TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 67 Metascore
    • 70 Critic Score
    Rio's improvements to the core gameplay system, combined with better visuals and good music make this game the best yet in the series. However, much like the previous iterations, there are a few issues that prevent the game from living up to its full potential.
    • 67 Metascore
    • 70 Critic Score
    It feels a bit thin for the price, especially when you can enjoy the same experience on your mobile device for almost a third of the cost. Still, if you enjoy oddball games or just need a pick-me-up, you should consider playing Say No! More on one platform or another.
    • 67 Metascore
    • 70 Critic Score
    Ultimately, Fara falls prey to more RPG cliches than it mocks. It's ambitious, and not overly-so, but it's neither unique enough or successful enough to stand out from other games in the action RPG genre.
    • 67 Metascore
    • 80 Critic Score
    There are frustrating levels – you try climbing over a sheer wall using only your arm – but most of the current levels are great. Some are even delightful.
    • 67 Metascore
    • 70 Critic Score
    It would be more satisfying if the various characters, means of transport, and weapons were unlocked along the way, rather than all provided from the start. Overall, a good game, but just for a couple of days or for the kids.
    • 67 Metascore
    • 70 Critic Score
    The lackluster story mode isn't a deal breaker, as this isn't a game style that really lends itself to storytelling, but neither is it a particularly strong selling point.
    • 67 Metascore
    • 70 Critic Score
    The crowd-sourced level generation systems are excellent, but new locales may not be enough to preserve your interest in Cubemen2's just okay gameplay.
    • 67 Metascore
    • 80 Critic Score
    I didn't expect much from Ring Run Circus, but came away satisfied. It has a perfect mix of relaxation and challenge that many games can't pull off, even if the overall experience is pretty short. The fact that there are no IAPs to speak of as well is the icing on the top of his uniquely baked cake.
    • 67 Metascore
    • 90 Critic Score
    SCHiM is a lovely abstract take on games like Frogger for the modern era. Come into this expecting a work of art with excellent audio design more than a complex puzzle game. I enjoyed just about every level despite the mechanics not really evolving. I enjoyed it enough on Steam Deck to order a physical copy of the Switch version from Japan already. This is definitely worth your time if you enjoy delightful, gorgeous, and relaxing puzzle games.
    • 67 Metascore
    • 80 Critic Score
    If Sonic Superstars was meant to reinvent 2D Sonic, I think it missed the mark. But it’s a good, solid entry in a series that is always in need of such, and that counts for a lot.
    • 67 Metascore
    • 80 Critic Score
    So, should you download Need For Speed: No Limits? Well, it’s fun, and free, so I say go for it. Just be prepared to switch back to Horizon Chase while your energy refills.
    • 67 Metascore
    • 80 Critic Score
    Despite any criticisms though, Elemental Rage is one of the best experiences you can have if you enjoy a good action-platforming game. The iPad version looks great on the larger screen, but it feels a bit more natural to play on the easier to handle iPhone or iPod touch.
    • 67 Metascore
    • 80 Critic Score
    While it certainly succeeds at creating a collection of games that are just as much fun if not more so than its previous title, the dreaded star currency makes a return.
    • 67 Metascore
    • 70 Critic Score
    Running around without a head and with bombs for hands is far more fun than you'd think, and even if the game doesn't ramp up the challenge as much as most of its ilk, the total quirk and oddness of it all should make for an enjoyable experience for most.
    • 67 Metascore
    • 80 Critic Score
    It's a lovely game, and for the most part it works quite well. I consider my time with it well spent, even if a few tweaks could have made These Robotic Hearts of Mine much more atmospheric.
    • 67 Metascore
    • 80 Critic Score
    I just wish there was more of everything. I want a reason to pull out more skills and level them higher.
    • 67 Metascore
    • 70 Critic Score
    The overall feel and pacing of the game -- a bit more relaxed than the typical shooter out there -- combined with the ethereal audio stylings deliver an experience that might come across as a bit of an oddity to the typical gamer as compared to most of his other iOS releases, or certainly most other shooters out there.
    • 67 Metascore
    • 70 Critic Score
    A cautious recommendation. If you can stomach the mild horror of obliterating humanity, if you can handle a somewhat clunky port, it's pretty great to have Pandemic on the go.
    • 67 Metascore
    • 90 Critic Score
    The new Karateka legitimately feels like it might be what Mechner's original idea would have been, if then were now. And that's a win. For those who remember the original, the new Karateka must not be missed.
    • 67 Metascore
    • 60 Critic Score
    Sadly Another Case Solved latches a little too hard on the freemium model, which in turn holds it back from being the marvellous game it has aspired to be.
    • 67 Metascore
    • 80 Critic Score
    But as the bard said, the play's the thing, and in that regard, Docking Sequence is quite sturdy for its asking price.
    • 67 Metascore
    • 60 Critic Score
    The dramatic changes in art style and game mechanics are probably going to leave the many fans of the first game scratching their heads, but nothing the game does seems all that likely to pull in anyone else.
    • 67 Metascore
    • 60 Critic Score
    On its best day, the arcade version of Avenging Spirit is a clever game that doesn’t quite click the pieces together to become a great one. No, it left that for its Game Boy port. Throw in some emulation errors and the lack of desirable features like online leaderboards, and this ends up being a very middle-of-the-road affair. I love the many options Ratalaika has given us access to here, but with the actual game itself running weirdly, there’s only so much praise I can give for getting some of the bells and whistles right. It’s okay enough for fans of the arcade game, but only just.
    • 67 Metascore
    • 60 Critic Score
    All up, Kirby’s Dream Buffet feels more like an extra mode you would find in a mainline Kirby game than something that can stand on its own. It’s amusing enough in short bursts with other players, but you’ll likely have seen all that’s worth seeing in a single session. Even as a party game, the lack of support for more than two players on one system makes it a little tough to recommend. The core idea isn’t bad and it’s certainly a polished experience, but it ends up being just a light snack rather than a filling meal.
    • 67 Metascore
    • 80 Critic Score
    Xtreme Sports is one of those games that would have flown past most players back when it released, and as a WayForward Game Boy Color offering it still tends to live in the shadow of Shantae. I’m not sure if I can be the one to change anyone’s mind about it, but I can at least back up the many other reviews of this game over the years by saying that there is more to this game than you might think at a glance. If you’ve ever enjoyed any events-based sports game or can appreciate a good score/time attack game, you really should give this one a shot.
    • 67 Metascore
    • 60 Critic Score
    I really wanted to like Hot Lap Racing, because the Switch could really use more good racers. While I can’t say that I never hated it, because sometimes I did, I think overall it’s decent enough. I could see this developer going on to really good things in the future by building on this foundation. But in the end, I think it doesn’t quite succeed in its goal to ride the line between sim and arcade-style racing. The two contrasting tastes are not mixed in a pleasing way here, and when you throw in some performance issues it makes for a racer I can only lightly recommend.
    • 67 Metascore
    • 70 Critic Score
    When I first played this year’s Alone in the Dark re-imagining, I thought it was a very good but flawed experience. After this week’s massive update, I’m glad I waited a bit longer to do my review because it is now in a much better state, and is worth your time even if you never played the original. Just be aware of the visual cutbacks needed to get this running on Steam Deck. I liked it enough to get it on PS5 for a replay.
    • 67 Metascore
    • 80 Critic Score
    Setting aside considerations of overlap with other releases and a more complete version coming down the line, Wonder Boy Collection is a fine set. The original game has a lot of charm even now, Monster Land‘s ambition is admirable, Monster World is an excellent action-adventure, and Monster World IV is one of the better late-era Genesis games. As dull as the usual interface is, I can’t argue with the suite of features it offers. Please apply your own circumstances as needed, but taking Wonder Boy Collection for what it is, it’s well-worth the price of admission.
    • 67 Metascore
    • 80 Critic Score
    As a game, Last Stop could’ve used a bit more polish in controls and clarity. Despite that, I enjoyed my time with it and can’t wait to see what Variable State does next.

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