Worth Playing's Scores

  • Games
For 6,718 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6718 game reviews
    • 54 Metascore
    • 60 Critic Score
    I Heart Geeks is far from an extraordinary puzzle game. The gameplay is fine, as not too many games try to emulate The Incredible Machine, but the spotty physics dampen the experience.
    • 54 Metascore
    • 50 Critic Score
    I will probably fire up Anthem more than a few times again, if only to experience the joyous nature of plopping down a Colossus in the middle of a firefight and unfurling fiery, shelled death upon the landscape. It's a wonderful distraction. But unfortunately, Anthem doesn't look like anything more than that. I can't recommend it.
    • 54 Metascore
    • 55 Critic Score
    There's nothing to recommend Knack, and it's destined to join the ever-growing pile of low-budget launch titles that nobody remembers.
    • 54 Metascore
    • 59 Critic Score
    I recommend this game only with the caveat that you find it available at a budgeted price point.
    • 54 Metascore
    • 65 Critic Score
    It's the perfect game to plop in front of a five-year-old for an hour or two, but don't expect to have your kids coming back to it down the road.
    • 54 Metascore
    • 70 Critic Score
    Gemini: Heroes Reborn may be flawed, but it is fun while it lasts.
    • 54 Metascore
    • 65 Critic Score
    2Dark has a lot of potential, and the premise is exciting. The developers dared to delve into a dark plot, and that bravery should be applauded. The title doesn't fail in any particular way, but it also doesn't meet its full potential. The gameplay felt overly complicated and could've benefited from a less is more approach. Some improvements to the inventory system also could've made gamers feel more in control of the protagonist. It would've been amazing if the game had managed to remain focused on some quick and tense action sequences, rather than spending so much time on tedious tasks, which interrupted the sense of immersion.
    • 54 Metascore
    • 62 Critic Score
    Pac-Man World Rally looks and sounds the part, with strong, though simple, visuals and a score created in part by Dweezil Zappa and Tommy Tallarico. Yet these are the only areas of the game that feel fully developed.
    • 54 Metascore
    • 68 Critic Score
    The gameplay suffers a bit from having a poor camera system which requires frequent adjustment, and there are a few graphical glitches, but the title is otherwise quite playable.
    • 54 Metascore
    • 45 Critic Score
    Frustrating in many respects, not the least of which is that if you cut through the clutter, you can see that the core is there for an enjoyable game.
    • 54 Metascore
    • 65 Critic Score
    At the end of the day, Sudoku Ball: Detective is still your basic game of sudoku. The ball gimmick doesn't really affect general gameplay, while the four specific modes only benefit those who want some added pressure to their game.
    • 54 Metascore
    • 65 Critic Score
    Import Tuner lacks either the impressive visuals we've come to expect from next-gen games (racing titles, especially), or a well-executed new feature that contrasts it from other offerings in the genre.
    • 54 Metascore
    • 40 Critic Score
    Sudden Impact is just a slightly damaged version of the game we’ve been playing since the waning days of Sega’s Dreamcast.
    • 54 Metascore
    • 72 Critic Score
    The inability to skip through movie cinematics hinders the enjoyment a bit, especially since so much of the gameplay involves trial and error.
    • 54 Metascore
    • 50 Critic Score
    There is absolutely no reason to buy, rent or even think twice about this game. It will only continue to break your heart over the course of one repeated, anguish-filled day.
    • 54 Metascore
    • 70 Critic Score
    Brain Challenge is the kind of game that you can play every day or once a month, and you'd still get the same enjoyment from it.
    • 54 Metascore
    • 60 Critic Score
    When compared to any other strategy game on the market, Battleship has nothing distinctive to offer. The attempt to add in some action with the duel mode is a neat, but ultimately flawed, idea. The fact that it borrows so heavily from Advance Wars doesn't help, forcing players to continually compare it to better titles. If you're absolutely dying for Advance Wars on the Wii, there aren't really better options, but that is about the game's only selling point. For everyone else, it will be a bland and forgettable adventure.
    • 54 Metascore
    • 60 Critic Score
    Hearthfire is an add-on that will be most useful to the first-time Skyrim player. If you're just starting to explore the world now, you're sure to find value in Hearthfire. For everyone else, it's a cosmetic addition that will have little impact on your adventure.
    • 54 Metascore
    • 60 Critic Score
    El Matador isn’t necessarily a bad game, just a frustrating and unoriginal one.
    • 54 Metascore
    • 65 Critic Score
    In the end, Dream Trigger 3D will likely become a title with a niche following. The relatively high level of difficulty will likely turn off most players, especially since you experience it in the first level of the game. Once you finally understand how everything works, it becomes interesting. The game can feel a little long in the tooth considering that nothing new is introduced later, but at least the new backgrounds and themes keep things somewhat fresh. Considering how polarizing it is, the game is best recommended as a rental to see if you can deal with the high difficulty level and enjoy what's here or simply give up out of frustration.
    • 54 Metascore
    • 40 Critic Score
    Your time and money is better spent tracking down "Nochnoi Dozor" on DVD and enjoying it passively because, as an attempt at an interactive experience, Night Watch fails utterly.
    • 54 Metascore
    • 60 Critic Score
    Blind Fate is a game with great ideas but doesn't live up to them. The combat system is a lot of fun, but the title does everything it can to not let it shine. Outside of the combat, you're left with a predictable story, dull levels, and a boatload of QTEs. I can see a sequel that polishes up some of the mechanics that feel half-baked, but at the end of the day, Blind Fate doesn't really do anything that stands out.
    • 54 Metascore
    • 60 Critic Score
    Watchmen: The End Is Nigh is a fairly mediocre beat-'em-up made special only by the source material from which it drew its inspiration.
    • 54 Metascore
    • 80 Critic Score
    After all these years, Shadow of Destiny is still a fine adventure.
    • 54 Metascore
    • 60 Critic Score
    The concept is solid, even if the characters can't deliver the tale appropriately. The sneaking and quick item construction elements slightly make up for a weak combat system that makes killing Wanderers a chore. The base-building and crafting is fine, but the other survival elements are overdone to the point of tedium. It isn't a great survival game, and it's not something that Metal Gear fans would flock to, making it a title that can be best described as niche.
    • 54 Metascore
    • 83 Critic Score
    In spite of its technical shortcomings, Rise of the Argonauts is still a truly fun game that has gotten a bit of a bum rap. The story is very intriguing, and the leveling system is handled superbly.
    • 54 Metascore
    • 55 Critic Score
    For now, only die-hard motorcycle fans should give this a rental; everyone else should wait until a sequel can hopefully polish up these shortcomings.
    • 54 Metascore
    • 55 Critic Score
    Aztech: Forgotten Gods is a classic example of a good idea with failed execution. The premise feels fresh, as does the use of gods from a civilization that isn't often covered. The combat system and various traversal mechanics have potential, but technical issues, bad presentation, and an uninteresting open world lead to a game that squanders its potential. Hopefully the team can rebound to present some of these ideas again with more polish. In its current state, it's difficult to recommend Aztech.
    • 54 Metascore
    • 40 Critic Score
    Itadaki Smash isn't exactly the worst beat-'em-up on the Switch, but it gets close. The graphics are drab, with some bad-looking character models and mediocre animations. The humor is tiresome, and the lack of moves reveals the game's shallowness. The game is short, but the cumbersome saving combined with the overall instability makes it difficult to like. The Switch has a plethora of very good beat-'em-ups, both old and new, so there's no need to check out this offering.
    • 54 Metascore
    • 55 Critic Score
    Unfortunately, the execution is so flawed that it is going to take a dedicated player to reach the "fun" hidden within. The controls are awkward and uncomfortable, and the gameplay mechanics are unintuitive. The level design is weak, and the boss fights are simply embarrassing.

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