Wired's Scores
- Games
For 211 reviews, this publication has graded:
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31% higher than the average critic
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1% same as the average critic
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68% lower than the average critic
On average, this publication grades 0.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Legends of Exidia |
Score distribution:
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Positive: 122 out of 211
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Mixed: 77 out of 211
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Negative: 12 out of 211
286
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game's greatest accomplishment is that it is a paradise of escapism, a lavish love letter to immersion. Diving into Skyrim's world feels both thrilling and comforting, like riding a rollercoaster or swimming in the ocean. There is very little padding. There are very few scripted quests that aren't worth experiencing.- Wired
- Posted Nov 10, 2011
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The truly stunning thing about Persona 4 is that it just doesn't have any glaring flaws. Even though it doesn't stand up to the graphics of the Xbox 360 or PlayStation 3, the clever art style makes up for that. Those who despise reading large blocks of text in games will be pleasantly surprised by the solid voice-over work applied to almost every conversation.- Wired
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Spelunky is designed to be played repeatedly, a randomly generated battle of human versus machine. Its goal is to challenge the player in a way that is seemingly impossible, but ultimately surmountable given the proper amount of training and skill. I can't recall another game that achieves that delicate balance as well as Spelunky. Its randomly generated nature and ecosystem of interactive elements challenges your decision-making abilities in a way that's nothing short of awe-inspiring.- Wired
- Posted Jul 7, 2012
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The most important change is that most everything feels new. The fights against giant boss creatures at the end of each dungeon don't rely on old ideas. The classic characters are replaced, for the most part, with novel ones. If you already know what's going to happen, is that really capturing the spirit of the original Legend of Zelda, in which we all went in blind? Skyward Sword shows that "a real Zelda game" is about more than certain items or certain gameplay rituals, which in the end is more meaningful than adding better sword controls.- Wired
- Posted Nov 11, 2011
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Marvel vs. Capcom 3 can get complex, but it ramps you up with a smooth learning curve. I could feel my skills improving as I discovered more of the game's intricacies.- Wired
- Posted Feb 24, 2011
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On their own, the adventure and puzzle segments of Henry Hatsworth would not be especially interesting videogames. But this experiment succeeds because of how well the two genres play off one another. While certain level elements can feel monotonous, the core experience is sound, delivering controlled chaos into the palms of your achy, sweating hands.- Wired
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With Radiant Historia, Atlus has created the perfect blend of innovation and tradition.- Wired
- Posted Feb 23, 2011
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It’s just a solid, addictive, finely polished game that’s easy enough for newbies and challenging enough for those who remember. Sometimes, they do make ‘em like they used to.- Wired
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Despite minor quibbles about its online modes, Order of Ecclesia is a simply stunning handheld game. It ranks as easily the best portable game of the year and could very well qualify as the best Castlevania ever.- Wired
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WIRED One of the best games ever, remastered; looks fantastic in 3D; improved controls. / TIRED It's the same game you played 12 years ago and remember exactly how to beat.- Wired
- Posted Jun 17, 2011
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Even though I often struggled to find meaning within the game's mysterious world, Journey doesn't need to be explained. It's still a fulfilling experience.- Wired
- Posted Mar 1, 2012
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Dokapon Kingdom's perfectly balanced multiplayer, cool aesthetics and pure addictive fun make it a new high-water mark for party games on the Wii.- Wired
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Brawl isn't perfect. The single-player mode isn't nearly as polished and fun as the multiplayer. The disc is crammed so full of content that the loading times can get annoying. But it's still without equal -- can you even think of another four-player fighting game?- Wired
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Weighed down by bloat though it may be, Batman: Arkham City is still one of the year's finest games, filled with the capacity to surprise even players who've skulked through every inch of its predecessor.- Wired
- Posted Oct 14, 2011
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Most notably, the game design is innovative and daring, straddling a precarious line between 2-D and 3-D gameplay to make a game that feels contemporary while retaining the classic Metroid appeal.- Wired
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Well-balanced, fun turn-based strategy gameplay perfectly suited to mobile devices.- Wired
- Posted Apr 10, 2012
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While Killzone 2 does walk on mostly well-trodden ground, it does so with a keen attention to style and detail, pushing beyond the gray-and-red color schemes that define its competition while encouraging gamers to put a little bit of thought behind every bullet they hurl.- Wired
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If you enjoy playing first-person shooters with a team of friends or even complete strangers, Left 4 Dead offers an unparalleled social experience. It can be frustrating at times when the team's actions aren't synced, or strategies continually falter, but a bit of practice and, more importantly, communication will transform this zombie massacre into one of the most exciting and addictive gaming experiences ever.- Wired
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Gorgeous re-imagining of the original, lots of gaming for your buck.- Wired
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A novel and original concept, executed cleanly and with style - in short, the ideal to which videogames should aspire.- Wired
- Posted Jun 21, 2012
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Canabalt is my most-played iPad game by far. Its simple, fun concept distills platforming down to its bare essence of running and jumping.- Wired
- Posted Mar 2, 2011
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There hasn't been a funnier, more singularly creative videogame since Brütal Legend. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please.- Wired
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3D Land is a grabby borrower of a game - enemies from Mario 3, music from 2006's New Super Mario Bros., gameplay from Galaxy. Eventually it starts borrowing from itself. It's an excellent game because all of these things work so well together; the only thing keeping it from perfection is that it cries out for more innovations to call its own.- Wired
- Posted Nov 9, 2011
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There hasn't been a funnier, more singularly creative videogame since Brütal Legend. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please.- Wired
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The moments when Modern Warfare 2 isn’t good are few and far between. That’s about all you can ask from a hero.- Wired
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You can beat the entire main story of Fallout: New Vegas in less than 20 hours, but that would be giving the game short shrift. It is really about savoring every little detail and side quest until you've seen everything there is to see.- Wired
- Posted Dec 19, 2010
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Donkey Kong Country Returns is the best 2-D platform game I've played in ages. Its level design meets the gold standard set by the 2-D Mario games. Retro Studios can add another feather to its cap.- Wired
- Posted Dec 18, 2010
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The first Assassin’s Creed had a bold, brilliant concept; the sequel delivers the execution.- Wired
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Its blend of action, strategy and atmospheric tension perfectly complement the film series it's based on. Assault on Dark Athena sets a new standard for games based on films.- Wired
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Electronic Symphony's best new feature is the ability to sort your favorite tunes into a specified order and play them straight through. Or you can have your favorite song run on an endless loop and relive that moment of pure ecstasy, where it's just you and the music.- Wired
- Posted Feb 27, 2012
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