X-ONE Magazine UK's Scores

  • Games
For 1,514 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Novadrome
Score distribution:
1514 game reviews
    • 74 Metascore
    • 60 Critic Score
    You either love shaking your booty on a dance mat or you don't. [Issue 26, p.99]
    • X-ONE Magazine UK
    • 74 Metascore
    • 50 Critic Score
    Epic seizure-inducing madness that is the graphics. [Issue#37, p.117]
    • X-ONE Magazine UK
    • 74 Metascore
    • 80 Critic Score
    Easily the finest platformer on the console (up there with Mirror's Edge) and a touch of genius in its own right. [Issue#59, p.90]
    • X-ONE Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Second place in a two-horse race for Konami, due in part to the law of diminishing returns, and also to EA’s unexpected brilliance.
    • 74 Metascore
    • 60 Critic Score
    Although matters are predictably brief, control proves as accurate as it is satisfying. [Issue#68, p.101]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    A more than worthy update to last year's blip. No b-ball fan will be disappointed with this. [Issue#25, p.100]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    If your idea of a good time is pissing ammo from your blinged-up gun while relentlessly high-fiving with your free hand, you're in luck. [Issue#55, p.88]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    Almost like "GTA" without any of the character. For these short bursts of satisfaction alone this is more than worth getting - however, don't be surprised when you end up switching off halfway through a mission and start praying that "Mercenaries 2" will fill the hole. [Issue # 11, p.80]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    If only all 400-point games had this much attention to detail. [Issue #22, p.115]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    If the setting, style and attitude win you over, the gammy mechanics are that much easier to bear. [Issue#54, p.78]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    It's easy to forget the most important aspect of any game should be thta it's entertaining, and Medal of Honor is. Sit back, warm up your trigger-finger and enjoy - that is the point after all. [Issue#24, p.70]
    • X-ONE Magazine UK
    • 73 Metascore
    • 50 Critic Score
    The insane difficulty feels like a horrible joke. [Issue#63, p.102]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    This port comes up somewhat short. [Issue#49, p.102]
    • X-ONE Magazine UK
    • 73 Metascore
    • 50 Critic Score
    Project Spark's good intentions are undermined by mechanical and economic shortcomings. [Issue#118, p.68]
    • X-ONE Magazine UK
    • 73 Metascore
    • 60 Critic Score
    Another faithful, funny play on a popular movie license, marred by persistent problems that, for some years now, Traveller's Tales hasn't remedied. And it probably won't happen at this point. [Issue#72, p.84]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    Some may complain about only receiving three maps in the Expedition pack, but it's hard to argue against the quality of the content. [Issue#112, p.94]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    Its core mechanic is enjoyable enough to sell the game on its own. [Issue#118, p.84]
    • X-ONE Magazine UK
    • 73 Metascore
    • 50 Critic Score
    While it can be commended for a bold mix of strategy and action, Midway doesn't really pull of either with much conviction, leaving a somewhat unsatisfying experienice. [Issue 17, p.90]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Newcomers will also find this HD remake easier on the eyes. [Issue#121, p.78]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    A huge amount of fun. [Issue#52, p.91]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    A cracking effort that has everything under control, taking no liberties so far as quality is concerned. [Issue#46, p.100]
    • X-ONE Magazine UK
    • 73 Metascore
    • 60 Critic Score
    Visually stunning and audibly impressive, but we are starting to take serious issue with the numerous technical faults found in every Telltale game. [Issue#109, p.80]
    • X-ONE Magazine UK
    • 73 Metascore
    • 80 Critic Score
    The dialogue's nicely quaint. [Issue#54, p.104]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Like tuna salad in the sun, Hybrid is decent while we write, but it's definitely a case of eat it now or eat it never. [Issue#89,p.83]
    • X-ONE Magazine UK
    • 73 Metascore
    • 60 Critic Score
    As childhood shattering as it may be, the whole package is likely to leave you rather cold. [Issue#61, p.105]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Proves there's still some life in the old series yet. [Issue#122, p.70]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    As a collection of excellent multiplayer mini-games, Thrillville is stunningly good fun. As a cohesive single-player park-management campaign? It's just not quite there. Yet. [Issue 26, p.92]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    The breaker system and surprisingly freeform combo mechanics offer some depth/longevity, plus it’s amusing enough for button-mashers too.
    • 73 Metascore
    • 70 Critic Score
    It's the ghetto version, which is the polite way of saying it's not quite as good. [Issue 15, p.116]
    • X-ONE Magazine UK
    • 73 Metascore
    • 70 Critic Score
    The combat is fun and visually rewarding, if a little glitchy, but at the end of the day it's Star Wars, you probably already know if you're going to enjoy this game. [Issue#37, p.80]

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