Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • tbd Metascore
    • 60 Critic Score
    Overall, National Geographic Panda is interesting in the sense that it educates people about pandas in an interactive form, but it's by no means an entertaining game.
    • 63 Metascore
    • 60 Critic Score
    If you don't mind the quirks and rough attempts at humor, then you may enjoy The Witch and the Hundred Knight.
    • 70 Metascore
    • 60 Critic Score
    There is a lot of potential in Minecraft Dungeons (and there is already DLC being advertised for it), but in its current state, it feels like a first draft. If you already have a Game Pass subscription, check it out for some easy achievements, but if you're looking to scratch that dungeon crawler itch, there are better options out there right now.
    • 55 Metascore
    • 60 Critic Score
    Sniper: Ghost Warrior 3 has the potential to be a solid B-tier title. Most of the good trappings of open-world games are here, and the sniping mechanics are as solid as ever. The missions provide some great variety since you can take different approaches, and the crafting and different weapons are nice to have, even if you never use more than your default set. However, the presentation isn't up to par. Some of the mechanics are finicky, like shooting and tagging, and the AI can waffle between being superhuman and dim. More importantly, the load times immediately sap any fun that could be had from the title. A few of these things can be fixed with a patch, but until they're addressed, it's best to approach GW3 on consoles with caution.
    • 66 Metascore
    • 60 Critic Score
    WRC 6 isn't all that bad. It's up to you to learn how to drive the rally way, as the game fails to help you out in that regard, but everything feels fine once you master it. The career mode is lengthy, and the number of available tracks and the various multiplayer options give you plenty of ways to extend the experience long after the career is finished. However, the bad co-driver system makes things unintentionally harder, and the presentation lacks some real polish. It certainly isn't the best rally racer out there, but it does well in a pinch, especially if you've already worn out Dirt Rally and are trying to satisfy your craving until Dirt 4 hits.
    • 62 Metascore
    • 60 Critic Score
    James Bond 007: Blood Stone isn't really a bad game. It's just a five-hour, heavily scripted game that's far too easy and short on genuine thrills.
    • 71 Metascore
    • 60 Critic Score
    Assassin's Creed Rogue is an often-overlooked entry in the series. It's a fun compilation of all prior releases, and it has a cool story and strong characters. Its remastered version, however, doesn't add anything significant and falls flat since it doesn't offer any improvements to Shay Cormac's Assassin/Templar story.
    • 68 Metascore
    • 60 Critic Score
    At half the asking price, Jojo's Bizarre Adventure would be a worthwhile impulse purchase, as the game itself still offers some intriguing gameplay. But a bare-bones release with a premium cost is difficult to justify for all but the most ardent of fans. You're better off buying a used Dreamcast or PSone copy and firing up the old console for a trip down memory lane.
    • 67 Metascore
    • 60 Critic Score
    While the game has tons of personality with an interesting concept, a fun challenge in some areas, and even a New Game+ feature that adds new surprises, it's ultimately a Frankenstein's monster of other games cut together. If leaving players lost and confused in Hell is Infernium's goal, then it has succeeded.
    • 63 Metascore
    • 60 Critic Score
    While the title has made great strides in improving the overall look of the players and fields, the actual gameplay has already grown incredibly bland and repetitive.
    • 66 Metascore
    • 60 Critic Score
    While it is honorable that it at least attempts to make an interesting piece of a game, with platforming and racing mixed together and a nifty clashing element thrown in, the core gameplay just isn't strong enough to really make this terribly memorable.
    • 61 Metascore
    • 60 Critic Score
    Despite the mind-numbingly simple gameplay and non-existent difficulty, fans of the show will enjoy blasting ghosts and specters for the three to five hours it takes to complete the title.
    • 71 Metascore
    • 60 Critic Score
    LEGO Indiana Jones 2: The Adventure Continues falls short because not only is it a game that no one asked for, but it's also a game that's mostly already been done.
    • 71 Metascore
    • 60 Critic Score
    The DioField Chronicle is interesting as an experiment, but that's about all it has going for it. The combat system is so half-baked that it may as well not exist, and the story is about 20 hours of buildup for a "buy the sequel" hook. Since the phenomenal Triangle Strategy came out in the same year, and it handles pretty much all the same ideas much better, it's difficult to recommend DioField. Even if you're curious, it's best to wait for a sale because the full retail price is too steep for what you'll get.
    • 72 Metascore
    • 60 Critic Score
    Nagging issues, such as strum recognition and the fact that the guitar grip has a tendency to become unplugged, haven't been addressed, meaning that not a single problem brought up from the original game has been fixed.
    • 74 Metascore
    • 60 Critic Score
    As a result, it's difficult to recommend Connect 4 at its asking price of $10, unless you have a house with a youngster or two who's bound to spend time dropping the colored pieces into rows of four again and again. Otherwise, resist the pull of nostalgia and wait for this one to go on sale for $5 or less.
    • 65 Metascore
    • 60 Critic Score
    EyePet & Friends could have been a cute game for kids who want to play with a virtual and exotic pet.
    • 52 Metascore
    • 60 Critic Score
    A very underwhelming port of the original PC title. The game would've been fine on its own, but it's plagued by sluggish controls, a broken touch interface, and multiple omissions from the original game that would only disappoint fans.
    • 61 Metascore
    • 60 Critic Score
    Alas, there's nothing to recommend Dynasty Warriors 9: Empires. DW9 is probably one of the lower points of the franchise, and what Empires does to improve on it is fairly minimal. There's absolutely no reason to buy it over the bucketload of better Warriors titles available on the PS5. Even if you're looking for something in the same setting, there are plenty of other Dynasty Warriors options. The most positive thing I can say is that it's a better game than the original, but it's an easy one to skip with so many other titles available.
    • tbd Metascore
    • 60 Critic Score
    Jay and Silent Bob: Chronic Blunt Punch is fine. The combat is good, especially after the week's worth of patches that have fixed things, like missing invincibility frames and toned down the strength of the enemy hits. The game clocks in at a decent length, and the difficulty is fine if you're OK with only having one life per character and fairly long levels with no checkpoints. There's just nothing that elevates the title into being more than a game you play once. Fans of the duo might dig it, but genre fans will find this to be a filler game that briefly satisfies a craving before moving on to more substantial fare.
    • tbd Metascore
    • 60 Critic Score
    Idea is a game that'll only appeal to a niche audience. Those looking for any sort of exciting adventure or meaningful ending won't find it here, especially since the game's own idea messaging system is filled with random characters instead of something meaningful. The game is a nice distraction, as it can be relaxing to see where the ball ends up if given a little push. It's neat, but don't expect anything profound.
    • 67 Metascore
    • 60 Critic Score
    What ultimately dooms Hyperballoid HD to relative obscurity is the fact that it doesn't do anything to stand apart from the crowd.
    • 43 Metascore
    • 60 Critic Score
    In fact, if you have an Xbox and the money for this, I highly recommend using it to purchase "Kung Fu Chaos" instead, which adopts Melee's fighting system, but adds purpose and several gallons of hilarity to the mix... and is cheaper to boot.
    • 59 Metascore
    • 60 Critic Score
    On the one hand, getting Zombies Ate My Neighbors and Ghoul Patrol on a modern platform is great, especially on the Switch, where docked and portable play has always served as the system's strength. The former is still a classic title that holds up well even if the difficulty can scare people away, while the latter is good but not as ambitious or polished as its predecessor. On the other hand, the inability to disable bezels is a shame, but the unclear save system and the unnecessary control changes ruin things for new and old players alike. This isn't the ideal way to play any of these games, but it works when no other options are available.
    • 66 Metascore
    • 60 Critic Score
    At the end of the day, The Outer Worlds succeeds in being a story-driven RPG that offers a lot of freedom for you to experience and play the game as you see fit. It doesn't look particularly good or run incredibly well. I don't want to downplay the importance of the story and quests, but The Outer Worlds feels like either a calculated cash grab or a team obsessed with making a game run on an inferior system for the sake of it, rather than trying to find a new player base. It's all here and playable, but play it anywhere else if you can because the trade-offs are larger than the benefits of playing it on a portable format.
    • 54 Metascore
    • 60 Critic Score
    Watchmen: The End Is Nigh is a fairly mediocre beat-'em-up made special only by the source material from which it drew its inspiration.
    • 65 Metascore
    • 60 Critic Score
    Not only does it use the likes of Baywatch, Bill & Ted, and Fraggle Rock to grab the attention of potential players, but also tops it off as a speedy homage to a classic Atari game. As far as planning goes, it's intriguing. It's fun to throw VHS tapes and jump over the Teenage Mutant Ninja Turtles, but the presentation and design don't hold up. With a single level that becomes repetitive after a few hours, gameplay changes that are prohibitive or distracting, and the overall feel of an app game on a console, the quality of The VideoKid is slightly above average. It doesn't feel like a game I'd boot up my console to play, but it feels like something I'd play while another title is downloading.
    • 55 Metascore
    • 60 Critic Score
    As a complete package, Medal of Honor: Warfighter is disappointing when you consider the amount of hype surrounding it.
    • 66 Metascore
    • 60 Critic Score
    Somerville is a game where both the new and old ideas don't work in the game's favor. The platforming is nonexistent, while the puzzles are hampered by either a lack of creativity, an uncooperative physics system, or a combination of both. The use of 3D produces situations where your objectives can become obscured due to the camera angle and distance. The shock and awe one would expect from the game's pedigree is greatly dampened, and the wordless story doesn't do much to carry a narrative that seems pedestrian and doesn't care about its characters. Some will still find fun in the various situations, and the runtime is brisk enough if everything works in your favor. If you are still interested in Somerville, wait for a sale before checking it out.
    • 52 Metascore
    • 60 Critic Score
    While there's nothing blatantly wrong with South Park: Tenorman's Revenge, there's not much right with it, either.

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