UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pistol Whip
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
    • 56 Metascore
    • 40 Critic Score
    I’m struggling to think of a scenario in which I’d recommend The Walking Dead: Onslaught. Functionally, it works, and there are some bright spots here since you get to step foot inside the world of the show and interact with iconic characters — but the compliments mostly stop there. Campaign missions are extremely linear and uninspired, Scavenge runs utilize a ludicrous red fog to represent “The Horde” while you collect random scrap parts, and combat fails to ever give you much of a reason to graduate beyond the basic combat knife. I hate to say it, but The Walking Dead: Saints & Sinners is just a much better example of how to create an immersive VR world, much better use of the source material, and much better game in general.
    • tbd Metascore
    • 40 Critic Score
    Garage Collective delivers another novel throwback with Stones of Harlath, but the retro revival aesthetic is easily the game’s main draw. Combat has some interesting ideas but is largely very basic and there’s very little content here. Garage Collective has something special with its signature art style, but it feels like it’s still searching for the perfect game to match it with.
    • 52 Metascore
    • 40 Critic Score
    Despite its good intentions Eden Tomorrow rarely breaks free of its many issues. An intensely disagreeable sidekick, dull pacing and by-the-numbers plotting will put you on autopilot for 90% of the game. There are moments of magic here but, for the most part, Eden Tomorrow is simply a slog.
    • tbd Metascore
    • 40 Critic Score
    It’s pretty easy to see through Codename: Phantom’s disguise; what initially looks like a fun skill-based shooter turns out to be repetitive, uninspired and short-lived. If you want to feel like Bond in VR, there’s a better game I expect you to buy.
    • tbd Metascore
    • 40 Critic Score
    Despite some encouraging art direction and a well-crafted, evolving soundtrack, The Foglands is otherwise difficult to recommend. Offering a gameplay loop that feels listless and repetitive from the very beginning, The Foglands disappears under the pantheon of other roguelike titles without innovating or excelling on any level.
    • 40 Metascore
    • 40 Critic Score
    As gorgeous and well-intentioned as it may be, it’s tough to recommend Rhythm of the Universe: Ionia in its current form. There are moments of splendor in this opening act, but they’re far too fleeting and around a third of the incredibly short 45-minute runtime is spent watching its world instead of interacting with it. ROTU will have its work cut out for it in future episodes if this series is to bounce back from this underwhelming first installment but, for what it’s worth, we’re rooting for it.
    • 79 Metascore
    • 40 Critic Score
    One of the most beloved aspects of the Civilization series is how it makes 4X strategy accessible and unusually nice to look at, at least compared to its many bureaucratic peers in the genre. This port sacrifices both of those defining facets without any meaningful consolation. Civilization VII VR is a good enough proof of concept that is desperately in need of its own flavour. Sure, it works, but at what cost?
    • tbd Metascore
    • 40 Critic Score
    In 2018 I said A-Tech Cybernetic: “is a sci-fi zombie shooter that, simply put, feels great to play and has an actual campaign. That’s not something you can say all that often in VR.” Well, you can say that pretty often now, and that’s one wave of enemies A-Tech Cybernetic can’t fend off.
    • tbd Metascore
    • 40 Critic Score
    Justice League VR just isn’t designed for the home headset space; its collection of short minigames are uninspired and often frustrating to play. It makes becoming your favorite heroes feel limp and wanting. Don’t spend money on this shoddy marketing tool and, if you’re going to IMAX’s VR centers anytime soon, pick something else to play.
    • 59 Metascore
    • 40 Critic Score
    Separation is a game with something to say, it just spends too long trying to say it. While I wanted to fall for its wistful mountain climbs and poignant canyon descents, I became too frustrated with its tedious core treasure hunt to stop and pay its wider implications much mind. I suspect that some will make those connections, lost in the game’s alluring fog, but many more will be done with this pilgrimage long before it’s over.
    • 54 Metascore
    • 40 Critic Score
    Space Channel 5 VR should have been a glorious return to form, but this cult hit series can’t keep up with the beat set by its competitors. The surprisingly brief campaign coasts on by without ever pushing your skills and, once it’s over, there’s very little else to do. Ulala and co are long overdue a return to the main stage, but this isn’t it.
    • 54 Metascore
    • 40 Critic Score
    A painfully dull test of endurance, Time Carnage is as lifeless as VR wave shooters come. Even for an over-saturated genre, this is surprisingly devoid of invention; stand in place, shoot hordes of incoming attackers, unlock a new gun, do it all again. There is at least enough functional content to save the game from reaching Pixel Gear levels of travesty, but there are many, many other wave shooters you should play instead of this.
    • tbd Metascore
    • 40 Critic Score
    To succeed in the multiplayer VR market in 2020, you need to be red hot. Frostpoint, however, arrives frozen stiff.
    • tbd Metascore
    • 30 Critic Score
    Gungrave U.N. is a leaner version of an already short game with utterly vapid side-scrolling sections and the same dated design as its predecessor. Don’t do it to yourself.
    • 41 Metascore
    • 30 Critic Score
    Gungrave was a poorly received shooter in 2002. 16 years on, Gungrave VR copies and pastes its mechanics, tacks on pointless VR support and builds about 50 minutes worth of new content into the game. That’s not exactly a recipe for a runaway hit, is it?
    • tbd Metascore
    • 30 Critic Score
    All you'd need is some gore, darker lighting, a little harrowing music, and this could be a reverse horror game. In fact, a lot of these design decisions would make more sense if it was. Instead, it's a repetitious, contradictory, confused letdown. Little Thief's premise should make for a great game, but it fumbles its execution, much like its virtual cop fumbles at keeping his trousers on.
    • tbd Metascore
    • 20 Critic Score
    Part of me would like to give Tarzan VR a higher score than this because, in all honestly, the game provided plenty of entertainment as I tried to decipher the many missteps its creators took, leaving the laws of the jungle to crumble around me and let anarchy ensue. But, while this madness might be enough to save the game from boredom, it is ultimately a paper-thin and unacceptably short experience that hopes to hide its lack of depth with its surreal take on the Tarzan lore. You’ll definitely remember the name of Tarzan VR, but not for the reasons you’d expect.
    • 38 Metascore
    • 20 Critic Score
    Heavy Fire: Red Shadow is short, and for once in a linear game, that’s a good thing, because I wanted to move on with my life the second I had finished playing it. Casually prejudiced, generic in nearly every way, and an absolute bore to slog through, it genuinely might be the worst game on PlayStation VR. If you’re given this as a gift, cut out that person from your life, even if they’re a blood relative. It isn’t worth it.

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