Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 65 Metascore
    • 60 Critic Score
    A lackluster sequel. It adds only a handful of new characters, makes no significant changes to the basic gameplay, and barely even updates the graphics.
    • 58 Metascore
    • 60 Critic Score
    The experience would be improved if you did not have to take care of your fellow castaway or if the statistics didn't decrease quite so rapidly. In the time it takes you to explore a bit of the island and get to where you were the last time, you have to double back due to thirst and fatigue.
    • 72 Metascore
    • 78 Critic Score
    If you're a fan of simulation games or enjoy creating theme parks or managing funds, Theme Park is an excellent port from the original PC game, and it plays amazingly well on the NDS. Despite the lack of true new content and any form of multiplayer, Theme Park proved to be simultaneously challenging and interesting.
    • 76 Metascore
    • 74 Critic Score
    Too difficult for newbies, but lacking too many cards for old-hat masters, the game finds and neatly settles into a perfect niche among newer yet established fans who like working with what they're given and/or don't necessarily have the money to buy the game's infamously costly booster packs.
    • 52 Metascore
    • 50 Critic Score
    After playing for a while, you'll realize that Tetris Evolution may have been better suited as an Xbox Live Arcade game priced somewhere closer to $10. There is no real evolution to be seen; it's the same classic Tetris you've played for years, albeit with a handful of different game modes and a few more graphical options in an attempt to stir up the experience.
    • 68 Metascore
    • 70 Critic Score
    QuickSpot is charming, short, simple, and – best of all – affordable.
    • 53 Metascore
    • 65 Critic Score
    A diamond in the rough. It is apparent that a great deal of research and design went into the creation of this title, but unfortunately, the same cannot be said for the documentation and tutorial.
    • 67 Metascore
    • 73 Critic Score
    With its cheeky sense of humor and immense visual appeal, Runaway: The Dream of the Turtle can be a good time for adventure gamers with a taste for the wacky, enough so that it could renew interest in the original title. Unfortunately, the more esoteric puzzles will leave you scratching your head, and the linearity of the gameplay will sometimes require that you take missteps before the correct solution will be accepted.
    • 93 Metascore
    • 90 Critic Score
    It adheres very strongly to the concept of, "If it isn't broken, don't fix it," perhaps to the point of excess. It is a well-designed game, with terrific level design and a smooth, excellent combat system, but it also doesn't particularly bring anything dramatically different to the field.
    • 71 Metascore
    • 74 Critic Score
    Tiger Woods PGA Tour 07 brings a fairly deep, albeit slightly flawed, control scheme to the table. When combined with the large quantity of game modes and unlockables, the game's replay value remains high. The graphics are somewhat disappointing, there are a number of bugs, and the title lacks online play, but it still provides the best golf experience on the Wii thus far.
    • 70 Metascore
    • 80 Critic Score
    Not overly complicated or time-consuming to learn, and it was actually incredibly fun to play. The uncluttered interface and visually pleasing design seems to help reduce the information overload that is often associated with this genre.
    • 64 Metascore
    • 58 Critic Score
    It's highly unlikely you'll be able to find a steady group for the title's very formulaic multiplayer, and the single-player campaign can be completed in less than six hours on the normal difficulty setting.
    • 48 Metascore
    • 55 Critic Score
    It's really difficult to recommend this game to anyone since Sid Meier's Pirates! has everything that Tortuga does, and even manages to do it better.
    • 60 Metascore
    • 60 Critic Score
    Overall, Prostroke Golf: World Tour 2007 isn't a bad game, although it's below average when it comes to golf. It gets so caught up in trying to faithfully recreate the sport that it forgets what it means to have fun in a portable video game.
    • 44 Metascore
    • 65 Critic Score
    Fans of the adventure genre will enjoy The Sacred Rings because the puzzles and challenges are just that good. Just be warned – if you enjoy a good story, character development, or choices about anything at all, you won't find them here.
    • 72 Metascore
    • 93 Critic Score
    Overall, I would recommend Carol Vorderman's Sudoku without a moment's hesitation to any PSP owner who likes, is interested in or would like to know about Sudoku. The transportation of this puzzle genre to a handheld system borders on flawless, and experienced players will really appreciate the depth of the options that are presented.
    • 63 Metascore
    • 60 Critic Score
    Spectrobes seems to fall short because of its monotonous method of collecting and the poorly designed battle system.
    • 69 Metascore
    • 65 Critic Score
    Def Jam: Icon is undeniably stylish, sporting wondrously surreal next-gen visuals and bumping the latest and greatest of mainstream hip-hop. But for all its flash, the fighting engine disappoints, coming off as sluggish and unrefined.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, there's not enough to do in the game to keep you occupied for very long. The Build a Label mode only offers a maximum of six to seven hours of play, and the bare-bones online mode isn't going to give you much more than that.
    • 76 Metascore
    • 75 Critic Score
    Feels both overpriced and unnecessary in the modern marketplace.
    • 76 Metascore
    • 85 Critic Score
    One of the best racing games currently available on the PSP.
    • 86 Metascore
    • 89 Critic Score
    If you did not play GRAW, GRAW2 will astonish and amaze you. If you played GRAW then GRAW2’s impact will be very much diminished.
    • 80 Metascore
    • 90 Critic Score
    Just about every aspect of the game has been polished.
    • 72 Metascore
    • 75 Critic Score
    Some frustrating puzzles and dark environments certainly take Sherlock Holmes: The Awakened down a notch or two, but the incredible story, terrific presentation and super-fun investigations are more than enough to make this title an easy recommendation for any fans of the adventure genre.
    • 58 Metascore
    • 74 Critic Score
    Rising Star has its share of flaws, with the dated graphics and decent, although limited, audio palette, but at the same time, the game is rather endearing and is entertaining for both a quick-play session and those marathon times when you keep playing for "just one more gig."
    • 55 Metascore
    • 50 Critic Score
    This idea may well have worked on the PS2 with the additional horsepower, but not on the PSP.
    • 74 Metascore
    • 73 Critic Score
    Not the significant evolution I was expecting from the next generation of DDR. Though it sports fantastic visuals, the surprise-free soundtrack and half-baked Quest mode fail to improve the formula.
    • 63 Metascore
    • 72 Critic Score
    The one biggest failing of the Marvel Trading Card Game is one that no programming magic could fix — namely, that the game will be overlooked simply because the Vs System is less known than its competition, and tragically, that makes finding other people to play against that much more difficult.
    • 55 Metascore
    • 58 Critic Score
    Hats off to Cavia for twisting the concept of a third-person shooter and making a game that is enjoyable in spite of its flaws.
    • 74 Metascore
    • 70 Critic Score
    Chili Con Carnage is a game that doesn't take itself seriously, which is definitely a good thing. The problem is that the slipshod controls make you not want to take the entire package seriously. When 90% of your game is about shooting, the shooting and aiming mechanics had better be dead on target.

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