TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 69 Metascore
    • 80 Critic Score
    This game has a lot of rough edges and things that on paper shouldn’t work, but it completely sucked me in anyway. Its flaws mean I could understand anyone who bounces off of it, but I think even for those who don’t get into it the way I did, you have to at least respect the effort here. It tries something very new for the series, and if this is how good the first attempt at this style went, I can’t wait to see what comes next. What a weird thing to feel about 3D Sonic.
    • 83 Metascore
    • 80 Critic Score
    Casual gamers who are unfamiliar with games of this sort will most likely be turned off by the complexity of the game's inner workings, but those who know what they're getting into and enjoy similar games will probably agree with me when I say that Inotia 2 is one of the best action-RPG's on the App Store.
    • 79 Metascore
    • 80 Critic Score
    Band Together winds up feeling just a little bit inconsistent. Judged purely on its puzzling, it doesn't really distinguish itself. The puzzles are well-crafted, but they aren't going to seriously tax most players. But bring in the themes, the atmosphere and the presentation and it starts to resemble an experience that shouldn't be missed.
    • 78 Metascore
    • 80 Critic Score
    It's mature, old school design. Very rough around the edges, and certainly not showpiece for the platform. Ugly, in fact. But it's also a lot of fun, and interesting enough that, given my resistance to cheating, I have a feeling I'll be squatting my way through for another solid three or four weeks.
    • tbd Metascore
    • 80 Critic Score
    I actually had a fun time with this. It has that great pick-up and play feel that makes for a terrific palate cleanser between bigger, more complicated games. It’s easy enough to just make your way through, but the added objectives layer on more challenge for those who desire it. It even has leaderboards so you can see how you stack up time-wise on each stage against other players. Games like Unimime tend to get lost in the crowded hallways of the eShop, but it’s one that is worth paying some attention to.
    • 67 Metascore
    • 80 Critic Score
    Setting aside considerations of overlap with other releases and a more complete version coming down the line, Wonder Boy Collection is a fine set. The original game has a lot of charm even now, Monster Land‘s ambition is admirable, Monster World is an excellent action-adventure, and Monster World IV is one of the better late-era Genesis games. As dull as the usual interface is, I can’t argue with the suite of features it offers. Please apply your own circumstances as needed, but taking Wonder Boy Collection for what it is, it’s well-worth the price of admission.
    • 89 Metascore
    • 80 Critic Score
    The overall story, character development and pacing are excellent. The modifications to the core gameplay, whether they were changed from the US SNES version to the DS version or created exclusively for the iOS port, make the game more accessible to a wider audience.
    • 75 Metascore
    • 80 Critic Score
    It's simple, fun and best of all challenging.
    • 80 Metascore
    • 80 Critic Score
    I'm a bit of a sucker for cute art styles, but Joining Hands marries its cute art and sound design with solid, original gameplay.
    • tbd Metascore
    • 80 Critic Score
    While not every element was perfectly executed, it really has a tremendous amount going for it with its lovely score, beautiful art, and memorable gameplay.
    • tbd Metascore
    • 80 Critic Score
    While it's very derivative of that game, it at least feels like it justifies its existence beyond its surface theme.
    • 76 Metascore
    • 80 Critic Score
    Most of the time, though, The Grading Game is pretty cool-assuming your idea of cool is finding other people's mistakes and punishing them.
    • 84 Metascore
    • 80 Critic Score
    In its current state, Stacklands is a fantastic game held back by some interface issues on Nintendo Switch. If you have the option to play it with a mouse or touch controls on Steam, I recommend getting it there. The Switch version and the controller support in general for the game need a bit more work for the game to be an easier recommendation. Stacklands has definitely sent me down the Sokpop Collective rabbit hole and I’ve been checking out some of the team’s other games. Hopefully we see some more come to the console soon.
    • 84 Metascore
    • 80 Critic Score
    The art style is what drew me to the game, and it looks as good as I could have hoped. The whole thing has a layered paper craft aesthetic that's simply adorable. Everything looks hand-made: the backdrops, the monsters, the levels and even most of the interface elements.
    • 77 Metascore
    • 80 Critic Score
    As for the game itself, you can love it, you can hate it, and I've certainly done both over the last 18 years, but however you rank it in the overall series, I feel like it's hard to argue against it being a really good JRPG.
    • 64 Metascore
    • 80 Critic Score
    Raceline CC is a fun game, and while it does only one thing, it does it quite well.
    • 73 Metascore
    • 80 Critic Score
    A difficult game to evaluate. Its challenging gameplay and numerous options in terms of power-ups and vehicles doesn't make it a particularly approachable game. Yet it's those exact features that make it a delight for fans of trial-and-error score-chasers. In that regard, assuming you know what you're getting into, Stunt Star is well worth a recommendation.
    • 69 Metascore
    • 80 Critic Score
    Thoroughly impressive. The art is cute and welcoming and the games are fun, with quite a range of difficulty levels. The music that is included is, of course, great.
    • tbd Metascore
    • 80 Critic Score
    I doubt I'll unlock all of The Fleet's endings, and I'm fairly certain I know everything about the Grix that the game has to tell me, but I'm not done with this one, not yet.
    • 81 Metascore
    • 80 Critic Score
    There's some rough edges to Space Grunts, but a lot of that can just be attributed to a unique feel that Orangepixel has and that I wouldn't necessarily want to go away. And the overall product is a really cool blend of different styles.
    • 74 Metascore
    • 80 Critic Score
    Famicom Detective Club: The Missing Heir is impressive if only for the fact that a new lick of paint and a few tweaks here and there leave it feeling so close to a modern game in so many ways. It will at times betray that illusion with some frustrating progress-blockers, but for the most part this is a great choice for fans of adventure games or even just a good mystery story. Mages has done a fantastic job of updating the game’s presentation, too. This isn’t the kind of game we’re used to seeing from Nintendo, particularly when it’s reaching into its classic library, but I’m glad it’s finally available to a wider audience.
    • tbd Metascore
    • 80 Critic Score
    KarmaZoo is an odd platformer that isn’t going to work for everyone, but I think those who both have the right context and are less concerned about the goal and more with the journey will find a lot to like here.
    • 82 Metascore
    • 80 Critic Score
    What makes Lunistice work is just how spot on the controls are. The gameplay here is very tight, which makes the platforming fun no matter how tough it gets. The stages can get a little long for my liking, but I appreciate how thoughtfully they are designed. You can find some very clever shortcuts if you keep your eyes open and have the guts to try. It’s not the lengthiest of games, but it’s a lot more substantial than most lower-cost 3D platformers on the Switch. If you like the genre, pick it up.
    • 77 Metascore
    • 80 Critic Score
    The 20 included episodes are far less than the console versions, and due to their linear nature there's not really much reason to replay them multiple times, but the developer seems keen on adding additional episodes and features in updates.
    • 87 Metascore
    • 80 Critic Score
    It is a well-rounded package that can be breezed through in a couple of hours, but offers you replayability as you unlock and learn to master the many different planes composing your sizable squadron.
    • tbd Metascore
    • 80 Critic Score
    Pixely People is a lot of fun, much more action-packed than Game Dev Story and at least as full of personality. But the static structure hurts it a little bit. You'll always have the same crew members to unlock, and you'll always perform the same actions on the same timers to make movies.
    • 61 Metascore
    • 80 Critic Score
    All in all, Nobleman: 1896 has an extremely unique blend of ideas and mechanics that show their potential at the beginning of the game but don't quite hit their stride until the latter half of the game. However, if you learn the game's various mechanics and press forward through its slightly repetitive beginnings, there is a unique and strategic experience to be had. Remember, it's free and you have nothing to lose by trying it out.
    • tbd Metascore
    • 80 Critic Score
    I went into this expecting, at best, a mid-level Kemco RPG, so it's kind of funny that this has turned out to be a better game all-around than most of the JRPGs available on iOS.
    • tbd Metascore
    • 80 Critic Score
    A simple game. It's a fun way to test your reaction speed, and it does a great job of motivating players to keep pushing their high scores forward. But the slick interface, colorful art and cheerful soundtrack boost it beyond the confines of its gameplay, making it a great choice to pull out whenever you have a good 90 seconds to kill.
    • tbd Metascore
    • 80 Critic Score
    It might not be the most full-featured game out there, but the gorgeous environments, hypnotic music and sound effects, and attention to detail all make Dragons Dream a compelling offering, especially for fans of Dean's work.

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