The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 5 The Last Hope - Dead Zone Survival
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 79 Metascore
    • Critic Score
    It’s not going to be for everyone, but I must confess I’ve not been this into a Pokémon game since Pokémon Red, way back when I was a ruddy boy. Just a shame the motion controls Nintendo forced in wreck it for a lot of people.
    • 79 Metascore
    • Critic Score
    A competent, mechanically enjoyable shooter that suffers from aesthetic blandness and a quiet, drab atmosphere. Basically, it's a Call of Duty battle royale game.
    • 79 Metascore
    • Critic Score
    Resident Evil 3: Nemesis is as excellent as it is scary, and it is very scary. Take it from someone who doesn't scare easily - Capcom pushed the boat out on making this one pure paranoia fuel...While the zombies can sometimes be annoying, the overall experience is just as good as Resident Evil 2, which was already amazing, and adds more tension. Also, the new Jill Valentine is just too darn likable.
    • 79 Metascore
    • 90 Critic Score
    When it comes down what truly matters, I can be a dingus mushroom and wear an eggshell for a hat. That alone makes Kirby Air Riders one of the best spin-off games a platformer’s ever had.
    • 79 Metascore
    • 90 Critic Score
    I loved this latest episode, and I’m adoring Tales From The Borderlands, easily the best thing Telltale’s done since season one of The Walking Dead. It continues to demonstrate how the light-adventure formula can be played for humor as much as tragedy, how good writing can shine in a videogame with the right presentation, and just how accomplished the studio behind it is.
    • 79 Metascore
    • 65 Critic Score
    It’s okay, but it just doesn’t do anything anywhere near special enough to make it little more than an aping of games and sci-fi media that have come before.
    • 79 Metascore
    • Critic Score
    Another November, another Call of Duty. Rinse, wash, open loot box in front of friends, repeat...Goes through the motions.
    • 78 Metascore
    • Critic Score
    I, for one, just truly appreciate seeing a game that isn't desperately, embarrassingly trying to pry open the customer's wallet after purchase to see what extra little coins it can scoop up in its talons and scurry off with like a cockroach in the night.
    • 78 Metascore
    • Critic Score
    Is it just me, or are Quantic Dreams' games getting more and more boring with each subsequent release?... But boring, actually, on reflection, isn't quite enough to describe this. This is tedium. It's like they doubled down on the worst shit from the other games. And I had high hopes for this one.
    • 78 Metascore
    • 60 Critic Score
    I’m really liking the idea of a “spiritual” series of yarn-based games, and would love to see more Nintendo properties go the same route as Epic Yarn and Woolly World. That said, they need to bring a little extra freshness of their own rather than walk over familiar ground, because this highly promising idea already runs the risk of submerging into mediocrity.
    • 78 Metascore
    • 75 Critic Score
    Dying Light: The Beast benefits from a more focused approach than the series usually has. Its obligatory suite of repetitive jobs still wears thin during extended play, but overall I enjoyed this one more than the prior outings. It’s a leaner game with a better story and some nice touches. Some of the series’ long running flaws still need ironing out, and without them we could have a legitimately great game. On a personal note, it’s really nice to see this series improve as it has over time. Despite being a vocal critic of its shortcomings, I want to love Dying Light, and if this represents where future games are going, I may just get what I’m hoping for.
    • 78 Metascore
    • 70 Critic Score
    Marvel Rivals is a good time. Its large cast of characters has something for almost everyone, and they play quite differently outside of a few redundancies. Despite this, gameplay is fundamentally standardized, and things become routine once you’ve found your main picks. It’s not a game I can see myself sticking with for a very long time, but that doesn’t mean it’s not worth a go - indeed, for a way to spend a few hours at a time, it’s a fine enough choice.
    • 78 Metascore
    • 40 Critic Score
    Cloying adorability is Unravel‘s saving grace. Propped up on a crutch constructed from mawkish sentimentality, it gets away with a fair few missteps and manages to claw together a smattering of memorable moments. This pretty shell, however, is undeniably a shell, and no amount of pretty little animations can make up for a total drought of engaging game design.
    • 78 Metascore
    • 65 Critic Score
    Days Gone Remastered is an entirely basic upgrade that feels every bit like an attempt to shake some loose change from a dormant product. I’m sure the original has fans who are less ironic about it than me, but they’re the only people this’ll really speak to. If Days Gone didn’t win over enough people for Sony’s liking the first time, a slightly better looking reproduction probably won’t change matters much.
    • 78 Metascore
    • Critic Score
    Challenging, beautiful, and exquisitely mournful, Blasphemous flavors its methodical pacing with a little influence from Dark Souls and Metroidvanias, while maintaining its own unique voice...From gorgeous visuals to magnificent boss encounters and evocative themes of religion and punishment, Blasphemous is well worth checking out.
    • 78 Metascore
    • Critic Score
    This came out around the same time Nintendo started charging for online play, and while the blame’s on Capcom, the fact this was promoted in a Nintendo Direct makes the timing absolutely awful. At least on Switch, the Capcom Beat ‘Em Up Bundle is an online disaster.
    • 78 Metascore
    • 75 Critic Score
    Although far from the highest quality Soulslike, Another Crab’s Treasure is an original, intensely likable one. Its sharp script is backed up with a fun gameplay conceit, wrapped up in a package with a whole lot of character.
    • 78 Metascore
    • Critic Score
    Ashen isn’t trying to hide the fact it’s exactly Dark Souls. It’s Dark Souls, people! And that’s… fine? Perhaps the best Soulslike ever, Ashen understands From Software’s formula better than many other pretenders.
    • 78 Metascore
    • 75 Critic Score
    Ironically, if it had tried to be less of a game, it would have been a much better game.
    • 78 Metascore
    • 75 Critic Score
    If you’ve never had a Rock Band game before, this is as good a time as any to jump in, but be aware that you’ll be wanting to peruse that huge store of downloadable content in order to get a setlist you’re happy with. Series veterans, however, will have no such trouble, and very little reason not to check this one out. It’s a good basis for something that has potential to get even better as the years go on.
    • 78 Metascore
    • Critic Score
    This is what people have (been) praising? This mediocre shooter with broken co-op and the most unimaginative boss design I've seen in years? Well... okay, then...Remnant: From The Ashes is a game I do not understand the love for. At best it's pedestrian, drab, and repetitive. At worst it's a pissin' nightmare.
    • 78 Metascore
    • 85 Critic Score
    Aside from some problematic resource balancing and some unavoidable repetition, Hand of Fate is a clever game of risks and rewards that is well worth getting dealt into.
    • 78 Metascore
    • 85 Critic Score
    RIGS: Mechanized Combat League joins Until Dawn: Rush of Blood as one of the very few virtual reality games I’ve truly come to enjoy. The head-track aiming system works great, the combat is engrossing, and it’s a remarkably comfortable experience even after extended periods of time with the PSVR clamped on...Guerrilla most definitely gave Sony what it needed – a deserving mech battling game for its virtual reality foray, as well as a damn fine multiplayer frolic to boot.
    • 78 Metascore
    • 60 Critic Score
    Ultimately, Heavy Rain is an experiment that both succeeded and failed, when it could easily have been a total success if the brains behind it weren’t trying so hard to be smart and cared more about providing a sensible plot as opposed to a shocking one.
    • 78 Metascore
    • Critic Score
    The latest from the Retro City Rampage studio, this Grand Theft Auto style take on capitalistic business models is worth a scope.
    • 78 Metascore
    • Critic Score
    Tacoma is Fullbright’s latest interactive drama. It’s in space and it’s pretty okay.
    • 78 Metascore
    • Critic Score
    Warriors action at its finest.
    • 78 Metascore
    • 75 Critic Score
    Atlas Mugged is pretty good stuff all around – not as explosive or hilarious as last time, but consistently entertaining nonetheless, with a handful of slick action sequences to keep things spicy. As far as the bigger picture goes, Tales From The Borderlands currently runs the risk of becoming my favorite Telltale game series.
    • 78 Metascore
    • 40 Critic Score
    If you took out the branding and populated it with generic creatures instead of marketable pocket monsters, Pokémon Legends: Z-A would be rightly seen as a sub-mediocre and sloppy RPG, the kind with 115 "mostly negative" user reviews on Steam. Game Freak knows how much grace the public affords Pokémon and has taken the absolute piss with it, churning out a cheap budget game with a premium price, expensive DLC, and a ten buck markup to get a decent framerate...The audacity of this exploitative cash-in is honestly quite disgusting. At least Ekans is in it.
    • 78 Metascore
    • 60 Critic Score
    We’re on the fourth game and series fatigue has kicked in, that much is true. We have four games maintaining the same consistent pitch and tone, with the same structure, the same feel, the same missions. I can still play Dynasty Warriors and stay awake, so my getting tired of this routine should be a pretty strong indictment...Borderlands could have done with a shakeup, but a substandard grappling hook and an obscene number of fetch quests in which players take luggage for walkies isn’t it. Such banality permeates what is otherwise a decent enough shooter, impacting so many other elements that it wrecks things. Adding to that is a one-note tone and huge technical difficulties, making Borderlands 4 a far from “premium” game.

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