TrueAchievements' Scores

  • Games
For 733 reviews, this publication has graded:
  • 48% higher than the average critic
  • 5% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 DOOM: The Dark Ages
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 733
734 game reviews
    • 71 Metascore
    • 60 Critic Score
    Impact Winter can be an immersive survival game for those who are able to look past the technical issues that could possibly hurt the gameplay for some. Stepping out into The Void in order to scavenge numerous locations while trying to keep your team alive means having to brave the constant stuttering. Discovering new landmarks is addictive, but the odd loading screen slowdown along with some other grating issues threaten to overshadow what should be a tense and gripping experience.
    • 52 Metascore
    • 60 Critic Score
    Extinction isn't what it could have been. The story is a complete afterthought but in its throwback sort of way, it doesn't feel out of place. Frequent camera problems get in the way of battling the Ravenii, and overall Extinction fails to deliver on the one thing it must get right, its man versus beast moments. They might be giants, but they're definitely boring.
    • tbd Metascore
    • 90 Critic Score
    To say Darkest Dungeon is a challenging and satisfying RPG doesn't seem like nearly enough praise. The sheer amount of customization — 15+ different classes, seven abilities per character to choose from, equippable trinkets, and much more besides — makes for a highly involved, appetizingly deep adventure that can be approached with many different play styles.
    • 74 Metascore
    • 90 Critic Score
    Masters of Anima is an excellent game that serves as conclusive proof that Pikmin’s legacy is alive and relevant today as much as it ever was. The game’s foundation is its characters who are humorous and lovable throughout the adventure, with exceptional dialogue and voice acting to back them up. The world itself is lacking a bit in visual variety but it makes up for it in level design, which features linearity combined with a reward for off the beaten path exploration.
    • 82 Metascore
    • 90 Critic Score
    While co-op is appreciated, it feels tacked on and the multiplayer modes are little more than a distraction, even if the map editor is one of the most comprehensive seen for a while. Despite this, Far Cry 5 is the best addition to the franchise for quite a while and it is well worth spending many hours visiting Montana.
    • 63 Metascore
    • 40 Critic Score
    The world is large, beautiful and full of content. The gameplay itself is exciting and fresh, with plenty to offer in terms of depth and accessibility. But TERA on Xbox is not a great MMO. In its current state, it's not even a good one. In a few patches, TERA might be good. As it is, any other MMO on the marketplace will offer a better experience.
    • 78 Metascore
    • 90 Critic Score
    Where Q.U.B.E. was enjoyable but a bit simplistic, Q.U.B.E. 2 really excels. The story is engaging and the puzzles themselves have been improved dramatically from the first game, with new elements being introduced on top of the already great puzzle mechanics. Nothing ever feels too hard or out of reach and you'll find yourself in the mindset of completing just one more puzzle before you call it a day. Q.U.B.E. 2 is a must-play for any fan of the first game or puzzlers in general.
    • tbd Metascore
    • 70 Critic Score
    The vigilante track is unique to Telltale and thus feels more compelling for players, but not everyone gets to go down that route. In either case, the climactic fight scene delivers, Joker is finally here in mind and body (and finally portrayed well by his actor), and there's a lot of fallout from the events that teases what comes next time, which will inevitably be revealed over the coming months. If you enjoyed the season up to this point, The Enemy Within's finale is an unexceptional but solid conclusion.
    • 69 Metascore
    • 80 Critic Score
    Sea of Thieves is all journey with no real destination, but if that doesn't immediately turn you away, it'll be a pirates life for you.
    • 71 Metascore
    • 80 Critic Score
    Devil May Cry 2 remains an uninspired title, but Devil May Cry and Devil May Cry 3 are masterpieces to this day. While people who've played these games a thousand times may find nothing new, everyone will find titles worth their time. These games are classics, and for the most part they still hold up today.
    • 73 Metascore
    • 90 Critic Score
    In some hugely important ways, like music, visuals, and its ability to not just engage players as gamers but teach them as students, Mulaka is worth playing for most everyone, rather ironically. It's not a game designed with mass appeal, and yet because it's ultimately so authentic, so intimate, and so beautifully personal, it's easy to appreciate. For most players, Mulaka will be a familiar gameplay experience structured around something wholly new and enriching in every other way.
    • tbd Metascore
    • 60 Critic Score
    North is an interesting game with something special to offer despite its flaws. As a gaming experience it will be most satisfying to those who enjoy thought-provoking titles or exploring dark worlds. However, it will also appeal to achievement hunters looking to gain an easy 1,000 Gamerscore in less than an hour.
    • 68 Metascore
    • 80 Critic Score
    Switch – Or Die Trying is for those who look for a real challenge in their platformers. It can be likened to Super Meat Boy in that respect. Switch – Or Die Trying is truly a platformer that was made for the diehard fans of the genre.
    • 75 Metascore
    • 70 Critic Score
    Twin-stick shooters can either lose their charm quickly or provide some addictive gameplay, so it's fortunate that Tesla vs Lovecraft fits into the latter thanks to its fast-paced and gratifying design. The story is an odd one, but it doesn't detract from the monster killing, whether you're on your own or with a friend.
    • 68 Metascore
    • 60 Critic Score
    What we have is a game that is based on one core experience — an exceptionally good one — which comes at the cost of a solid gaming experience and ultimately feels like a title of missed opportunities.
    • 76 Metascore
    • 80 Critic Score
    Surviving Mars offers most of the things you expect in a simulation game: a chaotic and overwhelming start is eventually calmed down once you understand what's going on and how to work efficiently. Mysteries add a unique bonus to the progression, and don't be surprised if you become quite invested in your colony the more you play. As is often the case, the controls pose a bit of a problem and feel like they'd be better suited on a computer.
    • 79 Metascore
    • 80 Critic Score
    The Council is what many genre fans have been wanting. It builds on the choose-your-own-adventure style with smart new RPG mechanics, adding depth to every encounter unseen in other games like this, and makes the entire experience feel like a chess tournament where anyone and everyone is your opponent.
    • 64 Metascore
    • 70 Critic Score
    InnerSpace takes place in a strange world, but it is also beautiful. The bright colours make the world seem friendly and welcoming, and the accompanying music provides a relaxing atmosphere. Players are free to explore the world at their own leisure, meaning that the gameplay should be relaxing too, but there are a couple of gameplay problems that sometimes get in the way.
    • 62 Metascore
    • 60 Critic Score
    If you can wipe away all the preconceptions surrounding Konami, Hideo Kojima, and the Metal Gear franchise, you’ll find a competent game in Metal Gear Survive. The story is mediocre and the game has obviously cut corners to make the budget despite being full of microtransactions. However, it’s also fun as both a survival game and a horde defense game at times.
    • tbd Metascore
    • 70 Critic Score
    Super Lucky's Tale is perhaps a game best served in small slices, so that the surface cheerfulness isn’t ground down by overexposure to the game’s faults. It certainly seems so based on the short but sweet Gilly Island DLC. The expansion is simply one extra world with a handful of levels plus the inevitable boss, and despite some lovely tropical art design it really does next to nothing to improve or alter the basic gameplay loop.
    • 68 Metascore
    • 80 Critic Score
    Frustrating mechanics can and probably will deter some people. However, those who persist and train themselves to learn the fundamentals will find a gem underneath the initial muck that is the first couple of hours. Being a budget title, there is a slight lack of polish and a few technical issues will arise, but Warhorse has clearly mustered all its effort in creating an immersive world and engaging story.
    • 67 Metascore
    • 60 Critic Score
    Gravel attempts to create a full arcade racer with a serious side. It feels like a welcome amalgamation of a number of familiar arcade titles, distilling the racing elements and doing away with distractions and diversions. While this allows the player to jump into race after race after race, it makes it feel one-dimensional at times. However, the arcade racing is certainly fun and engaging, and it's fully adaptable to any racing level. Fans of old-school racing games should certainly enjoy Gravel. Milestone has created something that's been missing in the genre, and though imperfect, it's a good start to what may be a new recurring franchise.
    • 76 Metascore
    • 80 Critic Score
    de Blob 2 is absolutely worth playing if you have any fondness for 3D platformers. It's a simple yet creative concept and the sequel brings additional gameplay features that for the most part improve the overall variety of the experience. It gets a little tough and frustrating in the final third but the developers have deftly managed to avoid the majority of design obstacles for which the genre is notorious. It's an easy game to recommend in theory, but it's hard to justify the Xbox One version when the 360 version is backward compatible.
    • 78 Metascore
    • 60 Critic Score
    Bridge Constructor Portal is still Bridge Constructor. The inclusion of GLaDOS, dark humor and Portal staples like gels, turrets and companion cubes will be appreciated by fans, but it's not enough to overcome the tedious core gameplay. Once you have the satisfying 'a-ha!' moment of solving a puzzle, you come to the unfun part: painstakingly piling up dozens of little triangle formations to create supports for your structures. The formula gets old quickly as the puzzles start to require more elaborate building, and we come back to that word: tedious. Players who know they enjoy Bridge Constructor will be at home with Bridge Constructor Portal, but those who disliked past games in the series should steer clear, despite the tantalizing Portal branding.
    • 72 Metascore
    • 70 Critic Score
    All in all, this title is a satisfactory end to the Nightmares from the Deep story arc. While not the best of the Artifex Mundi titles, especially with its minor gameplay issues, it is far from the worst of the bunch and is still worth a play.
    • 63 Metascore
    • 60 Critic Score
    How much you enjoy The Station will come down to how soon you see its ending coming, as it's likely you will see it earlier than intended by the developer. In that case, you may still take away a memorable experience from the game, if you can forgive its derivative tale and enjoy it as a narrative adventure mystery with a bit to say about our role in the universe. It doesn't show or say anything that other science fiction tales haven't shown or told already, but if you're relatively new to the genre or don't mind rehashing previous themes, The Station is worth its short stay.
    • 34 Metascore
    • 40 Critic Score
    Past Cure is a game that tries to do too much at once to the extent that it ends up doing none of it well. To varying degrees, it lacks polish in every area. Shooting needs some help in the options menu, melee is borderline broken, stealth is missing key features, and the story abandons a strong start and gets worse with every chapter, all while it weaves in and out of several genres and forgets to make it coherent by the end. In one light it's commendable for a rookie studio to aim so high by designing a game akin to Max Payne or Quantum Break, as they obviously intended to do here. Sadly, Phantom 8 seems to have rejected reasonable restraint in their design aspirations, which may have been the cure for what ails this game.
    • 74 Metascore
    • 80 Critic Score
    The Fall Part 2: Unbound manages to improve on the first game in most ways. Intertwining ARID's story with others is a smart move for the sequel, and each host serves as their own character with their own story to tell. A lot of the improvements come with ARID herself, with extra combat and movement abilities making for much smoother gameplay. The puzzles are genuinely tricky, maybe a little too tricky towards the end, and the lack of hand-holding may mean a few head-scratcher moments. Aside from these small issues, Unbound is an excellent continuation of The Fall and sets up for an exciting trilogy finale.
    • 78 Metascore
    • 80 Critic Score
    Immortal Redneck's melting pot of genres is a success. Regardless of whether you came for the shooting or the roguelite aspects, you'll be pleased with the handling of the two genres. If you love both, Immortal Redneck should take its rightful place on your Must Buy list. The game even hits all the right notes when other genres, like first-person platforming, are thrown into the mix. Don't expect anything amazing from the six bosses, but the eight characters, 50+ weapons and more than 100 scrolls are still more than enough to make each procedurally generated playthrough unique and fun. Roguelite newcomers will be at home with permanent upgrades and mechanics that encourage players to succeed, and veterans can still get their hardcore fix with the Cursed and Plague Medallions or the 20 lives achievement.
    • 70 Metascore
    • 70 Critic Score
    Fe
    Beautiful moments of platforming brilliance exist, but so do moments of needless frustration. Still, the game has its charms and is worth a look if you're either obsessed with or brand new to the last decade's worth of arthouse gaming. There are far more brilliant games in this genre to recommend, but Fe will certainly do you no harm over its short play time.

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