Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 84 Metascore
    • 90 Critic Score
    For people who are alright with playing fifteen hours or so of Helm’s Deep-style carnage, Shadow of Mordor is a delight – and even for people who couldn’t care less about Lord of the Rings, the exciting combat and unique Nemesis System are more than enough to make the experience worthwhile.
    • tbd Metascore
    • 80 Critic Score
    Ultimately, that’s why Super Mega Baseball succeeds. It doesn’t sweat the superfluous stuff. It has great teams, good difficulty scaling, approachable gameplay and a phenomenally addictive rendition of pitching and hitting.
    • 97 Metascore
    • 90 Critic Score
    A spit-shined re-release of one of the most ambitious games of last generation is nothing to be flip about, especially with just how polished this version feels.
    • 75 Metascore
    • 80 Critic Score
    For better or worse, The Evil Within is essentially Mikami’s survival horror greatest hits.
    • 81 Metascore
    • 90 Critic Score
    If you are a Hatsune Miku fan… well, you already bought this game. If you’re a fan of rhythm games in general, this is one of the best around and very much worth recommending.
    • 79 Metascore
    • 90 Critic Score
    Alien: Isolation is a triumph and one of my favourite horror games ever. That it features such an iconic antagonist is the cherry on top of a delightfully terrifying cake.
    • 81 Metascore
    • 80 Critic Score
    Although it’s DLC, Dragonfall is an improvement on the base game, Shadowrun Returns, in every aspect. The campaign is superior, the narrative more engaging, the characters well fleshed out and the quests more compelling.
    • 83 Metascore
    • 90 Critic Score
    To take a game that was supposedly complete and yet seamlessly expand it in such a way is laudable, and overall, this is a bravura performance.
    • 93 Metascore
    • 100 Critic Score
    While not as revolutionary as Mario 64 or Galaxy, 3D World manages to feel simultaneously fresh and nostalgic in a way the New Super Mario Bros. series never quite realized.
    • 73 Metascore
    • 80 Critic Score
    Though the mystery of what happened in Mount Massive was already discovered, developer Red Barrels has shown that there are plenty of new horrors that can be built, even more grotesque than then those left behind.
    • 88 Metascore
    • 80 Critic Score
    Mario Kart 8 is the end result of years of refinement. It zeroes in on exactly what we want from Nintendo.
    • 79 Metascore
    • 90 Critic Score
    This is still a thrilling shooter with a refreshing fondness for its old school roots, but it’s the characters, storytelling and the horrifying themes it explores – ambitions that far exceed anyone’s expectations – that makes it such a memorable experience.
    • 85 Metascore
    • 80 Critic Score
    In the end, though, what really carries The Stick of Truth along is its innocence, something that may surprise people who have read the stories about Euro censorship but is unlikely to come as a shock to fans of the show itself, which has always offset its raunchiness with an odd sweetness. This is, simply put, pleasant to play.
    • 86 Metascore
    • 80 Critic Score
    The flag bearer for a new generation of shooters, finally giving players a different way to shoot the living hell out of each other and doing so in the most enjoyable way imaginable. The shortage of content might be a tough sell for some, but if you’ve grown tired of this current shooter rut then Titanfall is the perfect game to make you fall in love with the genre all over again.
    • 83 Metascore
    • 90 Critic Score
    With a little patience and practice these challenges can be overcome, and that’s what makes Calculords a wonderful strategy game for all but the most ‘mathophobic’ players.
    • 82 Metascore
    • 80 Critic Score
    There’s an adherence to old design tropes throughout much of Broken Age, but there’s also a yearning to find a way to tell this fun story.
    • 88 Metascore
    • 100 Critic Score
    It is ART, god damn it. And it’s wonderful.
    • 79 Metascore
    • 80 Critic Score
    It successfully mixes elements from its own genre and simple but addictive endless runners.
    • 85 Metascore
    • 80 Critic Score
    Fans of Telltale’s knack for coming up with impactful character interaction will find Faith to be up to snuff and find plenty of excuses to replay while choosing a different approach.
    • 80 Metascore
    • 80 Critic Score
    Each choice feels incredibly meaningful because it affects everything.
    • 83 Metascore
    • 80 Critic Score
    It’s difficult to imagine Assassin’s Creed ever leaving the sea behind.
    • 86 Metascore
    • 90 Critic Score
    If you’re a lapsed player this is a perfect reason to return; Enemy Within significantly improves a game that was pretty damn excellent to begin with.
    • 88 Metascore
    • 80 Critic Score
    Changes both big and small across the board make Pokémon X and Y the most polished Pokémon game to date.
    • 87 Metascore
    • 80 Critic Score
    For the first time in a long time, Pokémon has taken a real step towards pushing the series forward.
    • 85 Metascore
    • 80 Critic Score
    Very little of what Football Manager 2014 adds to the series is radically new. Aside from the simplified tactics system, most changes are small, refining the user experience rather than dramatically changing the way you play. That said, these minor changes are impressively numerous and universally welcome, and they come together to make this the best, most addictive (only) management simulation available.
    • 88 Metascore
    • 100 Critic Score
    It’s just a terrific experience, somehow managing to gratify with choices that seemingly mean nothing, achieving this feat with a phenomenal central performance, expert writing and ceaseless creativity.
    • 85 Metascore
    • 90 Critic Score
    It achieves everything one could ask from a pilot and on the strength of its setup, Telltale have room to execute what’s looking to be yet another genre defining adventure.
    • 97 Metascore
    • 100 Critic Score
    Part of what makes the game so generally appealing is that, for the most part, it drops the nagging feeling of “good for an open world game."...Grand Theft Auto V is a good shooter and a good driving game with responsive character control. While some of the extras might be spread a little thin, there are no compromises with these central mechanics, which is a feat for a game of this breadth.
    • 84 Metascore
    • 80 Critic Score
    It’s an overly tough cookie to initially crack into, but like Tetris, it’s a game with a simple base interaction made compelling through intelligently constructed sub-systems.
    • 82 Metascore
    • 80 Critic Score
    Blacklist isn’t a revolution for the Splinter Cell series but a refinement of everything that came before, enticing new players and welcoming back those who enjoyed all of Sam’s previous escapades.
    • 80 Metascore
    • 80 Critic Score
    Lights off and headphones on is a must. Allow yourself to fall deep in Red Barrels’ asylum and the reward is a frightening descent into the bowels of man’s search for greatness. The sound design is exceptional – even more so when considering this is a lower budget production – and the weight of the world is tight.
    • 87 Metascore
    • 80 Critic Score
    Despite Paradox’s best efforts, it’s still not a game that everyone will be able to love, but for those that can, it’s a juggernaut of a title that will keep them occupied for the duration of the Hundred Years War.
    • 80 Metascore
    • 80 Critic Score
    It might lack the brisk sense of mystery that propelled the first half of Daud’s story, but it ends on a far more satisfying and conclusive note that both expands upon the possibilities of the universe and sheds new light onto the events of the main game.
    • 73 Metascore
    • 80 Critic Score
    It may have slightly deviated from its original design to welcome the uninitiated to the genre – the many, many knowing references reveal a game that’s meant for the fighting game community more than anyone else – but the added depth proves welcome, even if it requires a little more understanding.
    • 86 Metascore
    • 90 Critic Score
    It does something no other medium could accomplish, and while it suffers the occasional misstep along the way, what comes before is an endearing and wholly accomplished adventure that makes Brothers: A Tale of Two Sons a powerful experience recommended to all.
    • 84 Metascore
    • 90 Critic Score
    Without reservation, Guacamelee is easily DrinkBox’s finest game to date. It subscribes to the design that made Metroid and Castlevania: Symphony of the Night the classics that they are, but it offers its own unique spin on the genre.
    • 86 Metascore
    • 90 Critic Score
    Similar to its more experimental bretherin, Proteus and Dear Esther, it’s a triumphantly successful demonstration that narrative doesn’t need to be funnelled down the barrel of a gun, balanced on the edge of a blade or relegated to a background cut scene for the sake of gameplay. Instead Gone Home actively embraces the unique possibilities of interactivity, laying out a breadcrumb trail of fascinating trinkets that leads to its touching crescendo without ever withholding control.
    • 85 Metascore
    • 90 Critic Score
    Evil is performed by men in suits, golden pens in their chest pockets, and stamps in their hands. With a single move with their wrists, they sign death warrants, never seeing the consequences of their actions, maybe not even caring about them.
    • 86 Metascore
    • 80 Critic Score
    Saints Row 4 does not innovate nor break new ground. What it does do is reinvigorate a simple idea often lost in the race for cinematic showboating: having fun.
    • 87 Metascore
    • 80 Critic Score
    Pikmin 3 would be something of a rare gem in any console’s library, never mind the fledgling Wii U’s.
    • 76 Metascore
    • 80 Critic Score
    Even if you’re discounting any additional future content (and the developers are already hinting at follow-up campaigns post-release), this is a game that deserves your attention right now. A.M.F, chummer, see you in the sprawl.
    • 85 Metascore
    • 80 Critic Score
    Brave New World makes Civilisation 5 a better game.
    • 86 Metascore
    • 90 Critic Score
    Nearly everything it sets out to do it does remarkably well, and in many ways, Runner2 feels like the pinnacle of the fledgling genre its predecessor helped create.
    • 64 Metascore
    • 80 Critic Score
    Contra: Evolution is a fine game. Not a “fine port”, or a “fine remake”, but a fine game.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is a sobering conclusion to Naughty Dog’s relationship with the PlayStation 3. It is the studio’s finest game to date, marrying gameplay and fiction better than any of the Uncharted games. It’s sometimes haunting, sometimes beautiful, but more than anything else it feels real, and both you and Joel are very much vulnerable to it.
    • 78 Metascore
    • 80 Critic Score
    Whatever her motives, 400 Days and indeed The Walking Dead are remarkable achievements simply because they prove that games are capable at spawning thoughts of fundamental debates such as the meaning of life and death.
    • 82 Metascore
    • 80 Critic Score
    Joe Danger 2 feels more coherent and varied than its predecessor. Where the first seemed like a loosely connected set of tracks, this one found the identity the previous game lacked. It’s as immediately fun too.
    • 79 Metascore
    • 80 Critic Score
    The Knife of Dunwall can be finished quickly, in a couple of hours, but this isn’t how Dishonored is intended to be experienced. Players who take their time and thoroughly investigate each location will find over six hours of enchanting gameplay to sink their blade into.
    • 88 Metascore
    • 90 Critic Score
    As with all the best expansions, The Old Gods doesn’t just give you more of the same. Instead it takes an excellent core system, and adds a set of rules and changes that give you drastically different ways to play.
    • 79 Metascore
    • 80 Critic Score
    For a budget price, Gunslinger provides a hugely entertaining experience, distilling the dime-novel heroics of the pulp Western and an excellent, satisfying combat system into one immensely likeable package. Bravo.
    • 81 Metascore
    • 80 Critic Score
    It may not be the best possible way to play Terraria, but taken on its own merits the Xbox version is still a triumph.
    • 78 Metascore
    • 80 Critic Score
    Being a NetherRealm Studios production, it has a tendency to flirt with the superfluous, but there’s tasty meat to be found in the core combat even if not all of its mechanics mesh perfectly together.
    • 82 Metascore
    • 90 Critic Score
    Rather than just being a typical add-on, Blood Dragon exists more as a complimentary stand-alone experience to Far Cry 3’s tale of survival and savagery—it’s an insanely fun, ridiculous ode to the bygone era of games that got by on having great action gameplay and a title that sounded cool.
    • 80 Metascore
    • 80 Critic Score
    4A Games’ followup to the remarkable Metro 2033 doesn’t quite hit the high watermark of its predecessor. At times the story and experience feel too constricted and too safe in comparison, but 4A eventually hits the perfect balance of action and atmosphere.
    • 87 Metascore
    • 80 Critic Score
    Sceptics will have their own reasons for shaking their heads and walking away, but those who make the investment will find a rewarding experience, with oodles of depth, hours of playtime and, yes, an abundance of menus.
    • 83 Metascore
    • 80 Critic Score
    Some stealth games end up solely being about moving from one shadow to another, but Monaco has a good balance between fast paced action and careful planning. That’s what makes it successful in the end, despite its – at times – confusing and cluttered visuals.
    • 81 Metascore
    • 90 Critic Score
    It takes the best parts of MK but refuses to rest on its laurels, building on a solid blueprint to create a fighting game with its own identity and unique fighting system. It remains accessible but manages to retain a hidden depth, making for a complete package that’s fun to play no matter your skill level.
    • 80 Metascore
    • 80 Critic Score
    If you are in the market for a portable brawler, consider this one of the best options currently available.
    • 70 Metascore
    • 80 Critic Score
    While it can’t compare to living with an abusive parent, you do get an insight into what it’s like, and you get to experience a sliver of the emotions the creator went through. And that’s the unique strength games have. You understand those emotions a little better by feeling them yourself.
    • 69 Metascore
    • 80 Critic Score
    Fun and frustrating in equal measure, Twisted Dreams blends (rather than borrows) elements from Super Mario Bros., Sonic, and the essentials of many classic platformers that makes the experience feel fresh in an era when the genre has lost its bite.
    • 87 Metascore
    • 90 Critic Score
    Guacamelee takes a tried and tested formula, and puts its own sheen onto it, in the process crafting one of the best titles, downloadable or otherwise, available for Playstation Vita.
    • 86 Metascore
    • 90 Critic Score
    Most Wanted U holds the status of the best entry and furthers the accessibility of the formula in meaningful ways.
    • 94 Metascore
    • 80 Critic Score
    It’s the incredible world-building details that draw you into the experience of Infinite, not the shooting, which makes its predominance a shame. Irrational have made a Bioshock that is smoother to play, but less fun to play around with; built on grander ideas, but less coherent ones. It isn’t a flawless second coming, but its almost peerless storytelling, imagination and attention to detail make it well worth playing.
    • 84 Metascore
    • 90 Critic Score
    It’s astonishing just how much content is packed in here.
    • 94 Metascore
    • 80 Critic Score
    The plot and combat could’ve been better, but its mode of storytelling demands your attention nonetheless as there’s no other experience like it and, for a good many, that means a lot of return trips to come.
    • tbd Metascore
    • 80 Critic Score
    End Game provides a more than fitting conclusion to Battlefield 3. The fifth expansion is on par with, if not surpassing, the other offerings.
    • 87 Metascore
    • 90 Critic Score
    It may not be a huge leap over last year’s game but its satisfaction is almost endless.
    • 69 Metascore
    • 80 Critic Score
    Hearthfire will appeal to the player that has made enough headway to justify buying the add-on but for those constantly on the road or haven’t been burdened yet with too much stuff to carry around, it might seem too superfluous to justify the purchase.
    • 87 Metascore
    • 90 Critic Score
    It’s the depth and flawless execution of this vision, matched only by Capybyra Games’ majestic Superbrothers: Swords and Swocery, that makes Year Walk something of a rare treasure within the realms of iOS gaming. It’s a simple, beautiful, if sometimes confusing puzzler, whose original premise and disturbing atmosphere will linger in your mind long after its brilliantly suggestive end-sequence.
    • 86 Metascore
    • 90 Critic Score
    This is a game that starts on a high note and ends on a high note, and propels Lara with a brisk pace in between, without falling into monotony. It’s an exceptional new start for the Tomb Raider franchise.
    • 88 Metascore
    • 80 Critic Score
    This is a welcome new standard for sports videogames as a whole and with any luck, will generate interest in getting the audio right. There are only so many places left to make it new and NBA 2K13 has crossed another off the list.
    • 76 Metascore
    • 80 Critic Score
    Crysis 3 is a mishmash of Crysis and Crysis 2, which is probably the best thing we could hope for now that the series has to work on aged consoles
    • 80 Metascore
    • 90 Critic Score
    Platinum identified that a world subject to infinite player Ginsu-knifing is a world without obstruction. Revengeance revives its signature sword play as the show stopper it was always meant to be, but does it in a calculated manner. The result is an action game that never overstays its welcome.
    • 79 Metascore
    • 80 Critic Score
    Whether navigating the labyrinthine hallways of Curien’s Mansion or dodging the reptilian occupants of Death Adder’s Lair, Sonic & All-Stars Racing Transformed is the right kind of trip down memory lane.
    • 82 Metascore
    • 80 Critic Score
    It all culminates in an ending that will probably become one of those iconic gaming moments - similar to the ending of Fez, it provides a great sense of closure while also making no apparent sense whatsoever.
    • 81 Metascore
    • 80 Critic Score
    It’s a solid, fun experience that will keep you coming back for one more turn.
    • 85 Metascore
    • 90 Critic Score
    It may not be for hardcore fans of the series who are attuned to a particular playstyle, but for everyone else DmC: Devil May Cry is a highly accomplished character action game with a lot to love. It’s a different type of game than its predecessors but one that’s wholly successful at what it does, bringing relevancy back to the Devil May Cry name.
    • 80 Metascore
    • 80 Critic Score
    To ignore it for avoiding standard conventions would be a mistake. Put any preconceptions aside and let Ed Key and David Kanaga’s work take you in.
    • 88 Metascore
    • 80 Critic Score
    Stand it beside Papa Sangre and they make a strong argument for design that begins with the technology first, refusing to force an idea onto it without contemplation - and this makes The Room feel necessary and unique, providing something unavailable elsewhere.
    • 83 Metascore
    • 80 Critic Score
    The Scorchers is a fine way to re-familiarise yourself and extend the run-time of this under-appreciated throwback shooter.
    • 82 Metascore
    • 80 Critic Score
    It might look like a daunting game to dive into, but stick with it and you'll find one of the most engaging and addictive strategy experiences available.
    • 81 Metascore
    • 80 Critic Score
    Its narrative is compelling, its writing thoughtful. The mechanics may be little more that a delivery mechanism for its story but Kentucky Route Zero's mysteries leave you wanting more. Fortunately, there's more to come.
    • 86 Metascore
    • 80 Critic Score
    Although it can't quite sustain an initially interesting premise and refreshingly inventive ideas throughout the full length of its twenty half hour chapters, this is a Devil May Cry enlived with renewed assurance, nestled in more than capable hands.
    • 84 Metascore
    • 80 Critic Score
    The New Super Mario Bros series was never one to defy expectations, but rather build upon years of refined nostalgia. New Super Mario Bros. U is formulaic Mario and is a delightfully fun time for it.
    • 92 Metascore
    • 90 Critic Score
    No Time Left is a wholly satisfying and rewarding conclusion to one of this year's best. It makes a grand statement for episodic content.
    • 93 Metascore
    • 80 Critic Score
    While technically sound, even with its enhancements Persona 4 Golden is still a port of a PS2 game. There was only so much the system can do, so if you're expecting something that will utilize the potential of the Vita, you won't find that here.
    • 83 Metascore
    • 90 Critic Score
    Mutant Blobs Attack has the right amount of charm and variety of gameplay elements especially considering its price.
    • 82 Metascore
    • 90 Critic Score
    Dyad walks that fine line between artistic evocation and arcade addiction, emerging in a blinding euphoria of brilliant light at the end of its tunnel.
    • 84 Metascore
    • 80 Critic Score
    Most Wanted succeeds because it is all about the driving and the driving is excellent. It's Burnout with a name that will sell. And that's a pretty good thing.
    • 83 Metascore
    • 80 Critic Score
    It's still very much a game rooted in past successes, but the bold changes it makes on the campaign side shows Treyarch aren't quite prepared to rest on their laurels.
    • 88 Metascore
    • 90 Critic Score
    At $3, Rayman Jungle Run hits a nice middle ground in terms of price, but it's the quality of its content that makes this an invaluable gem.
    • 85 Metascore
    • 90 Critic Score
    Hotline Miami is the rare breed of game that feels as smart as it is bloody. It is unabashedly gratuitous, but there's a context to its mayhem that escapes most ultra-violent operas. There's really nothing quite like it: its unique blend of tactics, tension and a cracked-out fiction bleed together to form a coherent experience that is equal parts cool and disturbing.
    • 58 Metascore
    • 80 Critic Score
    Sometimes it's frustrating and sometimes it puts you on edge.
    • 87 Metascore
    • 80 Critic Score
    Halo 4 is another Halo game in every sense. It's a technically spectacular achievement that in isolation is a product to make the industry proud. Series fatigue is inevitable after six full-length titles and this prevents it from being genuinely essential. For many that decision will have already been made.
    • tbd Metascore
    • 80 Critic Score
    Planets Under Attack is a surprising little strategy game, filled with a lot more depth that what can be seen on the surface.
    • 72 Metascore
    • 80 Critic Score
    Marvel vs. Capcom Origins is the definition of what every HD fighting game re-release should be and as long as Capcom continues down this path, high anticipation for Darkstalkers Resurrection is foreseeable.
    • 85 Metascore
    • 80 Critic Score
    It might not be as substantial of an add-on as The Secret Armory of General Knoxx was for the first Borderlands, but vault hunters hungry for more will find this DLC satisfies their lust for loot quite nicely.
    • 89 Metascore
    • 90 Critic Score
    It's intelligent, rewarding and challenging and with any luck it will find the audience it deserves.
    • 89 Metascore
    • 90 Critic Score
    Dishonored may not contain the depth of Skyrim or the unrivaled beauty of Uncharted, but it does present something new, innovative and engaging. It makes the player think about the effect their choices, both in terms of narrative and gameplay, may potentially have on the world around them.
    • 91 Metascore
    • 90 Critic Score
    It's a lengthy adventure full of personality, an endless plethora of weapons, and addictive co-op gameplay. Fans of the first game would be foolish to pass up another chance to visit Pandora and plunder the incalculable treasures therein.

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