VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 85 Metascore
    • 60 Critic Score
    Whatever the antic designs of Dr. Tropy, there is a deeper story here, and it’s one that centres on a far sadder subject: it’s about time.
    • 67 Metascore
    • 60 Critic Score
    Had White Night been more of a ride, dragging you through rather than slowing things down, its subtly unsettling tone and at times nerve-shredding moments would have had a much greater impact.
    • 65 Metascore
    • 60 Critic Score
    There are some choice moments across Arrival's duration, but it's just a shame that Mass Effect 2's final piece of DLC is undoubtedly its weakest.
    • 70 Metascore
    • 60 Critic Score
    Nostalgia does play a huge part in why this is somewhat successful - if you were part of that era, the memories that’ll come flooding back make it almost worth the purchase alone.
    • 67 Metascore
    • 60 Critic Score
    But outside of the dogfights Clone Wars maintains a plodding, mechanical rhythm that doesn't feel fitting for a game that inherited LEGO's typically fun features.
    • 59 Metascore
    • 60 Critic Score
    It has a delightful old school feel about it that is reminiscent of The Chaos Engine or the aforementioned LucasArts gem, Zombies Ate My Neighbours, but if you're interested in gameplay over middling next-gen visuals, you'd be better off browsing eBay than dipping your toe in the very American world of Monster Madness.
    • 72 Metascore
    • 60 Critic Score
    If you've got the hardware you'll experience a quite stunning game, but one that doesn't fulfil its potential.
    • 55 Metascore
    • 60 Critic Score
    It has more than enough good ideas to make a brilliant, must-own game, but features even more bad game design and gameplay issues. As such it's without doubt the biggest disappointment this generation of consoles has seen and a game that's impossible to recommend.
    • 69 Metascore
    • 60 Critic Score
    A pleasant story about two best friends who refuse to be separated by a great evil, My Memory of Us is brought down by some awkward controls, but remains impossibly nice throughout.
    • 66 Metascore
    • 60 Critic Score
    A good core game of cool Star Wars battles on fun and interesting maps is bogged down by clumsy, convoluted progression systems, and the single player is interesting but unfinished.
    • 60 Metascore
    • 60 Critic Score
    Other than the odd set-piece, Blacksite has nothing to warrant recommending it above the other big hitters and some severe technical issues drag it down considerably.
    • VideoGamer
    • 76 Metascore
    • 60 Critic Score
    Evolve should have been great. It isn't. Worse still is that its core idea feels as if it has been undermined by over-complication and, more disappointingly, the worst practices of modern publishing.
    • 77 Metascore
    • 60 Critic Score
    Smaller in scale than HoYo's other gacha games, Zenless Zone Zero is off to a good start. While the game suffers from pacing issues and a lack of variety, the combat is excellent in ZZZ. It helps it's backed up by an intriguing story and solid gameplay.
    • 65 Metascore
    • 60 Critic Score
    Despite some charming touches, and the slightly amateurish but strangely appealing voice cast, it's an inescapable fact that Barrow Hill adds very little new to the genre.
    • 61 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 72 Metascore
    • 60 Critic Score
    A decent, if fairly by the numbers, port of the Wii game.
    • 68 Metascore
    • 60 Critic Score
    Flock! is an enjoyable game when it all works, but it's far too easy to encounter one of its many soul destroying problems that'll make you wish you were playing something else. It's certainly something quite unique on the current crop of systems, but that doesn't stop if from being a disappointment.
    • 72 Metascore
    • 60 Critic Score
    A decent, if fairly by the numbers, port of the Wii game.
    • 74 Metascore
    • 60 Critic Score
    Despite the game's many other successes, everyone else should approach this with caution.
    • 55 Metascore
    • 60 Critic Score
    It's one of the most painful types of disappointing game because it's very clear that it could have been something so much better, but this sodden and poor treatment of a co-op baddie-thwacker ensures Fable Heroes never manages to become the fun game it deserves to be.
    • 72 Metascore
    • 60 Critic Score
    It just doesn't have the scope to match Rockstar's efforts though, and the driving sections aren't thrilling enough to get the pulse really racing.
    • 80 Metascore
    • 60 Critic Score
    As much as I want to commend Treyarch for essentially reducing Black Ops to fit on the Wii, it's impossible to engage with the game when so much of what's been lost is absolutely crucial to the overall experience.
    • 67 Metascore
    • 60 Critic Score
    In that image lies the appeal—and for some the off-putting twinge—of Oddworld: a bleak and black-hearted concoction, laced with snickering humour and shot through with hope.
    • 71 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 64 Metascore
    • 60 Critic Score
    On paper, Alpha Protocol sounds incredibly alluring, combining the best elements of the role-playing and action genres with a refreshing concept. In executing that concept, however, the game falls apart at the seams.
    • 71 Metascore
    • 60 Critic Score
    Basic crafting, unlockable abilities, exploration, and shootouts with looters all provide some structural complexities. But unfortunately, still hidden underneath that crust is an astonishingly boring apocalypse.
    • 61 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 71 Metascore
    • 60 Critic Score
    Basic crafting, unlockable abilities, exploration, and shootouts with looters all provide some structural complexities. But unfortunately, still hidden underneath that crust is an astonishingly boring apocalypse.
    • 66 Metascore
    • 60 Critic Score
    It's the sort of thing where I can't decided whether I think it's stupid or I think it's stupid but I love it.
    • 70 Metascore
    • 60 Critic Score
    There are two campaigns to play through, an extra series of 50 brief assignments to complete, and a smattering of new items and artworks to unlock; to this extent, the game is quite generous, but I think that most players would have preferred less content and more room to manoeuvre.

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