Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 60 Metascore
    • 60 Critic Score
    To their credit, Trion Worlds’ support has been admirable so far, and there’s hope for growth, but in its current state Defiance strikes a precarious balancing act between fleeting enjoyment and impeding flaws.
    • 76 Metascore
    • 50 Critic Score
    Taken as a whole, Dead Space 3 is far more infuriating than it is bad.
    • 79 Metascore
    • 70 Critic Score
    Ultimately, your enjoyment of Slamjet Stadium will depend on your respect for rules - not ‘the’ rules, but the basic notion that games should have them.
    • 80 Metascore
    • 80 Critic Score
    If you are in the market for a portable brawler, consider this one of the best options currently available.
    • 67 Metascore
    • 60 Critic Score
    Razor’s Edge doesn’t reach the same heights of fast, brutal action that its predecessors did, but it’s a huge step forward and warrants Team Ninja’s flawed sequel one more chance.
    • 70 Metascore
    • 80 Critic Score
    While it can’t compare to living with an abusive parent, you do get an insight into what it’s like, and you get to experience a sliver of the emotions the creator went through. And that’s the unique strength games have. You understand those emotions a little better by feeling them yourself.
    • 61 Metascore
    • 50 Critic Score
    Evoland is a small game, but if there’s anything it could have learned from the big titles it draws inspiration from is that it should have picked one style of gameplay and fleshed it out. Instead there’s several subpar reflections of olden styles, painted in a fresh coat of nostalgia.
    • 61 Metascore
    • 60 Critic Score
    Dead Island: Riptide is simply more of the same dumb fun, and while it still might not be the game it could be, I’ve learned to embrace it for what it is, absurd.
    • 71 Metascore
    • 50 Critic Score
    You could come into March of the Eagles expecting a glorified game of Risk and go away quite satisfied. That’s reductive perhaps, but there is a solid if unspectacular base strategy game here that’s deep enough for grand strategy fans to sink their teeth into. There’s just not a lot else to enjoy.
    • 79 Metascore
    • 70 Critic Score
    Judgment is a worthy addition to the franchise, but it’s a shame the campaign falls short of the high standard of those that preceded it.
    • 91 Metascore
    • 70 Critic Score
    It may lack substance in the long-term, but it provides an experience which is admirably oriented towards pure intuitive fun, presented in a way which is great to look at and humorous in tone.
    • 69 Metascore
    • 80 Critic Score
    Fun and frustrating in equal measure, Twisted Dreams blends (rather than borrows) elements from Super Mario Bros., Sonic, and the essentials of many classic platformers that makes the experience feel fresh in an era when the genre has lost its bite.
    • 87 Metascore
    • 90 Critic Score
    Guacamelee takes a tried and tested formula, and puts its own sheen onto it, in the process crafting one of the best titles, downloadable or otherwise, available for Playstation Vita.
    • 86 Metascore
    • 90 Critic Score
    Most Wanted U holds the status of the best entry and furthers the accessibility of the formula in meaningful ways.
    • 79 Metascore
    • 70 Critic Score
    This could have been an amazing basis for combat mechanics, but there’s too much mouse lag and unresponsiveness when playing.
    • 67 Metascore
    • 60 Critic Score
    The Banner Saga: Factions’ slower pace and current lack of class variety will be enough to discourage many from trying this particular brand of turn-based strategy. But those who can look past these flaws will find a somewhat deep combat system that necessitates tactical awareness and forethought, and a rewarding experience for those who invest the time needed to learn its intricacies.
    • 78 Metascore
    • 60 Critic Score
    There’s also unevenness to the pacing between the high-energy action divided by constant collect-a-thons.
    • tbd Metascore
    • 20 Critic Score
    Am I Hero? isn’t morally questionable in the manner of other titles recently reviewed, but this doesn’t excuse the laziness and one hopes that a $49.99 IAP never happens, for I shall make a stand against it. I am hero.
    • 70 Metascore
    • 50 Critic Score
    Sporos is an inoffensive and mechanically sturdy puzzle machine.
    • 94 Metascore
    • 80 Critic Score
    It’s the incredible world-building details that draw you into the experience of Infinite, not the shooting, which makes its predominance a shame. Irrational have made a Bioshock that is smoother to play, but less fun to play around with; built on grander ideas, but less coherent ones. It isn’t a flawless second coming, but its almost peerless storytelling, imagination and attention to detail make it well worth playing.
    • tbd Metascore
    • 60 Critic Score
    The flawed functionality and often obtuse environments are fortunately not detrimental to the claustrophobia, perhaps even strengthening it, and this is Killer Escape’s strongest suit.
    • 69 Metascore
    • 50 Critic Score
    Alex Kidd & Co. is a fine, if not uneven addition to Sega’s ongoing Vintage Collections. it finds the return of a couple brands which molded Sega into the company they are today and a retro arcade-centric racing game that’s been broadly overlooked with time.
    • 84 Metascore
    • 90 Critic Score
    It’s astonishing just how much content is packed in here.
    • 94 Metascore
    • 80 Critic Score
    The plot and combat could’ve been better, but its mode of storytelling demands your attention nonetheless as there’s no other experience like it and, for a good many, that means a lot of return trips to come.
    • 75 Metascore
    • 30 Critic Score
    Without the tactile use of a proper analogue stick, or a significantly more forgiving sense of level design, Cling! is a game only suitable for the most dedicated masochists. And, before playing this, I might have included myself in that distinguished fraternity.
    • 75 Metascore
    • 60 Critic Score
    On one hand, it’s a fun, colorful, hearty little game that employs throwback platforming and collect-a-thon elements to good effect. On the other hand, it features a jarring mishmash of gameplay styles, lacks challenge and suffers from enthusiasm-sapping load times.
    • tbd Metascore
    • 80 Critic Score
    End Game provides a more than fitting conclusion to Battlefield 3. The fifth expansion is on par with, if not surpassing, the other offerings.
    • 72 Metascore
    • 70 Critic Score
    All things considered, Mirror of Fate is still a decent game, one that is merely injured by some elements of poor design. It’s a unique approach to rebooting a franchise, one that doesn’t seek to reestablish the rules, but instead utilize them as a guide, thus allowing this new version to travel its own direction.
    • 87 Metascore
    • 90 Critic Score
    It may not be a huge leap over last year’s game but its satisfaction is almost endless.
    • 69 Metascore
    • 80 Critic Score
    Hearthfire will appeal to the player that has made enough headway to justify buying the add-on but for those constantly on the road or haven’t been burdened yet with too much stuff to carry around, it might seem too superfluous to justify the purchase.

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