VGC's Scores

  • Games
For 386 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 31 out of 386
395 game reviews
    • 62 Metascore
    • 40 Critic Score
    Out of the 4 modes available at launch, 2 of them feel redundant and unbalanced. The single-player content is slim and if you want even a crumb more, you’ll have to pay, which leaves Destruction Allstars feeling like a clumsy, hollow product whose fun moments go by in a blur.
    • 62 Metascore
    • 60 Critic Score
    Concord is an enjoyable shooter, kneecapped by a $40 price tag and a bland cast of characters. When it arrives on PlayStation Plus, which feels almost certain at this point, its worth picking up, but only with the enthusiasm you'd treat any other free-to-play fare.
    • 62 Metascore
    • 40 Critic Score
    Slitterhead isn't very good, but it is very interesting. In an age of remakes, sequels and safe bets, it's heart-warming to see something that's so clearly such a singular vision. We're disappointed that vision is sold short by basic combat and a focus on the game's ugly characters, but we're glad it exists and would welcome more attempts like it.
    • 61 Metascore
    • 40 Critic Score
    It’s a below average open world game that’s stuffed to bursting with bugs, and the best thing we can say about it is that making our Tobias Fünke-inspired character crouch over and do the wanker gesture while he walked down the street made us laugh. Probably not quite worth the price of admission.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive is a lovely little multiplayer game let down by a dearth of content. As long as you get get to grips with its control scheme you'll have a great time on the court and will likely get your $20's worth, but Nintendo needs to update this game with new features or modes if it doesn't want to see the community moving on after a couple of months.
    • 60 Metascore
    • 60 Critic Score
    Those looking for a more solid FPS might want to look elsewhere, but it’s a fine alternative to the team shooter, where you can have the camaraderie without the people.
    • 60 Metascore
    • 60 Critic Score
    Endless Ocean's procedural generation keeps its exploration engaging enough for a while, but its Story mode is extremely poor. As long as you're willing to forgo plot (and any meaningful interaction with the species you encounter) in favour of exploring random underwater environments, there's still a good deal of fun to be had here.
    • 60 Metascore
    • 80 Critic Score
    Suicide Squad: Kill the Justice League is a visually stunning anti-hero romp that's fun to play, even if the things you're actually doing are somewhat repetitive. Rocksteady's Arkhamverse comes to a close in style, without fully succumbing to the live-service demons.
    • 59 Metascore
    • 60 Critic Score
    Snow Day is a fun enough co-op action game while it lasts, but its repetitive nature (both in terms of its environments and its low number of stages) means you'll tire of it eventually. Dialogue is typically fantastic and the art style works better than we expected, but its low price is a key indicator of how relatively light it is on content at launch.
    • 58 Metascore
    • 40 Critic Score
    While admirable in its intent, Jupiter and Mars' watery wonder is marred by repetitious activities and a lack of detail and direction.
    • 57 Metascore
    • 60 Critic Score
    At its core, Ultimate Sackboy is a fun mobile platformer with charm and responsive controls. Its progression system, however, has that tell-tale restrained feel of a free-to-play game, where progress is slow if you keep your wallet in your pocket.
    • 57 Metascore
    • 60 Critic Score
    Equal parts stunning achievement and terrible mess, for every wonder in Cyberpunk 2077 on PS4 there’s a handful of frustrations. Performance issues affect not just how the game looks, but how it plays and feels, constantly taking bites out of what would otherwise be an impressive and exhilarating experience.
    • 56 Metascore
    • 60 Critic Score
    TMNT Arcade: Wrath of the Mutants is a perfectly servicable beat 'em up that hardly redefines the genre but is solid enough, particularly if you can find some like-minded TMNT fans to play local co-op with you. Given its arcade origins it's extremely brief, so players will need to be pwilling to replay it multiple times to get their money's worth.
    • 56 Metascore
    • 40 Critic Score
    Fans of the original need not worry: this sequel’s tone is spot on. Unfortunately, its technical issues are among the worst in living memory.
    • 56 Metascore
    • 40 Critic Score
    A Call of Duty game of this low quality released a decade ago would have been a scandal. Now, it's emblematic of an approach to a franchise that's in desperate need of a reality check.
    • 56 Metascore
    • 40 Critic Score
    In stark comparison to previous Ghost Recon iteration Wildlands, Breakpoint feels as though it has no real sense of what it’s supposed to be or what players want from it.
    • 54 Metascore
    • 40 Critic Score
    There’s an intriguing game buried somewhere in Anthem, lying broken beneath its loot and structural frustrations like chunks of fossilised dinosaur bone.
    • 54 Metascore
    • 60 Critic Score
    While not the same level of technical mess as the Switch edition, the PlayStation 5 version still suffers from some hiccups that it really shouldn’t, and the changes to how the characters look won’t be for everyone, but it’s still a good way to play three of the best games ever made.
    • 54 Metascore
    • 60 Critic Score
    Welcome Tour breaks down the Switch 2 console and controllers to an impressive degree, sharing a wealth of behind-the-scenes insights into Nintendo's hardware development research. Its level of depth won't appeal to everyone, however, and while its tech demos and mini-games are fun enough they lack longevity, meaning once you've seen everything on offer here your $10 has pretty much run its course.
    • 54 Metascore
    • 60 Critic Score
    Funko Fusion is fun to play and its TT Games / Lego series ancestry is clear to see, but its frequent backtracking, its slightly off comedy and the way some franchises get less love than others mean that fun is often experienced with an asterisk. It's worth a play, as long as you don't mind collectathons and replaying levels.
    • 53 Metascore
    • 80 Critic Score
    Redfall is a compelling adventure with killer combat and an atmospheric setting in which you can easily lose a weekend. Even though it feels watered down by Arkane’s systemic standards, it’s an ambitious, primarily successful experiment full of narrative nuance and unique ideas. Hopefully, Redfall’s shakeup of the genre will pave the way for more inspired looter shooters in the future and, selfishly… another immersive simulator?
    • 53 Metascore
    • 60 Critic Score
    Solar Crown is a perfectly enjoyable open-world racing game with solid handling and plenty to do, but its world map is too large to maintain a consistent level of detail and it loses some personality as a result. This, combined with occasional frame rate issues even in Performance mode give the game an unpolished feel. If you're looking for a new open-world racer we'd still recommend it, as long as you don't expect anything particularly innovative.
    • 52 Metascore
    • 40 Critic Score
    Clive 'N' Wrench is game with its heart in the right place, but its myriad issues – its frustrating jumping, its annoying combat, its all too frequent bugs – constantly drag down the experience.
    • 51 Metascore
    • 40 Critic Score
    While admirable in ambition, Du Lac and Fey's unfocussed story and maddening mechanics are frustrating at best, and unplayable at worst.
    • 47 Metascore
    • 40 Critic Score
    For better or worse, Balan Wonderworld feels like an HD take on a PS2-era platformer. As long as you manage your expectations accordingly and accept the limitations that come with this, there's some enjoyment to be had with it. By modern standards, however, the game falls far short of expectations.
    • 46 Metascore
    • 40 Critic Score
    Few games have had such a lasting impact on how games were made, or have been quite so successful. People who weren’t into games played those three games. Sadly, if they were to pick them up on Switch now, they'd probably wonder if they were ever good in the first place.
    • 45 Metascore
    • 40 Critic Score
    An entertaining wrestling game buried underneath a mound of technical issues.
    • 41 Metascore
    • 20 Critic Score
    There is no one that we would recommend Babylon’s Fall to. It’s visually dated, consistently dull and features the most average PlatinumGames combat we can remember. On paper, the concept of a game like this bathed in the studio’s signature style is an appealing one, but sadly there’s nothing about the Platinum shine that’s evident in Babylon’s Fall.
    • tbd Metascore
    • 20 Critic Score
    The show was great, but this is a shambolic attempt at recreating it. A darts game where you can't throw your darts properly is a load of bull, frankly.
    • tbd Metascore
    • Critic Score
    Dreamlight Valley is 'Disney meets Animal Crossing', but there's more to it than that. With a healthy supply of quests on top of the usual foraging, crafting and house-building, there's a proper story here too for any players who want a goal to aim towards. [Early Access Score = 80]

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