The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 82 Metascore
    • 100 Critic Score
    One Step From Eden takes my memories of the Battle Network games and turns them into a fully-fledged and incredibly stylish roguelike. It is quite simply the best thing I’ve played all year. It might even be one of the best roguelikes around at the moment, and there’s definitely a lot of competition there. I can’t say enough good things about this nigh-perfect game, but I can say that you should stop whatever you’re doing and go and buy it. You’ll not be disappointed.
    • 84 Metascore
    • 100 Critic Score
    In a year where Red Dead Redemption 2 and God Of War have garnered so much critical attention and praise (and deservedly so), GRIS made me feel more than any other game in 2018. It’s one of the year’s very best and should be a benchmark for similar games to come.
    • 88 Metascore
    • 100 Critic Score
    Llaura McGee’s Ireland-based indie studio, Dreamfeel, is best known for 2014’s indie darling Curtain, a story of queer punks in an abusive relationship. Now with a full team of queer women and nonbinary devs (and music by 2 Mello), If Found… feels like the synergistic realization of all that its parts set out to do. It’s the rare game I would implore you to play without any question. The one that breaks the scale. I don’t care who you are or what games you usually like to play, play it. If not for the mechanical conceit, for the art, for the soundtrack, play it for me, because I want to share this story with so many others. That’s what a myth is, after all.
    • 91 Metascore
    • 100 Critic Score
    Disco Elysium blew my mind with its radically simple but deep approach to roleplaying. Its world and characterisation are brought to life by artistry and writing that are nothing short of astounding. Somehow, the stars aligned with absurd ambition, sheer fledgling talent and a decade of pen and paper storytelling in the Elysium universe to create something truly special. Is Disco Elysium the best RPG of all time? I can’t make that call. Is it the best game I’ve played all year? Absolutely.
    • 79 Metascore
    • 95 Critic Score
    I had wondered, at the beginning, if this was all just an elaborate joke to waste my time. Turns out it isn’t, and The Longing is one of the most inventive experimental games I’ve played. It captures the depths of crushing loneliness and isolation, but also a surprisingly soothing companion to equally lonely souls. I’ve spent three hours on it already.
    • 75 Metascore
    • 90 Critic Score
    Afterparty doesn’t vary much mechanically from its predecessor, but the unique worldbuilding, characters, setting and heart gave me some of my biggest chuckles of the year. What could have been a cringe-worthy meme-fest of drinking gags and vomit jokes (ok, so there is some vomit) ended up being one hell of a party.
    • 84 Metascore
    • 90 Critic Score
    Overall, Heavenly Bodies is a triumphant puzzle game. Its setting and premise are novel and excellently executed. The games succinct 5-7 playtime allows the game to not overstay its welcome and the excellent theming gives sensibility to what would otherwise be wholly nonsensical mechanics. Heavenly Bodies is a welcome addition to an already vibrant indie puzzle scene.
    • 82 Metascore
    • 90 Critic Score
    Overall, Sakuna: of Rice and Ruin is a delight. The two halves of the game, which might soon get stale if they were standalone, complement each other perfectly. Both farming and fighting remain interesting due to the game’s pacing and the steady stream of new abilities and equipment it rewards you with. It’s clear from the attention to detail how much love the two-person team of Edelweiss has poured into this title. Every ingredient, meal or skill has a well-written description; every system has more depth than you initially expect. Not only can you pet the dog, but you can also pick it up and carry it around. This world is one I want to learn more about and spend more time in. In fact, now this review is done, I’m probably going to get right back to playing. I saw ducks in the trailer; I want to unlock ducks.
    • 76 Metascore
    • 90 Critic Score
    She Remembered Caterpillars is a charming puzzle game that feels right at home on the Switch. It starts out simple then gets progressively more challenging, but it always treats the player with respect, and in turn, makes you feel like a genius whenever you succeed.
    • 70 Metascore
    • 90 Critic Score
    Overall, despite some smaller issues that are being patched out as we speak, Pathologic 2 retains the grim atmosphere of the original, putting meat on the bones of the storyline and characters, but leaving none for you. It’s a shame that the negative reviews put it at risk of obscurity, because it’s immeasurably engrossing and deserving of some serious play-time from those who like to enjoy the journey more than the end goal. You will starve, you will die, you will kill others and run away, you will feel deeply miserable and admit that all hope is gone – and at the end of it all, when you shut down your PC, a nice walk in the sun will seem all the more rewarding.
    • 70 Metascore
    • 90 Critic Score
    Mosaic is a cold game in which you strive to find even a shred of warmth. It fills you with a desire to be better, to talk deeply to yourself and reassess your values. It doesn’t feel like a game, exactly, but more of an experience in empathy. Full of quirky dark humour that for once doesn’t come in the form of cringy dialogue, and enriched with concepts that could make even the most steeled among us weep, Mosaic does the heart some good.
    • 65 Metascore
    • 90 Critic Score
    Shovel Knight Showdown is exactly what it should be: a fun, fast-paced take on the Smash Bros. version of a fighting game, but with all of the Shovel Knight you could ever want stuffed into it. The fact that it balances itself so perfectly between new players and those who have spent more time on it makes it excellent as a party game too. Expect to lose many hours (and lives) to this shovel-tastic fighting game. Yes, writing shovel-tastic hurt, but it’s just that good.
    • 84 Metascore
    • 90 Critic Score
    Rather than rest on their well-deserved laurels, Yacht Club Games have crafted a celebration of everything Shovel Knight, and shown us all why they’re indie royalty. The fact that owners of Shovel Knight: Treasure Trove get King of Cards for free is the icing on the cake.
    • 79 Metascore
    • 90 Critic Score
    The Last Autumn is doing itself a disservice by calling itself DLC. It has an entirely new world to master, with a strong human element to make it truly unique. Be prepared for some devastatingly difficult challenges, but reap the reward if you make it to the finish – enjoying every step of the journey along the way.
    • 83 Metascore
    • 90 Critic Score
    Silver Dollar Games does a great job of opening up the possibility of getting into a gratifying rhythm of taking out enemies while keeping it challenging. And it is challenging. Don’t be fooled by the simple control scheme. And better yet, it’s one of the most addicting games to come out this April. It doesn’t cost much at all, so I’d encourage you to pick this one up ASAP.
    • 77 Metascore
    • 90 Critic Score
    Rebel Galaxy Outlaw, like the first, is a single-player only affair, which might disappoint some. It shouldn’t, though. There are easily tens of hours worth of adventure in just a single playthrough. With the ability to take different paths, replayability is high. Outlaw improves on an already great game in all the right ways and the result is the best open-space adventure in years.
    • 84 Metascore
    • 90 Critic Score
    Some may argue that Telling Lies is less of a game and more of a form of loosely interactive media. If that’s the case, well, it’s the most engrossing ‘non-game’ game I’ve played in recent memory.
    • 89 Metascore
    • 90 Critic Score
    All in all, Slay the Spire is just a brilliant game. It opens its arms to you and holds you close to begin with, then pushes you away and practices throwing cards at you once you have found your footing. It really is a marvel of a genre mash-up and it is thoroughly deserving of your time. Just be prepared to start over and over again – it is a roguelike, after all.
    • 82 Metascore
    • 90 Critic Score
    If you’ve been itching for something suitable to return to after waiting for a new, addictive strategy RPG in the past, you absolutely must get your hands on Chucklefish’s latest. Despite its strict adherence to classic mechanics, it’s a brilliant overall package that has just about everything you could want out of a spiritual successor to your favorite tactical RPG. It’s perfect for on-the-go play on Switch and feels right at home on PC. If you’re not convinced yet, we’re not sure you’re a true strategy RPG fan anyway.
    • 82 Metascore
    • 90 Critic Score
    If you’re into fresh, new puzzle games that offer a decent challenge, Vectronom is really a no-brainer. It’s super cheap, too. Buy it.
    • 76 Metascore
    • 90 Critic Score
    Twelve Minutes was one of the most interactive and enjoyable games I’ve played in a long while. Even though playing through the same loop again, and again, and again won’t be for everyone, I found the process of changing up my actions each time and moving forward, little by little, to be oddly satisfying, and the sense of accomplishment whenever I made a considerable leap forward was unmatched.
    • 83 Metascore
    • 90 Critic Score
    Developed by Krillbite Studios and an indirect sequel of their previous game The Plan, Sunlight brings an exciting perspective on walking simulators. Far from replicating the environments in their past work such as the terrorizing atmosphere in Among The Sleep or the dreadful cities in Mosaic, this relaxing narrative adventure displays a more natural aesthetic, with both the auditive and visual aspects in it being genuinely delightful.
    • 75 Metascore
    • 90 Critic Score
    We. The Revolution confidently handles a wide range of complex gameplay mechanics, setting them against a powerful backdrop. Thematically and gameplay wise, everything works. Some systems are more enjoyable than others but they all have their place, taking you on a bloody, morally bankrupt journey that asks difficult questions and makes you live with your answers.
    • 74 Metascore
    • 90 Critic Score
    However flawed your party members may be – and they are flawed – they carry on to Camlann because they share a belief in Arthur. They believe in each other, and believe in something better for Britain. It’s hope that moves the game forward, and mechanically speaking, it’s morale that keeps your pieces on the board, and resolve that lets them rely on each other and enact their unique abilities. Pendragon is built on balancing tensions that would break a lesser game to pieces, but instead creates something new and worthwhile in that space.
    • 86 Metascore
    • 90 Critic Score
    It’s incredibly easy for people from a western audience (like myself) to dismiss most games from mainland Asia as mobile-based and profit-driven, ignoring the potential indie gems coming from a region rich in cultural history. If you’re after captivating, slow-paced horror with a brilliantly unique cultural perspective and a story surpassing many horror flicks out there, Devotion answers your prayers.
    • 85 Metascore
    • 90 Critic Score
    Action sequences aren’t all just a case of spraying and praying either, a lot of the game looks like that, but you need to approach things in a more considered matter if you want to actually survive. There’s a constant cycle of fun decisions to make in your weapon choices, movement options, and tactical decisions, and they all elevate Huntdown far above many other run and gunners.
    • 78 Metascore
    • 90 Critic Score
    Going Under manages to upcycle the refuse of our everyday routines; its a Big Art Attack of 2-hour commutes, stolen tips and that one pinball machine your boss bought to make a chill room after he laid off three of your coworkers during a global pandemic. It’s one of the most honest investigations of existential digitisation and corporate greed ever made in videogame form. It addresses the farce of employment with creativity and humour, two things no malignant narcissist with a modest cash injection could ever take from us.
    • 85 Metascore
    • 90 Critic Score
    Manifold Garden isn’t a particularly challenging puzzle experience, but it’s an awe-inspiring and memorable one. I can’t recommend it enough.
    • 83 Metascore
    • 90 Critic Score
    Ritual of the Night is a dream for Metroidvania fans. Despite some hiccups with its graphical presentation, there is little wrong with Igarashi’s newest masterpiece. In a time where games are being weighed down with too much clutter, add-ons and complication, to get a game that knows exactly what it is and what it wants to be is refreshing. Sometimes, all you want to do is smash demons and explore Gothic castles in style, and Igarashi knows that better than anyone.
    • 57 Metascore
    • 90 Critic Score
    There’s a lot to love when it comes to Griefhelm and whilst that initial difficulty will be off-putting to some, I recommend you persevere. Whilst combat doesn’t hold a huge amount of depth, the variety in gameplay modes was appreciated and it features some challenging 2D combat, nice aesthetics and enjoyable multiplayer. The inability to save campaign progress is frustrating, but overall, the game took me by surprise, and I very much recommend it.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 62 Metascore
    • Critic Score
    After several hours of playing Ooblets, I remain sincerely stunned by the level of attention to detail and how well polished this game looks, with an amount of content that is surprisingly large for an Early Access game. I’m curious and eager to witness where this fresh and cheerful experience will go next, and I really hope to get to meet more Ooblets along the road. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Finishing what was available, I found myself immersed in a sort of aesthetic meditation, with each finished platform evoking a deeply tangible sense of satisfaction. Depending on your speed, Cloud Gardens is a great contemplative puzzle with little pressure to stay stuck if you don’t want to be. I’d like to think that much of its charm is a reflection of the way we’re conditioned to respond to processes of growth, decay, and rehabilitation. Perhaps the secret ingredient to its appeal is buried in the psychogeography between environmental guilt and our relationship to abandoned spaces. Perhaps it’s our lizard-brain drive to help things grow and flourish in unlikely surroundings. Or perhaps, Cloud Gardens is simply a very good deconstructed variation of Katamari, albeit one that refuses to hold your hand. [Early Access Score = 90]
    • 76 Metascore
    • Critic Score
    What is the current state of Scourgebringer as it enters Early Access? It’s more than playable, and fans of Metroidvania or pixel-perfect platformers (or, heck, both) will definitely enjoy what they find here. Personally, I think the music is great, and I’m definitely going to keep playing it as it journeys through toward its final release. [Early Access Score = 80]
    • 80 Metascore
    • Critic Score
    It’s a really interesting idea, and it’s very well executed. The flow of the game is never too fast either, even the more intense battles have a little more space than in most roguelikes, and it leads to a more relaxed game overall. I really like Dreamscaper and I hope that a lot more people will play it.
    • 78 Metascore
    • Critic Score
    Passtech Games have established solid groundwork within Curse of the Dead Gods, but right now, it’s a game best viewed as an investment whilst in early access. It’s highly rewarding and features great combat mechanics but there just isn’t enough content within the current development build, though what is available presents a high degree of polish. With two further temples on the way and a March update promising new weapons, room variations, relics, curses and more, it’s certainly one to keep an eye out for. [Early Access Score = 80]
    • 84 Metascore
    • Critic Score
    Mixed Realms have done a fine job with Gordian Quest. It may borrow a lot from D&D and Slay The Spire, so it’s hardly a unique experience, but it holds its own and proves highly engaging. Whilst combat was slightly limited by the randomised card system, it’s addictive and provides tactical fun, with the randomised maps keeping the experience fresh in additional playthroughs. It’s got a lot on offer, and with further updates to come, it’s one to look out for. [Early Access Score = 80]
    • 61 Metascore
    • Critic Score
    The game as a whole feels a little sparse. What there is to do is fun, but it loses its sheen rather rapidly as you discover there’s little point in replaying the missions. Of course, it’s in Early Access, so this is likely to change, but it’s still kind of annoying. A good shout if you want to get in at the ground level of something that’ll be fun in a few months, but waiting a few months is perfectly understandable too. [Early Access Score = 70]
    • 81 Metascore
    • Critic Score
    Thankfully, walking around The Terminal a lot is not required to see the main plot to its conclusion, which is the star of the game. So don’t let what is ultimately an inconvenience keep you away from Necrobarista. This is a visual novel worth your time, not that it’ll ask for much of it in the first place.
    • tbd Metascore
    • Critic Score
    Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.
    • tbd Metascore
    • Critic Score
    Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.
    • 73 Metascore
    • Critic Score
    No Straight Roads won’t impress punk fans with its devotion to palatability and conventions; it’s not wont to hollering “F*ck off nazi punks“ and pointing a middle finger to the authority and the Man. Instead, it’s content with embodying the irreverent goofiness of pop-punk bands, with the dynamic duo of Zuko and Mayday making loud, emotional proclamations about saving rock music against the tyranny of EDM without a sliver of irony. It’s all the more charming for its lack of pretension, and the polished veneer of its absolutely heady soundtrack, which is perfectly in sync with the intoxicating rhythm of its boss battles, makes this a game worth headbanging to.
    • 79 Metascore
    • Critic Score
    All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.
    • tbd Metascore
    • Critic Score
    As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.
    • tbd Metascore
    • Critic Score
    The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.
    • tbd Metascore
    • Critic Score
    Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.
    • tbd Metascore
    • Critic Score
    While what’s there is a lot of fun, and all of it is incredibly stylish, I can’t really recommend you pick it up in its current form. That being said, if you’re in the market for an incredibly stylish game with some very fun power-ups and combat, then maybe HAAK will keep you entertained for a few hours. [Early Access Provisional Score = 70]
    • 61 Metascore
    • Critic Score
    The often severe frame drops and occasional bugs that led me to restart a level aren’t that big of an issue, and they can be always be fixed after launch. But the specific tone around the game, and the message it leaves as it neglects to listen to the learned lessons in the past few years from similar experiences in the indie sphere, can’t be solved with a patch.
    • tbd Metascore
    • Critic Score
    As an Early Access title, Death Trash is still incomplete, with a few more chapters still in development and waiting to be unveiled. But even then, it’s a game that’s incredibly easy to sink your teeth into. Its backdrop of debauchery, monster flesh and body horror, while not altogether foreign, conjures a compelling image of humankind in a parasitic relationship with our post-apocalyptic host. We often hear of hostile worlds that want to kill us, but not so much of civilisations that are slowly and literally devouring the planet, as they rip apart the still-breathing planet muscle by muscle. Death Trash shows us that our insatiable hunger makes us the biggest threat, even as the world is in the throes of death. [Early Access Review = 85]
    • 78 Metascore
    • Critic Score
    For those that want an in-depth city builder, Per Aspera is perhaps not the right game, especially as it constantly battles with the ethicality and morality of its very conceit. For those who want a rich sci-fi experience, the clash between the complexity of the problem and the simplicity of the mechanics may cause players to find themselves stuck in a progress bottleneck. Regardless of these criticisms, it’s impossible to write off Per Aspera because it attempts something novel and is so close to sticking the landing that its namesakes seem incredibly fitting – “through adversity to the stars” -there are plenty of hardships here, but in the end, it reaches an unlikely, dazzling goal via its storytelling.
    • 75 Metascore
    • Critic Score
    It’s been seven years since we first saw Ys: Memories Of Celceta but this PS4 remaster proves a welcome return for Nihon Falcom’s juggernaut franchise. Bringing us real-time combat, an enjoyable storyline packed with humour and appealing visuals, Ys is a must-have for JRPG fans. Whilst there’s no new content for those who previously beat it, MOC remains a thoroughly enjoyable title and, old fan or new, comes strongly recommended.
    • 73 Metascore
    • Critic Score
    Haven is a game about taking time out – it’s about staring into the endless mesh of rust and stars and considering where you are, who you’re with and where the both of you want to be. Some of the mechanics are a little rough around the edges, and the overall experience doesn’t quite feel perfect. But neither are relationships – Haven explores one that’s really special, and I’m beyond grateful to have spent time with it.

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