Total Video Games' Scores

  • Games
For 1,399 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 LOL: Never Party Alone!
Score distribution:
1399 game reviews
    • 51 Metascore
    • 50 Critic Score
    Unfortunately within the first hour of realizing the game is little more then a series of samey battles, the tedium and monotony soon overtakes and leaves the rest of the game a mind-numbingly repetitive struggle - look elsewhere for your superhero action.
    • 51 Metascore
    • 80 Critic Score
    The gameplay is painfully repetitive and uninspired, and a vast majority of the mini-games just aren't fun; they say that your schooldays are the happiest of your life - but whoever said that couldn’t have been taught at the Ape Academy.
    • 51 Metascore
    • 40 Critic Score
    DNF plays like it's been developed in a vacuum, serving more as a time-capsule of mediocre PC games from the first half of the last decade than a certifiable, modern-day FPS.
    • 51 Metascore
    • 50 Critic Score
    Linear to the point of offering little challenge beyond heading in a straight route through the entire game at an extremely sluggish pace, occasionally demanding you to pick up objects to solve frustratingly cryptic puzzles.
    • 51 Metascore
    • 50 Critic Score
    As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it's an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
    • 50 Metascore
    • 60 Critic Score
    On first sight, Bodycount's gameplay pillars are inviting: with arcade shooters being few and far between this generation and destructible environments remaining surprisingly underused, there's some real potential for compelling gameplay here. Unfortunately, Codemasters hasn't executed either of these features particularly well and unforgivably lacklustre design elsewhere cripples the game.
    • 50 Metascore
    • 60 Critic Score
    Although it is relatively entertaining to play the game falls flat mostly because of a few key aspects: enemy AI, and the sheer linearity of the level design and gameplay.
    • 50 Metascore
    • 50 Critic Score
    If you’re a fan of the movie you’ll be bitterly disappointed at the butchering the license has received, whilst even action fans will be put off after they’ve punched, kicked and thrown their way through the first 10 missions; avoid!!!
    • 50 Metascore
    • 60 Critic Score
    As a light-gun game it’s too awkward and as a FPS it’s just too damn slow and unresponsive.
    • 50 Metascore
    • 50 Critic Score
    A prime example of how not to do a tennis game, after just one match you’ll be hard pressed to pick this up and play it again.
    • 50 Metascore
    • 70 Critic Score
    You cannot kill your fellow US soldiers...why? We’re not saying that it’s a good move to blast your support into oblivion, but it would be a consequence to taking a gung-ho, guns blaring approach.
    • 49 Metascore
    • 50 Critic Score
    As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it's an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
    • 49 Metascore
    • 60 Critic Score
    Space Invaders Revolution is never going to be the title to grab the attention of the masses, but for those that have fond memories or wish for something highly addictive to fill 15 minute slots you’ll not find anything quite so fitting as this.
    • 49 Metascore
    • 60 Critic Score
    The dialogue provided brief amusement, however the frustration created by some of the puzzles far exceeded this, and I’ve even got the walk-through.
    • 49 Metascore
    • 60 Critic Score
    I really wanted to recommend this game, despite it's problems with controls and graphics I would still have recommended it to fans of the genre and "Evil Dead" movies, however because of the length all I can say is rent it out some time.
    • Total Video Games
    • 49 Metascore
    • 40 Critic Score
    DNF plays like it's been developed in a vacuum, serving more as a time-capsule of mediocre PC games from the first half of the last decade than a certifiable, modern-day FPS.
    • 49 Metascore
    • 50 Critic Score
    Aliens vs. Predator Requiem has a short lifespan; it's very repetitive and has a multiplayer mode that may as well have been left out. Far from having Predatory instincts, the game would die from hypothermia if left out for 20 minutes on a chilly September evening.
    • 48 Metascore
    • 70 Critic Score
    It’s not bad at all, but it doesn’t offer anything too different. If you are looking for a boundary pushing title, then this isn’t it.
    • 48 Metascore
    • 60 Critic Score
    Although it is relatively entertaining to play the game falls flat mostly because of a few key aspects: enemy AI, and the sheer linearity of the level design and gameplay.
    • 48 Metascore
    • 70 Critic Score
    Beatdown: Fists of Vengeance is a really strange game; a mixture of ideas that comes across as extremely hit and miss. The amalgamation of traditional beat-em-up gameplay and one-on-one works really well; but on the other hand the disguise system seems flawed, who wants to buy a beat-em-up when the aim is to avoid confrontations?
    • 47 Metascore
    • 60 Critic Score
    Perhaps with more development time, The Cartel would have been a more compelling experience but, with a game engine that's showing its age, a confused new identity and a fair few technical issues, it falls sadly short of most FPS fans' high expectations.
    • 47 Metascore
    • 40 Critic Score
    The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where you’re going.
    • 46 Metascore
    • 40 Critic Score
    The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where you’re going.
    • 46 Metascore
    • 40 Critic Score
    The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where you’re going.
    • 45 Metascore
    • 40 Critic Score
    Following the format of releasing an uninspired superhero game on every conceivable format, Iron Man unsurprisingly offers little to anybody but the hardest Iron Man fanatic.
    • 45 Metascore
    • 40 Critic Score
    Only the "boss" encounters with the persistent helicopter provide anything even bordering on memorable, leaving a sloppy, completely unremarkable and tired shooter that's better left on the shop shelves.
    • 45 Metascore
    • 60 Critic Score
    Perhaps with more development time, The Cartel would have been a more compelling experience but, with a game engine that's showing its age, a confused new identity and a fair few technical issues, it falls sadly short of most FPS fans' high expectations.
    • 45 Metascore
    • 40 Critic Score
    The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where you’re going.
    • 45 Metascore
    • 50 Critic Score
    As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it’s an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
    • 44 Metascore
    • 40 Critic Score
    By no stretch of imagination is Hellboy: The Science of Evil a good example of the third-person action genre, the bland level designs, uninspired combat and an overall dated feel contribute to yet another poor comic-book adaptation. Nevertheless, Krome have captured Hellboy's character well and perhaps the game's limited scope will find some appeal to a younger audience - it worked for Iron Man and The Incredible Hulk.

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