Total Video Games' Scores

  • Games
For 1,399 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 LOL: Never Party Alone!
Score distribution:
1399 game reviews
    • 74 Metascore
    • 70 Critic Score
    The Campaign won't last long, and the multiplayer modes can be played in any first-person shooter; a short-lived title if it's not careful.
    • 74 Metascore
    • 70 Critic Score
    It may not break any ground in originality stakes or provide stunning visuals, but it does revive the original facets of a classic genre for today's gamers.
    • 74 Metascore
    • 70 Critic Score
    A WWII game with nice moments and a good storyline; but as a game it fails on a number of points and its distinct lack of innovation makes it hard to recommend to anyone but fans of the genre.
    • 74 Metascore
    • 80 Critic Score
    In no way is it a genuine Prince of Persia for this generation (we prefer to forget the 2008 title), but it does offer something that's a little more challenging on the mind and reflexes than the typical third-person action/adventure.
    • 74 Metascore
    • 80 Critic Score
    PES makes changes to its formula that aren't particularly welcome for the most part and, while the Become A Legend mode has potential, the general gameplay has taken a downturn.
    • 74 Metascore
    • 80 Critic Score
    PhC really grows on you, the level of customisation really shines through and gives this game a level of replaybility that’s rarely seen.
    • 73 Metascore
    • 60 Critic Score
    Despite a few random pluses, such as the ability to Game Share with up to three other players on a single UMD, Hudson's over-enthusiasm (and near pathological obsession) with messing with the gameplay, creates a rather dull and watered-down 'campaign'.
    • 73 Metascore
    • 80 Critic Score
    Fans of the original Pursuit Force game shouldn't hesitate for a second in purchasing what is essentially a textbook example of a substantial sequel. Newcomers to Pursuit Force should also strongly consider getting hold of this game, which complements the PSP so perfectly.
    • 73 Metascore
    • 80 Critic Score
    It's quite honestly an astounding achievement in terms of the implementation of the physics, which should garner the franchise (and BugBear) further success. It's giant step forward from the original title of 2004.
    • 73 Metascore
    • 40 Critic Score
    There's absolutely no depth here – no character development, no feeling that you're on holiday, nothing – you just feel cheated out of any game whatsoever. The truth be told, this game is entirely based around perving on the women.
    • 73 Metascore
    • 80 Critic Score
    Despite the disappointment of there being no co-op play in Mini Ninjas' campaign, the game does enough to keep players entertained through well mixed gameplay, loveable characters, stylistically beautiful environments, and good humour. The Japanese story is finely applied and a wide audience will enjoy this title, meaning that it fulfils its remit and then some.
    • 73 Metascore
    • 60 Critic Score
    The presentation sets the tone brilliantly and drags the player through, but sadly the gameplay is largely forgettable.
    • 73 Metascore
    • 70 Critic Score
    Although the Agro system underpins the overall co-op gameplay sufficiently, the lack of imagination prevents the game from pushing forwards the co-op experience. Instead there's more satisfaction gained by the subtlety that EA Montreal has brought to the series; something we never imagined ourselves to say about the antics of Rios and Salem.
    • 73 Metascore
    • 80 Critic Score
    Although there’s no denying that Western fans will appreciate the experience more then others, the truth is that the level of style, inspired design and gritty atmosphere will likely please those looking for a good, straightforward action romp.
    • 73 Metascore
    • 80 Critic Score
    Thanks to the use of the Buffy engine, the game features an excellent combat system that refuses to tire on you and a compelling story to pull you through the game.
    • 73 Metascore
    • 70 Critic Score
    Once you look past the clichéd plot, production and associated oddities (where does that parachute go?), there’s a small amount of intense fun to be had with Just Cause. It is a shame that Avalanche didn’t take the absurdity a little further and develop a deliberate sense of humour to the game and Rico Rodriguez, other then the strong suspension of disbelief you will need to get going with the game.
    • 73 Metascore
    • 50 Critic Score
    It's hard to imagine why anyone would opt for The Saboteur when they've got Assassin's Creed II as an alternative. Beyond its Parisian setting, The Saboteur fails to add any new ideas to the sandbox genre other than breasts.
    • 73 Metascore
    • 80 Critic Score
    It’s not perfect and it’s not quite the sole reason why we should be ditching our pads for stylus; however we’re becoming increasingly confident of Nintendo’s new stance.
    • 73 Metascore
    • 80 Critic Score
    Putting all of that potential entertainment against the price roughly equates to something ridiculously cheap like 50p per hour of gaming.
    • 73 Metascore
    • 70 Critic Score
    Although it’s an arcade title, the floaty physics and complete lack of any weight to your car, results in one of the most unsatisfying racers I’ve played.
    • 73 Metascore
    • 70 Critic Score
    The main problem is that it lacks the razzmatazz and everything that makes EA BIG’ games so fun to play, and is certainly a case of seen it all before.
    • 73 Metascore
    • 60 Critic Score
    The presentation sets the tone brilliantly and drags the player through, but sadly the gameplay is largely forgettable.
    • 73 Metascore
    • 80 Critic Score
    Clover Studios should be applauded for designing a game around the DS strengths (much like many Japanese developers), although some aspects contain a few niggles, an original title is far more enjoyable than an uninspired console port.
    • 73 Metascore
    • 70 Critic Score
    There's just enough in Urban Chaos that's different from the standard FPS title to entice players, thanks mainly to the implementation of the riot shield, which is used to great effect throughout the game.
    • 73 Metascore
    • 80 Critic Score
    It certainly offers one hectic and frenzied gaming experience, which has to be the main element of any Sonic game and something that was sadly missing in the recent titles.
    • 73 Metascore
    • 70 Critic Score
    Body Harvest ended up being a highly entertaining game and one that I would definitely recommend. Who knows, you might just discover that it is gameplay and not graphics that make a good game after all.
    • 73 Metascore
    • 70 Critic Score
    A highly original, yet niche, offering from Eidos, let's hope that their Hungarian studio is given a chance to develop a truly next-generation sequel in the future. Certainly a pace of gaming that we're not used to on Xbox 360 to date.
    • 73 Metascore
    • 70 Critic Score
    Although the storyline and the graphics are still up there, the fact that the control system seems to be insistent on gamers using a keyboard/mouse combo does actually ruin the responsive feel that a console/PC controller gives you.
    • 73 Metascore
    • 80 Critic Score
    Addictive, fun, and certainly unique, Polarium suits the DS down to the ground (this is game that could only work on the DS…and PDAs) and perhaps this is the direction Nintendo should take their new machine rather than trying to compete with the PSP and bring confused and muddled conversions to the format.
    • 73 Metascore
    • 80 Critic Score
    It may not be the longest or more difficult game of its type, but it makes up for it by being a whole load of fun while it lasts.

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