Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 82 Metascore
    • 85 Critic Score
    NBA 2K19 is still the go-to basketball simulation game out there. Its polish and refinement have only improved since last year, and it's difficult to imagine any improvements for next year. The MyCareer story has definitely improved, and so have the cut scene management and character customization. MyTeam feels like a revolving mode of new updates and content, but players who don't purchase VC may be getting the short end of the stick, since 10 pack boxes are exclusive to VC only. The game is amazing in all regards, but the constant reminder and pressure to purchase VC is wearing thin.
    • 69 Metascore
    • 75 Critic Score
    Azure Reflections is a good bullet-hell shooter for genre fans. Despite the short levels, the boss fights are exhilarating, and the new mechanics add a good twist to an otherwise proven formula. The title is able to challenge more experienced players, while also accommodating newcomers without necessarily giving them an easy ride to the end. Although the Switch already has a number of bullet-hell shooters, Azure Reflections is a fine addition to the library.
    • 92 Metascore
    • 90 Critic Score
    Overall, Divinity: Original Sin II is still an excellent RPG experience that uses intuitive mechanics and player choice to an incredible degree to make every encounter challenging and interesting. Divinity II is a beast of an RPG that does many different things incredibly well. It's not perfect from a technical standpoint, and fights and leveling can be frustrating at times, but these are minor quibbles when compared to all of the good stuff that's in the game and works well. If you're in the market for a new RPG with interesting storytelling and an appropriate amount of freedom, make Divinity II your next adventure.
    • 71 Metascore
    • 80 Critic Score
    All in all, Zone of the Enders 2: MARS is a noteworthy port of an excellent game. It has flaws, but almost all of them are also part of the original game. There is more they could have done (including a retranslation and redub), but the visual updates and silky-smooth frame rate alone make it a far better port than the lamentable PS3 Zone of the Enders Collection. Fans of giant robots or fast-paced action should consider Zone of the Enders 2: MARS as a must-buy, and those who loved the original can consider this to be the definitive version.
    • 63 Metascore
    • 55 Critic Score
    In the end, Lost in Harmony just doesn't deliver. The dual stories can be hit-and-miss for some players, but the music is good in both tales. However, the poor gameplay implementation sinks the experience, and the lackluster presentation doesn't help, either. The game is inexpensive at $6.99, but it can only be recommended if you've exhausted all other options and still want something to play that isn't terrible.
    • 74 Metascore
    • 87 Critic Score
    2064: Read Only Memories INTEGRAL is a charming and captivating visual novel. It's a title that fits seamlessly with the Switch and makes clever use of the console's functions. The added touch of HD Rumble and touch functionality offer deeper gameplay options exclusively for the console. Additional exclusive content makes this the best version of ROM for first-timers or veteran fans of the title. While the core game is untouched with its gameplay flaws, it still brings a lot of love and attention to detail to the visual novel genre.
    • 77 Metascore
    • 85 Critic Score
    Although it's a short experience, Donut County is enjoyable. The base desire to see everything destroyed by a simple, ever-expanding hole overtakes the lack of complicated mechanics, and the story is fun, whether you want something with or without some meaning attached. At the very least, Donut County is an experience that will stick with you for some time.
    • 73 Metascore
    • 75 Critic Score
    Phantom Doctrine's biggest issue is that it compares unfavorably to X-COM. That doesn't make it a bad game, but it emphasizes X-COM's tight design. With Phantom Doctrine, you end up feeling like everything's a touch too unfocused. The metagame is interesting but messy. The combat is filled with interesting ideas but weaker execution. A lot of this may sound really negative, but I had fun with Phantom Doctrine. Fans of X-COM-style games will absolutely find it to be worth playing; it just has so much potential that it's easy to zero in on the little things that it does wrong.
    • 82 Metascore
    • 80 Critic Score
    Mega Man 11 is a solid entry in the franchise, but it's not an exceptional one. It's a well-made and enjoyable Mega Man game with a great variety of robot masters, fun levels, and interesting weapons. It suffers from some odd difficulty spikes and a disappointing finale, but nothing drags down the game too far. If anything, the game's biggest flaw is that it's too safe and too traditional, but after nearly a decade without a new Mega Man title, perhaps safer is better. All in all, Mega Man 11 is a safe and fun title that's a pleasant experience for fans and newcomers alike.
    • 63 Metascore
    • 78 Critic Score
    Despite Secret of Mana's technical blunders, this new version is a faithful re-creation with a lot of reverence for its source material. For those who may have missed out on Secret of Mana the first time around, it also serves as a solid introduction to a classic from the Golden Age. At a time when local co-op is difficult to find on most current-gen consoles, it gives a fresh option for those wanting to play with others. Secret of Mana's remaster offers a magical, vivid tale for the current-gen library.
    • 87 Metascore
    • 88 Critic Score
    This is the kind of game where you could wipe out days of time paying attention to one piece of the greater story, with the true joy coming when you get to take a step back and see the story you've built.
    • 80 Metascore
    • 70 Critic Score
    NHL 19 is vastly better than its predecessors in terms of value and pushing the franchise forward, but it still falls short of a significant upgrade in many areas. If you haven't purchased an NHL title in a while, this is a good year to jump back in and experience one of the better NHL games in recent memory.
    • 79 Metascore
    • 80 Critic Score
    Firewall Zero Hour needs more support from a pretty large community of PSVR owners. It's understandable that it may not be everyone's choice of gameplay. With dozens of small quirky titles and some fully fledged AAA games that don't rely on interpersonal competitiveness, some players may choose to pass on this shooter. It's way too early to tell if the game will take off and garner the praise and community that it arguably deserves. Firewall Zero Hour is a dream for any shooter fan.
    • 68 Metascore
    • 80 Critic Score
    Strange Brigade is a flawed but ultimately fun experience. The combat is good if you can get over some of the quirks, like being forced to aim when you want to take a shot and no ability to automatically sprint without a decent amount of running room. The campaign length is fine, but the immediate knowledge that more levels are coming in via DLC gives you the perception that the game could have been much longer instead. If you don't mind having to gather friends to play online, then the experience is good since you barely have a shot of getting random online strangers to help out.
    • 84 Metascore
    • 85 Critic Score
    Dark Souls Remastered doesn't make any dramatic changes to its original release several years ago. The struggle to progress is constant, but just as every moment could be another death, it could also be a moment of great triumph and self-accomplishment. Playing at 60fps makes me wonder how I ever managed to play at half of that rate several years ago. It's a beautiful remaster, even if it isn't a complete overhaul. It's a great entry for newcomers or a great walk down memory lane for fans of its original release.
    • 58 Metascore
    • 75 Critic Score
    The Council: Episode 4 - Burning Bridges is the penultimate episode of the game, and it does a good job of making things interesting again, but it does so with quite a number of flaws intact. The unrealistic reactions to big events are the episode's biggest flaw, as all of those shocking things lose their impact when everyone else fails to make a big deal out of it. At the same time, those new revelations open up things just enough to make the final episode more intriguing. Here's hoping that the finale makes the journey worthwhile.
    • 92 Metascore
    • 90 Critic Score
    The addition of seasons adds variety to the racing conditions to greatly expand the functionality of the already-large map.
    • 89 Metascore
    • 90 Critic Score
    All in all, Okami HD on the Switch is a fantastic version of a fantastic game. Considering the incredible pedigree behind the game, perhaps it's not shocking that it's as good as it is. One of the golden classics of the PS2 era is now one of the most enjoyable games on the Switch. If you're a fan of Zelda-style games at all, give Okami HD a try. Add in almost all the improvements of the other HD releases plus a wider variety of control schemes and Switch portability to boot, and you have what's easily the ideal version of the game.
    • 82 Metascore
    • 85 Critic Score
    The tweaked gameplay mechanics, along with a bigger emphasis on platforming and puzzle-solving, make this a perfect ending chapter for the recent trilogy, and series fans will certainly be pleased with how Shadow turns out.
    • 85 Metascore
    • 87 Critic Score
    Overall, Yakuza Kiwami 2 is one of the best entries in the franchise. It's the technically most advanced and includes many improvements that significantly enhance the experience while also telling a gripping and satisfying story. It's not perfect, with a sometimes slow progression system and a few hit-and-miss additions in the side content. Some fun additions from previous iterations could've made Kiwami 2 even more special.
    • 72 Metascore
    • 70 Critic Score
    Adventure Pals seeks to be the weird alternative game that your kids will love, and it looks attractive because it's reminiscent of a mix of different games and familiar shows. Unfortunately, its unashamed emulation of other works is both glaring and disappointing. What isn't disappointing, though, are the game mechanics, which may be similar to others, but can be framed as a teaching mechanism for game experiences to come. Combined with punchy controls, this makes for a wonderful skeleton of a game, although it's regrettably tightly draped in the likes of superstar media from yesteryear.
    • 82 Metascore
    • 90 Critic Score
    Regardless how far you've traveled in the Destiny universe, taking on this continued adventure is one you won't regret. The raid, which releases shortly after the Forsaken expansion, will surely be another great experience, if for no other reason than the loot it offers. Even without the raid, the rest is well worth the time and energy. The only thing holding it back is how the Destiny expansions work, which require all prior DLC to be purchased, including Forsaken, which will understandably be a turnoff for some newcomers.
    • 78 Metascore
    • 87 Critic Score
    The Awesome Adventures of Captain Spirit is an easy recommendation for Life is Strange fans as well as for those who have never touched the series before. Clocking in at 90 minutes, the episode can easily be completed in a single sitting; the episode's characters, on the other hand, will stay with you long after you put down the controller. If you have a free afternoon and some space on your hard drive, you have no excuse: Give Captain Spirit a whirl. It's free.
    • 86 Metascore
    • 85 Critic Score
    All in all, Dragon Quest XI: Echoes of an Elusive Age is a standout example of the franchise. It's undeniably safe, but on the flip side, it's engaging, enjoyable, and polished, and it showcases almost all of the franchise's strengths. It also has its share of weaknesses, but in terms of nostalgia for the olden days, it's an example of how to do it right. It might be a bit too repetitive for longtime Dragon Quest fans, but if you were going to play one Dragon Quest, DQ11 is the one I'd recommend even over my personal favorite. It's a great entry point to the franchise, and it's a charming, fun, and likeable JRPG on its own merits.
    • tbd Metascore
    • 90 Critic Score
    True Fear excels at elevating the point-and-click genre through genius design layouts and storytelling. While the gameplay and plot will keep players interested, some pacing issues and lack of horror elements weaken the title. The issues are not enough to outshine True Fear's excellent features, however, as the title creates a memorable experience. True Fear: Forsaken Souls – Part 1 is a must-play for any fans of the genre.
    • 82 Metascore
    • 80 Critic Score
    Despite its poorly told story, repetitive material grind, and wonky scoring system, Azure Striker Gunvolt: Striker Pack is a solid investment for fans of the 2D platformer genre. Gunvolt may not be Mega Man, but the series offers up much of the same charm and challenge that made Capcom's iconic franchise such a big hit. The pair of games doesn't quite hit the same highs as many of the Blue Bomber's greatest adventures, but Azure Striker Gunvolt: Striker Pack earns serious points for trying something new.
    • 85 Metascore
    • 80 Critic Score
    It's safe, by the book, predictable, and it does little to fix the flaws of the original game. However, that's not a bad thing. After repeated attempts to reinvent the wheel, it's a relief to see the developers going back to what made the first game work, without handheld limitations or reinventing the franchise.
    • 75 Metascore
    • 90 Critic Score
    It feels like the best way to play Shadow of the Tomb Raider is to embrace all of it and take some time to sink into the world Crystal Dynamics has crafted so that Lara 's journey feels more filling. That 's when her journey and everything she does feels a little more ... right.
    • tbd Metascore
    • 60 Critic Score
    Your impression of Thief of Thieves will depend greatly on how much you enjoy the story. It isn't exactly a story full of twists and surprises, but the ride is captivating enough to keep you hooked until the end. A great look and good voice acting are nice, but it's the stealth mechanics that hurt the title because it does more things wrong in this area than right. If you want to take a chance on Thief of Thieves, wait for a sale. Otherwise, you can probably pass on it and hope a possible sequel will handle things better.
    • 87 Metascore
    • 93 Critic Score
    Marvel's Spider-Man does what a lot of good art does, which is examine techniques and concepts that work well, and then blend and refine them to create something unique to itself and possibly greater. I've made this point before: Art and artists have built on and inspired each other since the beginning of time. So yes, I've heard and seen the Spidey/Arkham hot takes, and I ended up not caring at all because at no point did I forget I was playing a Spider-Man experience. I was too busy swinging around in Manhattan, with buildings whipping by as I tailed a police pursuit, thinking about how right it all felt.

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