Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Total War: Three Kingdoms
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • tbd Metascore
    • 97 Critic Score
    It's the kind of game, the kind of story that will always stay with me. I'll always be jealous of people who get to play it for the first time because I can never do that again. Play 1000xResist. Live for more than just being alive.
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Imprisonment does a lot to address the story and technical shortcomings that held back its predecessors while making some modest yet welcome tweaks to the series’ combat. Age of Imprisonment remains relatively shallow compared to core Zelda games, but that’s largely inherent to the Musou genre, and those happy to bliss out while bashing Bokoblins will find a well-told tale worth tussling with long term.
    • 84 Metascore
    • 90 Critic Score
    Turning the games that defined JRPG history into experiences modern players could enjoy was a daunting task, but Dragon Quest I & II HD-2D Remake more than meets the challenge. With thoughtful gameplay and story additions that expand on the originals without losing their classic charm, a stunning HD-2D visual overhaul, and a beautifully rearranged soundtrack, these remakes stand as the definitive way to experience the beginnings of one of the most beloved JRPG series ever made.
    • 78 Metascore
    • 85 Critic Score
    Pokémon Legends: Z-A is the most cohesive, thoughtfully-constructed Pokémon RPG of the HD era. Some may miss the more expansive world of something like Pokémon Scarlet and Violet, but this game's top-notch new combat mechanics, solid gameplay loop, and refreshing level of polish makes it fairly easy to overlook its compact map. Pokémon Legends: Z-A feels like a great new foundation to build on and I'm excited to see how the series evolves next.
    • 79 Metascore
    • 85 Critic Score
    The Outer Worlds 2 is an improved, more refined version of The Outer Worlds and is an all-around better game than its predecessor, with a well-executed Flaw system to keep gameplay interesting, improved gunplay, stunning visuals, and excellent character writing, voice acting and animations. It's held back by a lacking plot that fizzles well before the end, progression pacing that's all over the place, and an abysmal menu system, but those elements don't make it a game you should skip, whether you were a fan of the first game or not.
    • 79 Metascore
    • 87 Critic Score
    Some of PlatinumGames' best character action to date is muddled with a bloated first half and an otherwise uninteresting protagonist. However, as the narrative picks up, this ninja doesn't stop until long after the credits roll.
    • 81 Metascore
    • 65 Critic Score
    Would I recommend giving it a go? For the art style alone, I probably would, yes. It's an absolutely gorgeous game, and there were moments that I genuinely had a smile on my face. It was a shame that there were other moments when I literally sighed and said, "I've had enough now," although this may not be the same for everybody.
    • 62 Metascore
    • 70 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is no classic, that's for sure. The game's side content is mediocre at best, and its technical optimization is among the worst seen recently. That said, the setting's atmosphere is intact, the combat is fun, and the main story is well-crafted. I recommend it to fans, but only at a lower price than the launch one.
    • 71 Metascore
    • 60 Critic Score
    Don’t get me wrong, despite the relatively negative tone of this review, Little Nightmares III does have its moments and can be fun with another human player. The game just doesn’t stand out in any particular way and with a relatively brief 4-hour runtime, this will likely be one of those dreams that fades from your mind not long after you wake up.
    • 83 Metascore
    • 85 Critic Score
    Battlefield 6 is an incredibly strong return to form for the series, with a multiplayer experience that is finely tuned with huge potential for what it could build into, destruction mechanics that bring a level of immersion back to the series that it was missing, and a more than solid visual and sound design package tying up how endlessly fun it is to play. The single-player campaign fails to impress, but the multiplayer experience more than makes up for it.
    • 86 Metascore
    • 88 Critic Score
    Ghost of Yōtei is a worthy sequel to the already excellent Ghost of Tsushima, building upon that game's foundation with an equally interesting (albeit quite different) plot and select improvements to combat and open world exploration. It may feel a little too familiar, not to mention similar to the previous game, but that sensation is quickly forgotten amidst all the fun you'll have in Ezo.
    • 98 Metascore
    • 100 Critic Score
    Hades 2 is a stunning follow-up to an already incredible game. It does everything its predecessor did right, and then expands on it in meaningful ways that add depth to the gameplay, narrative, and visual experience (which was already deep in the original Hades). It's a shining example of how a sequel can take everything right about what came before, turn it all up to 11, and even go a bit further.
    • 87 Metascore
    • 95 Critic Score
    Decades after its original release, FINAL FANTASY TACTICS - The Ivalice Chronicles remains the golden standard for tactical role-playing games. Refined with excellent quality-of-life improvements that enhance its already deep gameplay and superb voice acting, the War of the Lions’ story and battles have never felt more engaging. While the modest visual overhaul and missing War of the Lions content may disappoint those seeking a true definitive edition, they are minor issues in an otherwise excellent reimagining.
    • 85 Metascore
    • 90 Critic Score
    With a gripping and often disturbing story, a setting unlike anything seen before in the franchise, and gameplay that blends new ideas with a familiar framework, Silent Hill f shows that the series is not only back, but stronger than ever. While performance issues and a short runtime do impact the experience, they in no way diminish what is a triumphant return for one of the most important survival horror series ever.
    • 79 Metascore
    • 65 Critic Score
    Dying Light: The Beast's parkour mechanics and crunchy melee combat are the two load-bearing pillars that make it a game worth leaping into, with support from a beautiful world to explore (minus the infected) and a tense day and night cycle that greatly raises the stakes on its survival elements. Beyond that, the mechanical and narrative pacing, inconsistent writing and narrative tone, and world design choices that feel antithetical to the series in the first place all bring it to a fairly uninteresting experience that is only worth it for however long you want to turn your brain off and enjoy watching digital infected brains go *splat.*
    • 82 Metascore
    • 80 Critic Score
    Sonic Racing: CrossWorlds is a solid alternative to other games in the mascot-racer space, offering speedy, stripped-down action, a few clever twists, and perhaps most importantly for some folks, courses that feel more like those in Mario Kart 8 than the less universally-beloved Mario Kart World. A general lack of content and originality keeps CrossWorlds from fully breaking away from the pack, but it’s at least in striking distance of the winner’s circle.
    • 71 Metascore
    • 60 Critic Score
    With average quest design, a lack of polish, and a forgettable story, Assassin’s Creed Shadows: Claws of Awaji shows how the series’ quantity-over-quality approach is continuing to fail. While the Bo weapon for Naoe and the excellent Nowaki questline stand out, they’re drowned by questionable design choices that undermine the experience, making the expansion worthwhile only for the most die-hard fans.
    • 64 Metascore
    • 60 Critic Score
    Dead Reset is worth experiencing for its performances, its tense atmosphere built on strong lighting and sound design choices, and well-paced story that makes you want to keep finding out what will happen next, but its entertainment value wanes after you've hit the credits. It's less enticing on replays or 'resets,' and its worst attributes don't help carry the experience beyond a single play through.
    • 76 Metascore
    • 80 Critic Score
    With its by-the-books survival horror experience, its first few hours feeling more frustrating than fun due to clunky combat and average enemy design, Cronos: The Dawn seemed to be nothing more than an unremarkable survival horror heavily inspired by the Dead Space series. Push past the around two hours mark, however, and the game blossoms into one of Bloober Team's best titles to date, thanks to its quirky mechanics, solid level design, unique setting and mystery-filled story.
    • 78 Metascore
    • 85 Critic Score
    Hell is Us is an amazing accomplishment, and will easily remain one of 2025's best games, though it falls short of amazing, and reaching the status of some of its influences. With a rich atmosphere, stunning visuals, deep lore, wonderfully realized characters and a fairly solid combat experience, it's not a game to be missed.
    • 85 Metascore
    • 94 Critic Score
    Konami has promised (and delivered) a faithful reproduction of Snake Eater, brought forth into a new console generation without deviating from the title it was based on.
    • 66 Metascore
    • 57 Critic Score
    Echoes of the End has more bad than good to it, and the jank of its technical issues running throughout all aspects of the game bring down even its best elements, like its strong visual presentation, character-driven storytelling, and some fun platforming and puzzle challenges. The combat both overall fails to innovate and pass the standard bar for interesting, and as a whole package it's likely not worth your time when you need to get five-chapters deep in a 10-chapter story to get to its best bits.
    • 60 Metascore
    • 55 Critic Score
    Drag x Drive delivers some moments of frenetic multiplayer fun, but an inflexible and physically-demanding control scheme, lack of personality, and dearth of content severely limits the game's long-term appeal. Drag x Drive could have been a solid addition to a larger Wii-Sports-style collection designed to show off the Switch 2's mouse functionality, but on its own, the game is far from a slam-dunk purchase.
    • 73 Metascore
    • 80 Critic Score
    Mafia: The Old Country aims squarely at being a narrative experience, and largely succeeds in that while also providing solid gameplay. It is a bit of a shame that we don't get to truly explore Sicily in this game, but if you're into Mafia narratives, this is among the best you can find in games, and the entry price isn't that high either.
    • 61 Metascore
    • 50 Critic Score
    Tales of the Shire is a frustrating missed opportunity. Decent cooking mechanics aside, nearly everything else you’d hope to see from a cozy hobbit life sim is either missing or half-heartedly executed. Meanwhile, those familiar with developer Weta Workshop for their contributions to the groundbreaking Lord of the Rings films will likely be surprised by how technically inept the game is. Even the smallest person can change the course of the future, but in this case, our furry-footed friends simply fall short.
    • 67 Metascore
    • 60 Critic Score
    Killing Floor 3 isn't a bad game in a lot of ways. The base pitch of killing Zeds can be fun, and when you get some friends together to properly line up different Perks, it can be a good time to pull different abilities together and get some good teamwork flowing. But there are better games you can play to accomplish all the things that Killing Floor 3 accomplishes, and with the flat sounding weapons and so little to do, on top of the early technical problems, Killing Floor 3 is not the kind of game you should run to your computer to check out at launch. Maybe in a year, though.
    • 77 Metascore
    • 75 Critic Score
    WUCHANG: Fallen Feathers is a solid Soulslike offering an interesting setting steeped in Chinese history and lore, and well-crafted interwoven mechanics that power satisfying combat. However, uninspired level design, mediocre PC performance and a formula that relies a little too much on the genre's conventions hold the experience back a bit, making it worthwhile only for fans of the genre who haven't had enough of it, and are willing to look past some shortcomings.
    • 82 Metascore
    • 85 Critic Score
    Tony Hawk's Pro Skater 3+4 is a successful remaster for anyone wanting to shut out the world and grind away your problems for a while, and remember simpler times. The classic Tony Hawk gameplay only seems to have gotten better with age, and the custom parks are sure to keep you skating for hours after you've washed the career mode. Even though it's not a faithful remaster of THPS 4, and your mileage may vary on the soundtrack, any fan of the series would do themselves a disservice to skip out on grabbing this remaster bundle.
    • 91 Metascore
    • 90 Critic Score
    Donkey Kong Bananza doesn’t monkey around, as it’s inarguably the biggest, most ambitious 3D platformer Nintendo has ever produced. Taking the formula established by Super Mario Odyssey as a starting point, Nintendo goes deeper, wilder, weirder, and punchier. Donkey Kong Bananza is perhaps a bit less refined than the near-immaculate Odyssey, but if you can overlook a few minor brown spots, this banana is very much worth peeling.
    • 75 Metascore
    • 75 Critic Score
    Rematch is arguably the best sports game I've played in years, and that comes down to the air-tight mechanics at the core of its gameplay, and how good it feels to dribble, make a pass, take a shot, or make a save - all of which wonderfully balances its 3v3, 4v4, and 5v5 game modes. It's tackled at the knees by everything around that core gameplay, from its poor UI/UX menu design, to its uninspired visual style and the fact that it currently lacks any offline game modes, and, at least at launch, the several networking issues and bugs that plague the experience.

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