TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 85 Metascore
    • 90 Critic Score
    The two games in Ace Attorney Investigations Collection offer an interesting contrast, and taken as one whole I think it’s a great experience overall. Getting the second game localized officially is amazing, and the suite of options and extras make for an excellent package. With this, every Ace Attorney game outside of the weird crossover with Professor Layton is now available on the Switch. If you like the series enough to have picked those up, you’ll definitely want to grab this as well.
    • 85 Metascore
    • 90 Critic Score
    When the four-book work is finished, Sorcery! is likely to be one heck of an impressive gamebook experience. Inkle's groundwork is fantastic, making for an unusually vibrant piece of interactive fiction. It's a bit like a prologue at the moment, but every journey has to start somewhere. This one gets off on the right foot.
    • 85 Metascore
    • 100 Critic Score
    Prince of Persia: The Lost Crown is excellent on Nintendo Switch, but it is sublime on Steam Deck. Aside from the Ubisoft Connect annoyance when you launch the game for the first time, I have no complaints with Prince of Persia: The Lost Crown on Steam Deck. The current version also includes all prior updates that already improved what was a great game. I haven’t enjoyed the few Prince of Persia games I played after the original two much, but Prince of Persia: The Lost Crown is superb and essential on Steam Deck.
    • 85 Metascore
    • 80 Critic Score
    The whole game is lovingly infused with retro style, from its pixel art to its music and sound, and that aesthetic carries over to the gameplay.
    • 85 Metascore
    • 100 Critic Score
    Turbo Dismount is a full fledged desktop sandbox game that feels like it had to shed a few pounds to fit into the iOS format.
    • 85 Metascore
    • 100 Critic Score
    Marvel Snap is an incredibly well-designed game. It’s perfectly suited to mobile thanks to how quickly the matches resolve, but the level of strategy is satisfyingly deep. The missions incentivize you to mix things up, and the steady stream of new cards ensures you’ll have plenty of options to choose from for such endeavors. The monetization is relatively low-pressure and the plateau point for free players is far enough down the road that it’s hard to call it unfair. I also love how well the cards represent the various heroes and villains in such simple terms, with the locations doing the same. The Snap mechanic is the brilliant cherry on top. A fantastic title, and one I can’t seem to leave alone.
    • 85 Metascore
    • 100 Critic Score
    I encourage everyone to give this game a try, even if you're a vigilant hater of free to play. Monetization methods aside, you'll still be able to see what a clever formula Supercell has stumbled upon to here with this hybrid of card games, strategy games, and MOBAs.
    • 85 Metascore
    • 90 Critic Score
    As long as you're okay with a well-paced adventure that doesn't let up from start to finish, you won't be disappointed with Hyperburner. It might not deliver as much extra junk as you're used to for a premium game, but it's engaging from minute one.
    • 84 Metascore
    • 90 Critic Score
    Tactics Ogre: Reborn is a excellent refresh of one of the all-time classics of the genre. Those who have any love at all for the genre owe it to themselves to play it if they haven’t before, and even those who have tried another version in the past will find enough improvements and differences to make it worth wading in again. A fine treatment of a game that only seems to get better with age.
    • 84 Metascore
    • 80 Critic Score
    If Pixelocity can find a way to streamline matchmaking and add a friends list, and possibly even a single-player component for offline play, then Disc Drivin' could be really huge.
    • 84 Metascore
    • 90 Critic Score
    This is my favorite racing game available for the iPhone. And the replay value is significant. Anyone who enjoys a solid, well-rounded racer - and offroad racing in particular - would be a fool to let 2XL Offroad Racing pass them by.
    • 84 Metascore
    • 80 Critic Score
    If you've got the patience to stick it out, though, Dice Soccer will give you more content than you can handle.
    • 84 Metascore
    • 70 Critic Score
    Another solid – though not groundbreaking – entry.
    • 84 Metascore
    • 80 Critic Score
    There's also an ongoing hunt for the secret of the Rainbow Dragon, the one missing breed. I haven't found one yet. Will you?
    • 84 Metascore
    • 90 Critic Score
    Chocohero is certainly not the only game of its type out there, but it's definitely one of the best designed. In addition to tight controls and well-designed levels, the art style and music are perfectly complementary (and, of course, super-adorable).
    • 84 Metascore
    • 80 Critic Score
    Visually speaking, Baseball Superstars 2012 is definitely the best-looking of the pack.
    • 84 Metascore
    • 90 Critic Score
    For the great physics tech and solid roster of features I have to say hats off to Skullduggery.
    • 84 Metascore
    • 80 Critic Score
    If you can stick with it and see it through, I promise the juice is worth the squeeze. If you're prone to moving on to the next game when you hit stubborn walls, I'm afraid you've probably got the wrong number here.
    • 84 Metascore
    • 90 Critic Score
    Momoka isn't the smoothest, or dare I say polished game ever. But its production values are just enough that they stay out of the way of the game's objective.
    • 84 Metascore
    • 90 Critic Score
    Do you enjoy “experiences” that transport you to another place even if what you’re doing there isn’t particularly challenging or long-lasting? Or do you prefer your games to be tough-as-nails and stressful, putting your brain and/or fingers through a gruelling workout? Like most people, I think I fall somewhere between those extremes. _PRISM is definitely more toward the first category, but I still found it absolutely delightful from beginning to end.
    • 84 Metascore
    • 80 Critic Score
    This is the Lumines I suspect most of us have always wanted on our iOS devices. It's a little light on gameplay modes and I'm not sure I could ever get enough skins to be satisfied, but Puzzle & Music nails the core gameplay and the exceptional aesthetics of the beloved series, and I'm not sure if we can realistically ask for more than that.
    • 84 Metascore
    • 90 Critic Score
    Overwhelmingly refreshing.
    • 84 Metascore
    • 90 Critic Score
    Just about the only flaw I have found with Deathsmiles isn't something that's the fault of the game itself, but rather it's an inherent problem due to actually controlling the game right on the touch screen.
    • 84 Metascore
    • 90 Critic Score
    Beneath the Lighthouse has a mesmerizing presentation coupled with easy to use controls and interesting levels.
    • 84 Metascore
    • 90 Critic Score
    UNDER NIGHT IN-BIRTH II Sys:Celes is a sublime fighting game with robust online, fantastic music, and deep gameplay. I’ve not even scratched the surface with some characters after focusing on a few since launch, but I adore just about everything UNDER NIGHT IN-BIRTH II Sys:Celes has to offer. I hope it does well enough so we can get crossplay eventually. There are updates planned and early purchases get the season pass free, but a chronicles-like story mode later on would make this package even better than it already is. In its current state, UNDER NIGHT IN-BIRTH II Sys:Celes is brilliant to play on Steam Deck, Switch, and PS5.
    • 84 Metascore
    • 90 Critic Score
    Shin Megami Tensei V represents a bold new step forward for the venerable series. While I suspect some long-time fans may be put off at just how many changes are on the table, I think Atlus has done an impressive job of retaining the elements that made the previous games work while injecting ambitious new ideas that make for a truly fresh take on the genre. The complexity and difficulty may turn off some newcomers, but this latest entry gives players more tools than ever for overcoming the many challenges contained within. I wish the story had been equally enterprising, but it’s a small (and highly familiar) flaw on an otherwise fantastic game.
    • 84 Metascore
    • 70 Critic Score
    I've been having a lot of fun with Spinzizzle, largely in part because it's often entirely possible to clear the entire game board at once, and figuring out how to do that is a really good time if you're a puzzle game perfectionist.
    • 84 Metascore
    • 100 Critic Score
    The simple gameplay in Tiny Wings is sublime, but there's an intangible aspect to it that makes it a total joy to play.
    • 84 Metascore
    • 80 Critic Score
    If you're any sort of JellyCar fan at all though, JellyCar 3 is easily the best one yet and is highly recommended.
    • 84 Metascore
    • 80 Critic Score
    It definitely feels like their most streamlined version of their formula so far, and comes strongly recommended if you haven't done the Kairosoft thing to death yet. But if you've had enough of the sim formula from Kairosoft you may want to give it a rest, lest you end up as burned out on it as I am.

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