TheXboxHub's Scores

  • Games
For 6,223 reviews, this publication has graded:
  • 37% higher than the average critic
  • 39% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 River City Girls
Lowest review score: 10 Mini Hockey Battle
Score distribution:
6224 game reviews
    • tbd Metascore
    • 40 Critic Score
    Vegas Tales had potential. It had an enticing ‘choose my benefactor’ premise. It had Tuvok from Star Trek Voyager. But while the odds were strong on this being an FMV game that did something unique, none of the bets that it placed came off. We’re sad to say that Vegas Tales is more craps than high-stakes poker.
    • tbd Metascore
    • 60 Critic Score
    If you want a bit of wish fulfillment for your little Catboys and Owlettes, with a 2D platformer that knows the gaming limits of your tykes, then this is a wise parenting choice. PJ Masks all shout hooray, because in the night, this - just about - saves the day.
    • tbd Metascore
    • 80 Critic Score
    Fae Tactics is worth playing. It looks great and plays well, but just seems to be too elongated in length. If you like Tactics type experiences, Fae Tactics is an easy sell. And if you don’t, with the way this is able to ease you into the required mechanics, it's a fairly decent place to start.
    • tbd Metascore
    • 60 Critic Score
    Next Space Rebels is a great rocket designing and building simulator, with a lot of unnecessary frippery attached. If you like to wear tinfoil hats then you may get something out of the story, but to be honest the best part is making and flying rockets.
    • tbd Metascore
    • 80 Critic Score
    Happy’s Humble Burger Farm is the cooking simulator that has just as much fun torturing you as the player, as you do actually playing it.
    • tbd Metascore
    • 60 Critic Score
    I can see, and applaud, the scope and vision, but Undungeon is ultimately let down by failing to be what we want a game to be – fun.
    • tbd Metascore
    • 60 Critic Score
    If you must play a top-down combat driving game, then I guess Bloody Rally Show is the one for you, but you should be aware that the fun it brings falls off ever so quickly.
    • tbd Metascore
    • 30 Critic Score
    Guazu: The Rescue is certainly cute. It might be enough for an undiscerning youngster, and it’s barely thirty minutes for some of the easiest Gamerscore around. But we are stretching ourselves here: make no mistake, this glorified student project is more guano than Guazu.
    • tbd Metascore
    • 70 Critic Score
    Castle on the Coast is about the messiest, most uneven little 3D platformer that you could hope to encounter. But it is also generous, with plenty of collectibles and game genres packed into its five or six hours. When you factor in a charitable donation to Valley Children’s Hospital in California, the balance is in its favour.
    • tbd Metascore
    • 60 Critic Score
    Trash Quest is a competent Metroidvania that has the chutzpah to try out a few design ideas. It does away with guidance, leaves you free to explore, and chucks in a Dark Souls-like approach to death. Two out of the three work well, but the last falters.
    • tbd Metascore
    • 60 Critic Score
    There’s no debating that Horatio goes Snowboarding is a great little homage to the Horace classic from yesteryear, but there’s just not enough variation to the gameplay to warrant more than a few hours of play at best.
    • tbd Metascore
    • 80 Critic Score
    Your feelings on randomness will determine whether Dicey Dungeon is for you. You can plan for that RNG and occasionally even stop it, but the dice will occasionally look up at you with its piercing snake eyes, and you’ll just have to swallow the loss. If you can accept that brand of cruelty, Dicey Dungeon is cracking.
    • 87 Metascore
    • 80 Critic Score
    Despite falling into some of the same traps as its predecessor, Halo Infinite is a huge step in the right direction and something of a correction course. Overall 343 Industries have delivered on their promise to return Halo to its roots, whilst breaking new ground, and it’s much better off for it.
    • tbd Metascore
    • 60 Critic Score
    Deiland: Pocket Planet is a very family-friendly game, one that is complete with cartoony vibes and inoffensive gameplay which is full of imagination. The concept itself is an unusual one, mixing farming sim ideas with planet progression. Yet whilst the visuals and soundtrack are nice, making progression does sometimes seem to take an age.
    • tbd Metascore
    • 70 Critic Score
    Ever Forward is a pretty great little puzzler that just so happens to have a wonderful narrative weaved in. The originality of the stages is worth highlighting, but there is a bit of a struggle in terms of the gameplay mechanics and the movement of Maya; it feels a bit too slow and not always accurate in its response time. Aside from that, Ever Forward is a puzzler that is worth consideration.
    • 79 Metascore
    • 80 Critic Score
    Your enjoyment of Grow: Song of the Evertree will depend on whether you find that its brand of Stardew Valley-style nurturing to be a chore or a compulsion. Find its wavelength, dallying with its systems for short bursts each day, and we’re confident that you will find a tug to return.
    • 58 Metascore
    • 40 Critic Score
    Asterix & Obelix: Slap Them All! feels like a missed opportunity to give the world the Asterix game that we have been waiting for. There is no progression, no making the heroes stronger, and at the end, no real desire to see the game through to a conclusion. It’s the same characters and the same action, for level after level, with a different backdrop. Sadly this makes for a dull game.
    • tbd Metascore
    • 70 Critic Score
    Timothy vs the Aliens will run for anything up to four hours or so and it’s quite nostalgic to play through it, reminding much of games from the Xbox 360 period. It has a lovely visual language, employing a black and white world to great effect. All the mechanics work very well and there are collectibles to find for the purists at heart. However, it does all feel a bit empty and fails to excite enough for you to want to look forward to your next playthrough.
    • tbd Metascore
    • 60 Critic Score
    Antarctica 88 does a lot of things right, then shoots itself in the foot with some dodgy control decisions and design choices. The snowmobile controls are hilariously bad, the combat is lumpy and the jumping is broken, but weighing against that is the story and the atmosphere that the game creates.
    • tbd Metascore
    • 40 Critic Score
    There is a fun game trying to get out of The Walking Zombie 2, but it is drowning under the constant push of microtransactions. The end result just feels like a mess.
    • tbd Metascore
    • 80 Critic Score
    It must be said, as a whole, Space Elite Force 2 in 1 certainly has some of that X Factor that will keep you playing. With generous achievements up for grabs as well, it's hard to find too much to grumble about.
    • tbd Metascore
    • 80 Critic Score
    We rarely see an Artifex Mundi game reach the dizzy heights of a 4 out of 5. They’re too set in their ways, too janky to justify the loftier scores. But by toying with their payment model, Artifex have given us one of their best hidden object games in Queen's Quest 5: Symphony of Death, effectively for free.
    • tbd Metascore
    • 60 Critic Score
    Creepy Tale is effective, there is no doubting that. It is as insidious as they come, and that comes from its art, world and characters. We’re eager to play its sequel, in the hope that it expands on them more. But Creepy Tale fumbles whenever it asks you to do anything. Too often, it resorts to puzzles that are clumsy and illogical, with a parade of deaths as the punishment.
    • tbd Metascore
    • 50 Critic Score
    For the low price and promise of a full Gamerscore haul coming your way within a matter of a few minutes, Ball laB could possibly find a place within your gaming sessions. Unless you have controller throwing tendencies - in which case you should stay well away.
    • 74 Metascore
    • 70 Critic Score
    Aspire: Ina’s Tale will deliver some mixed feelings. The world-building, the scenes of identity and magic it manifests while travelling through the world are all to be loved, as is the main character of Ina and the creatures/characters she meets along the way. Some of the platforming and puzzle-solving is also decent but the movement of Ina becomes a bit frustrating at times, especially in terms of gameplay accuracy.
    • tbd Metascore
    • 80 Critic Score
    One Hand Clapping may cause confusion at times with what’s expected of you, and it probably won’t be ideal for the tone deaf, but for the most part it’s going to deliver a puzzler that’s like no other.
    • tbd Metascore
    • 60 Critic Score
    Undoubtedly, there is a very fun party game here that takes the Monopoly framework and applies it to a multiplayer game not unlike Overcooked or Moving Out. And it really works at capturing the essence of both formats into an enjoyable fusion. But the real madness in Monopoly Madness is the asking price. Be like Rich Uncle Pennybags and wait for this one to go on sale.
    • tbd Metascore
    • 30 Critic Score
    This is a video game experiment: what would happen if you stripped absolutely everything from an endless runner? Some questions weren’t meant to be answered, but Ninja Dash 3D answers it anyway, then charges the price of a Starbucks espresso to observe its findings. Step back, put the wallet back in the pocket, and drop a smoke bomb to make a speedy exit.
    • tbd Metascore
    • 30 Critic Score
    Even as a free-to-play game, Magic Nations would have stunk. It has a Scrooge-like approach to rewarding you: it’s a thin trail of breadcrumbs to some slightly larger breadcrumbs. But Magic Nations is £12.49, which gets you a mediocre card game strapped to a microtransaction system that EA would have dismissed.
    • 70 Metascore
    • 90 Critic Score
    This is an astonishingly immersive and good-natured fable, and we relished returning to it whenever we were away. It may not be long, it may not do anything groundbreaking, but The Gunk radiated good feelings whenever we picked up the pad.

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