Vice's Scores

  • Games
For 3 reviews, this publication has graded:
  • 100% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 21.8 points higher than other critics. (0-100 point scale)
Average Game review score: 97
Highest review score: 100 Starfield
Lowest review score: 90 PRAGMATA
Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
299 game reviews
    • 70 Metascore
    • Critic Score
    The cohesive stealth elements, combined with great stories and hammy B-Movie voice acting, make them feel right at home in my library. [Strongly Recommended]
    • 70 Metascore
    • Critic Score
    Legion was built according to the ever-ballooning scale of AAA games, and it suffers for it. The people who made it could never get the resources they needed to be pursue this ambitious experiment without also making it a blockbuster, 30+ hour long game. It could never wear its politics on its very fashionable sleeves, without also being tailored for style over substance. The frustrating truth is that given the context of its development and the case of its goals, Watch Dogs: Legion might be the very best it could be. But as even DedSec would tell us, revolutions don’t happen from the inside out.
    • 70 Metascore
    • Critic Score
    If NetEase can iron out some of the platforming woes, Rusty Rabbit can become something of a household name. But right now, it’s a game that is going to require patience for anybody jumping into it. It has that AA charm and jank, so if you’re comfortable with that? You’ll find a game unlike anything else you’ve played. It borrows a lot from the industry giants, but it’s still unique enough to feel like its own personal self. [Recommended]
    • 70 Metascore
    • Critic Score
    I do hope in the future, additional VAs are added to the game. I would love to see how Leslie Phillips and Danny John-Jules brought Gex to life. Perhaps, even a playable Gex Jr. in the future. Outside of Gex’s crass humor, genuinely solid 2D and 3D platformers await anyone willing to look past the age and appreciate the goodness that lies within. Yes, just like drinking tap water at Jerry Garcia’s house. [Highly Recommended]
    • 70 Metascore
    • Critic Score
    The new game from the developers of ‘Life Is Strange’ writes checks for ambitions it can’t cash, but it’s worth the ride.
    • 70 Metascore
    • Critic Score
    Falcon Age squanders its compelling narrative foundations with reductive gameplay and a dumb cute bird.
    • 70 Metascore
    • Critic Score
    All this is fun and compelling, but what makes the game more than a time waster is the lovely, sparse writing.
    • 69 Metascore
    • Critic Score
    Youngblood is more like a spinoff than a sequel, even if it takes place after the events of the last two games. It has a different structure, tells a different kind of story, and barely worth playing if you're not playing with a friend. And it's packaged in a way that encourages that. It costs only $30, though a $40 deluxe edition allows you to share the game with a friend who doesn't own it...But really, it's all just an excuse to violently kill more Nazis, and I'm not too good to say that it's enough for me.
    • 69 Metascore
    • Critic Score
    Prior to Wastelanders, Fallout 76 didn't have anything to say about that vision. If anything it fetishized it, just as it fetishized the worst fears of the Cold War world by having players play nuclear tag. Wastelanders brings the classic Fallout lesson to the hills and hollows of Appalachia: Global nuclear war didn’t end civilization and it didn’t stop the old fights. It only stripped away the pretense.
    • 69 Metascore
    • Critic Score
    Orcs Must Die! Deathtrap is chaotic fun, just like the previous entries into the franchise. However, by taking plenty of new risks and offering plenty of rewards for players willing to stick it out through the difficulty spikes, there’s an extremely rewarding and satisfying game here. Visually great, extremely chaotic, and well-optimized, Orcs Must Die: Deathtrap is a great evolution for the franchise and gives us a better picture of how future games may play out. Honestly? This may be the best one yet. [Strongly recommmended]
    • 69 Metascore
    • Critic Score
    The darkly humorous farming simulator is dead serious about questioning our relationship with labor and goals.
    • 69 Metascore
    • Critic Score
    There's a brand-new script, a new cast of voice actors, tweaked gameplay, and altered cutscenes...These are the kinds of changes you might see in a "remaster" 10 years later, not a port.
    • 69 Metascore
    • Critic Score
    It's a game that makes the most of its conscious limitations, in other words—and while the enemies and bosses are all familiar, finding the most efficient ways to beat them means they're an entertainingly different kind of challenge here.
    • 69 Metascore
    • Critic Score
    It is bright and energetic and filled with character, and those are the qualities you need to carry a curious, new generation of players into the fray long enough for them to find their footing in such a niche style of game. That DXM feels so distinct beyond that is just a bonus.
    • 68 Metascore
    • Critic Score
    A moody and rewarding visual novel that is let down by some bad mystery plotting.
    • 68 Metascore
    • Critic Score
    Unfortunately, its good ideas are never given enough room to breathe.
    • 68 Metascore
    • Critic Score
    I'm not basing my reaction off of nostalgia. The earlier titles had their flaws, but they were well-constructed. I would gladly give all of Yooka-Laylee's visual polish for level geometry that teased secrets, high peaks that demanded climbing, worlds that felt good to move through.
    • 68 Metascore
    • Critic Score
    If you loved Warhammer 40K Space Marine when it first released? I won’t have to do much convincing to check this out. It’s tighter, smoother, and looks better than ever. The remastered audio and visuals make this a treat, even if it does suffer from that seventh-generation brown hue. It’s an incredibly solid remaster across the board, and one that brought me far more joy than I could have expected. Coming back to where it all began after playing countless hours of Space Marine 2 was slightly jarring. But any chance I have to revisit a childhood favorite? I’m always on board. Don’t worry, SPACE MUHREENS wasn’t affected by the audio remaster. It’s still here in all its glory. [Recommended]
    • 68 Metascore
    • Critic Score
    It was wise of EA to end the press event with Portal and specifically with throwback games, because that's exactly how Portal seemed to function for me and the people I was playing with: it was an escape from the mediocrity of Battlefield 2042 into the greatest moments of the series' past. Next to that, Battlefield 2042’s may never have stood a chance, but without Portal, I'm not sure Battlefield could survive its latest entry. As it is, both have a long way to go before either leads to a good Battlefield experience, much less a classic one.
    • 68 Metascore
    • Critic Score
    Spray Paint Simulator has its heart in the right place, and with a few updates, it could be something special. If you’ve been searching for something to keep you occupied, you could do much worse than this one. It succeeds at what it tries to do, offering a unique take on the “Cleaning” and “Podcast Games” genres. Hopefully, as time goes on, the development team continues to add new scenarios, multiplayer options, and more to keep players interested. I would happily return once again if I could play the full story in co-op.
    • 67 Metascore
    • Critic Score
    I guess the real lesson here is that you can have some fun by yourself in Miitopia, even with the loneliest system in existence. The New 2DS XL is fantastic, by the way. I'll have to actually go and get some street passes before I dip back into the game.
    • 66 Metascore
    • Critic Score
    The Final Challengers, in so many ways, just feels undercooked. It doesn't move me like Super did, and that's not because of how old it is, or what I've played since— Super just did all of this slicker, sharper, and didn't stuff itself with pointless filler. And that's not my memories talking—I can turn it on, today, and even in 16-bits it purrs where The Final Challengers plods. Put this online and charge a tenner, it's a deal. But come on, Capcom—there's taking the piss with asking prices, and then there's this.
    • 66 Metascore
    • Critic Score
    The real issue in State of Decay 2 is how little investment it manages to earn. In its function, it feels like a world founded on the idea that if you can just imbue it with enough randomness, enough player-independent activity and interaction, enough probabilistic cogs and gears to let random characters and random story beats to fit together, we can imbue that world with life as well. But rather than a world, we get an infinite nothing. And State of Decay 2 ends up feeling a lot like the zombies the populate it: All movement and raw appetite, with not even the faintest heartbeat to be heard.
    • 65 Metascore
    • Critic Score
    This procedural mystery about a 70s cult never feels connected to its story.
    • 65 Metascore
    • Critic Score
    Shadow Labyrinth is one of the best Metroidvanias I’ve played in years. Bandai Namco avoided making this a cheap gimmick title and instead crafted a brilliant reinterpretation of Pac-Man that takes advantage of its genre switch. With tight combat controls and challenging puzzle sections, this is one of 2025’s best platformer titles. [Highly Recommended]
    • 65 Metascore
    • Critic Score
    FBC: Firebreak is at its best when you and a group of friends use the game’s unique class system and perks to come up with creative solutions. At its core, the game is about juggling tasks while the game does everything it can to prevent you from completing your job. But it can become chaotic fun when your team works together to keep the fires out. I just wish there was a bit more depth to its task systems and a bigger narrative to tie into Control’s incredible lore. However, FBC: Firebreak is a solid multiplayer experience, especially in the context of it being a $39 AA budgeted title. Remedy Entertainment is also going to keep supporting the project post-launch, so it could eventually become an incredible co-op game. At launch, FBC has a good foundation, as long as you play with a team. [Recommended]
    • 64 Metascore
    • Critic Score
    Ancestors might not be for me, but there’s no doubt it has conviction. I can respect that.
    • 64 Metascore
    • Critic Score
    The kind of story Sea of Solitude is trying to tell is deeply ambitious. It's the kind of game that might take an indie studio numerous attempts, even with the support of a giant like EA. Sea of Solitude may have drawbacks, but at the end of the day the game is still a stunning accomplishment. It's still a world I enjoyed spending time in.
    • 63 Metascore
    • Critic Score
    It feels like Gaucho and the Grassland is the type of game you’ll want to invest your time into. There’s plenty of content, and it looks and plays nicely. But with further updates, the game can only get better. There’s a lot of potential here, and most of it has been realized to the fullest extent. I’m happy with the journey I got to take with Gaucho, and I’d be more than happy to visit the Grasslands again in the future. [Highly Recommended]
    • 63 Metascore
    • Critic Score
    Ultimately The Occupation is a game that is too much concerned with hiding, when it should be focused on what can be revealed.

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