UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Resident Evil 4: VR Mode
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
    • 93 Metascore
    • 100 Critic Score
    Alyx leaves you with the lingering suspicion that there is yet more ground to cover, that there’s far more this series and this developer can do with this new set of tools and that this is only the first part of that story. Though you’ll find yourself hungry for more, there’s something comforting in the knowledge that, for Valve, this is the dawn of a new era. Half-Life: Alyx makes good on its second chance, it is as essential a VR game as you’ll find in 2020, but perhaps the most exciting thing about it is the message is that the best is yet to come.
    • 93 Metascore
    • Critic Score
    With only 10 songs, you can blow through that track list, beating most all of them on at least Hard, in a single afternoon. Mastering them on Expert takes time, but it gets repetitive. The only game modes are an arcade-style Solo and a pass-the-headset-style Party Mode. We’d love to see a campaign (which is mentioned on the Steam page) as well as more robust multiplayer features. In its current state, we absolutely recommend Beat Saber wholeheartedly.
    • 93 Metascore
    • 90 Critic Score
    Double Jack's bold choice to make a rhythm game focused around hand tracking succeeds with style. Maestro is a breath of fresh air compared to every other VR rhythm game I’ve played over the years. While I lose interest in most rhythm games quickly, I can't stop playing Maestro, and there's a lot of room for growth from here.
    • 90 Metascore
    • 80 Critic Score
    It’s still the case that some levels are a little harder to focus on in VR, but never to a point that should cause any concern. Tetris Effect in VR is a transcendent spectacle, a thriving biome that takes on a life of its own. Rarely has VR felt this organic. High praise for a fresh take on a gaming staple perhaps but play a level and I’d dare you to disagree with me.
    • 90 Metascore
    • 85 Critic Score
    Astro Bot is not here to reinvent the wheel or claim the throne as VR’s killer app; there are enough games trying to do that already. Instead, it fuzes the thrill of seeing a virtual world come to life with the dependably engaging gameplay of one of gaming’s most beloved genres and explores what that can mean with fascinating results. It’s a refreshing reminder of just how astonishing VR can be when there’s nothing in your way, and it’s an absolutely essential experience for any PSVR owner.
    • 89 Metascore
    • 100 Critic Score
    Resident Evil 4 Remake might not surpass the original and its third-person roots mean that this new VR Mode still has some awkward transitions in between the action. However, by virtue of being Resident Evil 4, this is also arguably one of the best-paced action-packed campaigns available across all VR platforms. Capcom continues to build on each iteration of Resident Evil in VR, making this release confidently its best VR experience to date. This latest PSVR 2 version of a classic features smart refinements that surpass even Armature’s existing VR release of the original on Quest. Resident Evil 4 Remake’s VR Mode is simply a must for any PSVR 2 owner.
    • 89 Metascore
    • 80 Critic Score
    By applying its unmatched strand of spectacular visual and musical flair, Enhance creates something with a powerful, compelling and entirely unexpected hypnotism to it.
    • 89 Metascore
    • 85 Critic Score
    Lone Echo is a landmark achievement in three key areas of the VR experience: locomotion, UI, and interaction. The winning blend of intuitive movement, discovery-based gameplay and character-driven storytelling create a compelling sense of presence that few VR games could hope to match, while the considered pacing gives it a fresh identity. I hate to mark it down on such a trivial aspect as length, but the package simply feels incomplete, rounding off in the second act and depriving you of both the narrative and mechanical evolutions I was expecting to encounter in the third. If there’s a silver lining, it’s that I expect its sequel to be one of VR’s very best.
    • 89 Metascore
    • 80 Critic Score
    Dreams’ creative mode might not integrate with PSVR as naturally as hoped, but its cemented position as a hub of invention makes it an easy recommendation. Paired with the platform’s inherent comfort issues, its sprawling, untamed ecosystem can prove to be a minefield to navigate, but for every unwelcome rollercoaster ride (literally and figuratively), there’s another wish waiting to be fulfilled or something genuinely original to discover. The only way to truly judge Dreams is by the strength of its creations and those already speak for themselves; if you want to embrace VR’s experimental side, you shouldn’t miss it.
    • 88 Metascore
    • 100 Critic Score
    It’s a captivating experience full of enchanting adventure from start to finish. When people buy a headset with the idea of visiting strange, beautiful, and rich new worlds full of exciting things they can only do in VR, this is the type of game they’re imagining.
    • 88 Metascore
    • 100 Critic Score
    Pistol Whip’s multiple difficulties and modifiers like Deadeye and Dual-wield add depth to a game that’s more addictive and satisfying than Beat Saber. The 15 scenes included at the time of this review are all in the same general musical style and a bit of variety would be nice, but that might be coming with future updates. Pistol Whip is the game that brings me back to my VR headset again and again and I expect to keep playing through every update Cloudhead has planned for it.
    • 87 Metascore
    • 75 Critic Score
    Subnautica is a very, very, very good game for fans of the survival genre. There is a near endless deluge of things to do and see and a vast, dangerous ocean to explore. It’s not uncommon to alternate between sheer dread and speechless wonder as you make your through this underwater wonderland. However, lackluster VR support and an overall density problem in terms of complexity and lack of direction at times hold Subnautica back from true greatness.
    • 87 Metascore
    • 90 Critic Score
    Hellblade: Senua’s Sacrifice VR Edition is a remarkable achievement in visual and sound design. It’s a great example of how to port a non-VR third-person action game to the immersive realm of HMDs that not only stays true to the source material, but enhances the experience in meaningful ways. If you haven’t played Hellblade before, there is no better time than now and if you have, then this is an engrossing way to re-experience Senua’s journey from a new perspective.
    • 87 Metascore
    • 80 Critic Score
    Despite first releasing all the way back in July 2016, Raw Data stands above the many, many wave shooters that have succeeded it, with lavish production values, plentiful play options and the stylish blockbuster action that many of us envisioned when first putting on a VR headset. That said, the game never shatters the ominous glass ceiling of this restrictive genre; it’s an absolute masterclass in what makes wave-based combat tick, but just as much a case study for its limitations. Not quite the ultimate VR experience, then, but a pretty good starting point.
    • 87 Metascore
    • Critic Score
    Since the game is still in Early Access we are withholding final judgement, but as it stands I’m very impressed by Until You Fall. Visually it’s on point with an amazingly lush neon art style and a soundtrack that pumps and thuds just as violently as your sword slashes. The replayable rogue-lite elements help keep things fresh and all of the various weapons and augmentations ensure a sense of progression, but it does still feel a bit shallow overall. I’m excited to see what all gets added while Schell Games spend the next several months finalizing it in Early Access on Steam.
    • 87 Metascore
    • 80 Critic Score
    Lumines Arise is the best entry yet in this long-running puzzle series, building upon Enhance's work in Tetris Effect to create a mesmerizing audiovisual spectacle that shines even brighter in a VR headset. It's not as transformative as the older title and the core gameplay doesn't quite hit those same high notes, but that hasn't stopped Enhance from delivering a highly memorable journey. If you enjoy puzzle games, you won't want to miss this.
    • 86 Metascore
    • 90 Critic Score
    The Gallery’s second episode isn’t a great deal bigger than the first, but it’s a heck of a lot richer. You won’t visit many more locations or even spend dramatically longer with it, but the entire package feels grander and more considered. Though it’s still very much one installment in something much bigger, it’s evolved to meet our heightened expectations of the second year of VR content, and yet again left us begging for more. This is one adventure you won’t regret going on.
    • 86 Metascore
    • 60 Critic Score
    There is a solid VR campaign within Asgard’s Wrath 2. It’s just a matter of whether you’re someone who'll enjoy – or simply put up with – everything else that comes alongside it.
    • 86 Metascore
    • Critic Score
    Cosmonious High is another fantastic place to start for VR newcomers but, four games in, maybe it’s time Owlchemy started to think about loosening those training wheels a little.
    • 86 Metascore
    • 90 Critic Score
    Honestly, I don’t know if the world is ready for a game like Resident Evil 7: Biohazard in VR and that’s exactly what makes it so exhilarating.
    • 86 Metascore
    • 85 Critic Score
    Beat Saber on PSVR is exquisite. Overall it’s a more polished, feature-packed, and expanded version of the Early Access PC title, while still retaining the core of what made it a viral sensation in the first place. I rarely missed the better tracking afforded by the Rift, Vive, and Windows VR platforms and actually found myself enjoying the crisp visuals and appropriately shaped PS Move controllers throughout it all. The new tracks are almost all excellent, the campaign mode is a great addition, and it overall feels like a complete game now.
    • 86 Metascore
    • 80 Critic Score
    Cook-Out has all the ingredients for a good time in social VR, then, even if it isn’t especially original. A hectic, multi-hour campaign anchors some of the most engaging, demanding and frantically brilliant party gameplay you’ll find in VR. I wish it had gone deeper with its best ideas and embraced the platform more holistically, but you won’t find a better tribute to Overcooked anywhere else inside a headset. Compliments to the chef.
    • 86 Metascore
    • Critic Score
    Despite some missed opportunities, Humanity is still an excellent release and nonetheless compelling in VR. It's a great fit for the medium and a brilliant example of Sony's PS5/PSVR 2 dual offering strategy, also seen in Gran Turismo 7 and Resident Evil Village.
    • 85 Metascore
    • 85 Critic Score
    Gorn is the product of two years of tireless Early Access development. What started out as a laughable bit of nonsense has gradually evolved into, well, a much more polished and expansive bit of nonsense. It’s a toybox filled with razor-sharp playthings and endless action figures to use them on, upheld by a combat system that bends reality to eschew awkwardness. Ultimately it might just be a glorified tech demo for VR combat, but it’s one that will produce enough laughs and gasps that you’ll be willing to risk bodily harm playing it. For better or worse, that’s a potent example of immersion.
    • 85 Metascore
    • 90 Critic Score
    Arkham Shadow feels faithful to the flatscreen Arkham games while innovating in its own way through VR-specific design. Combat remains familiar yet incredibly satisfying, Detective Mode feels like a natural fit for first-person gameplay and the strong narrative held my interest throughout. With the flatscreen games, you never stepped into the caped crusader's shoes but with the VR game, I didn't want to leave them.
    • 85 Metascore
    • 80 Critic Score
    Until You Fall is nothing less than a pitch-perfect breakdown of the best rougelike games, reassembled with VR in mind. The genre’s staple elements feel wholly refreshed by swapping out fast fingers for realistic movements, and the foundation of upgradable gear, new weapons and different loadouts encourages you to return again and again. Its combat system has some unfortunate quirks and I would have liked to see more elements rooted in reality, but as an addictive arcade treat you’ll find hard to put down, Until You Fall stands a cut above the competition.
    • 85 Metascore
    • 75 Critic Score
    Those frantic moments of shooting action are so thrilling that you are just swept up in it. But after several instances of such moments, the thrill dies and the barebones story and light humor doesn’t elevate the game enough in a meaningful way. You may not have the endurance to keep playing to beat your highscores, earn more stars, and upgrade your weapons — enabling you to beat your highscores and begin the process all over again. But even if you aren’t in the game for the long haul, the initial trip of ~3 hours is quite a ride worth taking.
    • 85 Metascore
    • 100 Critic Score
    Ghost Giant remains a delicate balance of charm and poignancy; an important story told with the right amount of sensitivity, steeped in the power of VR connection and companionship. Solving its puzzles might present the occasional road bump, but you’ll otherwise be swept up by its marvellous world of miracles and the characters that live in it. And, thanks to Quest, that’s easier to do than ever.
    • 85 Metascore
    • 90 Critic Score
    Moss is the hidden gem the PSVR never knew it needed. From the first moment we played the game at E3 almost a year ago until we saw the closing credits roll, Quill’s adventure has captivated our hearts and minds. Moss strikes that perfect balance between tense, action-packed moments of combat with slow, methodical puzzles that require you to rethink the way you interact with video games through the power of VR. Polyarc has crafted one of PSVR’s most essential games to date.
    • 85 Metascore
    • 80 Critic Score
    It’s a game that uses interactivity to capture the essence of the character in the same way that Insomniac and Rocksteady have done on flatscreen platforms with Spider-Man and Batman. The difference is that virtual reality allows Camouflaj to put the character directly into the hands of the player, creating an experience that is faithful to its origins but wholly more immersive.

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