XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Asemblance
Score distribution:
493 game reviews
    • 77 Metascore
    • 60 Critic Score
    It is still a very enjoyable game that, with any other name, would standalone as a fun, feature rich and exciting title. Unfortunately, what I wanted was something that resembled the first Pac-Man Championship Edition (and the Pac-Man games I love) a lot more closely. Newcomers and speed runners will probably love this version, but those looking for nostalgia will find the game sadly lacking.
    • 67 Metascore
    • 60 Critic Score
    Some fun can be had by those who enjoy narrative and puzzle style adventures, especially as we fast approach the spooky season.
    • 81 Metascore
    • 80 Critic Score
    I am simply gushing over this game. Awesomenauts Assemble! takes everything I love about action platformers and mashes it up almost perfectly with the MOBA genre.
    • 53 Metascore
    • 40 Critic Score
    Solar Shifter EX is a shiny, yet boring entry into the shmup library. It offers a slightly unique mechanic in the form of teleportation that could have made for amazing gameplay, however, the game never really takes advantage of it.
    • 71 Metascore
    • 60 Critic Score
    As it is such a blatant Zelda clone, Oceanhorn will certainly appeal to those people who wish to relive the classic 16-bit era of simpler, cuter action adventure games. For modern gamers, there is still a lot of content here and a ton of serviceable action, but the structure and repetition that creeps in later may begin to grate on some.
    • 77 Metascore
    • 100 Critic Score
    I am in love with Livelock. It is one of the most feature rich and professional independently developed games I've ever played, whether on Xbox One or elsewhere. At only $19.99, Livelock is worth every penny, punching well above its weight and contending strongly against a lot of retail titles that offer much less and cost a lot more.
    • 73 Metascore
    • 60 Critic Score
    The game is rather short one clocking in at around six hours but it's a fun experience.
    • 70 Metascore
    • 40 Critic Score
    I really didn’t enjoy my time with The Final Station at all. Combat, whilst not particularly difficult, was still frustrating and often unfair, and the infuriating menus aboard the train meant there wasn’t any point during my playthrough that I was actually having fun. I suspect the story is the real draw here, but the text was too small to read without sitting with my nose to the T.V. screen and the ending just made me want to uninstall the thing as fast as possible.
    • 80 Metascore
    • 60 Critic Score
    Armello is an excellent digital board game for anyone who struggles to get friends around the table for paper board games. It's a real shame that there is no local multiplayer mode included, but the single player is very satisfactory, and the online multiplayer excellent, assuming the standard of players remains as high as it was at the time of writing this review.
    • 78 Metascore
    • 80 Critic Score
    Hue
    Hue is a challenging puzzle platformer, but it's one that serves to teach and reward the player rather than frustrate as so many modern platform games do. The puzzles certainly had me scratching my head on more than one occasion, but the leisurely pace of the game allowed me to sit tight and have a good think before making my next move.
    • 68 Metascore
    • 80 Critic Score
    Valley is a fun and enjoyable game that will keep you engaged for the majority of the five to six hour journey.
    • 75 Metascore
    • 80 Critic Score
    As a returning fan of the original Worms, I'm delighted by what Worms W.M.D has to offer. It's the best Worms game in years and it is a fantastic place for a new generation of fans to begin with.
    • 87 Metascore
    • 100 Critic Score
    If you’re already a strategy fan or enjoy the ever growing breed of roguelikes that seem to be springing up everywhere, you’ll almost certainly enjoy Kingdom: New Lands. On the other hand if you’re new to either then I can’t think of a better place to start.
    • 73 Metascore
    • 80 Critic Score
    Clearly I loved Anode. There's a great level of strategy to it, and while its feet are rooted firmly in classic falling blocks puzzlers, its got a great new idea to keep you on your toes. It is a shame the overall package doesn't include some more modes, but it's only $3.99 and there's still plenty to like, especially for those that like to challenge themselves to getting new high scores.
    • 53 Metascore
    • 40 Critic Score
    It's unquestionably dull and incredibly repetitive with very few redeeming features. But it doesn't feel like it is maliciously or deliberately bad, and it's definitely not broken.
    • tbd Metascore
    • 60 Critic Score
    Switching between the two combat styles and exploring the world is a fairly fun experience. However, Mighty Rabbit Studios may have bitten off more than they could chew. Even though all the features made it into the game, a lot of the time it was largely tedious and verging on boring.
    • 76 Metascore
    • 80 Critic Score
    I thought it was genuinely going to be the answer to all my gaming prayers when actually, it's just very, very good. It doesn't seek to do everything; it just presents an amazing, frustrating and beautifully crafted world.
    • 80 Metascore
    • 60 Critic Score
    The lack of online will clearly put off a few people; however, some odd design choices in scoring and the lack of any true single-player gameplay really stops Overcooked from being the game it could be.
    • 75 Metascore
    • 80 Critic Score
    An exceptional game that delivers, perhaps more than any other game I've played, exactly what it promises.
    • 69 Metascore
    • 60 Critic Score
    It's a good game, but it isn't likely to impress fans of pure survival games, and it's definitely more intense and demanding than your average walking simulator. As a result, I suggest that you treat it like a low-action sci-fi adventure; the kind of thing that will leave you with a lot of unanswered questions, but that can deliver a lot of intrigue and excitement along the way.
    • 82 Metascore
    • 100 Critic Score
    10 Second Ninja X is a near perfect execution of a challenging platformer. While it's certainly never easy, it is accessible and rewarding to players of any skill level. Its short levels make it endlessly addicting, especially when you're only a few milliseconds off from that three-star victory.
    • 59 Metascore
    • 40 Critic Score
    Despite its pleasant appearances, Lost Sea is a fairly bland and uninteresting game.
    • 78 Metascore
    • 80 Critic Score
    The Magic Circle is exactly what I want from an indie game, and despite being weird and niche, I celebrate the fact that games like this are being made.
    • 62 Metascore
    • 40 Critic Score
    While Super Mutant Alien Assault stays true to the arcade inspirations of coin-eating games from yesteryear with fantastic artwork and 2D shooting action, it is cut at the hamstrings from reaching a wider audience by the varying challenge playthrough to playthrough. Random elements, graphical slowdowns from action heavy sequences and a focus on repeating games to grind out for equipment are not for everyone.
    • 52 Metascore
    • 60 Critic Score
    Max Damage is good fun when played either online or in short solo bursts. Despite the hefty wedge of content on offer, I do question the game’s long-term appeal, but I would rather run out of interest before I run out of content, as opposed to the other way around, which is so often the case in modern video games.
    • 66 Metascore
    • 60 Critic Score
    Song of the Deep occasionally shows flashes of promise, but ultimately they're just that: flashes and promises. Too often it feels like Insomniac was just going through the motions, leaving players with something of an empty shell of a new and impressive adventure.
    • 71 Metascore
    • 60 Critic Score
    As much as I enjoyed Tumblestone, I can’t say that it blew me away like I was expecting. I was disappointed with the absence of an Arcade Mode, the mode I was most looking forward to. I can’t help but wonder if its exclusion was a cheeky move for paid DLC, since the rest of the game will be free as part of the Games with Gold program this month.
    • 35 Metascore
    • 60 Critic Score
    I hope I've made it clear that I do like 7 Days, and that it has some redeeming features, and it could have been an outstanding game had it been given a longer development cycle. Sadly, though, it’s being launched as a retail release and not via the Microsoft Preview Program despite its many problems.
    • 84 Metascore
    • 80 Critic Score
    The Banner Saga 2 builds on the foundation of its predecessor while forging a path for the future. This sequel introduces new ways to play but, unfortunately, keeps some of the troubles that plagued the first game. It’s a good sequel to what’s turning out to be a great series, though: the banner still flies high with a story worth being told weaved into it.
    • 68 Metascore
    • 40 Critic Score
    Heart&Slash probably would be a lot more fun if it wasn't a roguelike. Its weapons are really cool, the combat has some potential and the light RPG elements are rather neat. If the level design was more deliberate and there were checkpoints instead of permadeath, it may have negated some of Heart&Slash’s biggest issues. A good roguelike is constantly challenging but always fair., This one is just provides cheap frustration.

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