WHAM! Gaming's Scores

  • Games
For 584 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 13 Crash Boom Bang!
Score distribution:
  1. Negative: 50 out of 584
584 game reviews
    • 75 Metascore
    • 78 Critic Score
    It's not an essential purchase, but certainly one that makes more inventive use of the hardware than some other Wii launch titles.
    • 75 Metascore
    • 80 Critic Score
    Though it starts off slow, Folklore turns out to be a surprisingly deep and visually lush experience, with novel new twists on familiar gameplay standards.
    • 75 Metascore
    • 78 Critic Score
    Casual gamers, and fans of other “real-time” mech based games beware though: Front Mission 4 will probably be either too technical, too boring, or just not your cup of tea.
    • 75 Metascore
    • 76 Critic Score
    Had the developers spent a little more time fixing the control and camera issues and making it in general more user-friendly, Chibi-Robo would go from being above-average to being great. As it is, it's still an original, fairly addictive title that has enough going for it to leave gamers satisfied.
    • 75 Metascore
    • 69 Critic Score
    The problem with this game is that you can repeatedly continue over and over and over again, taking away some of the challenge.
    • 75 Metascore
    • 70 Critic Score
    It's quite unlikely that the intended audience for Super Princess Peach ever played "Super Mario Bros" back in the day, or perhaps any of the many sequels - and therefore is almost likely to be a newcomer to the platform genre. And if that's the case, Peach is a perfect primer, just in time for "New Super Mario Bros" in a few months time.
    • 75 Metascore
    • 75 Critic Score
    Easy to pick up and play and immediately enjoyable.
    • 74 Metascore
    • 85 Critic Score
    But it’s also immensely fun and satisfying to blow yourself and numerous other things on the screen up "real good", over and over again. Visually, Every Extend Extra (got to love those Engrish translations) is gorgeous, mesmerizing and quite varied.
    • 74 Metascore
    • 78 Critic Score
    One additional factor that can’t be overlooked is the addictiveness of this game. Zoo Keeper has been in my DS for weeks now, and as much as I complain about the weight of the DS, or the similarities between Zoo Keeper and "Bejeweled," I don’t think I’m going to change it out for anything else that soon.
    • 74 Metascore
    • 70 Critic Score
    There's little need for varied strategies throughout Lockdown, and once you figure out how to sweep a room efficiently, the entire game is pretty much open for completion. It makes for an interesting twist on the strategy based shooter formula, because the need for absolute teamwork is almost entirely diminished.
    • 74 Metascore
    • 63 Critic Score
    It’s a big improvement over the previous game in the series, the ill-conceived “Super Monkey Ball Adventure,” and it’s another solid showcase for the Wii.
    • 74 Metascore
    • 69 Critic Score
    Formula One: Championship Edition is clearly aimed at real racing game fans and those people, whether they're playing a simple quick race or time trial, in career mode, Grand Prix Weekend, World Championship or with others online, should certainly be satisfied here.
    • 74 Metascore
    • 85 Critic Score
    Just like a Lynch movie, debate over the merits and meaning of Killer7 will no doubt rage for months to come, if not years. But just as some dismiss surrealism as trivial waffle, others will find great delight and much scope within the fixed parameters of what is presented here.
    • 74 Metascore
    • 72 Critic Score
    A fun, zany, irreverent, violent (yeah!) and humorous game. It's just not very deep. It makes for a really good rental game as most of the coolest and engaging parts of the game are encountered in the first few missions and are then repeated throughout the rest of the experience.
    • 74 Metascore
    • 80 Critic Score
    Those who consider themselves puzzle game connoisseurs or armchair detectives will have their skills severely tested and unlike the finale of "Missing: Since January", the conclusion is worth all the time and effort.
    • 74 Metascore
    • 76 Critic Score
    Its streamlined and action oriented gameplay fit the PSP well and it has been given an exceptionally nice graphical polish.
    • 74 Metascore
    • 50 Critic Score
    Let’s face it. Minigame extravaganzas like ‘Brain Academy’ are not made for the hardcore gamer. They are for the casual market whose hardcore gaming experience consists of playing solitaire on their computer.
    • 74 Metascore
    • 85 Critic Score
    This is the best game I've seen Activision put out in a while.
    • 74 Metascore
    • 80 Critic Score
    Insanely long load times are the only major flaw in this amazingly thorough conversion of a console game to the PSP format. Vroom!
    • 74 Metascore
    • 87 Critic Score
    This here game is a-brimmin' with more gunslingin', hoss-ridin', outlaw-shootin' goodness than you could fit in a stagecoach's worth of 10-gallon hats. It's rootin' AND tootin'.
    • 74 Metascore
    • 70 Critic Score
    Overly finicky controls are the biggest ding against this decent but not superlative version of SSX for Nintendo's winsome Wii.
    • 74 Metascore
    • 93 Critic Score
    This is the most well-rounded DDR version yet and with Xbox Live downloadable content coming in the future, its appeal will last even longer.
    • 73 Metascore
    • 73 Critic Score
    The main problem with the story mode, though, is that's simply too hard.
    • 73 Metascore
    • 77 Critic Score
    Once again Nintendo creates a game for the DS that is perfect for casual gamers, but if that doesn’t describe you, your hatred for this cute title will probably know no bounds.
    • 73 Metascore
    • 70 Critic Score
    I for one am still waiting for the time when they finally shake up the series and create a nice long epic that makes the GameBoy series wish it could compete... Will it happen? Here's hoping.
    • 73 Metascore
    • 70 Critic Score
    Old-school Sonic speed plus a few new twists makes for a decent if not earth-shattering return to the realm of the blue hedgehog.
    • 73 Metascore
    • 78 Critic Score
    Episode 2 should take only about 40 hours to finish, short by the standards of the genre today and half the length of Episode 1.
    • 73 Metascore
    • 75 Critic Score
    Younger racers won’t really care too much about the auto-reset and lack of sliding all that much and should be engrossed in the unfolding storyline.
    • 73 Metascore
    • 75 Critic Score
    The only big problems with the game itself are that it isn't all that long, and it doesn't take advantage of the dual screens.
    • 73 Metascore
    • 70 Critic Score
    Although it’s not going to satisfy the hardcore beat-matching gamers, Groove does bring another dimension to the PS2 and the EyeToy.

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