Worth Playing's Scores
- Games
For 6,708 reviews, this publication has graded:
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61% higher than the average critic
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6% same as the average critic
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33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Pac-Man Championship Edition DX | |
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| Lowest review score: | Navy SEALs: Weapons of Mass Destruction |
Score distribution:
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Positive: 3,877 out of 6708
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Mixed: 2,421 out of 6708
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Negative: 410 out of 6708
6708
game
reviews
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- Critic Score
The concept behind Redneck Ed: Astro Monsters Show is fine. Going through battle after battle in a galactic game show is a workable premise, and it's only been done a few times before. However, from the dated references and the half-baked presentation to the cheap deaths and lackluster combat, it is difficult to stick with the game after a few levels, since it game does its best to drain any semblance of fun from the experience. Unless you have the patience and willingness to deal with the lack of polish, pass on this one.- Worth Playing
- Posted Mar 22, 2021
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The movement controls are very slippery and awkward, you spend most of your time in mundane conversation trees and playing the same mini-games relentlessly, and the reward at the end of the year isn't particularly satisfying.- Worth Playing
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Yuri isn't great, no matter how you spin it. The physics system actively works to make platforming unbearable, and the ability to read the environment is sacrificed in the name of making things look good. The constant issues with the general mechanics and push for methodical searching, despite having mechanics that prioritize speed, make the player want to quit despite the game's relatively short length. With a glut of better platformers on the Switch system, there's not much reason to spend time on Yuri.- Worth Playing
- Posted Mar 17, 2020
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If the developers give us some heavy handed code-bandages, I predict that one day this will be at the very least an enjoyable RPG, if not the epic and sprawling adventure it was supposed to be.- Worth Playing
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There's a germ of a good idea in RWBY: Grimm Eclipse. The counter system alone makes this button-masher feel more refined. However, the rest of it — the presentation, the actual gameplay, and the lack of story — does such a terrible job at supporting this system that the overall game feels unfinished. Only a handful of fans may be fine with the title, but everyone else can easily ignore this offering.- Worth Playing
- Posted Apr 26, 2017
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The graphics are blocky and unclear, the storyline is weak, and the combat is uninteresting and repetitive.- Worth Playing
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Clash of the Titans is a poorly made, extremely derivative game that missed its money-making opportunity when it missed the movie's theatrical release date.- Worth Playing
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There's a good idea in RPGolf, but it doesn't have the game mechanics to shine. The simplification of the golf mechanics is fine, as is the idea behind the combat. However, the enemy behavior and the other missing quality of life issues make this game more of a chore than something you'll want to be excited about. Its relatively cheap price means it's reasonable to buy it to check it out anyway, but don't expect much from it.- Worth Playing
- Posted Jul 3, 2018
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It's not the worst Bond game, and it's not the worst take on the films that I've seen, but while 007 Legends may have some of Bond's best lined up in one place, the empty routine tarnishes this license to kill.- Worth Playing
- Posted Oct 26, 2012
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The gameplay is a mess from start to finish, and the muddy visuals and terrible writing don't help things a bit. Furthermore, the game breaks itself by allowing players to access a cheat menu and use in-game points to purchase exploits, such as one-hit kills and invulnerability, during the very first playthrough.- Worth Playing
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Some decent game mechanics are ruined by very poor AI that has little to no idea of what to do most of the time. The audio is poorly put together, and the visuals are decent for the middle of the current generation, not at the beginning of a new one. The ESPN license feels largely wasted in the bare-bones presentation. A few modes are too tedious to be fun.- Worth Playing
- Posted Dec 5, 2013
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Is Th3 Plan worth playing? Even as a $15 budget title, it really isn't. From the inconsistent voice acting to the rudimentary visuals, the tedious gameplay, and the lack of replay value, you have better things with which to occupy your time.- Worth Playing
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After all is said and done, Toki is a labor of love taken on by Microids to refresh and rebrand a game that's been largely forgotten. We can see the effort expended in keeping the original intact, keeping the same types of enemies and levels, and even controls, while going to some lengths to update the visuals. However, the art style ends up looking a little amateur, and the overall controls, feel and gameplay end up seeming clunky. Sure, the redone music sounds good, and the cartoony aesthetic is snappy, but the bones of the game don't translate well in today's game market. Perhaps if this game had come out within a couple of years of its first announcement, the art issues wouldn't be so problematic, but as it stands today, Toki is a master class in a bygone era of video games rather than a fun time.- Worth Playing
- Posted Oct 4, 2019
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Dinox is as basic of a trivia game as you can get. Aside from the "Walking with Dinosaurs" clips that are thrown around before every question, there's no real flash to get those who aren't particularly interested or versed in the subject matter to give the game a shot.- Worth Playing
- Posted Dec 30, 2015
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Unless you know someone who wants to join up to play some online paintball, or if you have a high tolerance for buggy games, you'd probably be better served playing a different title.- Worth Playing
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I was exceptionally disappointed in Etrom. I wanted so desperately to love this game, as it seemed to have all the makings of a rich, rewarding play experience. (Post-apocalyptic dystopian future?? Sign me up!!) However, the ocean of poor design ideas slays all of the potential before it can even begin.- Worth Playing
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The gameplay is disappointing, though, and isn't even much fun in a mindless, repetitive sort-of way. The level design drags the whole event down even more, and the lack of a real save system makes playing the game that much more frustrating.- Worth Playing
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The whole nostalgia thing was nostalgic a few years ago. That’s a sad state of affairs, folks. Are we so void of new material, or can we spread our creative wings a little more than this?- Worth Playing
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Nothing in the game works right, the physics are embarrassing, the gameplay is repetitive and boring, and the only bright spot is the cut scenes, which are simply nice window dressing for a shockingly boring plot.- Worth Playing
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I tried so hard to like Card Fighters DS, but I feel it's a good card game stuck inside of a bad video game. The source material was there, and it had potential to be lots of fun, but the method of earning cards is repetitive, you are stuck in a static location throughout the game, and it is basically impossible to complete the game until SNK redistributes new cartridges.- Worth Playing
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A simple cash cow. Cheap concept, cheap marketing, cheap licensing, cheap development costs. Only a few unsuspecting souls need to waste their hard-earned dollars on this trash in order for Atari to turn a profit. And they probably will.- Worth Playing
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The developers are obviously fans of the tough-as-nails older PC RPGs and were trying to emulate that experience here, but their obvious inexperience with development has created a glitchy, cookie-cutter type of game that does not belong on anybody's hard drive.- Worth Playing
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Mediocre at best, and nail-bitingly frustrating at worst. A couple of interesting concepts lay mired beneath poorly executed game design.- Worth Playing
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The sound is mediocre, the graphics are the same, and the controls aren't as tight as they should be. Top it off with gameplay that is both boring and challenging due to lack of AI balance and bugs, and you have a recipe for sub-par gaming.- Worth Playing
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The game does an excellent job of being pretty, but pretty will only carry you so far in life, especially in an industry where pragmatism (read: gameplay) is king.- Worth Playing
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There's a pretty good RPG hiding in Warhammer 40,000: Rogue Trader. The story is interesting, the quests are plentiful, the characters are well rounded, and there's plenty of depth in the RPG systems. However, the graphical presentation is merely passable, while the performance varies so greatly that you need a ton of patience to get through all of the hitching and long load times. This is a game to be avoided for now, but if the promised patches improve the performance issues, then those who crave a really meaty RPG in the infamous grimdark sci-fi universe will have a very good time.- Worth Playing
- Posted Jan 5, 2026
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VK3 certainly stands out from the previous games, but it does so in all the wrong ways. Any improvements it made to the mechanics are overshadowed by everything else about the game.- Worth Playing
- Posted Jan 3, 2014
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In Nightmare is an experience that will leave players more frustrated than frightened. The story is decent enough, if predictable, but it quickly loses steam since you can guess what'll happen and the pantomimed scenes are too vague. The gameplay teeters between fine to unplayable due to technical issues and an overall design that favors trial and error and memorization versus crafting a more dynamic challenge. All of those things rob the game of a scare factor; there's nothing really horrifying about what you're up against. The ideas are sound, but unless you have to play every single horror game out there, you can safely skip In Nightmare and not miss a thing.- Worth Playing
- Posted May 4, 2022
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Valhalla Knights fails in most significant areas, except for looking pretty and actually being well-coded.- Worth Playing
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With sub-working core gameplay, Diabolical Pitch ultimately becomes little more than an exceptionally creative example of the limitations of Kinect. On a more effective control medium, it could have been a beautiful, if small, take on Suda51's every gaming hallmark. Instead, it is an elegant symbol of the Kinect's weaknesses. Even big fans of Grasshopper Manufacture should wait until they've played the demo multiple times before buying, even at 800 Microsoft points ($10). In as many words, this was a swing and a miss.- Worth Playing
- Posted May 22, 2012
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