XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Gallic Wars: Battle Simulator
Score distribution:
493 game reviews
    • 79 Metascore
    • 60 Critic Score
    Victor Vran is an ok dungeon crawler. There's nothing majorly wrong with it, but the Motorhead add-on shows us glimpses of personality that the main game lacks and the limited customization holds it back from being anything more than average. One of the main draws for these types of games is the loot, but when most of the loot is same or didn't change much, there's not a lot of reason to keep going. Whilst the fighting itself is satisfying, and the co-op (both online and offline) modes kept the game interesting socially, the longevity just isn't there. Unlike The Witcher 3, which I've still to finish. Thanks for the constant reminder Victor.
    • 70 Metascore
    • 60 Critic Score
    As a horror walking sim adventure, it hardly barely reached it’s potential to keep the player engaged. With no clues or help along the way, it’s a blind struggle to figure out what to do next. It’s not a bad game, and with a few added tweaks it would be much better.
    • 74 Metascore
    • 60 Critic Score
    I enjoyed the short adventure for the most part, but by the end, I didn’t feel any specific emotion. The conclusion was a bit of a disappointment and afterward, I realized I actually didn’t get attached to or care much about any of the characters. Switching between the past and present was pretty neat, and I guess I favored the past because it was full of characters to talk to and seemed better suited for the visual style. I love horror but didn’t feel the tense or stressful situations that normally accompany those themes. The puzzles were average but well done for the limited areas you could explore. The biggest let-down was the movement, which is odd considering you can only go left or right.
    • 79 Metascore
    • 60 Critic Score
    Shantae and the Pirate's Curse embodies the spirit of classic platformers while furthering its own identity as a franchise. Though there are some missteps throughout the journey, Shantae shows that she ages like a fine bottle of wine and only gets better with time.
    • 85 Metascore
    • 60 Critic Score
    Despite playing for hours on end I never got particularly good at Enter the Gungeon, but that doesn't mean I didn't thoroughly enjoy my time with it. It's great as a top-down shooter, even if it's just average as a roguelike. Pairing the frustration of bullet hell with the frustration of a random number generator doesn't always yield results, but when the stars align there's just something magical about it.
    • tbd Metascore
    • 60 Critic Score
    There are plenty of things I wish were different. The loot system, the map, the small text, gear being underwhelming, the damage types being confusing, lack of bosses, and lots and lots of running in the wrong direction while following the trail. That’s a lot of major stuff. Yet it’s still an awesome game, but unfortunately the bad is always louder than the good. While I think of these as negative, others may like it and disagree entirely. I believe it is indeed a pleasure to play but I also wish certain things were different.
    • tbd Metascore
    • 60 Critic Score
    Wells is an enjoyable game that does one thing fairly well, but won't wow you. Running and gunning through the levels doesn't change much, but the variety of weapons and the core mechanics make what could have been a dull slog into a fun three-hour journey. Everything outside of the core gameplay leaves much to be desired. I enjoyed my time with Wells, and while it does nothing memorable, those who are looking for a short run and gun game could do worse than giving Wells a shot.
    • 74 Metascore
    • 60 Critic Score
    Rock of Ages 3: Make & Break may have worked better as an add-on for the previous title. It has a great level editor and sharing features which, paired with the numerous multiplayer modes, makes for limitless potential. The core campaign feels tacked-on in comparison, like a large batch of basic, user-created levels rather than something professionally crafted. This entry gives the impression of being more about quantity than quality, but at least the core gameplay is familiar and can still be fun.
    • 74 Metascore
    • 60 Critic Score
    Love it or hate it, what was done with Bomber Crew was done mostly right. While there are a few disappointing aspects, the overall experience can be a great one. There is plenty to do and hours to spend if you enjoy the core concepts. The graphics aren’t going to win any awards, but do manage to have their own sense of charm. If you’re into World War era games and bombers, you may even have a deeper appreciation.
    • 71 Metascore
    • 60 Critic Score
    101 Ways to Die shines brightest when it makes players feel like an evil mastermind; however, it often struggles to maintain this feeling the further in the game players go. Bugs and crashes, similar environments and a high difficulty curve often left me feeling more akin to a child playing with Tinkertoys than a mad genius playing with tools of destruction.
    • tbd Metascore
    • 60 Critic Score
    Shadow of Loot Box is a game that addresses the concept of loot boxes but doesn’t really drive the nail inward on how hindering they can be when it comes to a game. The added satire towards games like Fallout 4, among others adds a bit of comedy but are so short-lived that you’re immediately thrown back into the emptiness of the world around you. What the game has to offer is great, but if the game decided to add DLC in the future, not only would it add-on perfectly to the joke that was being delivered, but it would help to further expand the concepts the game bases around. In its present state, the game is decent, but some players may find it needs more.
    • 71 Metascore
    • 60 Critic Score
    While most of the time in the dungeons, I was focused on completing the puzzles to push the story forward; in the outside world, I found myself getting lost in the relaxing environment searching out every hidden secret or bit of lore to help better understand the world around me. The main story might only offer but a few hours, but the hidden bits all around are what make the game truly the art that it is. With all there is to explore outside of the main story, lore seekers have a lot in store for what can make for great fan-fiction or ideas.
    • tbd Metascore
    • 60 Critic Score
    If you’re after a story, you won’t find much of one here but that’s okay because this genre is really aimed at having a fun time avoiding obstacles and getting to the finish line of a level. There was no real magic about it, and maybe there would be if this was made in the 90s instead.
    • 79 Metascore
    • 60 Critic Score
    Those who enjoy both roguelike experiences and adore Mega Man-inspired games will be in heaven. Casual gamers, achievement hunters, and impatient players will be in hell. The vanilla game is already pretty difficult, and all of the extra options the game has only makes it more unforgiving. The daily and weekly challenges only apply to the hardcore, giving little to do for everyone else.
    • tbd Metascore
    • 60 Critic Score
    While I felt the beginning of the game struggled to keep my attention, I really enjoyed the rest of it. However, there are several things I think could really help improve the experience. I didn’t particularly like the character design but did have a great time surviving. The excellent fast travel and saving system made death not so crushing. At times the pacing was a little awkward and I cared little about any of the characters, however, I believe overall it was a better-than-average survival game.
    • 60 Metascore
    • 60 Critic Score
    The main attraction here, without question, is Dragon’s Lair itself, but Space Ace and Time Warp make the trilogy a well-rounded ensemble. If you don’t already have all of these games in your collection, Dragon’s Lair Trilogy is a great way to fill that void, and the cost of admission is quite reasonable. So, as the narrator says, “Lead on, adventurer … your quest awaits!”, and it awaits you in the Xbox Store today.
    • 79 Metascore
    • 60 Critic Score
    Players who are completely new to roguelike games might appreciate the lighthearted style and relatively forgiving gameplay, but I suspect veterans of games like Binding of Isaac will find Full Mojo Rampage a bit lacking in challenge, even if there is some fun to be had from the inclusion of a fairly rare multiplayer mode.
    • 66 Metascore
    • 60 Critic Score
    NBA Playgrounds has many small issues and problems that create a game that is equal parts fun and also frustrating. It calls back to classic arcade style games and in some ways succeeds in doing so, but it also fails in a handful of ways. The online mode is a no zone if you want to have fun at this point. However, the substantial roster size of NBA stars and gameplay that is entertaining to watch, and at times also fun to play, will make it appealing to those who want a different basketball experience than the usual sim.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.
    • 69 Metascore
    • 60 Critic Score
    I love the idea of being able to race on practically any surface. It adds depth to an already crazy fast racer. With so many customizable parts, modes, and multiplayer options, you’ll find enough content for hours upon hours of gameplay. Unfortunately, the combat aspect is bland and could have used a lot more creativity. It averages out the game to being, well, average. It can get a bit repetitive but then again I’m not a huge fan of racing games, though I’ve played a lot. What I am a huge fan of, is combat racing like Blur which has a heavy focus on combat that actually changes the outcome of the race. GRIP was fast enough to be first in speed but comes last in vehicle combat.
    • 68 Metascore
    • 60 Critic Score
    Separately, In Between's gameplay and story are great. Combined they feel like a poor mismatch where one is constantly hindering the other. There are instances when the come together to create a harmonious interactive memoir, but you'll spend most of your time simply grinding through to get to the savory parts.
    • 59 Metascore
    • 60 Critic Score
    As far as an interactive movie, it has enough dialogue choices to let you feel in control but at the same time uncertain the outcome will be good. You can’t play it only once, because you do need to experience a good majority of the decisions in order to figure out how you want the story to end. It’s not going to put you on the edge of your seat, but there is enough content to keep you satisfied through at least a few playthroughs.
    • 59 Metascore
    • 60 Critic Score
    Skater XL is a super realistic skating simulator that encourages you to simply go out and skate. If you are someone who loves skateboarding and the thrill of just getting that trick down or making a cool montage to show off, then this is definitely for you. If not, it might be a tough time. Overall it’s a good game, it just feels like it is missing something.
    • 61 Metascore
    • 60 Critic Score
    After finishing the game, the question still lingered in my head: why did this re-release happen? It's not that I didn't have fun with it, but it's such an average game. It does many things well, but aside from the source material, there's nothing here that makes it stand out. Age hasn't degraded the game, although the edges do feel a bit rougher. It's not a bad choice for those wanting some old-school shooting action, but anyone who passed on the game a decade ago can still overlook it now without missing anything.
    • 56 Metascore
    • 60 Critic Score
    It may sound stupid, but I actually noticed myself actually more aware afterward when kids are around and how their attention and curiosity can get them into trouble. I’m sure parents will enjoy this even more, even though it’s quite an exaggeration. What children do and how it can make you worry of judgment being made based on your parenting skills is an actual reality. If you really enjoy time management based games, this one will be a definite break from the more serious games in the genre.
    • 67 Metascore
    • 60 Critic Score
    A well-presented and generally enjoyable experience for those who typically wouldn't enjoy match-three puzzlers. The story is a bit lame, and the image recognition screens are banal, but neither prevented me from taking pleasure in the otherwise relaxing experience that Azkend 2 offers.
    • 61 Metascore
    • 60 Critic Score
    The Park was my first entry to the genre, so I went in with an open mind, but as I gamer I do prefer my games to have less reading and more doing.
    • tbd Metascore
    • 60 Critic Score
    The laughs alone are worth the very low cost of admission.
    • tbd Metascore
    • 60 Critic Score
    Whilst I enjoyed the game’s story, soundtrack and unique possession based puzzle system, Wailing Heights does suffer from too many quality issues to be a straight-up recommendation. The game in itself is short but seems to be dragged out by overly repeating conversations and environments. That said, if you can overlook the negatives, Wailing Heights is still a fun and memorable adventure game that should appeal to old school point and click fans and more so with the spooky season just around the corner.
    • 71 Metascore
    • 60 Critic Score
    There’s a lot of combining and mixing things from other games that result in a fun and pretty fresh experience. The characters and their abilities are enjoyable and the shooting mechanics result in a fantastic feeling. Price-based, the game sits in the middle at basically half the price of Overwatch, but still utilizes cosmetics as a form of microtransactions. I’m fine with that, but the cosmetic options available right now are boring and fairly expensive for what you’re actually getting. Luckily, you’re allowed to use an in-game currency as well. Certain modes and one specific map are a real drag. It’s hard for me to really score this as it is in kind of a pre-season mode.

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