Try Hard Guides' Scores

  • Games
For 367 reviews, this publication has graded:
  • 70% higher than the average critic
  • 10% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Slime Heroes
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 367
479 game reviews
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    I am very, very curious to see what is to come from Dead as Disco‘s roadmap, besides, of course, the missing levels. I imagine most of the changes are cosmetic, but given how much the title already has to offer, I am very confident in the developers’ ability to deliver even more incredible features. I’m looking forward to seeing where the game goes next. If you have even an inkling of curiosity about the game, I recommend picking it up, even in its Early Access state, and supporting these incredible developers. [Early Access Review]
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    Overall, Far Far West has a very promising development cycle ahead. I’m looking forward to playing more of the game as it continues to update and grow a larger player base. If it’s caught your attention and you’re still iffy about picking it up, I highly recommend giving it a try. It might need some work, but it’s far from a disappointing experience. [Early Access Review]
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    Despite all of my criticisms, I’m actually very confident that Valorborn could one day be an amazing game, one that rivals Kenshi in a critically underutilized genre. The inherent gameplay loop is super fun and can make you ignore smaller issues like less-than-perfect UI, writing, or more generic-looking assets. However, the more glaring issues in this review definitely need to be addressed, and I would advise would-be buyers to give the game a little time to develop before jumping in, as the current experience might sour your opinion of the game before it has the chance to really shine. [Early Access Review]
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    I highly recommend Windrose, even with my criticisms, and I look forward to seeing where the game goes as development continues. [Early Access Review]
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    Despite these criticisms, Animalkind is a promising title, one that just needs a little more time to cook, and that is something we should expect for an Early Access game. As it stands, the game is clearly trying to sell you on its cute premise and relaxing gameplay loop, and it certainly delivers on both of those. If you want to check out the game and do not feel like waiting for the 1.0 release, or simply want to support the developers, there are definitely far less enjoyable Early Access games out there for you to buy. [Early Access Review]
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    It’s safe to say that Cinderia impressed me. Though it has its Early Access flaws and the game is definitely unfinished, what is there is charming, well-designed, and downright fun to play. The game does an especially good job at delivering unique, highly customizable playstyles across its cast of four highly personable characters, showing that the developers have a clear understanding of playstyle identity and have a great knack for making likable characters to boot. Give the game a try and support its development, because I’m sure the full release will wow you. [Early Access Review]
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    Nova Roma is an interesting city builder that’s in a pretty solid state for an Early Access game. It has some work to be done, with both minor and major bugs needing to be polished, and some key content, such as more gods, currently missing from the game, but I would definitely suggest checking it out if it’s caught your interest. I’ll personally be keeping my eye on the full release to see what the final product has to offer. [Early Access Review]
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    If all you are looking for is to immerse yourself in the fantasy of being a park ranger, then Ranger’s Path: National Park Simulator will probably do it for you. While the game can feel minimal in its current state, it certainly seems to be resonating with players, and it is hard to say there is anything else quite like it on the market. If you are interested in the title and the issues I have brought up in this Early Access review have not turned you away, then I do not see any harm in giving Ranger’s Path: National Park Simulator a try. [Early Access Review]
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    Even with half of the story still missing, Fallen Tear: The Ascension rarely feels like an unfinished product. The game has a sense of completeness, feeling thoughtfully designed and already offering a substantial amount of content despite how much is still to come. I have little doubt that fans of the genre will enjoy it, and even I struggled to find much to criticize during my time with the game. [Early Access Review]
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    Regardless of my feelings on AI, DYSPLACED still manages to be a fairly interesting Early Access game. The progression feels a bit limited in its current state, and the story is not the most incredible or captivating video game narrative I have experienced, but the mixture of survival crafting and RPG elements makes for an enjoyable enough experience and one that I am interested to see expanded upon as the game continues through Early Access. [Early Access Review]
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    The Legend of Khiimori is a great exploration game that has a ton of promise as its development moves forward. It’s not finished, and it has quite a ways to go until it is, but if it’s caught your eye, I don’t see any harm in giving it a try during Early Access, especially if you’re a big fan of horses or horse games and want something that intricately captures a rider’s experience. [Early Access Review]
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    • 30 Critic Score
    Welcome to Doll Town is short, awkward to play, full of translation errors, and, most importantly, features a strange cognitive dissonance between its heavy subject matter and its awkward, forced use of cringeworthy humor. While the game might find its audience, it failed to charm me and left me disappointed and outright confused by what it had to offer.
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    While there are changes that need to be made, Astrobotanica is in a promising state for an Early Access title and shows a lot of potential. Many issues I have with the game are already being addressed by the devs, with a lot of promised content to come in the future. The title has a very interesting premise and a unique world to discover, and while there’s a long way to go to the 1.0 launch, I imagine it’s going to be a fun and interesting testing period until then. I definitely recommend giving the game a try, or waiting a few months if you’re still not sold on what it has to offer. [Early Access Review]
    • 64 Metascore
    • 40 Critic Score
    While there is some nostalgia there for fans to enjoy, MY HERO ACADEMIA: All’s Justice is overwhelmingly disappointing, providing sub-par gameplay, stiff animation, and a lack of iconic playable stages from the anime. For all but the most diehard My Hero fans, this title is nothing more than an underwhelming and easily forgettable one.
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    Adaptory is not, by any stretch of the word, a bad game. The developer clearly has passion for the title, and I can definitely see it getting better if they keep working at it. It’s a good thing it’s in Early Access, because there is a lot that needs to be fixed. If you really want to check it out, I say go ahead, but be aware of the current build’s bugs and frustrating AI before you do. [Early Access Review]
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    Besides some fundamental fixes to mechanics, I’d like to see MENACE add a bit more variety to the game. Specifically, I think the game is limited in enemy types, but I’d also like to see even more infantry equipment and vehicles added. This is a bit of a greedy ask, I know, but the game has so much potential; I can’t wait to see what a possible modding scene for MENACE would look like. [Review in Progress]
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    Horizon Journey needs work. It has a long way to go before a full release, and probably should have spent more time in internal testing before being released. I hope the developers manage to fix the game’s many problems, and I hope they end up finding their audience. As it currently stands, however, I do not recommend purchasing the game until at least the issues outlined in this review are fixed. [Early Access Review]
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    Ghost Keeper fits a very unique niche, being a spiritual successor to a beloved cult-classic game that nostalgic fans should enjoy. In the current Early Access state, the game has a ton of potential to build upon, with some of the right ideas already in place. However, I think the game still needs a lot of work, and I would like to see the developers work on the points outlined in this review. Particularly, I hope to see more of the unique interactions and animations on each map expanded upon, because to me, that’s when the game is at its best. [Early Access Review]
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    Bladesong is, in my opinion, exactly what it wants to be. It is not the most innovative or immersive blacksmithing game, nor is it an RPG full of player agency and choice. Instead, it’s a really cool sword-creation engine with a nice story and shop sim tacked onto it. If you want to make cool swords, the game is certainly worth the price, and there’s a lot to look forward to as it continues its development. If you’re expecting more from the game than that, you’re going to be disappointed. [Early Access Review]
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    Winnie’s Hole is not just horror-slop designed to capitalize on your nostalgia for a familiar, now public domain property. It’s a genuinely clever take on the deckbuilding roguelike genre, with mechanics that stand out from others before it. It’s also a uniquely fun, grotesque piece of body horror, which doesn’t take itself too seriously but also doesn’t shy away from terrifying mutations and morbid execution on its premise. It’s great, even for something in Early Access, and I’m looking forward to seeing where the developers take it next. [Early Access Review]
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    In its current Early Access state, Blightstone is a promising roguelike with room for improvement. Subjectively, some of the character class identities feel odd, and the game’s progression feels kind of underwhelming and not as rewarding as it probably should be. Less subjectively, the Early Access build of the game clearly lacks in content, which is promised to be delivered later. Some players may find it worthwhile to wait for a patch or two before checking this game out, if not flat-out waiting for the 1.0 release. [Early Access Review]
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    The Early Access version of Hungry Horrors is a pretty great introduction to what can be both a unique and incredibly fun title, one that mixes up its own genre with unique mechanics and shows off some very fun character writing and creature designs. I highly recommend this game, even in Early Access, and can’t wait to see what comes with the full release. [Early Access Review]
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    The future for Hytale is promising, so long as the developers follow through with their promises and give the game the attention it deserves. Considering the overwhelmingly positive response to the title, I have no doubt that this will indeed happen, and it shouldn’t take another ten years to see Hytale fully fleshed out...If nothing else, the developers have created a bountiful future for Hytale thanks to the game’s ease of modding, making modding tools readily available to players and using the popular and accessible model creation tool Blockbench as an official development tool. If you ever feel like Hytale doesn’t have enough content, you can trust the game to have tons of mods readily available for you to play, and the game already has some created and available to download, developed before the game even launched. [Early Access Review]
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    For an unfinished game, ODDCORE is certainly impressive. There is a lot to do in this experience, especially for the price tag, although the incomplete nature does show in a few areas. Most notably, there is a lack of variety in enemy designs and room layouts that, while difficult to notice during the moment-to-moment gameplay due to how fast paced and eerie it is, became more apparent in hindsight. If the game needs anything, it is more variety in its environments and in the enemies encountered within them. [Early Access Review]
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    StarRupture is an impressive title, even in its Early Access state. While the game clearly needs more content, I am excited to see where it goes as development continues. By the end of its Early Access run, I can easily imagine StarRupture becoming one of the premier base-building games in the genre, standing out for its unique premise, engaging mechanics, and beautiful graphics. I highly recommend checking the game out with friends, but I can also confirm that the solo experience is also really good. [Early Access Review]
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    I’m trying not to judge MIMESIS too harshly. The game is, after all, still in Early Access, and I’m sure has a wealth of content to come as well as improvements on its core mechanics. However, as it currently stands, I just did not find much in the game to appeal to me nor set it apart from others in the genre. The game’s horror does not really work thanks to its cartoony appearance and lackluster death screen, the gameplay does not do enough to set itself apart from others in the genre, and the core mechanic, the mimic, is a sort of gimmicky mechanic that loses its tension as soon as you catch on to it. What is more, the game has nothing to offer a solo player, but if you have a small group of friends, the price of entry is not terrible and the game might have a lot more to offer further on in its development cycle. [Early Access Review]
    • 57 Metascore
    • 40 Critic Score
    While the game captures a certain sense of wonder, Of Ash and Steel is unreasonably unpolished and miserable to play. If the game were still in testing, I would call it ambitious, but changes still need to be made to the core experience and a lot of QA still needs to be done on what is being called a finished game.
    • 54 Metascore
    • 40 Critic Score
    The Sacred 2 Remaster is a half hearted attempt to update a game that felt kind of dated in its heyday. Beyond updated graphics and a new, buggy HUD, nothing has been done to actually remaster the title and improve upon its original flaws, with constant bugs, crashes, and problems persisting throughout. Simply put, it’s not worth your time, as a new player or a nostalgic returner.
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    Moonlighter 2: The Endless Vault was a pretty fun and fairly impressive romp for me. My biggest complaints are with how the game balances its adventuring and shopkeeping, and I wish that a little more depth and importance on running a good shop was present in the version of the game I played. With an early-access cycle ahead of us, however, we just might see that become the case. [Early Access Review]
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    Beyond pacing and some questionable balancing issues (I could just suck), I would say that Whiskerwood is shockingly well put together for an Early Access title. Essentially, I would just like to see more come from it. An expansion on its core gameplay with more buildings to build, perhaps more mechanics like defending from pirate attacks, and perhaps other maps and even exploration. I recommend you give this game a try and be on the lookout for what else comes from it in the future. [Early Access Review]

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