Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]- Xbox Nation Magazine
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- Critic Score
The racing is limited by choppy graphics and horrible controls. [Feb 2005, p.90]- Xbox Nation Magazine
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- Critic Score
There are audio glitches galore, with sound effects either missing or repeating themselves over and over for no good reason. [Feb 2005, p.93]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Like its real-life counterpart, the events here are over almost as soon as they begin, which, in essence, doesn't make for very compelling nore satisfying action. [Feb 2005, p.90]- Xbox Nation Magazine
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- Critic Score
This whole package would have been at home on the Commodore 64 20 years ago. [Feb 2005, p.91]- Xbox Nation Magazine
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- Critic Score
The game offers 27 different types of games, including slot machines and all types of poker, but does it so poorly you'll cringe at the thought of playing more than one or two. [Feb 2005, p.94]- Xbox Nation Magazine
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- Critic Score
Game design - in any sense of the phrase - is essentially nonexistent here. Each of the turtles has different attributes - but they're hardly compelling. [Nov 2004, p.91]- Xbox Nation Magazine
- Read full review
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- Critic Score
The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]- Xbox Nation Magazine
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- Critic Score
The enemy A.I. goons perform as if they're all deaf, running directly into your line of fire (or the walls), and the character animation is on par with the old "Mr. Bill" claymation shorts. [Jan 2005, p.93]- Xbox Nation Magazine
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- Critic Score
A mangle of ugly graphics, repetitive combat, blah bosses, and just plain awkward moments, Robotech: Invasion fails to fire up protoculture-guffing fans of the late-'80s cult cartoon on which the game is based. [Nov 2004, p.100]- Xbox Nation Magazine
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- Critic Score
Besides its fine-tuned sense of the absurd, this is an undisciplined mess. [Dec 2004, p.86]- Xbox Nation Magazine
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That bane of the 3D platformer, a bad camera, constantly hides fallen-away floors until you're standing where you thought there was solid ground. [Nov 2004, p.90]- Xbox Nation Magazine
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- Critic Score
You rarely get a sense of speed or weight while driving, and the controls are so awkward, the slightest steering overcorrection results in a spinout. [Dec 2004, p.83]- Xbox Nation Magazine
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- Critic Score
There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]- Xbox Nation Magazine
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This is the 21st century. No game should ever make a player fetch a valve handle again. [Nov 2004, p.94]- Xbox Nation Magazine
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- Critic Score
The A.I. of your teammates is simply horrendous. [Dec 2004, p.95]- Xbox Nation Magazine
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- Xbox Nation Magazine
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Smith and Lawrence have nothing to do with Bad Boys: Miami Takedown. And neither should your hard-earned 20 bucks. [Dec 2004, p.90]- Xbox Nation Magazine
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Sadly, unlike the game Bandai tried so hard to copy ("SSBM"), 2 has no depth whatsoever. [Nov 2004, p.100]- Xbox Nation Magazine
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For casual players, Challenge provides all of the tedium of fishing with little of the pleasure, such as napping in the boat. Napping in front of the Xbox doesn't have the same appeal. [Oct 2004, p.95]- Xbox Nation Magazine
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It's virtually the same as last year's "2004 Season," and that wasn't very good either. [Oct 2004, p.95]- Xbox Nation Magazine
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Pack up this game's troubles in your old kit bag and head for the glorious Live-enabled "Crimson Skies" instead. [Nov 2004, p.96]- Xbox Nation Magazine
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There's absolutely nothing appealing about any of it. Nor does the game possess any redeeming qualities, save for the fact that it won't immediately afflict you with cancer. [Oct 2004, p.97]- Xbox Nation Magazine
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The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]- Xbox Nation Magazine
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- Critic Score
Well-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]- Xbox Nation Magazine
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When all the bullets are spent and the smoke clears, you're left asking, "Sarge's War, what is it good for?" The answer is, well, you already know. [Oct 2004, p.97]- Xbox Nation Magazine
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This fetid package comes ribbon-wrapped with a horrible, barely adjustable camera that sees to it that Catwoman must guess where her enemies are and where the next in an endless series of platforms sits. [Sept 2004, p.94]- Xbox Nation Magazine
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Given the uninspired play and mechanics, it might be more advisable to drive the cars right into the bowl and flush. [Oct 2004, p.98]- Xbox Nation Magazine
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- Critic Score
Consider this a horrible trip down memory lane and use whatever means necessary to repress it. [Sept 2004, p.89]- Xbox Nation Magazine