Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 68 Metascore
    • 70 Critic Score
    Ultimately, there's not enough to do in the game to keep you occupied for very long. The Build a Label mode only offers a maximum of six to seven hours of play, and the bare-bones online mode isn't going to give you much more than that.
    • 76 Metascore
    • 75 Critic Score
    Feels both overpriced and unnecessary in the modern marketplace.
    • 76 Metascore
    • 85 Critic Score
    One of the best racing games currently available on the PSP.
    • 86 Metascore
    • 89 Critic Score
    If you did not play GRAW, GRAW2 will astonish and amaze you. If you played GRAW then GRAW2’s impact will be very much diminished.
    • 80 Metascore
    • 90 Critic Score
    Just about every aspect of the game has been polished.
    • 72 Metascore
    • 75 Critic Score
    Some frustrating puzzles and dark environments certainly take Sherlock Holmes: The Awakened down a notch or two, but the incredible story, terrific presentation and super-fun investigations are more than enough to make this title an easy recommendation for any fans of the adventure genre.
    • 58 Metascore
    • 74 Critic Score
    Rising Star has its share of flaws, with the dated graphics and decent, although limited, audio palette, but at the same time, the game is rather endearing and is entertaining for both a quick-play session and those marathon times when you keep playing for "just one more gig."
    • 55 Metascore
    • 50 Critic Score
    This idea may well have worked on the PS2 with the additional horsepower, but not on the PSP.
    • 74 Metascore
    • 73 Critic Score
    Not the significant evolution I was expecting from the next generation of DDR. Though it sports fantastic visuals, the surprise-free soundtrack and half-baked Quest mode fail to improve the formula.
    • 63 Metascore
    • 72 Critic Score
    The one biggest failing of the Marvel Trading Card Game is one that no programming magic could fix — namely, that the game will be overlooked simply because the Vs System is less known than its competition, and tragically, that makes finding other people to play against that much more difficult.
    • 55 Metascore
    • 58 Critic Score
    Hats off to Cavia for twisting the concept of a third-person shooter and making a game that is enjoyable in spite of its flaws.
    • 74 Metascore
    • 70 Critic Score
    Chili Con Carnage is a game that doesn't take itself seriously, which is definitely a good thing. The problem is that the slipshod controls make you not want to take the entire package seriously. When 90% of your game is about shooting, the shooting and aiming mechanics had better be dead on target.
    • 74 Metascore
    • 75 Critic Score
    Its tricky control scheme is likely to be a divisive element, but those willing to spend considerable time with the tutorials should find SSX Blur to be a rather solid experience.
    • 78 Metascore
    • 87 Critic Score
    It has well-balanced gameplay, and the fishing and gardening allow your Sims to finally relax and enjoy the great outdoors instead of constantly being in motion. Unfortunately, with all of these new features come even longer loading times.
    • 53 Metascore
    • 50 Critic Score
    You can play Empires, which features great graphics and incredibly dull gameplay, or the original version, which features fantastic gameplay and inexcusably bad graphics. This is a situation that's frustrating to say the least.
    • 81 Metascore
    • 80 Critic Score
    The combat, while repetitive, is easily approachable and manageable with the extras added to the PC version. The narrative is excellent, with enough plot points and well-veiled twists to make it a beautiful thing to watch.
    • 79 Metascore
    • 80 Critic Score
    Though the gameplay is still saddled with recurring issues, the next-gen visual enhancements make the game much more atmospheric than any previous hardball sim.
    • 53 Metascore
    • 64 Critic Score
    Endlessly recycled NPC models, horrid camera angles, and the failed lock-on system turn what could have been a really good action/RPG game into barely playable mess.
    • 73 Metascore
    • 80 Critic Score
    The only major issue I had with the game was the inability to garrison units inside buildings. While the title may bring more similarities than innovation to the genre, it is certainly a high-quality offering with a solid multiplayer portion and excellent replay value.
    • 55 Metascore
    • 70 Critic Score
    The gameplay feels a bit outdated in comparison to newer RTS offerings such as "Company of Heroes," but the game still utilizes some unique features, such as the reinforcement system, that make it quite challenging.
    • 58 Metascore
    • 75 Critic Score
    Although the terraforming can become a bit tedious at times, the campaign missions are engaging and challenging.
    • 78 Metascore
    • 50 Critic Score
    Metal Slug Anthology was supposed to be one of the portable system's A-list titles. Instead, due to reasons that probably couldn't have been helped, it ends up being one of the system's biggest jokes.
    • 74 Metascore
    • 70 Critic Score
    Sadly, I can't even recommend this as a sequel to the original game, as the changed features are going to be upsetting to anyone who was a die-hard Meteos fan. However, as a children's game, Meteos: Disney Magic succeeds admirably.
    • 85 Metascore
    • 83 Critic Score
    Virtua Fighter 5 is a deep, beautiful fighter, but the depth of gameplay is undercut by a shallow offering of modes and a complete lack of online support. The Virtua faithful will likely swoon over the expanded roster and move sets, but the casual crowd may be disappointed with what is largely an incremental upgrade rather than a full-blown evolution of the franchise.
    • 69 Metascore
    • 86 Critic Score
    It has points where you must grind for levels much like an RPG. It’s also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders’s learning curve—you’ll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.
    • 83 Metascore
    • 90 Critic Score
    Games like Crackdown are the cornerstone the 360's passionate user community is built upon, and why the 360 is developing an increasingly deserved reputation for being the next-gen console of choice.
    • 66 Metascore
    • 78 Critic Score
    You may not be worthy of playing Izuna. Chat with the Oracle a few times, and maybe you'll figure out if you are.
    • 55 Metascore
    • 50 Critic Score
    If you can't get into the simple gameplay, no matter how cute, then Trioncube is not for you, although one cannot reasonably expect this title to last for much more than a few days of serious play.
    • 86 Metascore
    • 88 Critic Score
    Supreme Commander is intelligent, polished, complex, and difficult. For many, of course, this will be reason to avoid it. The user manual is 70 pages long and probably the thickest of its kind that I've seen.
    • 62 Metascore
    • 50 Critic Score
    Road to Glory comes across more as an obligation to a contractual agreement than a worthwhile video game.

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