Worth Playing's Scores

  • Games
For 6,710 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6710 game reviews
    • 56 Metascore
    • 73 Critic Score
    Guilty Gear 2: Overture has a lot of good ideas and offers some entertaining gameplay moments, just not enough to warrant a purchase for most consumers.
    • 57 Metascore
    • 73 Critic Score
    Neither fantastic nor terrible, instead landing somewhere in between. Final Fantasy fans might find the addition of an action game to their favorite series to be odd, while shooter aficionados will wonder why it's so easy.
    • 83 Metascore
    • 73 Critic Score
    This is definitely a good-looking $15 game, but there's just not enough meat here to sustain it for a long period of time.
    • 73 Metascore
    • 73 Critic Score
    Another issue is with control. It's not as bad as the camera; but the trouble is, it often works in tandem with the camera. This can make for some very strange play. Outside of that, it's quite loose, and takes some getting used to.
    • 68 Metascore
    • 73 Critic Score
    Fans of the franchise will need no more encouragement and will enjoy the title immediately upon purchase. For those who are craving some fun gaming in quick bites, this title will suit you nicely.
    • 72 Metascore
    • 73 Critic Score
    It's certainly a great half of a game; the somewhat limited gameplay aspects, pretty lights and revving engine sounds are good enough to make the title entertaining and fun, but they're not enough to comprise a convincing whole game.
    • 79 Metascore
    • 73 Critic Score
    In addition to solid racing, there's just enough extras in this game from the hilarious agent, to the off-track drama and persona building that make this worth investing some time in.
    • 71 Metascore
    • 73 Critic Score
    There’s a lot of waiting and wandering and enjoying the view, followed by a moment of excitement that I’d found a big beast and then panic that I would lose him. Later on in the game, as I got better and could edge closer, I found out that you can add terror to that list too.
    • 69 Metascore
    • 73 Critic Score
    There's a great deal fun to be had, but the control difficulties and the fact that these games get pretty old pretty fast (even with the added extras and mission modes) almost dilute whatever fun is there.
    • 83 Metascore
    • 73 Critic Score
    The locations look decent, if not a bit overwhelming at times, and the gameplay is solid, with the exception of a few hiccups. Newcomers can have fun, but the frustration factor is high, only rising as you progress.
    • 74 Metascore
    • 73 Critic Score
    A well-made game, but one that lacks any kind of excitement for the casual gamer or non-enthusiast. As much as I love racing games, I had trouble mustering up any kind of genuine enthusiasm for this title.
    • 53 Metascore
    • 73 Critic Score
    If you've played Brain Training and Big Brain Academy to death and need something else of their ilk to get you through the day, Brain Assist will do the job. If you haven't played the aforementioned titles, though, or if you simply just don't care about the genre that much, then you can safely skip this one, and no one will blame you.
    • 66 Metascore
    • 73 Critic Score
    The biggest bummer about the game, though, is the absence of last year's entirely enjoyable story mode. The new Dragon World mode is simply not fun enough to warrant the lack of a fleshed out story mode.
    • 75 Metascore
    • 73 Critic Score
    Speed Racer's entertainingly off-the-wall fun already puts it ahead of other titles that bank on a movie license to draw in fans.
    • 82 Metascore
    • 73 Critic Score
    It just doesn't come together as well as it could. It feels like the development team has branched out to try new things, but none of the good ideas and changes were followed through, making them feel like shallow attempts to change things. This would likely not have been a criticism if we were talking about a runtime of fewer than 30 hours. With a runtime of 50+ hours, though, these sorts of things eventually come crashing down as player fatigue sets in. I still enjoy Valhalla for what it does, but it hurts to know that this could've been a tighter, greater game that delivered on its ambitions rather than merely hinting at them.
    • 63 Metascore
    • 73 Critic Score
    This is a package that contains a large number of fun, classic games that play well enough to pass for whatever qualifies as "accurate" in our aging minds.
    • 77 Metascore
    • 73 Critic Score
    We know that Final Fantasy XV: Royal Edition won't be the definitive edition of the game, since more DLC is scheduled. This is the most complete and most beautiful edition of the game thus far, but it's asking you to buy into a very good but still flawed experience that is slowly but surely catching up. If you truly can't wait until the real complete edition surfaces, you'll have a decent experience at the very least. Otherwise, pass on this title and wait another year. The mammoth project that is FFXV will eventually come to a satisfying conclusion.
    • 78 Metascore
    • 73 Critic Score
    If you're into challenging action platformer games, Blasphemous is as good as the next. It isn't perfect or revolutionary, but it doesn't have to be. Its lore and visual direction are disturbingly beautiful and craft an interesting and distinct world. Great boss fights and an enjoyable and challenging combat system ensures that fans of the genre will have enough to sink their teeth into and enjoy.
    • 72 Metascore
    • 73 Critic Score
    A capable fighter, but a great Dragon Ball Z game.
    • 67 Metascore
    • 73 Critic Score
    With its cheeky sense of humor and immense visual appeal, Runaway: The Dream of the Turtle can be a good time for adventure gamers with a taste for the wacky, enough so that it could renew interest in the original title. Unfortunately, the more esoteric puzzles will leave you scratching your head, and the linearity of the gameplay will sometimes require that you take missteps before the correct solution will be accepted.
    • 64 Metascore
    • 73 Critic Score
    Armored Core for Answer fixes a lot of the problems that existed in Armored Core 4. Significantly more fun missions, graphical improvements, a fantastic sense of scale, and an enormous amount of customization really help the title. However, the impossible-to-understand story detracts value from the single-player experience, so the only reason for you to return is to build your mech, which is something that's going to overwhelm most players.
    • 81 Metascore
    • 73 Critic Score
    A surprisingly challenging experience.
    • 66 Metascore
    • 73 Critic Score
    Despite these problems, Agatha Christie: Evil Under the Sun is still a solid title that adventure fans will love.
    • 77 Metascore
    • 73 Critic Score
    Bits such as the fighting engine can be fun even though it is probably the most flawed aspect of the entire game, though when fighting the tougher enemies in the game those flaws are quickly frustrating, to the point of some people returning the game.
    • 64 Metascore
    • 73 Critic Score
    Had it run better, Rime would've been an easy recommendation. Its story offers a tantalizing look into a beautifully realized and poetically orchestrated world of magic, love and loss. Its gameplay, while simple, offers satisfying puzzles that guide the action in meaningful ways. However, severe frame rate drops and unbearable resolution compromises hold back the final product from the greatness it deserves. While there is enough good here to overshadow the optimization problems on display, avoid the Switch port of Rime unless you have no better option.
    • 79 Metascore
    • 73 Critic Score
    The perfect place for a beginner to the series to start. Almost everything in the game has withstood the test of time and has been streamlined and smoothed to make it as accessible as possible to all players. However, this means that long-time veterans of the Tiger Woods series won't find much changed from last year's offering, either.
    • 71 Metascore
    • 73 Critic Score
    Good game, good story, flat presentation.
    • 75 Metascore
    • 73 Critic Score
    As a sum of its parts, Steamworld Dig: A Fistful of Dirt still holds up reasonably well. If you haven't jumped in yet, start your journey here before tackling the sequel. The gameplay may feel limited if you've already completed the sequel, but A Fistful of Dirt is still an incredibly fun platformer.
    • 73 Metascore
    • 73 Critic Score
    It has major shortcomings in plot, graphics and linearity, but the good points help to overcome the flaws. That said, it's not a strategy RPG for someone new to the genre; while it's a fair bit easier than even Disgaea, Soul Nomad has very little tutorial on how to use its varied systems, and even when using the manual as a guide, if you aren't solid on how this type of game works, it's very easy to get lost.
    • 73 Metascore
    • 73 Critic Score
    A casual game for casual gamers, meant to be fun, fast and simple. Its flaws are significant and could limit it for some, but the design, quality and variety of questions, and carefully toned pace make it fun for most players and worth getting if you often have parties with non-gamers, casual gamers or film fiends.

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