VG247's Scores

  • Games
For 310 reviews, this publication has graded:
  • 47% higher than the average critic
  • 2% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Psychonauts 2
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Negative: 9 out of 310
395 game reviews
    • 86 Metascore
    • 60 Critic Score
    Armored Core 6 is the essence of a soft reboot. It has the unenviable task of drawing newcomers to a niche, sometimes overly challenging series without changing too much of what made fans like it to begin with. The result is a mixed experience that, while it has some shining moments of brilliance, feels a bit loose and never plays to its strengths.
    • 85 Metascore
    • 60 Critic Score
    It’s safe, but very welcoming. I can even see it developing into sequels if Microsoft chooses to support it and the fans embrace it, which I have no doubt will happen – some games are just made to cosplay. For those that were disappointed with Fallout 76 going online multiplayer, this is the single-player RPG you’ve been looking for. If you’re hankering for somewhere you can while away the hours talking shit, chuckling and prodding at the locals, you won’t be disappointed.
    • 85 Metascore
    • 60 Critic Score
    It’s a shame, then, that some of the level design choices don’t really pair up with the engine Toys for Bob has built this love-letter to 90s platforming games in. Loose and floaty physics, an abundance of different mechanics that often feel part-baked, and some design choices that feel sadistic – rather than simply difficult – leave this approach to Crash Bandicoot feeling less like a true sequel, and more like a licensed spin-off.
    • 84 Metascore
    • 60 Critic Score
    Shin Megami Tensei 5’s combat is great, punishing and rewarding in equal measure without ever tipping the scales too far in one direction. Mixing and matching your deck of demons makes for great fun as well, and spurs you to look to all corners of the ruined world for allies of all shapes and sizes. It’s everything outside of the battling and grungy soundtrack where Shin Megami Tensei 5 badly misses the mark, with one-note characters that you’re never given the chance to better know, and a paper-thin plot that feels dragged out over dozens of hours. Shin Megami Tensei 5 is a good RPG battler, but it’s not good at much else.
    • 83 Metascore
    • 60 Critic Score
    It has its moments, but like Jin Sakai in the opening hours, the past holds it back. It’s Open World: The Video Game. It’s far too easy, too - the lack of consequence for failure makes it feel like you’re just going through the motions. If you’ll excuse the wind-based pun, it’s a breeze. While playing it, I often found my mind wandering. By the third and final act, I just wanted it to be over. Like the samurai, Ghost of Tsushima feels like a relic of a bygone era.
    • 82 Metascore
    • 60 Critic Score
    If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue.
    • 81 Metascore
    • 60 Critic Score
    Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
    • 80 Metascore
    • 60 Critic Score
    Ultimately, though, it’s down to a breathlessly dynamic battle system to provide Gears Tactics with surprises. Something as safe as setting your soldiers to overwatch, so that they can shoot at moving targets in the enemy turn, becomes endlessly watchable when those enemies can pinball between killzones, knocked about by bullet spray.
    • 80 Metascore
    • 60 Critic Score
    Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series. Crucially, even through frustration, never once did I think about putting it down, which is to its credit.
    • 80 Metascore
    • 60 Critic Score
    Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series. Crucially, even through frustration, never once did I think about putting it down, which is to its credit.
    • 80 Metascore
    • 60 Critic Score
    Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series. Crucially, even through frustration, never once did I think about putting it down, which is to its credit.
    • 80 Metascore
    • 60 Critic Score
    The problem is that, as many of us know, gacha games are inherently exploitative, and even though I'm confident in resisting spending any money on them, I still feel a bit strange about the pull I'm experiencing towards such a game thanks to a seperate, supposedly stand-alone RPG. Should you play Relink for a taste of Granblue Fantasy's world? I think so! But go in knowing that it won't give you everything you might want, and take it as it is.
    • 80 Metascore
    • 60 Critic Score
    If you like the sound of a deep RPG with extensive combat mechanics, Scarlet Nexus shouldn’t disappoint. If you are expecting something more akin to Devil May Cry, you might find the extensive storytelling gets in the way of the gameplay a little too much. With that said, you can still enjoy it if you’re not an anime connoisseur. There’s plenty of fun to be had for all players because it’s great once it gets going – but I fear it might lose people in its opening few hours.
    • 80 Metascore
    • 60 Critic Score
    Warzone is, like its skull-masked, kevlar-tucking “operators”, entirely solid. It bloody well should be, given its pedigree. But there is remarkably little interesting here – aside from flourishes like the sinister gulag section – to command our attention. It’s not particularly beautiful, and makes up for that with enormity. Sure, this is a CoD game we’re talking about, so fantastical theme park aesthetics were never an option, but nevertheless there’s a lack of character here that is in no short supply in other games of this genre.
    • 80 Metascore
    • 60 Critic Score
    The original Oblivion’s a great game, and this remaster’s a good re-packaging of it. It’s an excuse to fire up an Elder Scrolls title that doesn’t feel a million miles from contemporary yet again, but I’m still not sure we needed one.
    • 79 Metascore
    • 60 Critic Score
    It’s still worth playing, but Resident Evil 3 Remake is a step backwards for Capcom, coming off the back of one of the best games of last year. It’s gorgeous to look at, the jump scares will get you, and it’s like stepping into a comfy pair of slippers. But even though your feet are cosy, it never feels like home.
    • 79 Metascore
    • 60 Critic Score
    It’s undoubtedly the most spectacular VR game I’ve ever played, it’s got plenty of cool gameplay moments that show off the controllers, and it’s a full-on game to play through, but it’s also a bit tedious at times, and boring at others.
    • 78 Metascore
    • 60 Critic Score
    Slicing through mobs to trade up my weapons is fun, and sometimes an amusing line of dialogue makes everything seem great again. Gearbox could’ve done a lot more with the next installment in the Borderlands' series than this. It all got old, too quickly, and it made me just want to boot up Borderlands 2 with my friends again, instead.
    • 77 Metascore
    • 60 Critic Score
    As it stands on release, the best parts of Crimson Desert are buried deep under layers of absurdity.
    • 77 Metascore
    • 60 Critic Score
    Solar Ash deserves props for its world design, the fluidity of movement when you're in the groove, and the sense of scale on display, so it's somewhat painful to be down on it to the degree I am. It's not far from being a bit special, the kind of indie gem that everyone has to play, but it's unfortunately just not quite there. There's still a great deal of fun to be had here, and your mileage with the mechanics might be better, but for me Solar Ash is so focused on delivering flow, it forgot that you don't want to go on the same walk every day.
    • 76 Metascore
    • 60 Critic Score
    The presentational and balance problems ultimately don’t take too much from Bravely Default 2. There’s a brilliant game here, with heart, smarts, and an admirable adoration for the classics of the genre. Its charm cannot be denied – and it provides a helpful cushion against those uneven and rough edges. With that said, to embrace a cliché – this is absolutely one for fans of the genre, who want a difficult, system-driven RPG – and aren’t as worried about the visual presentation.
    • 76 Metascore
    • 60 Critic Score
    FIFA 23 is still utterly engrossing, wildly frustrating, uncannily realistic and very silly. It’s endlessly playable but, just like real football, the search for the perfect blueprint goes on.
    • 76 Metascore
    • 60 Critic Score
    Dragon Age: The Veilguard is full of heart and soul. It’s also got some great ideas. Conversely, many of those ideas feel like they struggle to get out of first gear - and those that do find it harder still to make it to third. Sometimes the cleverest ideas are undermined by other systems or decisions. Simultaneously feeling polished to within an inch of its life in places and utterly half-baked in others, it’s as baffling as it is engaging; as frustrating as it is fascinating.
    • 76 Metascore
    • 60 Critic Score
    Much of what you can experience in Rise of the Ronin has been done better elsewhere. Team Ninja picked the wrong edges to smooth off. Rather than go down the Elden Ring road of allowing freedom of exploration and discovery to balance out the challenge of combat, Rise of the Ronin instead takes a step backwards to the era of rigid open-world games that put players on treadmills, and train them to expect rewards when the bell rings. It's a disappointing change of stance from Team Ninja, and one that could leave them open to an unfortunately mortal blow.
    • 76 Metascore
    • 60 Critic Score
    Wild Hearts often feels like a game that doesn’t want to be played. It’s fussy, it’s janky, and it constantly trips itself up. An erratic gameplay loop, an absolute bastard of a camera, and some ill-conceived weapon gimmicks prevent Koei Tecmo and EA’s experimental hunting joint from ever really succeeding where its genre rivals have. It’s ironic that building is such a core part of this game: if this is the start of a series, Omega Force has laid down some important groundwork, but it needs to do make some serious structural revisions from the foundations up if it ever wants to look eye-to-eye with Capcom’s imposing juggernaut.
    • 76 Metascore
    • 60 Critic Score
    Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
    • 76 Metascore
    • 60 Critic Score
    Overall, there’s still plenty of fun to be had in NBA 2K25, and I’d still argue it does enough to maintain the series’ place as a market leader - especially now PC’s finally on the next-gen version. However, there are just enough hangups that I don’t think it’s a slam dunk in terms of being a positive step forward, even if you definitely can’t label it just a retread of last year’s game.
    • 75 Metascore
    • 60 Critic Score
    If you’re looking to delve into a supernatural story laden with satisfying, tactile puzzles, then Fear the Spotlight is a grand way to spend two to three hours of your time this autumn. Though, if you were hoping for something that would keep you on your toes and have you losing sleep, you might be better off waiting for the other titles that publisher, Blumhouse Games, has up its sleeve.
    • 75 Metascore
    • 60 Critic Score
    Your mileage with WarioWare: Move It will inevitably vary. What do you want from this game? If you want the classic microgames experience, it isn’t really here. If you want a killer multiplayer game to play with the family over the holiday season (assuming everyone is able-bodied), it’ll be ideal. I can’t wait to play this more with friends. But I don’t see any reason to boot it on my own again any time soon.
    • 75 Metascore
    • 60 Critic Score
    Layers of Fear (2023) starts out strong with the story of The Artist, and loses itself amidst its own ambition during the story of The Actor. Bloober Team’s once meaningful exploration of a character’s descent into madness quickly becomes redundant amidst a sea of film references and blurred storytelling. Layers of Fear is certainly a cohesive remake that brings the original games together, and there’s no denying that it looks great, but its second act feels incredibly lost when contrasted against such a strong start. Layers of Fear (2023) is one major case of whiplash, that’s for sure, but it does showcase Bloober Team's potential to do good if it can nail down the focal points of the stories it tells.

Top Trailers