VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 60 Metascore
    • 60 Critic Score
    There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics. Buy if you're a mega fan, but avoid if you like your games with even a tiny amount of depth.
    • 60 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 60 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 60 Metascore
    • 60 Critic Score
    Other than the odd set-piece, Blacksite has nothing to warrant recommending it above the other big hitters and some severe technical issues drag it down considerably.
    • VideoGamer
    • 60 Metascore
    • 60 Critic Score
    The shooting is top notch, but poor pacing and bland environments ensure you never engage with what's going on, and technical hiccups and formulaic game modes sour the multiplayer. This game proves the potential power of the genre on its device, but not the potential excellence of its own franchise.
    • 60 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 59 Metascore
    • 60 Critic Score
    After EA's recent run of quality, it came as quite a shock that Undercover simply doesn't feel ready. The in-game performance is frankly terrible and one of the main event types is deeply flawed. We can't deny that there's still fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
    • 59 Metascore
    • 60 Critic Score
    But the goal of a port whose appeal is laden in nostalgia is to bring that nostalgia on board, and unfortunately it's very apparent what is missing in this game.
    • 59 Metascore
    • 50 Critic Score
    Tactics is for those who’ve watched The Dark Crystal, but it doesn’t hold a candle to the depth and richness of the show. You should give that a go, though. I know it’s got Muppets in it. It’s still good.
    • 59 Metascore
    • 50 Critic Score
    A disappointment but perhaps my expectations should have been lower in the first place. It's short and lacking in gameplay depth, but has moments where you'll be fooled into thinking it's all right. Visually it at least has style if not technical excellence, but underneath is a fairly typical licensed title.
    • 59 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 59 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 59 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
    • 59 Metascore
    • 70 Critic Score
    Without any online modes though, and a lack of visual polish, it's a game that will struggle to appeal to players wanting more than a basic racing sim.
    • 59 Metascore
    • 70 Critic Score
    The mission to defreeze Javik is short, and you can beat it easily within about half an hour. If you're looking for a chunk of content as substantial as Mass Effect 2's Lair of the Shadow Broker you'll probably come away disappointed, and Javik doesn't really dramatically affect anything about the Mass Effect 3 campaign.
    • 59 Metascore
    • 50 Critic Score
    Saw
    If you're after a game on a par with the likes of Resident Evil and Silent Hill, you'll find Saw severely lacking.
    • 59 Metascore
    • 20 Critic Score
    At least in terms of being faithful to the source material, it retains a similar level of simplicity, except that in 2006 that just isn't enough.
    • 59 Metascore
    • 60 Critic Score
    For Splatterhouse to be a good game it needed to have more depth. For the majority of the game's 10 chapters I simply button mashed until I could activate my special attack, and repeated that over and over.
    • 59 Metascore
    • 40 Critic Score
    More serious are the numerous bugs: players are often forced out of shadow form for no reason, making the platforming and puzzle-solving a chore, and Dawn frequently gets stuck on boxes, in walls, almost anything. Infuriating, and so common as to be inexcusable.
    • 59 Metascore
    • 30 Critic Score
    A wholly loathsome experience drowns out the potentially impressive water physics; Dark Energy Digital should focus on turning their water into a piece of middleware. Maybe then we could finally see something good come out of this mess.
    • 59 Metascore
    • 80 Critic Score
    Movie licensed titles are often less than satisfactory, but The Spiderwick Chronicles manages to pair decent gameplay with impressive production values.
    • 59 Metascore
    • 50 Critic Score
    Bionicle Heroes does little to make a name for itself, with repetitive and overly simplistic gameplay, and some rather uninspiring visuals.
    • 59 Metascore
    • 70 Critic Score
    Super Monkey Ball: Step and Roll might be marketed as a game to play using the Wii Balance Board, but it's a much better game when played using standard Wii Remote controls.
    • 59 Metascore
    • 70 Critic Score
    A curious game that will seem a little uncomfortable to some factions of both the shmup fanboys and casual players. Still, it is a great piece of software that manages to offer plenty of variation through well-designed level objectives, and at a price you can afford with pocket change.
    • 59 Metascore
    • 60 Critic Score
    What is truly disappointing, though, is not the end of nuclear warfare in puzzle games, but the fairly heavy graphical reworking that Lemmings has become victim to. Good graphics don't make good games; so bad graphics shouldn't necessarily make bad games. But what defined the success of the original Lemmings was the enormously irresistible character your tiny sprites projected.
    • 59 Metascore
    • 60 Critic Score
    The racing is competent, the game modes are plentiful and it's an impressive technical achievement, but that doesn't make it a fun game to play.
    • 59 Metascore
    • 60 Critic Score
    Again, it’s a shame, because there’s good here, but it’s often buried beneath a quagmire of frustration...So, yes, this is a better game than its more powerful counterpart, but Lost World on the 3DS, despite a few excellent asides, remains a largely average, occasionally frustrating outing for Sonic. Again.
    • 59 Metascore
    • 50 Critic Score
    Such is the disappointment of Epic Mickey 2 that fans of the original will feel that the entire soul of the game has been ripped out and replaced with a cheerier but gormless imposter, while anyone who didn't rate it will find even less to enjoy here.
    • 59 Metascore
    • 50 Critic Score
    Snow Day’s moment-to-moment slapstick humor and inventive combat are undermined by unfulfilling progression and an acute lack of content.
    • 59 Metascore
    • 50 Critic Score
    It seems that Omega Force either can't be bothered to breathe fresh air into the franchise, or it feels it doesn't need to because anything in a game box with Dynasty Warriors on the front is guaranteed to make money.

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