]- Xbox Nation Magazine
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- Critic Score
Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]- Xbox Nation Magazine
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- Critic Score
Levels look dazzling, but the actual tasks you must accomplish in them are often so contrived that all the realism fades away. [Winter 2002, p.101]- Xbox Nation Magazine
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- Critic Score
Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]- Xbox Nation Magazine
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- Critic Score
The worst of these bonus modes is the "new and improved" Konquest mode intended to flesh out the Kombat universe through an RPG-like interface. What you get instead is a shambling mess of an adventure made up of ridiculous fetch quests and crap voice acting.- Xbox Nation Magazine
- Read full review
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- Critic Score
For motorcycle masochists out there, it's a chance to create spectacular crashes involving helicopters, biplanes, and trucks. [Apr 2004, p.82]- Xbox Nation Magazine
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- Critic Score
Wolf's added variety pushes its multiplayer componenet into Xbox Live killer-app territory. [Feb 2005, p.96]- Xbox Nation Magazine
- Read full review
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- Critic Score
What these scenarios lack in creative inspiration, they more than make up for in strategy and gameplay design. [Aug 2003, p.86]- Xbox Nation Magazine
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- Critic Score
Despite questions about its pacing and multiplayer options, Street will still keep the controller in your hands for hours. [Mar 2004, p.87]- Xbox Nation Magazine
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- Critic Score
This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]- Xbox Nation Magazine
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- Critic Score
Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]- Xbox Nation Magazine