Wccftech's Scores

  • Games
For 1,640 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Disco Elysium: The Final Cut
Lowest review score: 15 Babylon's Fall
Score distribution:
1659 game reviews
    • 76 Metascore
    • 75 Critic Score
    Assassin's Creed Valhalla: Dawn of Ragnarok is a solid expansion that introduces some interesting gameplay mechanics and plenty of new content that, at the end of the day, doesn't change how the game is played in a significant way. After a long base game and two expansions, Dawn of Ragnarok definitely needed to be something more to become an essential purchase, as only those who haven't had enough of Assassin's Creed Valhalla will fully appreciate the coming of Ragnarok and the end of an age.
    • 63 Metascore
    • 55 Critic Score
    Shadow Warrior 3 offers some competent (albeit mostly borrowed) core shooting mechanics and first-person platforming, but uninspired, repetitive level design, irritating enemies, and a withering onslaught of dad humor may leave you longing for relief before the game’s relatively-brief campaign wraps up. Shadow Warrior 3 isn’t without its moments, and may be worth a shot at a considerable discount, but this franchise is still eclipsed by the FPS big boys.
    • 76 Metascore
    • 70 Critic Score
    With its new tightly designed stages, and new parkour and combat mechanics, Ghostrunner Project_Hel is a more than worthy purchase for fans of the base game. The new mechanics, however, do not change the experience in any significant way, so those who did not like Ghostrunner will not change their opinion with the expansion. It is good for the most part, but it still is more of the same.
    • 87 Metascore
    • 90 Critic Score
    Gran Turismo 7 is an excellent game. It looks fantastic, with features like the photo and scapes modes, making the game look eerily photo-realistic. On the track, racing is top-notch. Every car feels unique; every change in the garage and every decision on the track matters. However, it doesn't mean there aren't issues. Always online requirements have failed me numerous times and lost progress when the servers have died; this is before launch. In addition to this, there's just a looming issue of time; the game doesn't value your time with the campaign (cafe menus), having it move at a glacially slow pace at best. Also, the soundtrack is atrocious. Still, whatever faults I find, they are far outweighed by overwhelming positives.
    • 83 Metascore
    • 90 Critic Score
    Regardless of my complaints, Atelier Sophie 2 does many things right to warrant a recommendation. It’s a great entry-level RPG with some intricate systems that will keep you entertained. The turn-based system might be a turn-off for some players, but I believe that we could work more with this genre, and Gust seems like they are willing to experiment more with it.
    • 76 Metascore
    • 75 Critic Score
    Ultimately, Grid Legends is a good pick-up-and-play experience, and folks motivated to grind through every challenge it has to offer will remain occupied for a while. That said, those with less patience for repetitiveness may be looking for the off-ramp sooner.
    • 73 Metascore
    • 91 Critic Score
    Martha is Dead meets every expectation and exceeds most of them. It is a true ghost story, perfectly designed to demand you keep playing while making you want to stop. Its near-flawless design sets a new benchmark in the quietly, weirdly, horrible.
    • 94 Metascore
    • 100 Critic Score
    Elden Ring is not only the best action RPG developed by From Software but one of the best open-world titles ever made. A masterclass of game design, Elden Ring isn't just a game but an epic dark fantasy journey that no one will be able to forget for a very long time.
    • 38 Metascore
    • 40 Critic Score
    I can’t recommend an imbalanced and severely dated multiplayer offering and a campaign that doesn’t come anywhere close to the highs of Remedy’s other titles. If nothing else, at least look at CrossfireX’s dollar store variant of de_dust2 for your own curiosity.
    • 86 Metascore
    • 95 Critic Score
    As the culmination of the Total War: Warhammer trilogy, the story-focused approach combined with massive multiple-part battles feels like the right thing to do. While aspects can make you feel rushed, this is undeniably intentional as you're in a race against all other factions on the map, and the more I play it, the more I like it. The battles feel genuinely epic, with even regular ones seeing significant improvement thanks to excellent design. AI improvements on the campaign map, combined with the unique features of factions, also add another layer to the game. There are a few niggles here and there; the AI has issues during battles. Corruption on the campaign map also feels imbalanced, but while these can be irritating (corruption mainly), they are minor issues in the grand scheme. All in all, Total War: Warhammer III is an excellent game.
    • 50 Metascore
    • 60 Critic Score
    Dynasty Warriors 9 Empires attempts to mix features introduced in Dynasty Warriors 9 with strategy elements but fails to do so due to a variety of issues, such as the low difficulty level, limited character creation options, and a generally unpolished experience. A better implementation of open-world mechanics would have done wonders to update the Empires' experience, but Omega Force decided to play it extremely safe, resulting in a game that only die-hard fans of the series will enjoy.
    • 88 Metascore
    • 90 Critic Score
    Horizon Forbidden West is a worthy sequel to Zero Dawn in every way, proving that Guerrilla is no one-hit wonder when it comes to the action RPG genre. This huge and beautiful world has an incredible amount of things to do and most of them are really fun, thanks to improvements to combat and traversal. The game also features another great storyline that will get fans talking about the inevitable sequel.
    • 79 Metascore
    • 81 Critic Score
    It makes me feel like I never left KOF behind, to begin with. I am ready to start my journey in fighting games once again and live to fight another day.
    • 83 Metascore
    • 95 Critic Score
    Arceus offers you a chance to play your childhood dream. It's not perfect but it offers something more engrossing and satisfying than anything else Pokémon has come up with.
    • 87 Metascore
    • 80 Critic Score
    OlliOlli World has a chill vibe that allows players to enjoy performing skating tricks, whether to clear platforming challenges or just to challenge themselves to the highest score. The game offers little else besides cosmetic rewards, but it more than makes up for it with its replayability and addictive nature. It's the perfect game for those who want to play a game with the same level of depth as the Tony Hawk or Skate franchises.
    • 76 Metascore
    • 80 Critic Score
    Dying Light 2 Stay Human is another exhilarating parkour and zombie-pummeling playground from Techland, although at times, the seams holding it all together are a bit obvious. Given the game’s glitches, minor gameplay annoyances, and crudely bisected story and world, reports of behind-the-scenes issues feel all-too-plausible. That said, the foundation here is rock solid, and Techland has proven they’re capable long-term builders, so I’m confident Dying Light 2’s embers can be stoked to a full flame in time.
    • 51 Metascore
    • 60 Critic Score
    With its unique setting and interesting story mechanics powered by time-traveling, great sense of scale, and nice visuals, The Waylanders had the potential to be a remarkable role-playing game. The uneven pacing of the story, writing with wild quality shifts, the rather run-of-the-mill combat, the clunky interface, and a general lack of polish, however, make the game often frustrating to play, preventing it from reaching the heights it could have achieved.
    • 80 Metascore
    • 85 Critic Score
    Expeditions: Rome is a surprisingly detailed tactical RPG that takes you through three huge theatres of the Roman republic on a personal quest for revenge or triumph. This story is what you make of it, packed full of meaningful decisions that influence many aspects of the game. Adding to this story is a robust character development system that feeds into the excellent combat, with multiple side-missions to develop both characters equipment and stories, as well as your war camp. The game feels like it could become dull, but never reached that point and is one well worth it for any RPG fan.
    • 79 Metascore
    • 75 Critic Score
    The game is excellent in terms of gameplay mechanics, graphics, and music. Unfortunately, there isn't much variety anywhere else to warrant a higher score. This game knows that it's essentially here for versus matches and as such, will only be engaging for players who are going to play against each other locally or online.
    • 73 Metascore
    • 79 Critic Score
    Ubisoft Montreal's attempt at a cooperative alien survival shooter takes the operators and abilities that players love from Rainbow Six Siege and brings them into a familiar style that longtime fans of Left 4 Dead or GTFO will appreciate with a squad of friends.
    • 79 Metascore
    • 85 Critic Score
    Nobody Saves the World is a lively, funny, and original take on the well-trodden Diablo-style action RPG that’s held back only slightly by a few sticky structural issues. Nobody Saves the World won’t completely change your world, but it should brighten it a bit.
    • 86 Metascore
    • 90 Critic Score
    With the streamlining of some of the most annoying aspects of the Monster Hunter experience and some excellent additions to the formula like Wirebugs and Switch Skills, Monster Hunter Rise reaches the heights of the best entries in the series with ease. While not all of the changes and new features have been for the best, like Rampage Quests, their general quality level, and the amazing PC port, do make the game one that's worth playing for both long-time fans of the series and newcomers.
    • 61 Metascore
    • 65 Critic Score
    Alfred Hitchcock - Vertigo is an interesting narrative-driven adventure game, or more like an interactive story, which incorporates several themes from Hitchcock's work. While not linked to the film of the same name, Vertigo is similar in many ways and - like Vertigo - features a compelling and well-told story with (mostly) interesting and well-developed characters. However, this story is countered by distracting facial animation, issues with balancing the generally good audio, and other technical problems. Alfred Hitchcock - Vertigo isn't a bad interactive story, I'd even recommend the story, it misses the mark on too much for me to not offer some caution.
    • 83 Metascore
    • 75 Critic Score
    Shadow Tactics: Blades of the Shogun - Aiko's Choice is more of the original, which means it's more of one of the best real-time tactics games around. The few issues that you could have with the original, such as the difficulty curve, are made worse due to the location of these missions within the larger story - and with it being standalone - which could make it inaccessible. The lack of introduction to characters, presuming foreknowledge, also means new players will find it hard to get into. Even with these flaws, I could only recommend it as it looks great, sounds great, and plays even better.
    • 68 Metascore
    • 62 Critic Score
    The Gunk is a rather visually stunning experience with many drawbacks that prevent it from scoring higher. While it has some noteworthy high points, it also has some devastatingly low points that show that Image & Form Games are just dipping their toes into 3D world design.
    • 64 Metascore
    • 80 Critic Score
    With an engaging story, amazing lore and worldbuilding that fit nicely with what has been established in the main campaign, and a huge number of new well-crafted additions, ranging from a new location to new mechanics, new enemy types, and gear, Kingdoms of Amalur: Re-Reckoning - Fatesworn is a great way to end the story that started back in 2012 and a very good reason to journey back to Amalur one more time. The new content doesn't stray too far from what we have already seen, however, so only those who did fall to the dated charms of the base game will find it truly worthwhile.
    • 80 Metascore
    • 80 Critic Score
    Halo Infinite is, in my opinion, the best game of the series. While still faltering in the narrative, character development, and exposition, it improves earlier titles. Combat is entertaining and engaging, with improvements made across the board, but mention must go to new abilities like the grappling hook. The move to an open world helps the game stand apart, with added freedom to take the fight to your enemies and a vast arsenal of weapons and vehicles to bring into battle. While it slips up on a few occasions, from somebody who has never been part of the Halo fan club, this has given me a glimpse of what could be great things to come.
    • 76 Metascore
    • 60 Critic Score
    Chorus is undoubtedly ambitious, with Fishlabs undeniably putting in a lot of effort into their first full title. Aesthetically, there's a lot to praise the game for, with a photo mode that genuinely feels useful to capture the visual splendour of space and the action of combat. Combat here is also fun, responsive, and generally great to play, even if it can feel overused due to a significant lack of variety in the rest of the game. Add this lack of variety to an ambitious story, but poorly developed, and you get Chorus. For every positive, there is an undeniable negative. Is it worth playing? I would say yes, but how much mileage you get out of it will be very subjective.
    • 77 Metascore
    • 70 Critic Score
    Solar Ash makes a good first impression with its silky-smooth controls, eye-catching visuals, and bombastic boss battles, but a lack of character progression or changes to core mechanics eventually drains some of the life from the game. Solar Ash is a solid action-platformer, but it doesn’t really rise above the many other indies occupying the same space, and ultimately, you may find your memories of the game disappearing rather swiftly into the void.
    • 73 Metascore
    • 75 Critic Score
    Perhaps the softest launch in Activision Blizzard's historic FPS series, Call of Duty Vanguard shows that there's much potential for this year's entry to grow. However with the weakest Zombies mode in series history, a shortage of cosmetics and upgrades for anything save your primary loadout, and a Campaign that could've offered so much more, Vanguard is a tough sell if you're looking for anything than your next TDM fix at the moment.

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