Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 69 Metascore
    • 64 Critic Score
    The traditional Tony Hawk gameplay has several twists - some for the better, others not so much - but has had the difficulty significantly dumbed down to the point where Story Mode is boring much of the time, and is insufficiently counterbalanced by Classic Mode.
    • 56 Metascore
    • 64 Critic Score
    Drastically inferior compared to the one-year old "Chamber of Secrets."
    • 67 Metascore
    • 64 Critic Score
    It is ultimately this lack of personality, engagement and in-depth contextualization that makes East India Company just another run-of-the-mill trading game that doesn't really live up to the allure of the greatest historical simulation games that can actually transport you back and let you loose in another time and place.
    • 70 Metascore
    • 64 Critic Score
    But the game’s shoddy visual presentation, rampant recycling and annoying lack of online voice chat are glaring shortcomings that are hard to overlook. Overall, Ghost Recon: Jungle Storm just doesn’t bring anything new to the table or do much to attract new recruits.
    • 62 Metascore
    • 64 Critic Score
    Gunpey is simplistic and slowly paced, creating an experience that neither entrances nor exhilarates. Most importantly, it is missing that third element that is crucial in every great puzzle game: addictiveness.
    • 60 Metascore
    • 64 Critic Score
    I did have fun with Suicide Squad: Kill the Justice League, but I finished the story a little relieved and exhausted, and I wasn't compelled to engage in endgame stuff because it was essentially more repetitive, conditional missions. I'd had my fill by then. I enjoyed the character and personality of the game — the banter among Task Force X is truly enjoyable, so kudos to all of the voice actors involved — and also the world that was built. Action-wise, the game gave me Crackdown vibes as I hurtled around the city and dove into its chaos. Unfortunately, it also had Crackdown depth to the point where I eventually got bored and irritated. I was not irritated enough, however, that I wish I had a bomb in my head.
    • 67 Metascore
    • 64 Critic Score
    Teenage Zombies: Invasion of the Alien Brain Thingys is the kind of game that you can take with you on a trip and play in bite-sized chunks, but the forgettable puzzles and overabundance of dull stages do nothing to help the feeling that it's trying to drag out the dead for as long as it can.
    • 58 Metascore
    • 64 Critic Score
    It comes to be what the public expects from the Adventure Company. The quality is there from the previous titles, but so are the flaws.
    • 53 Metascore
    • 64 Critic Score
    Endlessly recycled NPC models, horrid camera angles, and the failed lock-on system turn what could have been a really good action/RPG game into barely playable mess.
    • 60 Metascore
    • 63 Critic Score
    It's obviously been slapped together from action sequences in the film to make a complimentary game and hopefully some easy cash, but on its own, it's less than stellar.
    • 62 Metascore
    • 63 Critic Score
    Ultimately, it feels like Wreckreation tries to be too many things at once. An open-world setting allows for a lot of room for players to create events using the Live Mix tools, but driving between events gets dull quickly. As a conventional racing game, the rubber-banding AI makes me lose interest quickly, and the game doesn't emphasize the Live Mix content as strongly as it arguably should. It's a fun enough game, and it's smaller in scope since it was made by a smaller team. It lacks a defining feature of its own that it really focuses on, and it ends up making the game feel more like an imitation of other games.
    • 62 Metascore
    • 63 Critic Score
    The problem is that the Mario Party franchise hasn't really evolved or changed much from its days on the Nintendo 64. Yes, there are new characters, stages, and mini-games, but despite their clever designs, they're quickly growing repetitive and stale.
    • 60 Metascore
    • 63 Critic Score
    It seemed like High Voltage gathered many good ideas that had been used by other companies and placed them into one game instead of coming up with hot new ideas of their own.
    • 76 Metascore
    • 63 Critic Score
    There isn't all that much to Multiwinia: Survival of the Flattest, unfortunately. The gameplay is short, and necessarily so, because any single match can drag on very quickly, and once a clear lead is established, it is quite difficult to break.
    • 60 Metascore
    • 63 Critic Score
    It manages to fit some of the series' feel into one of the most generic genres ever. Unfortunately, severe play issues limit its playability, and very few gamers of any age will get to enjoy some of the extras that Tomy took the time to add in.
    • 66 Metascore
    • 63 Critic Score
    Nine Parchments isn't necessarily a bad game. It's a very basic experience that lacks many different qualities, and from what I've witnessed, the title has to work out some major technical issues. However, many people will find a very enjoyable experience here, with a lot of unlockable characters and stuff to find. If you're into co-op experiences, you can't go wrong with Nine Parchments on Nintendo Switch. If you rely on online play, you may want to hold off until a patch is released to fix the connection and save file issues.
    • 63 Metascore
    • 63 Critic Score
    The Life gameplay mode is a very good idea that could use some more polish, as could in-game play. It's come a long way from its previous installment, but it's still not breathtaking, nor is it breaking new ground.
    • 58 Metascore
    • 63 Critic Score
    No matter how frustrating things get, the next comic sequence — which is often comic in more than one sense — makes you feel better.
    • 58 Metascore
    • 63 Critic Score
    In short bursts, the micromanagement isn't so bad and watching your park slowly flourish can be rewarding, but over time you may find that the whole thing just feels a little bland.
    • 66 Metascore
    • 63 Critic Score
    The Last Remnant is absolutely full of potential. There's a fantastic world accompanied by an incredible soundtrack, a great battle system in place and a ton of content to keep you going. However, the game is technically sub-par, and the story takes far too long to get anywhere remotely interesting.
    • 72 Metascore
    • 63 Critic Score
    As a tech demo, Deadly Creatures is an impressive piece of work, but as a game, it is merely average. For every good idea, there's something that holds back the game and prevents it from really shining.
    • 64 Metascore
    • 63 Critic Score
    Windbound looked to be a great many things, but it turned out to be a standard survival-roguelike crossover with some promising areas that never reached their full potential. An overly cruel death mechanic and repeating vistas are what ultimately drag down an otherwise solid and partially fun survival game. With the right expectations, Windbound is a solid offering that doesn't stray too far from its survival core.
    • 71 Metascore
    • 63 Critic Score
    An immersive game, but it's just too bad that the gameplay at the core of it is so ho-hum and bland.
    • 59 Metascore
    • 63 Critic Score
    A very generic RTS game. It's graphically appealing, but in terms of gameplay, there are many better RTS offerings out there.
    • 51 Metascore
    • 63 Critic Score
    Sure, it's another cheap knockoff game trying to capitalize on the overstuffed DS self-improvement market, but it's got a lot more heart than other games in the genre, and at times it is rather entertaining.
    • 51 Metascore
    • 63 Critic Score
    The mini-games in the pit are more bothersome than fun, while the opponent's AI makes the game more frustrating than it should be. However, the graphics are good, and the single-player challenges are a great way to keep the player engaged in the story being told.
    • 58 Metascore
    • 63 Critic Score
    Fans of the show will get irritated that the story with which they fell in love has been chopped up, cannibalized, and made into another generic beat-'em-up, and people new to the series will be confused as the plot bounces around viciously in Story Mode — which must be completed before the much quicker, more notable arcade-style Character Mode is available.
    • 68 Metascore
    • 63 Critic Score
    Brink's PR did everything to make people wonder just how the eight-versus-eight multiplayer-focused, story-based shooter would change the genre. The short answer lies in the clever tweaks it brings to the formula, whether it's your character's body type or the vast weapon customization options, all the way down to the teamwork needed to succeed. The SMART system feels more like a gimmick, and when it gets down to the actual shooting, it's nothing that we haven't seen before. Top that off with the issues it tries to parkour over, both off- and online, and Brink isn't so much of a revolution as it is a suggestion of where it wants to be.
    • 72 Metascore
    • 63 Critic Score
    Brink's PR did everything to make people wonder just how the eight-versus-eight multiplayer-focused, story-based shooter would change the genre. The short answer lies in the clever tweaks it brings to the formula, whether it's your character's body type or the vast weapon customization options, all the way down to the teamwork needed to succeed. The SMART system feels more like a gimmick, and when it gets down to the actual shooting, it's nothing that we haven't seen before. Top that off with the issues it tries to parkour over, both off- and online, and Brink isn't so much of a revolution as it is a suggestion of where it wants to be.
    • 64 Metascore
    • 63 Critic Score
    Despite these problems, the one thing that stands out in this game is that it stayed true to the Mission Impossible name, making it almost seem as if we were watching the movie.

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