TheGamer's Scores

  • Games
For 1,253 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1272 game reviews
    • 87 Metascore
    • 90 Critic Score
    There is a reason this campaign is called Journey, because it feels like you’ve been on a rollercoaster ride of rhythmic emotions that change how you view games like this. Part of me thought Enhance Games couldn't repeat the sublime brilliance of Tetris Effect, but it has done just that and then some.
    • 83 Metascore
    • 90 Critic Score
    There are contemplative moments of compassionate beauty throughout that will stick with me for a long time to come, purely because they made me question my own relationships and how I want so badly to love and help my family in spite of their many flaws. Nice Dream has crafted a truly original narrative adventure here that will likely have a nuanced impact on everyone who plays it, and that alone makes it a triumph worth celebrating.
    • 84 Metascore
    • 80 Critic Score
    Anno 117 doesn’t reinvent the wheel, but the addition of land combat and the ability to further customize your cities with diagonal roads and decorations brings even more satisfaction to the successful formula of a strategy series with a gameplay formula like no other.
    • 79 Metascore
    • 80 Critic Score
    This is still a musou title, and it can only achieve so much within that framework without awkwardly bursting at the seams. With those restrictions in consideration, however, Hyrule Warriors: Age of Imprisonment is a triumphant prequel that Zelda fans are going to adore.
    • 85 Metascore
    • 90 Critic Score
    While Europa Universalis 5 is not without its flaws, it is also a resounding success, particularly where its cousin, the ambitious but flawed Imperator: Rome, unfortunately floundered. It takes the best ideas of its Paradoxian peers - such as dynamic populations, a far more detailed map than we’ve ever seen, complex internal factionalism - and integrates them into a stable experience that covers a fantastically rich period of history...Even with so many hours in the review build, I feel like I’ve barely scratched the surface, and I have yet to see a single campaign to the end; it is a Paradox game after all. That, more than anything, is the grandest praise I can attribute to the game. It is absorbing, seemingly infinitely replayable, deeper than the Mariana Trench, and sets a new standard for what grand strategy should mean.
    • 81 Metascore
    • 80 Critic Score
    The Outer Worlds 2 shows that Obsidian won’t be left behind as other great RPGs launch to critical success, and that the developer needs to play to its strengths. I only hope that it learns to take itself more seriously, because the setting is brimming with potential that is yet to be realised.
    • 75 Metascore
    • 80 Critic Score
    PopCap has brought together the defining elements of each port for the definitive Plants vs. Zombies experience. But it's hard to look past the discredit that Replanted does to the talented devs who brought us this game nearly two decades ago, and the many cut corners.
    • 82 Metascore
    • 80 Critic Score
    PowerWash Simulator 2 proves itself a worthy successor, following a strong first game and a wide range of DLC, and offers a whole host of relaxing and enjoyable gameplay. With a few new quirks thrown in to make it more exciting, and a couple of much-needed changes, it’s easy to say that - even with a couple of niggles, some of which are returning frustrations - if you loved the first one, you’ll love the sequel as well.
    • 81 Metascore
    • 80 Critic Score
    Jurassic World Evolution 3 doesn’t reinvent the park-building formula, nor does it step leaps and bounds beyond the prior games, but it refines it in meaningful ways. It’s smarter, more visually polished, and management systems are both deep and flexible. Small rough edges, repetitive moments, and occasional AI frustrations keep it from perfection, but there’s a lot here to love, especially for management fans who enjoy tinkering with every system at their disposal.
    • 79 Metascore
    • 90 Critic Score
    Even if Ryu doesn’t quite get the attention he deserves after so long, that was nowhere near enough to stop me from falling head over heels with Ninja Gaiden 4 and jumping straight into another playthrough. Platinum clearly understands what makes the series so special and has done an incredible job building on the razor-sharp formula that we’ve all been missing for nearly a decade. It’s good to have you back, Ninja Gaiden, and I pray that this is just the start.
    • 63 Metascore
    • 50 Critic Score
    Vampire: The Masquerade - Bloodlines 2 is the epitome of wasted potential. It’s one of the most beloved TTRPG franchises of all time, and the original game has become a cult classic over the years. This isn’t the sequel we hoped for, wanted, or even expected. It’s a Vampire: The Masquerade in name only.
    • 82 Metascore
    • 80 Critic Score
    All of my little issues aside, this is the most excited I’ve been for a blockbuster shooter in a long, long time. I’ve had such a good time learning the maps, mastering weapons, and discovering quirks of Battlefield 6, and I can’t wait to see how the live-service model rolls out over the next few months.
    • 87 Metascore
    • 90 Critic Score
    Absolum’s effort to push its tried and true genre further is an absolute win, my new favourite of the bunch, and the biggest thing for beat ‘em ups since Streets of Rage 4 single-handedly brought them back.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole still needs work, and it shows. Truth be told, though, a few quality-of-life upgrades – controls and hints – would be more than enough to potentially turn this game into one of those titles I come back to over and over again as years go by. Because don’t get me wrong, I am impressed with Bye Sweet Carole as is. But I can’t help imagining what it could be with a few tweaks.
    • 69 Metascore
    • 50 Critic Score
    Little Nightmares 3 is fine, but I’d be lying if I said it lived up to the series's namesake or managed to take it anywhere worthwhile. Supermassive never quite hits the mark of what made Little Nightmares so distinct and terrifying. Over a disappointingly short runtime, I feel no desire to return for any collectibles, and not one moment has stuck with me. Instead, I’m only left wondering what could have been done better.
    • 78 Metascore
    • 60 Critic Score
    The experience is a constant tug of war between its disparate good and bad qualities. But Digimon Story: Time Stranger thrives on its good, and save for the eyeroll-inducing DLC dilemma, its bad doesn’t feel intrusive so much as uninspired. A colourful cast of characters gradually comes into its own, resulting in one of the most compelling Digimon video games to date.
    • 87 Metascore
    • 80 Critic Score
    Nintendo was never going to remake Super Mario Galaxy 1+2, nor do I think it ever should unless it wants to risk diluting two undeniable classics. Despite that, this sadly doesn’t feel like the remastered effort you’d expect for such a steep asking price, with myriad flaws from a bygone era holding it back from true greatness. This is now the definitive means to experience two of the best platformers ever made, it’s just unfortunate that the package is prohibitively expensive and borderline insulting to those who want to enjoy it most.
    • 78 Metascore
    • 80 Critic Score
    Though I have issues with certain aspects of Borderlands 4’s pace and progression, it does so much right that those problems aren’t dealbreakers. Far from it. Sixteen years in, this is Gearbox’s cel-shaded shooter series at its best. From a well-calibrated tone, still-satisfying guns, best-in-class traversal, and an inviting open world, Borderlands 4 answers the question I asked when it was announced. How much can the Borderlands series possibly change? Turns out the answer is both not much… and a whole lot.
    • 58 Metascore
    • 70 Critic Score
    If you can overcome its tight combat and find beauty in its bizarre world and characters created by SWERY and SUDA51, Hotel Barcelona is a solid roguelite with some innovative additions (I love the Slasher Phantoms) and some very cool moments. If that's something that piques your interest, why don't you check into the hotel and join me?
    • 86 Metascore
    • 80 Critic Score
    This is an experience that walks, talks, and carries a customisable sword like every other triple-A game, but it looks damn good doing it, and is a lot of fun. Surely with a game like Ghost of Yotei, that's all you're looking for, and Sucker Punch is only too happy to deliver. It's not the best triple-A game of all time, but it might be the most triple-A game of all time.
    • 95 Metascore
    • 100 Critic Score
    While you are experiencing a grand journey across an uncompromising depiction of Greek mythology, it is the small moments in Hades 2 that shine brightest. Intimate conversations between old friends or bittersweet reunions with long-lost family members as the moon of Selene hangs daintily overhead. Putting aside slaughtering demons and becoming a witch so powerful that not even titans can stop you, these are what make Hades 2 so special. If Supergiant is now destined to leave this universe behind, it goes out on the highest note possible.
    • 88 Metascore
    • 80 Critic Score
    For new players, this is the perfect entry point. For veterans, it's a nostalgic and thrilling homecoming. This release stands as a testament to the enduring power of both the tactical RPG genre and the unique storytelling of Ivalice, and it has me more hopeful than ever for its future.
    • 77 Metascore
    • 90 Critic Score
    Everything Baby Steps does, it executes with excellence, and I can’t think of anything else like it.
    • 86 Metascore
    • 90 Critic Score
    While Bloober Team’s remake of the legendary second entry was a positive step in the right direction, Silent Hill f feels like Konami finally cementing the survival horror icon’s return. It is an emotional, unpredictable, and unsettlingly beautiful glimpse into the worst parts of human nature. Hinako Shimizu’s journey is one designed to make the player ask uncomfortable yet necessary questions with no guarantees that you’ll enjoy the answers. But it’s through that bravery that Silent Hill f is able to achieve greatness.
    • 79 Metascore
    • 80 Critic Score
    Dying Light: The Beast might repeat some of the mistakes of previous games, but it also brings back everything that worked and focuses on them while delivering a more interesting story set in the series’ most unique location yet. The Beast might have started as DLC for the more ambitious Dying Light 2, but its contained success ends up being closer to the sequel we all asked for than that game ever was.
    • 82 Metascore
    • 90 Critic Score
    While I may have been left a little wanting when it comes to what CrossWorlds doesn’t do, everything itdoesdo is tweaked to perfection. This latest generation proves that the Blue Blur is back in the big leagues, finally giving him the fantastic racing game he’s always deserved. With Sonic’s resurgence going strong, CrossWorlds is a well-earned victory lap.
    • tbd Metascore
    • 50 Critic Score
    It's not at all that Henry Halfhead is bad. It's good enough fun for the two hour runtime it offers. But it feels like the sort of game you'd play for 15 minutes, say 'wow, this will never get old!' and then 45 minutes later you're kind of thinking maybe you were wrong. If it committed more to being silly than to reminding you how fun silliness is by taking it away, then it would get old a lot slower, and would likely sustain itself for said two hours. Unfortunately, like Henry himself, it gets old a bit too fast to leave much of an impression.
    • 92 Metascore
    • 90 Critic Score
    Its boss fights are exhilarating and challenging, its world is a gorgeous marvel to explore, its unpredictable art design is impeccable, and everything else about it looks and sounds stunning. There’s not much more you can ask for from the genre, and Silksong cements itself as a high watermark others will be trying to meet for years to come.
    • 62 Metascore
    • 50 Critic Score
    Lost Soul Aside is not good, but it does serve as a vehicle for exciting, fast-paced boss fights and an entertaining, in-depth combat system. If you can stomach some truly abysmal writing, unlikable characters, and a painfully generic sci-fi/fantasy setting, then you could get something out of it, but for the most part, Lost Soul Aside is nowhere near the savior of the hack ‘n’ slash genre that I was really hoping it would be.
    • 77 Metascore
    • 70 Critic Score
    Cronos: The New Dawn is easily the most confident original game that Bloober Team has ever produced, but this unfettered ambition also brings with it teething issues that are awfully difficult to overlook. Combat is punchy yet clunky, exploration is atmospheric but predictable, while the central narrative is often held back by lacklustre performances and clumsy writing. There is a great survival horror game at the centre of Cronos, but it would have been much stronger if it had broken new ground rather than wondering tentatively on what came before.

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