Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 35 Metascore
    • 55 Critic Score
    Suffers from mediocrity. It is a solid game, but there is nothing outstanding about it that would draw players to it, or make the title worth acquiring. The game implements the two signature characters poorly, which makes for annoying gameplay, and there is no multiplayer portion whatsoever.
    • tbd Metascore
    • 55 Critic Score
    As a game, Heathcliff: Frantic Foto is simple enough
    • 58 Metascore
    • 55 Critic Score
    It becomes readily apparent that those who will enjoy Little Witch Academia: Chamber of Time the most will be existing fans of the series. The storyline and new animations are worth checking out, especially since the second season is still a ways out. Even then, they may be hard-pressed to deal with both the tedious exploration and the unreliable combat. For them, the game may be worth getting for cheap. For everyone else, this should be a pass.
    • 75 Metascore
    • 55 Critic Score
    In a medium that so desperately craves additional content, Phantom: Covert Ops isn't a bad purchase for VR owners who are hungry for more games, but it's by no means a banner release for 2020. With games like Boneworks, Half-Life: Alyx, and The Walking Dead: Saints & Sinners this year, the bar for VR games has risen exponentially. There's an exhilarating VR experience struggling to break the surface of this title. Phantom is holding itself back from breaking loose and taking the excitement to the next level. Hopefully nDreams has enough success with this game to carry its vision into a sequel.
    • 60 Metascore
    • 55 Critic Score
    Generation is simple in a way that requires dozens of obtuse concepts to be learned with little justification. It simply isn't a good game, and it is definitely the weakest game in NIS America's lineup.
    • 55 Metascore
    • 55 Critic Score
    Even so, its relatively short escape to parts unknown, coupled with its limited gameplay, can make this adventure feel like another in a growing string of low moments in Indy's console career.
    • 58 Metascore
    • 55 Critic Score
    Creepy Road ends up being more frustrating than fun.
    • 62 Metascore
    • 55 Critic Score
    There are plenty of other games out right now that, while perhaps not being gloriously violent future-sports games, have simply pegged the feeling of constant fun a lot better than you do.
    • 63 Metascore
    • 55 Critic Score
    The only real benefit I could find for buying a Sudoku game on the PSP is the ability to wirelessly download additional puzzles, free of charge.
    • tbd Metascore
    • 55 Critic Score
    In the end, Moribund would be decent if it were in a vacuum. The base gameplay is fine, but the execution feels very slow when compared to other similar titles. The level layouts may be numerous, but the actual stage themes feel limited, so you'll be able to go through them in no time. While it is appreciated to see some single-player challenges in an otherwise multiplayer-focused title, their numerous balance issues mean that no one will bother with them. With a presentation that's more off-putting than cool, it's difficult to recommend Moribund unless you've exhausted almost every other similar title in the genre.
    • 40 Metascore
    • 55 Critic Score
    Anyone who's played a tank simulation before will find this to be a pretty simple game because there isn't much to control, and it can become repetitive rather quickly.
    • 50 Metascore
    • 55 Critic Score
    A mediocre experience at best. There's a lengthy single player mode that has a lot to offer, but doesn't do anything particularly well. The controls are tedious and the graphics are slow and blocky.
    • 56 Metascore
    • 55 Critic Score
    Boring gameplay and half-baked mechanics combine to create a title that is shallow even for a $15 downloadable game.
    • 42 Metascore
    • 55 Critic Score
    Sadly, this game is no "Ikaruga," or even a "Crimson Skies"; the truth of the matter is that I could be playing my old copy of AstroBlast on my old Atari 2600 (well, if it still worked) and get the same amount of "rush" shooting random rocks as I could at shooting down ships and their shields in this game.
    • 64 Metascore
    • 55 Critic Score
    The premise is solid, but the game relies too much on chance and trial and error, so it's hard to recommend this title to anyone but masochists and those who are hell-bent on experiencing the story — no matter what.
    • 65 Metascore
    • 55 Critic Score
    Too simplistic for most gamers, it is a good choice for those who have friends who also are Grim experts. Anyone else is advised to avoid this game like the plague, and seek out one of the many better party games available on any system.
    • 67 Metascore
    • 55 Critic Score
    Tate Multimedia tried to pack too much into Steel Rats for all of its parts to work together in a fun and cohesive way. It can be done, as proven by roguelike rhythm game Crypt of the Necrodancer, which stuck to the core elements of each genre. Frequently in Steel Rats, the solution is to use one tactic and move on, or skip it entirely rather than fumbling through the different genres. When this kind of gameplay meets the unassuming visuals and banal audio, the title becomes lackluster.
    • 62 Metascore
    • 55 Critic Score
    It's baffling that the MotionPlus accessory can pick up the nuances of a manual deke but can't reliably detect when you're trying to make a shot, and the overall sluggish nature of player control was certainly frustrating. Combine that with a spotty online mode, and all the control options and modes in the world can't make up for the fact that the game just wasn't very fun to play
    • 38 Metascore
    • 55 Critic Score
    If you are hoping for an updated version of the exceptional Seven Kingdoms gameplay in Seven Kingdoms: Conquest , you will be seriously disappointed.
    • 61 Metascore
    • 55 Critic Score
    Aside from a quick rental, it's not worth it to pick up this title.
    • 62 Metascore
    • 55 Critic Score
    Disintegration is a game of would-have-beens. The combat would have been nice if you weren't stuck to a vehicle that made everything floaty and slow and you could change weapons. The strategy elements would have been nice if your teammates didn't have to do everything and had enough intelligence to stay alive. The shooting/strategy meld would have been interesting if the objectives changed for some variety, and the journey would have been exciting if the story were interesting. There can be some enjoyment in if you look hard enough, but we have already seen better first-person shooters this year alone, so it's difficult to recommend Disintegration.
    • 55 Metascore
    • 55 Critic Score
    Woolfe: The Red Hood Diaries feels like squandered potential.
    • 56 Metascore
    • 55 Critic Score
    The concept for Cannibal Cuisine is fine: a grotesque spin on the Overcooked formula with some quality of life changes. However, there are enough issues here to sap away any enjoyment from the concept, especially if this is your first exposure to this type of party game. Unless you're a veteran of these games and want to deal with the artificial challenge, it'd be best to leave this one alone and opt for the more polished titles in the genre.
    • 52 Metascore
    • 55 Critic Score
    You can't help but coming away from Never Breakup with mixed feelings. The concept remains novel, and there are a number of stages to make the experience feel meaty, even without a narrative. While the player can get used to the wobbly controls, the lack of variety in the co-op challenges — and the sense that a number of areas don't seem to be designed with the co-op concept in mind — robs the game of any fun. It isn't a terrible co-op title, but you're better served by going with other co-op experiences first.
    • 34 Metascore
    • 55 Critic Score
    The Expendables 2 should have been better, especially since the game just needed to get a good handle on shooting. Instead, a bevy of technical snafus and odd design decisions drag down the experience and uphold the belief that licensed games are rarely more than mediocre. The game isn't horrible, but shooting fans can certainly find a better title to play before settling for this.
    • 65 Metascore
    • 55 Critic Score
    It's a disappointment to see a promising series end in this way, especially now that Transmission Games is no longer around to potentially fix issues in a sequel. Flight sim fanatics who are eager to take a break from reality and fly around in an action-packed arcade shooter on the PC may still want to give Heroes Over Europe a whirl. They'll just have to put up with its sometimes annoying characters, its total disregard for realism, and its lack of basic gauges and indicators.
    • tbd Metascore
    • 55 Critic Score
    Wind Wind is a game with a good idea and a not-so-great execution. Indirectly controlling the two characters seems novel until you realize that some actions done this way can only be executed by dumb luck. The levels are challenging, but there aren't enough of them to explore before it's all over. With a playfield that can't stop jittering and a poor translation job, it's difficult to recommend Wind Wind to anyone looking for their next quick VR fix, especially at its current $20 price tag.
    • 52 Metascore
    • 55 Critic Score
    Game of Thrones revels in the source material, wraps its narrative around it, and plays along with the vast universe that George Martin has crafted. It's too bad, and deeply disappointing, that the game celebrates little else.
    • 59 Metascore
    • 55 Critic Score
    If you're looking for nice graphics in a realistic racing environment on a next-generation platform, then perhaps this is right for you, but if you're looking for an exciting career mode, crazy pileups, or the ability to manage a team, then an older NASCAR title is what the doctor ordered.
    • 47 Metascore
    • 55 Critic Score
    It falls short of even being mediocre. Even though it presents some truly superb ideas, the game is destroyed by the incessant load times, which should have been addressed long before its release date.
    • 45 Metascore
    • 55 Critic Score
    At best, The Cursed Crusade is mediocre. The plot is bland, but the cut scenes try to shove the story down your throat at every opportunity, causing an adverse reaction
    • 39 Metascore
    • 55 Critic Score
    At best, The Cursed Crusade is mediocre. The plot is bland, but the cut scenes try to shove the story down your throat at every opportunity, causing an adverse reaction
    • 71 Metascore
    • 55 Critic Score
    Try as I might, I can't think of anything that Bionic Commando offers that one would expect from a modern full-priced game.
    • 55 Metascore
    • 54 Critic Score
    Even if Warhammer: Battle March had a good control scheme, it would still be a boring strategy game at best.
    • 47 Metascore
    • 54 Critic Score
    The fairly sloppy control made the parts where I was actually interacting with the game less than ideal.
    • 56 Metascore
    • 54 Critic Score
    A mediocre platformer with very serious problems with its gameplay and sound elements.
    • 52 Metascore
    • 54 Critic Score
    I thought it started out really well and showed some major promise, but it feels like an unfinished game that's not worth the time or effort. It scares the heck out of you the entire time, but due to the extremely tedious gameplay during the latter half of the title and its complete lack of guidance or direction during the puzzle-solving segments, I'd say that it's not really worth the trouble.
    • 43 Metascore
    • 54 Critic Score
    For the most part, John Deere: Harvest in the Heartland is not a bad game. It is, unfortunately, a boring game with little incentive to play for longer than it takes to afford the tractor and ride it around for a while (maybe five hours, which is very little for a simulation).
    • 51 Metascore
    • 54 Critic Score
    It's almost unbelievable to me that some very small problems, all related to the nature of the system the game chose to appear on, can turn a mediocre but charming game into a mess with little play value, but that's certainly what happened with Ape Escape Academy.
    • 56 Metascore
    • 54 Critic Score
    In short, Naruto: Ninja Council 3 shows little to no improvement over its predecessors, with equally brain-dead play and a genre switch that sets it in competition with far better games in its own series, to say nothing of other games on the system using the same characters.
    • 50 Metascore
    • 54 Critic Score
    It's impossible to recommend Soldier of Fortune: Payback to new players or fans of the series, like me, who have been waiting for a sequel since Double Helix on the PC, especially when titles such as Call of Duty 4 are available for the same or similar price and deliver a far better experience in every way.
    • 63 Metascore
    • 53 Critic Score
    It's all very disappointing because every facet of #DRIVE Rally is something that really could've been something special had it been thought through or fleshed out more than it was. The only strength is the game's presentation and art style, but when the remainder of the package is an arcade-style rally game that has no progression and a series of rough edges, it becomes impossible to want to keep playing for very long.
    • 55 Metascore
    • 53 Critic Score
    With unattractive graphics, a decent song list, and no real innovations, DanceDanceRevolution X is pretty much your typical DDR mix, for better or worse. By now, you probably either like the series or you don't, and you know it.
    • 57 Metascore
    • 53 Critic Score
    An adequate, albeit not outstanding, way to keep a very small child occupied. It may help kids learn, but it will more likely keep them distracted for a few minutes before they close their DSes.
    • 49 Metascore
    • 53 Critic Score
    The last AvP game was released years ago and put forward a much stronger effort than this. The presentation is good, and at times, it had the makings of an honestly frightening game, but the difficulty level is scaled back so much that it ceases to be fun.
    • 57 Metascore
    • 53 Critic Score
    A disappointment for fans of the series. A story with as much depth and variety as Naruto should have been an epic role-playing game, but the end product with which we are presented is remedial and random, seeming very much as though the producers of this title were told to slap something together at the last minute, shove the Naruto characters into the game somewhere and get it to market in a hurry.
    • 60 Metascore
    • 53 Critic Score
    As it stands, ER is a game specifically for fans of the show who are willing to stomach the inane gameplay.
    • 52 Metascore
    • 53 Critic Score
    With a tedious single-player campaign riddled with monotonous action and online play offering a bare-bones experience, the best that players can hope for with Denied Ops may be to simply deny having played it.
    • 50 Metascore
    • 53 Critic Score
    A lackluster MMO that only does average in most cases, and poorly in most others.
    • 65 Metascore
    • 53 Critic Score
    It lacks longevity, has some gameplay flaws, and has no personality whatsoever.
    • 62 Metascore
    • 53 Critic Score
    Konami could easily have saved its reboot of Karaoke Revolution. Redo the graphics to a less creepy style that brings back the energy, keeps the mechanics, and chooses a much stronger song list, and the sequel to this game could be immensely satisfying and bring this series back from the brink. For now, when I want to sing, I'm sticking with EA's Rock Band 2.
    • 53 Metascore
    • 53 Critic Score
    The one and only thing that prevents Scene It? Bright Lights! Big Screen! from being an absolute waste is the sheer amount of available categories and the fact that a great deal of them are a lot of fun.
    • 72 Metascore
    • 53 Critic Score
    In summary, Dragon Ball Z Budokai Tenkaichi 3 is fundamentally flawed in its basic execution; in a fighting game, the inability to fight properly is a severe drawback.
    • 69 Metascore
    • 53 Critic Score
    What it all comes down to is that it's difficult to recommend Blue Dragon Plus to anyone. Blue Dragon fans will be disappointed by the lackluster story, weak characterization, and total lack of voice acting. RTS fans will be further disappointed by what amounts to a monumentally large step backward in their field of choice, and strategy fans will soon discover that the system prevents the intended actions from taking place.
    • 48 Metascore
    • 53 Critic Score
    Basically, what we have here is the same game as was released in 2001, except it's five years later, near the end of the system's life, the plot has taken a downward turn, and the muddled controls have gotten even more muddled.
    • 51 Metascore
    • 52 Critic Score
    With a tedious single-player campaign riddled with monotonous action and online play offering a bare-bones experience, the best that players can hope for with Denied Ops may be to simply deny having played it.
    • 63 Metascore
    • 52 Critic Score
    It's less "Phoenix Wright," and more "Phoenix Wrong."
    • 56 Metascore
    • 52 Critic Score
    Congratulations, Electronic Arts. You've made me want you to start making Madden games again.
    • 52 Metascore
    • 52 Critic Score
    For better or worse, there is a certain draw to this game, and I occasionally enjoyed myself, when I wasn't getting headaches from all the crate-ducking, getting killed again due to the excessively long reload animation, or exposing myself to enemy fire after a successful kill.
    • 57 Metascore
    • 52 Critic Score
    Perhaps you'll see something that I did not, and find an enjoyable game that's average at best.
    • 60 Metascore
    • 52 Critic Score
    Cube is a fine concept, and the stages themselves were well-designed, but from a graphical, audio, and programming standpoint, the game is a total mess.
    • 63 Metascore
    • 52 Critic Score
    With shoddy aiming, bad enemy A.I. and mission objectives vapid enough to induce a coma, the Medal of Honor series has seen better days.
    • 52 Metascore
    • 52 Critic Score
    Overall, I was mostly disappointed with Cross Edge, and while the hardcore fans of the series involved will be willing to give this one a try regardless of the content, I wouldn't advise it to the more casual RPG crowd. The battle system is pretty inventive and fun, but everything that surrounds it is a total chore.
    • 54 Metascore
    • 52 Critic Score
    The whole game is ugly, glitchy and stale, but it's not an interesting sort of "bad" that makes you want to scream.
    • 52 Metascore
    • 52 Critic Score
    All in all, I can't recommend Hail to the Chimp as a game, but it gets my vote as a satire of politics. The clunky controls, slow character movement, obstructive camera, repetitive gameplay, and chaotic multiplayer work against the title, and although the graphics and audio make up for it to a degree, it's nowhere near enough.
    • 61 Metascore
    • 52 Critic Score
    The shaky physics, unnecessarily brutal opponents and wild inconsistencies put it strictly in the no-fly zone.
    • 60 Metascore
    • 52 Critic Score
    No amount of racing through Times Square, cruising strip clubs, or laughing along with nutty narrative conceits eases the bruising frustration of the moment-to-moment True Crime: New York City experience.
    • 51 Metascore
    • 52 Critic Score
    All in all, I can't recommend Hail to the Chimp as a game, but it gets my vote as a satire of politics. The clunky controls, slow character movement, obstructive camera, repetitive gameplay, and chaotic multiplayer work against the title, and although the graphics and audio make up for it to a degree, it's nowhere near enough.
    • 49 Metascore
    • 52 Critic Score
    People who are interested in technical accuracy will be turned away by the glaring inaccuracies in how nitro is used and the fact that it is nearly impossible to control your vehicle in any appreciable degree, and speed junkies will throw down their Wiimotes in disgust at how the game punishes you over and over again for actually using the edge you've been given.
    • 53 Metascore
    • 52 Critic Score
    Playing this clumsy, ill-conceived attempt at a sequel is not unlike watching a kid with a 180 IQ flipping burgers at the local fast food joint; it's painful to watch what it has become, especially given what you knew its capabilities.
    • 58 Metascore
    • 51 Critic Score
    There really is not much to TiQal. If you play the demo for five minutes, you've pretty much mastered all there is to the game.
    • 52 Metascore
    • 51 Critic Score
    Oddly, the problem is that, it feels too much like a classic hack-'n'-slash RPG. Games like Diablo and Baldur's Gate used the same formula over 10 years ago, and they did it better.
    • 58 Metascore
    • 51 Critic Score
    Its ship combat is weak, and for all intents and purposes the on-foot gameplay is nonexistent. What little story the game has is threadbare at best, and it gives the player no good reason to slog through the grind. It is saddening, as the game could've been something great, especially since there aren't a ton of pirate games out there. However, there isn't much about Skull and Bones that I will remember a year from now.
    • 50 Metascore
    • 51 Critic Score
    Flawed level design, hasty production values, glitchy gameplay, and an overall lack of effort drag down this game beyond the point where it's worth your time.
    • 64 Metascore
    • 51 Critic Score
    Basically, I went from looking forward to checking out Commando: Steel Disaster based on the screenshots I had seen, to wishing I hadn't wasted the hours on it.
    • tbd Metascore
    • 51 Critic Score
    Gameplay-wise, it's not strong enough to woo fighting game fans away from far superior games on their consoles or to convince PC gamers that the fighting genre is worth a serious look.
    • 50 Metascore
    • 51 Critic Score
    Everything about Twin Strike: Operation Thunder screams "budget." This game strives to reach levels of mediocrity, and the art direction, audio, gameplay, graphics, options and writing all fail to reach those levels of mediocrity. There are a few scattered moments of excitement, but it's not enough to overpower the fact that the rest of the game is one you'll forget within a day or two of playing it.
    • 46 Metascore
    • 51 Critic Score
    Just a bad game, and unless they patch it thoroughly, I can't recommend it to anyone in good conscience.
    • 65 Metascore
    • 51 Critic Score
    Instead of fleshing out the most gore-filled and evil FPS series yet made, Mindware has instead managed to flog a dead horse. As a final insult, this is the most poorly performing version of Painkiller yet; it loads more slowly now than ever before, even with my updated hardware.
    • 56 Metascore
    • 51 Critic Score
    I can't bring myself to play this game more than a few times, unless I have to.
    • 59 Metascore
    • 51 Critic Score
    More importantly, let's hope the next-gen will bring about better graphics, which honestly shouldn't be in the state they are.
    • 49 Metascore
    • 50 Critic Score
    I cannot currently recommend Grand Theft Auto: The Trilogy - The Definitive Edition on the PC, and a lot has to happen until I do. The truth is that I've had a decent amount of fun with this remaster; part of it is based on nostalgia, and part of it is based on some ridiculous, unavoidable bugs that weren't as frequent as I'd feared. Given all of these issues and the abysmal performance of the three games on the PC, I'd stay away from the trilogy until several major updates have been released. Even then, this remaster may not be for everyone.
    • 58 Metascore
    • 50 Critic Score
    It's not change that I'm against. It's change for the worse that disappoints me so much about this game.
    • tbd Metascore
    • 50 Critic Score
    The best thing that can be said about Chevrolet Camaro: Wild Ride is that it's mediocre.
    • tbd Metascore
    • 50 Critic Score
    The Keeper of 4 Elements handles the basics of a tower defense game well enough. It may be too difficult for most people, but it's not done in the pleasing way that other titles can get away with. Without a strong presentation and no real defining factors, however, there's not much of a reason to pay attention to this game when there are far more exciting offerings in the same genre and on the same platform. Unless you really like cheap games, you should pass on this.
    • 46 Metascore
    • 50 Critic Score
    Yogi Bear is a bland platforming game.
    • 58 Metascore
    • 50 Critic Score
    There's a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can't shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it's currently difficult to recommend.
    • 59 Metascore
    • 50 Critic Score
    Even as a fan of RPGs in general, I don't think that anything about Bleach: The Third Phantom will appeal to most people. Unless you're really dying for some new-related items, I'd avoid this title completely.
    • 66 Metascore
    • 50 Critic Score
    Terribly flawed audio, bland visuals, cut scenes that make no sense in the context of the preceding or following gameplay, miserable Quidditch, horrible potion-making and awkward dueling all add up to make this title a train wreck from which you can look away.
    • 54 Metascore
    • 50 Critic Score
    Pokémon Mystery Dungeon: Explorers of Sky suffers from one-sided characters, an annoying mission structure, and the often-confusing menus.
    • 64 Metascore
    • 50 Critic Score
    There isn't anything special about it that "Alundra," "Shining Soul II," and a great number of other games haven't done before it.
    • 62 Metascore
    • 50 Critic Score
    SCEA's Gretzky team needs to go to skating camp and really work on building a hockey game from the ice up. Until then, they will be left with a lame game, no matter what sort of bells and whistles they tack onto the box.
    • 42 Metascore
    • 50 Critic Score
    Even if you're the most die-hard of RPG fans, there's no reason to bother with Time and Eternity.
    • 28 Metascore
    • 50 Critic Score
    For all its initial promise, Bad Day L.A. just isn't much fun in the final analysis. The humor is lowbrow and, at times, downright mean-spirited.
    • 73 Metascore
    • 50 Critic Score
    A huge disappointment. The board games provided are enjoyable, but the journey to each one is ultimately not even worth it.
    • tbd Metascore
    • 50 Critic Score
    For a budget title, T.A.C. Heroes: Big Red One could have been fine. The strategy element was simplistic, but it could have helped players transition into more sophisticated turn-based strategy games. Unfortunately, the less-than-stellar graphics, somewhat bothersome controls, and poor sound don't exactly help matters for a casual gamer.
    • 62 Metascore
    • 50 Critic Score
    This is the first game I've reviewed where I cannot justify buying this game to anyone-and coming from a hardcore EQ player, that's a tough thing to do.
    • 50 Metascore
    • 50 Critic Score
    There's not much that can save Dead Block from the depths of mediocrity.
    • 62 Metascore
    • 50 Critic Score
    The problem with Harvey Birdman: Attorney at Law for the PSP is that … it isn't a game. It's actually five new episodes of the show, only you occasionally get to make a choice about Harvey's next action.
    • 57 Metascore
    • 50 Critic Score
    Much like Jump Force, One Punch Man: A Hero Nobody Knows is a game with a decent premise but lackluster execution. The idea of building a new hero from scratch is fun, even if you're just a side character in the overall scheme of things, but the grind from beginning to end makes you lose interest quickly. The fights become boring due to their simplicity, enough so that the appearance of the famous named characters doesn't improve things, and the presentation is far from impressive this late in the console cycle. Perhaps the hardcore fans may find fun in A Hero Nobody Knows for an afternoon, but for those who are looking for a substantial adventure or a good anime fighting game, this is not it.

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